Files
Grinch-AP/worlds/stardew_valley/test/TestLogic.py
agilbert1412 62657df3fb Stardew Valley: 4.x.x - The Ginger Update (#1931)
## What is this fixing or adding?
Major content update for Stardew Valley

## How was this tested?
One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs

You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR

## New Features:
- Festival Checks [Easy mode or Hard Mode]
- Special Orders [Both Board and Qi]
- Willy's Boat
- Ginger Island Parrots
- TV Channels
- Trap Items [Available in various difficulty levels]
- Entrance Randomizer: Buildings and Chaos
- New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish
- Resource Pack overhaul [Resource packs are now more enjoyable and varied]
- Goal: Greatest Walnut Hunter [Find every single Golden Walnut]
- Goal: Perfection [Achieve Perfection]
- Option: Profit Margin [Multiplier over all earnings]
- Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts]
- Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island
- Mod Support [Curated list of mods]

## New Contributors:
@Witchybun for the mod support

---------

Co-authored-by: Witchybun <embenham05@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-19 20:26:38 +02:00

103 lines
5.0 KiB
Python

import unittest
from test.general import setup_solo_multiworld
from .. import StardewValleyWorld, StardewLocation
from ..data.bundle_data import BundleItem, all_bundle_items_except_money
from ..stardew_rule import MISSING_ITEM, False_
multi_world = setup_solo_multiworld(StardewValleyWorld)
world = multi_world.worlds[1]
logic = world.logic
def collect_all(mw):
for item in mw.get_items():
mw.state.collect(item, event=True)
collect_all(multi_world)
class TestLogic(unittest.TestCase):
def test_given_bundle_item_then_is_available_in_logic(self):
for bundle_item in all_bundle_items_except_money:
with self.subTest(msg=bundle_item.item.name):
self.assertIn(bundle_item.item.name, logic.item_rules)
def test_given_item_rule_then_can_be_resolved(self):
for item in logic.item_rules.keys():
with self.subTest(msg=item):
rule = logic.item_rules[item]
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve item rule for {item} {rule}")
def test_given_building_rule_then_can_be_resolved(self):
for building in logic.building_rules.keys():
with self.subTest(msg=building):
rule = logic.building_rules[building]
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve building rule for {building} {rule}")
def test_given_quest_rule_then_can_be_resolved(self):
for quest in logic.quest_rules.keys():
with self.subTest(msg=quest):
rule = logic.quest_rules[quest]
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve quest rule for {quest} {rule}")
def test_given_special_order_rule_then_can_be_resolved(self):
for special_order in logic.special_order_rules.keys():
with self.subTest(msg=special_order):
rule = logic.special_order_rules[special_order]
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve special order rule for {special_order} {rule}")
def test_given_tree_fruit_rule_then_can_be_resolved(self):
for tree_fruit in logic.tree_fruit_rules.keys():
with self.subTest(msg=tree_fruit):
rule = logic.tree_fruit_rules[tree_fruit]
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve tree fruit rule for {tree_fruit} {rule}")
def test_given_seed_rule_then_can_be_resolved(self):
for seed in logic.seed_rules.keys():
with self.subTest(msg=seed):
rule = logic.seed_rules[seed]
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve seed rule for {seed} {rule}")
def test_given_crop_rule_then_can_be_resolved(self):
for crop in logic.crop_rules.keys():
with self.subTest(msg=crop):
rule = logic.crop_rules[crop]
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve crop rule for {crop} {rule}")
def test_given_fish_rule_then_can_be_resolved(self):
for fish in logic.fish_rules.keys():
with self.subTest(msg=fish):
rule = logic.fish_rules[fish]
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve fish rule for {fish} {rule}")
def test_given_museum_rule_then_can_be_resolved(self):
for donation in logic.museum_rules.keys():
with self.subTest(msg=donation):
rule = logic.museum_rules[donation]
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve museum rule for {donation} {rule}")
def test_given_cooking_rule_then_can_be_resolved(self):
for cooking_rule in logic.cooking_rules.keys():
with self.subTest(msg=cooking_rule):
rule = logic.cooking_rules[cooking_rule]
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve cooking rule for {cooking_rule} {rule}")
def test_given_location_rule_then_can_be_resolved(self):
for location in multi_world.get_locations(1):
with self.subTest(msg=location.name):
rule = location.access_rule
self.assertNotIn(MISSING_ITEM, repr(rule))
self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve location rule for {location} {rule}")