 955a86803f
			
		
	
	955a86803f
	
	
	
		
			
			Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: alchav <alchav@jalchavware.com>
		
			
				
	
	
		
			609 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			609 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from .locations import level_name_to_id
 | |
| 
 | |
| 
 | |
| def is_auto_scroll(state, player, level):
 | |
|     level_id = level_name_to_id[level]
 | |
|     if state.has_any(["Cancel Auto Scroll", f"Cancel Auto Scroll - {level}"], player):
 | |
|         return False
 | |
|     return state.multiworld.worlds[player].auto_scroll_levels[level_id] > 0
 | |
| 
 | |
| 
 | |
| def has_pipe_right(state, player):
 | |
|     return state.has_any(["Pipe Traversal - Right", "Pipe Traversal"], player)
 | |
| 
 | |
| 
 | |
| def has_pipe_left(state, player):
 | |
|     return state.has_any(["Pipe Traversal - Left", "Pipe Traversal"], player)
 | |
| 
 | |
| 
 | |
| def has_pipe_down(state, player):
 | |
|     return state.has_any(["Pipe Traversal - Down", "Pipe Traversal"], player)
 | |
| 
 | |
| 
 | |
| def has_pipe_up(state, player):
 | |
|     return state.has_any(["Pipe Traversal - Up", "Pipe Traversal"], player)
 | |
| 
 | |
| 
 | |
| def has_level_progression(state, item, player, count=1):
 | |
|     return state.count(item, player) + (state.count(item + " x2", player) * 2) >= count
 | |
| 
 | |
| 
 | |
| def mushroom_zone_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Mushroom Zone")
 | |
|     reachable_coins = 38
 | |
|     if state.has_any(["Mushroom", "Fire Flower"], player) or not auto_scroll:
 | |
|         # Was able to get all but 1, being lenient.
 | |
|         reachable_coins += 2
 | |
|     if has_pipe_down(state, player):
 | |
|         # There's 24 in each of the underground sections.
 | |
|         # The first one requires missing some question mark blocks if auto scrolling (the last +4).
 | |
|         # If you go in the second without pipe up, you can get everything except the last 5 plus the ones in the first
 | |
|         # underground section.
 | |
|         reachable_coins += 19
 | |
|         if has_pipe_up(state, player) or not auto_scroll:
 | |
|             reachable_coins += 5
 | |
|         if has_pipe_up(state, player):
 | |
|             reachable_coins += 20
 | |
|             if not auto_scroll:
 | |
|                 reachable_coins += 4
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def tree_zone_1_coins(state, player, coins):
 | |
|     return coins <= 87 or not is_auto_scroll(state, player, "Tree Zone 1")
 | |
| 
 | |
| 
 | |
| def tree_zone_2_normal_exit(state, player):
 | |
|     return has_pipe_right(state, player) or state.has("Tree Zone 2 Midway Bell", player)
 | |
| 
 | |
| 
 | |
| def tree_zone_2_secret_exit(state, player):
 | |
|     return has_pipe_right(state, player) and state.has("Carrot", player)
 | |
| 
 | |
| 
 | |
| def tree_zone_2_midway_bell(state, player):
 | |
|     return has_pipe_right(state, player) or state.has("Tree Zone 2 Midway Bell", player)
 | |
| 
 | |
| 
 | |
| def tree_zone_2_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Tree Zone 2")
 | |
|     reachable_coins = 18
 | |
|     if has_pipe_right(state, player):
 | |
|         reachable_coins += 38
 | |
|         if state.has("Carrot", player):
 | |
|             reachable_coins += 12
 | |
|             if not auto_scroll:
 | |
|                 reachable_coins += 30
 | |
|     elif state.has("Tree Zone 2 Midway Bell", player):
 | |
|         reachable_coins = 30
 | |
|         if not auto_scroll:
 | |
|             reachable_coins += 8
