490 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			490 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import binascii
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| import importlib.util
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| import importlib.machinery
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| import os
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| import random
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| import pickle
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| import Utils
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| import settings
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| from collections import defaultdict
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| from typing import Dict
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| 
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| from .romTables import ROMWithTables
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| from . import assembler
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| from . import patches
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| from .patches import overworld as _
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| from .patches import dungeon as _
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| from .patches import entrances as _
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| from .patches import enemies as _
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| from .patches import titleScreen as _
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| from .patches import aesthetics as _
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| from .patches import music as _
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| from .patches import core as _
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| from .patches import phone as _
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| from .patches import photographer as _
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| from .patches import owl as _
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| from .patches import bank3e as _
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| from .patches import bank3f as _
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| from .patches import inventory as _
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| from .patches import witch as _
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| from .patches import tarin as _
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| from .patches import fishingMinigame as _
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| from .patches import softlock as _
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| from .patches import maptweaks as _
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| from .patches import chest as _
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| from .patches import bomb as _
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| from .patches import rooster as _
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| from .patches import shop as _
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| from .patches import trendy as _
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| from .patches import goal as _
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| from .patches import hardMode as _
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| from .patches import weapons as _
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| from .patches import health as _
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| from .patches import heartPiece as _
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| from .patches import droppedKey as _
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| from .patches import goldenLeaf as _
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| from .patches import songs as _
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| from .patches import bowwow as _
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| from .patches import desert as _
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| from .patches import reduceRNG as _
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| from .patches import madBatter as _
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| from .patches import tunicFairy as _
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| from .patches import seashell as _
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| from .patches import instrument as _
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| from .patches import endscreen as _
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| from .patches import save as _
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| from .patches import bingo as _
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| from .patches import multiworld as _
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| from .patches import tradeSequence as _
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| from . import hints
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| 
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| from .patches import bank34
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| from .roomEditor import RoomEditor, Object
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| from .patches.aesthetics import rgb_to_bin, bin_to_rgb
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| 
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| from .. import Options
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| 
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| # Function to generate a final rom, this patches the rom with all required patches
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| def generateRom(base_rom: bytes, args, patch_data: Dict):
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|     random.seed(patch_data["seed"] + patch_data["player"])
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|     multi_key = binascii.unhexlify(patch_data["multi_key"].encode())
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|     item_list = pickle.loads(binascii.unhexlify(patch_data["item_list"].encode()))
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|     options = patch_data["options"]
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|     rom_patches = []
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|     rom = ROMWithTables(base_rom, rom_patches)
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|     rom.player_names = patch_data["other_player_names"]
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|     pymods = []
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|     if args.pymod:
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|         for pymod in args.pymod:
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|             spec = importlib.util.spec_from_loader(pymod, importlib.machinery.SourceFileLoader(pymod, pymod))
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|             module = importlib.util.module_from_spec(spec)
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|             spec.loader.exec_module(module)
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|             pymods.append(module)
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|     for pymod in pymods:
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|         pymod.prePatch(rom)
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| 
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|     if options["gfxmod"]:
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|         user_settings = settings.get_settings()
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|         try:
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|             gfx_mod_file = user_settings["ladx_options"]["gfx_mod_file"]
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|             patches.aesthetics.gfxMod(rom, gfx_mod_file)
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|         except FileNotFoundError:
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|             pass # if user just doesnt provide gfxmod file, let patching continue
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| 
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|     assembler.resetConsts()
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|     assembler.const("INV_SIZE", 16)
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|     assembler.const("wHasFlippers", 0xDB3E)
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|     assembler.const("wHasMedicine", 0xDB3F)
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|     assembler.const("wTradeSequenceItem", 0xDB40)  # we use it to store flags of which trade items we have
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|     assembler.const("wTradeSequenceItem2", 0xDB7F)  # Normally used to store that we have exchanged the trade item, we use it to store flags of which trade items we have
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|     assembler.const("wSeashellsCount", 0xDB41)
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|     assembler.const("wGoldenLeaves", 0xDB42)  # New memory location where to store the golden leaf counter
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|     assembler.const("wCollectedTunics", 0xDB6D)  # Memory location where to store which tunic options are available (and boots)
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|     assembler.const("wCustomMessage", 0xC0A0)
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|     assembler.const("wOverworldRoomStatus", 0xD800)
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| 
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|     # We store the link info in unused color dungeon flags, so it gets preserved in the savegame.
