Files
Grinch-AP/WebHostLib/templates/generate.html
Chris Wilson 7dcb6f66da Website Style Upgrade (#353)
* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* Seed download page improvements

* Add styles to weighted-settings page

* Minor adjustments to styles

* Revert base theme to grass

* Add more items to ArchipIDLE

* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* Seed download page improvements

* [WebHost] Update WebHost to include modular themes system, remove unused and outdated assets

* Landing Page Updates

* Markdown updates, colors coming later

* Remove testing theme from FF1

* Color updates for markdown styles

* Updates to generated pages, so many updates

* Add styles to weighted-settings page

* Minor adjustments to styles

* Revert base theme to grass

* Add more items to ArchipIDLE

* Improve Archipidle item name

* [WebHost] Update background images, waiting on jungle.png, added partyTime theme

* [WebHost] Fix tab ordering on landing page, remove islands on screen scale, fix tutorial page width scaling

* [WebHost] Final touches to WebHost

* Improve get_world_theme function, add partyTime theme to ArchipIDLE WebWorld

* Remove sending_visible from AutoWorld

* AP Ocarina of Time Client (#352)

* Core: update jinja (#351)

* some typing and cleaning, mostly in Fill.py (#349)

* some typing and cleaning, mostly in Fill.py

* address missing Option types

* resolve a few TODOs discussed in pull request

* SM: Optimize a bit (#350)

* SM: Optimize a bit

* SM: init bosses only once

* New World Order (#355)

* Core: update jinja

* SM: Optimize a bit

* AutoWorld: import worlds in alphabetical order, to be predictable rather than arbitrary

Co-authored-by: Hussein Farran <hmfarran@gmail.com>

* Remove references to Z5Client in English OoT setup guide

* Prevent markdown code blocks from overflowing their container

Co-authored-by: espeon65536 <81029175+espeon65536@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Hussein Farran <hmfarran@gmail.com>
2022-03-28 20:12:17 -04:00

128 lines
7.0 KiB
HTML

{% extends 'pageWrapper.html' %}
{% block head %}
{{ super() }}
<title>Generate Game</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/generate.css") }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename="assets/generate.js") }}"></script>
{% endblock %}
{% block body %}
{% include 'header/oceanIslandHeader.html' %}
<div id="generate-game-wrapper">
<div id="generate-game" class="grass-island">
<h1>Generate Game{% if race %} (Race Mode){% endif %}</h1>
<p>
This page allows you to generate a game by uploading a config file or a zip file containing config
files. If you do not have a config (.yaml) file yet, you may create one on the game's settings page,
which you can find on the <a href="{{ url_for("games") }}">supported games list</a>.
</p>
<p>
Note: This website will always generate games using the current release version of Archipelago,
currently {{ version }}.
</p>
<p>
{% if race -%}
This game will be generated in race mode,
meaning the spoiler log will be unavailable and game specific protections will be in place,
like ROM encryption or cheat mode removal.
{%- else -%}
If you would like to generate a race game,
<a href="{{ url_for("generate", race=True) }}">click here.</a><br />
Race games are generated without a spoiler log and game specific protections will be in place,
like ROM encryption or cheat mode removal.
{%- endif -%}
</p>
<div id="generate-game-form-wrapper">
<form id="generate-game-form" method="post" enctype="multipart/form-data">
<table>
<tbody>
<tr>
<td>
<label for="forfeit_mode">Forfeit Permission:</label>
<span
class="interactive"
data-tooltip="A forfeit releases all remaining items from the locations
in your world.">(?)
</span>
</td>
<td>
<select name="forfeit_mode" id="forfeit_mode">
<option value="auto">Automatic on goal completion</option>
<option value="goal">Allow !forfeit after goal completion</option>
<option value="auto-enabled">Automatic on goal completion and manual !forfeit</option>
<option value="enabled">Manual !forfeit</option>
<option value="disabled">Disabled</option>
</select>
</td>
</tr>
<tr>
<td>
<label for="collect_mode">Collect Permission:</label>
<span
class="interactive"
data-tooltip="A collect releases all of your remaining items to you
from across the multiworld.">(?)
</span>
</td>
<td>
<select name="collect_mode" id="collect_mode">
<option value="goal">Allow !collect after goal completion</option>
<option value="auto">Automatic on goal completion</option>
<option value="auto-enabled">Automatic on goal completion and manual !collect</option>
<option value="enabled">Manual !collect</option>
<option value="disabled">Disabled</option>
</select>
</td>
</tr>
<tr>
<td>
<label for="remaining_mode">Remaining Permission:</label>
<span
class="interactive"
data-tooltip="Remaining lists all items still in your world by name only.">(?)
</span>
</td>
<td>
<select name="remaining_mode" id="remaining_mode">
<option value="disabled">Disabled</option>
<option value="goal">Allow !remaining after goal completion</option>
<option value="enabled">Manual !remaining</option>
</select>
</td>
</tr>
<tr>
<td>
<label for="hint_cost"> Hint Cost:</label>
<span
class="interactive"
data-tooltip="After gathering this many checks, players can !hint <itemname>
to get the location of that hint item.">(?)
</span>
</td>
<td>
<select name="hint_cost" id="hint_cost">
{% for n in range(0, 110, 5) %}
<option {% if n == 10 %}selected="selected" {% endif %} value="{{ n }}">
{% if n > 100 %}Off{% else %}{{ n }}%{% endif %}
</option>
{% endfor %}
</select>
</td>
</tr>
</tbody>
</table>
<div id="generate-form-button-row">
<input id="file-input" type="file" name="file">
</div>
</form>
<button id="generate-game-button">Upload File</button>
</div>
</div>
</div>
{% include 'islandFooter.html' %}
{% endblock %}