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def tree_zone_3_normal_exit(state, player):
 | |
|     return not is_auto_scroll(state, player, "Tree Zone 3")
 | |
| 
 | |
| 
 | |
| def tree_zone_3_coins(state, player, coins):
 | |
|     if is_auto_scroll(state, player, "Tree Zone 3"):
 | |
|         return coins <= 4
 | |
|     if coins <= 19:
 | |
|         return True
 | |
|     elif state.has_any(["Mushroom", "Fire Flower"], player) and coins <= 21:
 | |
|         return True
 | |
|     return state.has("Carrot", player)
 | |
| 
 | |
| 
 | |
| def tree_zone_4_normal_exit(state, player):
 | |
|     return has_pipe_down(state, player) and tree_zone_4_midway_bell(state, player)
 | |
| 
 | |
| 
 | |
| def tree_zone_4_midway_bell(state, player):
 | |
|     return ((has_pipe_right(state, player) and has_pipe_up(state, player))
 | |
|             or state.has("Tree Zone 4 Midway Bell", player))
 | |
| 
 | |
| 
 | |
| def tree_zone_4_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Tree Zone 4")
 | |
|     reachable_coins = 0
 | |
|     if has_pipe_up(state, player):
 | |
|         reachable_coins += 14
 | |
|         if has_pipe_right(state, player):
 | |
|             reachable_coins += 4
 | |
|             if has_pipe_down(state, player):
 | |
|                 reachable_coins += 10
 | |
|                 if not auto_scroll:
 | |
|                     reachable_coins += 46
 | |
|     elif state.has("Tree Zone 4 Midway Bell", player):
 | |
|         if not auto_scroll:
 | |
|             if has_pipe_left(state, player):
 | |
|                 reachable_coins += 18
 | |
|                 if has_pipe_down(state, player):
 | |
|                     reachable_coins += 10
 | |
|                     if has_pipe_up(state, player):
 | |
|                         reachable_coins += 46
 | |
|         elif has_pipe_down(state, player):
 | |
|             reachable_coins += 10
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def tree_zone_5_boss(state, player):
 | |
|     return has_pipe_right(state, player) and (has_pipe_up(state, player) or state.has("Carrot", player))
 | |
| 
 | |
| 
 | |
| def tree_zone_5_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Tree Zone 5")
 | |
|     reachable_coins = 0
 | |
|     # Not actually sure if these platforms can be randomized / can make the coin blocks unreachable from below
 | |
|     if ((not state.multiworld.worlds[player].options.randomize_platforms)
 | |
|             or state.has_any(["Mushroom", "Fire Flower"], player)):
 | |
|         reachable_coins += 2
 | |
|     if state.has_any(["Mushroom", "Fire Flower"], player):
 | |
|         reachable_coins += 2
 | |
|     if state.has("Carrot", player):
 | |
|         reachable_coins += 18
 | |
|         if has_pipe_up(state, player) and not auto_scroll:
 | |
|             reachable_coins += 13
 | |
|     elif has_pipe_up(state, player):
 | |
|         reachable_coins += 13
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def pumpkin_zone_1_normal_exit(state, player):
 | |
|     return pumpkin_zone_1_midway_bell(state, player)
 | |
| 
 | |
| 
 | |
| def pumpkin_zone_1_midway_bell(state, player):
 | |
|     return ((has_pipe_down(state, player) and not is_auto_scroll(state, player, "Pumpkin Zone 1"))
 | |
|             or state.has("Pumpkin Zone 1 Midway Bell", player))
 | |
|     
 | |
|     
 | |
| def pumpkin_zone_1_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Pumpkin Zone 1")
 | |
|     if auto_scroll:
 | |
|         return coins <= 12 and state.has("Pumpkin Zone 1 Midway Bell", player)
 | |
|     reachable_coins = 0
 | |
|     if state.has("Pumpkin Zone 1 Midway Bell", player) or has_pipe_down(state, player):