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|     assembler.const("wLinkSyncSequenceNumber", 0xDDF6)
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|     assembler.const("wLinkStatusBits", 0xDDF7)
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|     assembler.const("wLinkGiveItem", 0xDDF8)
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|     assembler.const("wLinkGiveItemFrom", 0xDDF9)
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|     assembler.const("wLinkSendItemRoomHigh", 0xDDFA)
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|     assembler.const("wLinkSendItemRoomLow", 0xDDFB)
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|     assembler.const("wLinkSendItemTarget", 0xDDFC)
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|     assembler.const("wLinkSendItemItem", 0xDDFD)
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| 
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|     assembler.const("wZolSpawnCount", 0xDE10)
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|     assembler.const("wCuccoSpawnCount", 0xDE11)
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|     assembler.const("wDropBombSpawnCount", 0xDE12)
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|     assembler.const("wLinkSpawnDelay", 0xDE13)
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| 
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|     #assembler.const("HARDWARE_LINK", 1)
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|     assembler.const("HARD_MODE", 1 if options["hard_mode"] else 0)
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| 
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|     patches.core.cleanup(rom)
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|     patches.save.singleSaveSlot(rom)
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|     patches.phone.patchPhone(rom)
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|     patches.photographer.fixPhotographer(rom)
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|     patches.core.bugfixWrittingWrongRoomStatus(rom)
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|     patches.core.bugfixBossroomTopPush(rom)
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|     patches.core.bugfixPowderBagSprite(rom)
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|     patches.core.fixEggDeathClearingItems(rom)
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|     patches.core.disablePhotoPrint(rom)
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|     patches.core.easyColorDungeonAccess(rom)
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|     patches.owl.removeOwlEvents(rom)
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|     patches.enemies.fixArmosKnightAsMiniboss(rom)
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|     patches.bank3e.addBank3E(rom, multi_key, patch_data["player"], patch_data["other_player_names"])
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|     patches.bank3f.addBank3F(rom)
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|     patches.bank34.addBank34(rom, item_list)
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|     patches.core.removeGhost(rom)
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|     patches.core.fixMarinFollower(rom)
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|     patches.core.fixWrongWarp(rom)
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|     patches.core.alwaysAllowSecretBook(rom)
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|     patches.core.injectMainLoop(rom)
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| 
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|     if options["shuffle_small_keys"] != Options.ShuffleSmallKeys.option_original_dungeon or\
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|             options["shuffle_nightmare_keys"] != Options.ShuffleNightmareKeys.option_original_dungeon:
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|         patches.inventory.advancedInventorySubscreen(rom)
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|     patches.inventory.moreSlots(rom)
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|     # if ladxr_settings["witch"]:
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|     patches.witch.updateWitch(rom)
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|     patches.softlock.fixAll(rom)
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|     if not options["rooster"]:
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|         patches.maptweaks.tweakMap(rom)
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|         patches.maptweaks.tweakBirdKeyRoom(rom)
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|     if options["overworld"] == Options.Overworld.option_open_mabe:
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|         patches.maptweaks.openMabe(rom)
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|     patches.chest.fixChests(rom)
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|     patches.shop.fixShop(rom)
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|     patches.rooster.patchRooster(rom)
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|     patches.trendy.fixTrendy(rom)
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|     patches.droppedKey.fixDroppedKey(rom)
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|     patches.madBatter.upgradeMadBatter(rom)
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|     patches.tunicFairy.upgradeTunicFairy(rom)
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|     patches.tarin.updateTarin(rom)
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|     patches.fishingMinigame.updateFinishingMinigame(rom)
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|     patches.health.upgradeHealthContainers(rom)
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|     # if ladxr_settings["owlstatues"] in ("dungeon", "both"):
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|     #    patches.owl.upgradeDungeonOwlStatues(rom)
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|     # if ladxr_settings["owlstatues"] in ("overworld", "both"):
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|     #    patches.owl.upgradeOverworldOwlStatues(rom)
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|     patches.goldenLeaf.fixGoldenLeaf(rom)
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|     patches.heartPiece.fixHeartPiece(rom)
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|     patches.seashell.fixSeashell(rom)
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|     patches.instrument.fixInstruments(rom)
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|     patches.seashell.upgradeMansion(rom)
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|     patches.songs.upgradeMarin(rom)
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|     patches.songs.upgradeManbo(rom)
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|     patches.songs.upgradeMamu(rom)
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| 
