39 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from .base_logic import BaseLogicMixin, BaseLogic
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| from ..stardew_rule import StardewRule
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| from ..strings.region_names import Region
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| from ..strings.skill_names import Skill, ModSkill
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| from ..strings.tool_names import ToolMaterial, Tool
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| 
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| 
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| class AbilityLogicMixin(BaseLogicMixin):
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|     def __init__(self, *args, **kwargs):
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|         super().__init__(*args, **kwargs)
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|         self.ability = AbilityLogic(*args, **kwargs)
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| 
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| 
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| class AbilityLogic(BaseLogic):
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|     def can_mine_perfectly(self) -> StardewRule:
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|         return self.logic.mine.can_progress_in_the_mines_from_floor(160)
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| 
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|     def can_mine_perfectly_in_the_skull_cavern(self) -> StardewRule:
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|         return (self.logic.ability.can_mine_perfectly() &
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|                 self.logic.region.can_reach(Region.skull_cavern))
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| 
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|     def can_farm_perfectly(self) -> StardewRule:
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|         tool_rule = self.logic.tool.has_tool(Tool.hoe, ToolMaterial.iridium) & self.logic.tool.can_water(4)
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|         return tool_rule & self.logic.skill.has_farming_level(10)
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| 
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|     def can_fish_perfectly(self) -> StardewRule:
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|         skill_rule = self.logic.skill.has_level(Skill.fishing, 10)
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|         return skill_rule & self.logic.tool.has_fishing_rod(4)
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| 
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|     def can_chop_trees(self) -> StardewRule:
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|         return self.logic.tool.has_tool(Tool.axe) & self.logic.region.can_reach(Region.forest)
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| 
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|     def can_chop_perfectly(self) -> StardewRule:
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|         magic_rule = (self.logic.magic.can_use_clear_debris_instead_of_tool_level(3)) & self.logic.mod.skill.has_mod_level(ModSkill.magic, 10)
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|         tool_rule = self.logic.tool.has_tool(Tool.axe, ToolMaterial.iridium)
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|         foraging_rule = self.logic.skill.has_level(Skill.foraging, 10)
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|         region_rule = self.logic.region.can_reach(Region.forest)
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|         return region_rule & ((tool_rule & foraging_rule) | magic_rule)
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