 | |
|         reachable_coins += 38
 | |
|         if has_pipe_up(state, player):
 | |
|             reachable_coins += 2
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def pumpkin_zone_2_normal_exit(state, player):
 | |
|     return has_pipe_down(state, player) and has_pipe_up(state, player) and has_pipe_right(state, player) and state.has(
 | |
|         "Water Physics", player) and not is_auto_scroll(state, player, "Pumpkin Zone 2")
 | |
| 
 | |
| 
 | |
| def pumpkin_zone_2_secret_exit(state, player):
 | |
|     return pumpkin_zone_2_normal_exit(state, player) and state.has_any(["Mushroom", "Fire Flower"], player)
 | |
| 
 | |
| 
 | |
| def pumpkin_zone_2_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Pumpkin Zone 2")
 | |
|     reachable_coins = 17
 | |
|     if has_pipe_down(state, player):
 | |
|         if not auto_scroll:
 | |
|             reachable_coins += 7
 | |
|         if (has_pipe_up(state, player) or auto_scroll) and state.has("Water Physics", player):
 | |
|             reachable_coins += 6
 | |
|             if has_pipe_right(state, player) and not auto_scroll:
 | |
|                 reachable_coins += 1
 | |
|                 if state.has_any(["Mushroom", "Fire Flower"], player):
 | |
|                     reachable_coins += 5
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def pumpkin_zone_secret_course_1_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Pumpkin Zone Secret Course 1")
 | |
|     # We'll be a bit forgiving. I was able to reach 43 while small.
 | |
|     if coins <= 40:
 | |
|         return True
 | |
|     if state.has("Carrot", player):
 | |
|         if auto_scroll:
 | |
|             return coins <= 172
 | |
|         return True
 | |
|     return False
 | |
| 
 | |
| 
 | |
| def pumpkin_zone_3_secret_exit(state, player):
 | |
|     return state.has("Carrot", player)
 | |
| 
 | |
| 
 | |
| def pumpkin_zone_3_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Pumpkin Zone 3")
 | |
|     reachable_coins = 38
 | |
|     if has_pipe_up(state, player) and ((not auto_scroll) or has_pipe_down(state, player)):
 | |
|         reachable_coins += 12
 | |
|     if has_pipe_down(state, player) and not auto_scroll:
 | |
|         reachable_coins += 11
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def pumpkin_zone_4_boss(state, player):
 | |
|     return has_pipe_right(state, player)
 | |
| 
 | |
| 
 | |
| def pumpkin_zone_4_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Pumpkin Zone 4")
 | |
|     reachable_coins = 29
 | |
|     if has_pipe_down(state, player):
 | |
|         if auto_scroll:
 | |
|             if has_pipe_up(state, player):
 | |
|                 reachable_coins += 16
 | |
|             else:
 | |
|                 reachable_coins += 4
 | |
|         else:
 | |
|             reachable_coins += 28
 | |
|             # both sets of coins are down, but you need pipe up to return to go down to the next set in one playthrough
 | |
|             if has_pipe_up(state, player):
 | |
|                 reachable_coins += 16
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def mario_zone_1_normal_exit(state, player):
 | |
|     if has_pipe_right(state, player):
 | |
|         if state.has_any(["Mushroom", "Fire Flower", "Carrot", "Mario Zone 1 Midway Bell"], player):
 | |
|             return True
 | |
|         if is_auto_scroll(state, player, "Mario Zone 1"):
 | |
|             return True
 | |
|     return False
 | |
| 
 | |
| 
 | |
| def mario_zone_1_midway_bell(state, player):
 | |
|     # It is possible to get as small mario, but it is a very precise jump and you will die afterward.
 | |
|     return ((state.has_any(["Mushroom", "Fire Flower", "Carrot"], player) and has_pipe_right(state, player))
 | |
|             or state.has("Mario Zone 1 Midway Bell", player))
 | |
| 
 | |
| 
 | |
| def mario_zone_1_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Mario Zone 1")
 | |
|     reachable_coins = 0
 | |
|     if has_pipe_right(state, player) or (has_pipe_left(state, player)
 | |
|                                          and state.has("Mario Zone 1 Midway Bell", player) and not auto_scroll):
 | |
|         reachable_coins += 32
 | |
|     if has_pipe_right(state, player) and (state.has_any(["Mushroom", "Fire Flower", "Carrot"], player)
 | |
|                                           or not auto_scroll):
 | |
|         reachable_coins += 8
 | |
|         # coins from end section. I was able to get 13 as small mario, giving some leniency
 | |
|         if state.has("Carrot", player):
 | |
|             reachable_coins += 28
 | |
|         else:
 | |
|             reachable_coins += 12
 | |
|         if state.has("Fire Flower", player) and not auto_scroll:
 | |
|             reachable_coins += 46
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def mario_zone_3_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Mario Zone 3")
 | |
|     reachable_coins = 10
 | |
|     if state.has("Carrot", player):
 | |
|         reachable_spike_coins = 15
 | |
|     else:
 | |
|         sprites = state.multiworld.worlds[player].sprite_data["Mario Zone 3"]
 | |
|         reachable_spike_coins = min(3, len({sprites[i]["sprite"] == "Claw Grabber" for i in (17, 18, 25)})
 | |
|                                     + state.has("Mushroom", player) + state.has("Fire Flower", player)) * 5
 | |
|     reachable_coins += reachable_spike_coins
 | |
|     if not auto_scroll:
 | |
|         reachable_coins += 10
 | |
|     if state.has("Fire Flower", player):
 | |
|         reachable_coins += 22
 | |
|         if auto_scroll:
 | |
|             reachable_coins -= 3 + reachable_spike_coins
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def mario_zone_4_boss(state, player):
 | |
|     return has_pipe_right(state, player)
 | |
| 
 | |
| 
 | |
| def mario_zone_4_coins(state, player, coins):
 | |
|     return coins <= 60 or not is_auto_scroll(state, player, "Mario Zone 4")
 | |
| 
 | |
| 
 | |
| def not_blocked_by_sharks(state, player):
 | |
|     sharks = [state.multiworld.worlds[player].sprite_data["Turtle Zone 1"][i]["sprite"]
 | |
|               for i in (27, 28)].count("Shark")
 | |
|     if state.has("Carrot", player) or not sharks:
 | |
|         return True
 | |
|     if sharks == 2:
 | |
|         return state.has_all(["Mushroom", "Fire Flower"], player)
 | |
|     if sharks == 1:
 | |
|         return state.has_any(["Mushroom", "Fire Flower"], player)
 | |
|     return False
 | |
| 
 | |
| 
 | |
| def turtle_zone_1_normal_exit(state, player):
 | |
|     return not_blocked_by_sharks(state, player)
 | |
| 
 | |
| 
 | |
| def turtle_zone_1_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Turtle Zone 1")
 | |
|     reachable_coins = 30
 | |
|     if not_blocked_by_sharks(state, player):
 | |
|         reachable_coins += 13
 | |
|         if auto_scroll:
 | |
|             reachable_coins -= 1
 | |
|     if state.has("Water Physics", player) or state.has("Carrot", player):
 | |
|         reachable_coins += 10
 | |
|     if state.has("Carrot", player):
 | |
|         reachable_coins += 24
 | |
|         if auto_scroll:
 | |
|             reachable_coins -= 10
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def turtle_zone_2_normal_exit(state, player):
 | |
|     return (has_pipe_up(state, player) and has_pipe_down(state, player) and has_pipe_right(state, player) and
 | |
|             has_pipe_left(state, player) and state.has("Water Physics", player)
 | |
|             and not is_auto_scroll(state, player, "Turtle Zone 2"))
 | |
| 
 | |
| 
 | |
| def turtle_zone_2_secret_exit(state, player):
 | |
|     return (has_pipe_up(state, player) and state.has("Water Physics", player)
 | |
|             and not is_auto_scroll(state, player, "Turtle Zone 2"))
 | |
| 
 | |
| 
 | |
| def turtle_zone_2_midway_bell(state, player):
 | |
|     return ((state.has("Water Physics", player) and not is_auto_scroll(state, player, "Turtle Zone 2"))
 | |
|             or state.has("Turtle Zone 2 Midway Bell", player))
 | |
|     
 | |
|     
 | |
| def turtle_zone_2_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Turtle Zone 2")
 | |
|     reachable_coins = 2
 | |
|     if auto_scroll:
 | |
|         if state.has("Water Physics", player):
 | |
|             reachable_coins += 6
 | |
|     else:
 | |
|         reachable_coins += 2
 | |
|         if state.has("Water Physics", player):
 | |
|             reachable_coins += 20
 | |
|         elif state.has("Turtle Zone 2 Midway Bell", player):
 | |
|             reachable_coins += 4
 | |
|         if (has_pipe_right(state, player) and has_pipe_down(state, player)
 | |
|                 and state.has_any(["Water Physics", "Turtle Zone 2 Midway Bell"], player)):
 | |
|             reachable_coins += 1
 | |
|             if has_pipe_left(state, player) and has_pipe_up(state, player):
 | |
|                 reachable_coins += 1
 | |
|                 if state.has("Water Physics", player):
 | |
|                     reachable_coins += 1
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def turtle_zone_secret_course_normal_exit(state, player):
 | |
|     return state.has_any(["Fire Flower", "Carrot"], player)
 | |
| 
 | |
| 
 | |
| def turtle_zone_secret_course_coins(state, player, coins):
 | |
|     reachable_coins = 53
 | |
|     if state.has("Carrot", player):
 | |
|         reachable_coins += 44
 | |
|     elif state.has("Fire Flower", player):
 | |
|         reachable_coins += 36  # was able to get 38, some leniency
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def turtle_zone_3_boss(state, player):
 | |
|     return has_pipe_right(state, player)
 | |
| 
 | |
| 
 | |
| def turtle_zone_3_coins(state, player, coins):
 | |
|     return state.has_any(["Water Physics", "Mushroom", "Fire Flower", "Carrot"], player) or coins <= 51
 | |
| 
 | |
| 
 | |
| def hippo_zone_normal_or_secret_exit(state, player):
 | |
|     return (state.has_any(["Hippo Bubble", "Water Physics"], player)
 | |
|             or (state.has("Carrot", player)
 | |
|                 and not is_auto_scroll(state, player, "Hippo Zone")))
 | |
| 
 | |
| 
 | |
| def hippo_zone_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Hippo Zone")
 | |
|     # This is all somewhat forgiving.
 | |
|     reachable_coins = 4
 | |
|     if auto_scroll:
 | |
|         if state.has("Hippo Bubble", player):
 | |
|             reachable_coins = 160
 | |
|         elif state.has("Carrot", player):
 | |
|             reachable_coins = 90
 | |
|         elif state.has("Water Physics", player):
 | |
|             reachable_coins = 28
 | |
|     else:
 | |
|         if state.has_any(["Water Physics", "Hippo Bubble", "Carrot"], player):
 | |
|             reachable_coins += 108
 | |
|             if state.has_any(["Mushroom", "Fire Flower", "Hippo Bubble"], player):
 | |
|                 reachable_coins += 6
 | |
|         if state.has_all(["Fire Flower", "Water Physics"], player):
 | |
|             reachable_coins += 1
 | |
|         if state.has("Hippo Bubble", player):
 | |
|             reachable_coins += 52
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def space_zone_1_normal_exit(state, player):
 | |
|     # It is possible, however tricky, to beat the Moon Stage without Carrot or Space Physics.
 | |
|     # However, it requires somewhat precisely jumping off enemies. Enemy shuffle may make this impossible.
 | |
|     # Instead, I will just always make one or the other required, since it is difficult without them anyway.
 | |
|     return state.has_any(["Space Physics", "Carrot"], player)
 | |
| 
 | |
| 
 | |
| def space_zone_1_secret_exit(state, player):
 | |
|     # One or the other is actually necessary for the secret exit.
 | |
|     return state.has_any(["Space Physics", "Carrot"], player) and not is_auto_scroll(state, player, "Space Zone 1")
 | |
| 
 | |
| 
 | |
| def space_zone_1_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Space Zone 1")
 | |
|     if auto_scroll:
 | |
|         reachable_coins = 12
 | |
|         if state.has_any(["Carrot", "Space Physics"], player):
 | |
|             reachable_coins += 20
 | |
|         # If you have Space Physics, you can't make it up to the upper section. We have to assume you might have it,
 | |
|         # so the coins up there must be out of logic if there is auto scrolling.
 | |
|         if state.has("Space Physics", player):
 | |
|             reachable_coins += 40
 | |
|         return coins <= reachable_coins
 | |
|     return (coins <= 21 or (coins <= 50 and state.has_any(["Mushroom", "Fire Flower"], player))
 | |
|             or state.has_any(["Carrot", "Space Physics"], player))
 | |
| 
 | |
| 
 | |
| def space_zone_2_midway_bell(state, player):
 | |
|     return state.has_any(["Space Physics", "Space Zone 2 Midway Bell", "Mushroom", "Fire Flower", "Carrot"], player)
 | |
| 
 | |
| 
 | |
| def space_zone_2_boss(state, player):
 | |
|     if has_pipe_right(state, player):
 | |
|         if state.has("Space Physics", player):
 | |
|             return True
 | |
|         if (state.has("Space Zone 2 Midway Bell", player)
 | |
|                 or not state.multiworld.worlds[player].options.shuffle_midway_bells):
 | |
|             # Reaching the midway bell without space physics requires taking damage once. Reaching the end pipe from the
 | |
|             # midway bell also requires taking damage once.
 | |
|             if state.has_any(["Mushroom", "Fire Flower", "Carrot"], player):
 | |
|                 return True
 | |
|         else:
 | |
|             # With no midway bell, you'll have to be able to take damage twice.
 | |
|             if state.has("Mushroom", player) and state.has_any(["Fire Flower", "Carrot"], player):
 | |
|                 return True
 | |
|     return False
 | |
| 
 | |
| 
 | |
| def space_zone_2_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Space Zone 2")
 | |
|     reachable_coins = 12
 | |
|     if state.has_any(["Mushroom", "Fire Flower", "Carrot", "Space Physics"], player):
 | |
|         reachable_coins += 15
 | |
|         if state.has("Space Physics", player) or not auto_scroll:
 | |
|             reachable_coins += 4  # last few bottom row question mark blocks that are hard to get when auto scrolling.
 | |
|     if (state.has("Space Physics", player) or (
 | |
|             state.has("Mushroom", player) and state.has_any(["Fire Flower", "Carrot"], player))):
 | |
|         reachable_coins += 3
 | |
|     if state.has("Space Physics", player):
 | |
|         reachable_coins += 79
 | |
|         if not auto_scroll:
 | |
|             reachable_coins += 21
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def space_zone_secret_course_coins(state, player, coins):
 | |
|     return coins <= 96 or not is_auto_scroll(state, player, "Space Zone Secret Course")
 | |
| 
 | |
| 
 | |
| def macro_zone_1_normal_exit(state, player):
 | |
|     return has_pipe_down(state, player) or state.has("Macro Zone 1 Midway Bell", player)
 | |
| 
 | |
| 
 | |
| def macro_zone_1_secret_exit(state, player):
 | |
|     return state.has("Fire Flower", player) and has_pipe_up(state, player) and macro_zone_1_midway_bell(state, player)
 | |
| 
 | |
| 
 | |
| def macro_zone_1_midway_bell(state, player):
 | |
|     return has_pipe_down(state, player) or state.has("Macro Zone 1 Midway Bell", player)
 | |
| 
 | |
| 
 | |
| def macro_zone_1_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Macro Zone 1")
 | |
|     reachable_coins = 0
 | |
|     if has_pipe_down(state, player):
 | |
|         reachable_coins += 69
 | |
|         if auto_scroll:
 | |
|             if state.has_any(["Mushroom", "Fire Flower"], player):
 | |
|                 reachable_coins += 5
 | |
|         else:
 | |
|             reachable_coins += 9
 | |
|             if state.has("Fire Flower", player):
 | |
|                 reachable_coins += 19
 | |
|     elif state.has("Macro Zone 1 Midway Bell", player):
 | |
|         if auto_scroll:
 | |
|             reachable_coins += 16
 | |
|             if state.has_any(["Mushroom", "Fire Flower"], player):
 | |
|                 reachable_coins += 5
 | |
|         else:
 | |
|             reachable_coins += 67
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def macro_zone_secret_course_coins(state, player, coins):
 | |
|     return state.has_any(["Mushroom", "Fire Flower"], player)
 | |
| 
 | |
| 
 | |
| def macro_zone_2_normal_exit(state, player):
 | |
|     return (has_pipe_down(state, player) or state.has("Macro Zone 2 Midway Bell", player)) and state.has(
 | |
|         "Water Physics", player) and has_pipe_up(state, player) and not is_auto_scroll(state, player, "Macro Zone 2")
 | |
|     
 | |
|     
 | |
| def macro_zone_2_midway_bell(state, player):
 | |
|     return ((has_pipe_down(state, player) and state.has("Water Physics", player))
 | |
|             or state.has("Macro Zone 2 Midway Bell", player))
 | |
| 
 | |
| 
 | |
| def macro_zone_2_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Macro Zone 2")
 | |
|     if coins <= 27:
 | |
|         return True
 | |
|     if has_pipe_up(state, player) and state.has("Water Physics", player) and not auto_scroll:
 | |
|         if has_pipe_down(state, player):
 | |
|             return True
 | |
|         if state.has("Macro Zone 2 Midway Bell", player):
 | |
|             # Cannot return to the first section from the bell
 | |
|             return coins <= 42
 | |
|     return False
 | |
| 
 | |
| 
 | |
| def macro_zone_3_normal_exit(state, player):
 | |
|     return ((has_pipe_down(state, player) and has_pipe_up(state, player))
 | |
|             or state.has("Macro Zone 3 Midway Bell", player))
 | |
| 
 | |
| 
 | |
| def macro_zone_3_midway_bell(state, player):
 | |
|     return macro_zone_3_normal_exit(state, player)
 | |
| 
 | |
| 
 | |
| def macro_zone_3_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Macro Zone 3")
 | |
|     reachable_coins = 7
 | |
|     if not auto_scroll:
 | |
|         reachable_coins += 17
 | |
|     if has_pipe_up(state, player) and has_pipe_down(state, player):
 | |
|         if auto_scroll:
 | |
|             reachable_coins += 56
 | |
|         else:
 | |
|             return True
 | |
|     elif has_pipe_up(state, player):
 | |
|         if auto_scroll:
 | |
|             reachable_coins += 12
 | |
|         else:
 | |
|             reachable_coins += 36
 | |
|     elif has_pipe_down(state, player):
 | |
|         reachable_coins += 18
 | |
|     if state.has("Macro Zone 3 - Midway Bell", player):
 | |
|         reachable_coins = max(reachable_coins, 30)
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def macro_zone_4_boss(state, player):
 | |
|     return has_pipe_right(state, player)
 | |
| 
 | |
| 
 | |
| def macro_zone_4_coins(state, player, coins):
 | |
|     auto_scroll = is_auto_scroll(state, player, "Macro Zone 4")
 | |
|     reachable_coins = 61
 | |
|     if auto_scroll:
 | |
|         reachable_coins -= 8
 | |
|         if state.has("Carrot", player):
 | |
|             reachable_coins += 6
 | |
|     return coins <= reachable_coins
 | |
| 
 | |
| 
 | |
| def marios_castle_wario(state, player):
 | |
|     return ((has_pipe_right(state, player) and has_pipe_left(state, player))
 | |
|             or state.has("Mario's Castle Midway Bell", player))
 | |
| 
 | |
| 
 | |
| def marios_castle_midway_bell(state, player):
 | |
|     return ((has_pipe_right(state, player) and has_pipe_left(state, player))
 | |
|             or state.has("Mario's Castle Midway Bell", player))
 |