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|     patches.tradeSequence.patchTradeSequence(rom, options)
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|     patches.bowwow.fixBowwow(rom, everywhere=False)
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|     # if ladxr_settings["bowwow"] != 'normal':
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|     #    patches.bowwow.bowwowMapPatches(rom)
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|     patches.desert.desertAccess(rom)
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|     # if ladxr_settings["overworld"] == 'dungeondive':
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|     #    patches.overworld.patchOverworldTilesets(rom)
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|     #    patches.overworld.createDungeonOnlyOverworld(rom)
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|     # elif ladxr_settings["overworld"] == 'nodungeons':
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|     #    patches.dungeon.patchNoDungeons(rom)
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|     #elif world.ladxr_settings["overworld"] == 'random':
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|     #    patches.overworld.patchOverworldTilesets(rom)
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|     #    mapgen.store_map(rom, world.ladxr_logic.world.map)
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|     #if settings.dungeon_items == 'keysy':
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|     #    patches.dungeon.removeKeyDoors(rom)
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|     # patches.reduceRNG.slowdownThreeOfAKind(rom)
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|     patches.reduceRNG.fixHorseHeads(rom)
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|     patches.bomb.onlyDropBombsWhenHaveBombs(rom)
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|     if options["music_change_condition"] == Options.MusicChangeCondition.option_always:
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|         patches.aesthetics.noSwordMusic(rom)
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|     patches.aesthetics.reduceMessageLengths(rom, random)
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|     patches.aesthetics.allowColorDungeonSpritesEverywhere(rom)
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|     if options["music"] == Options.Music.option_shuffled:
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|         patches.music.randomizeMusic(rom, random)
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|     elif options["music"] == Options.Music.option_off:
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|         patches.music.noMusic(rom)
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|     if options["no_flash"]:
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|         patches.aesthetics.removeFlashingLights(rom)
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|     if options["hard_mode"] == Options.HardMode.option_oracle:
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|         patches.hardMode.oracleMode(rom)
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|     elif options["hard_mode"] == Options.HardMode.option_hero:
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|         patches.hardMode.heroMode(rom)
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|     elif options["hard_mode"] == Options.HardMode.option_ohko:
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|         patches.hardMode.oneHitKO(rom)
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|     #if ladxr_settings["superweapons"]:
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|     #    patches.weapons.patchSuperWeapons(rom)
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|     if options["text_mode"] == Options.TextMode.option_fast:
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|         patches.aesthetics.fastText(rom)
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|     #if ladxr_settings["textmode"] == 'none':
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|     #    patches.aesthetics.fastText(rom)
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|     #    patches.aesthetics.noText(rom)
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|     if not options["nag_messages"]:
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|         patches.aesthetics.removeNagMessages(rom)
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|     if options["low_hp_beep"] == Options.LowHpBeep.option_slow:
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|         patches.aesthetics.slowLowHPBeep(rom)
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|     if options["low_hp_beep"] == Options.LowHpBeep.option_none:
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|         patches.aesthetics.removeLowHPBeep(rom)
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|     if 0 <= options["link_palette"]:
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|         patches.aesthetics.forceLinksPalette(rom, options["link_palette"])
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|     if args.romdebugmode:
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|         # The default rom has this build in, just need to set a flag and we get this save.
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|         rom.patch(0, 0x0003, "00", "01")
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| 
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|     # Patch the sword check on the shopkeeper turning around.
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|     #if ladxr_settings["steal"] == 'never':
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|     #    rom.patch(4, 0x36F9, "FA4EDB", "3E0000")
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|     #elif ladxr_settings["steal"] == 'always':
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|     #    rom.patch(4, 0x36F9, "FA4EDB", "3E0100")
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| 
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|     #if ladxr_settings["hpmode"] == 'inverted':
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|     #    patches.health.setStartHealth(rom, 9)
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|     #elif ladxr_settings["hpmode"] == '1':
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|     #    patches.health.setStartHealth(rom, 1)
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| 
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|     patches.inventory.songSelectAfterOcarinaSelect(rom)
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|     if options["quickswap"] == 'a':
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|         patches.core.quickswap(rom, 1)
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|     elif options["quickswap"] == 'b':
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|         patches.core.quickswap(rom, 0)
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| 
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|     patches.core.addBootsControls(rom, options["boots_controls"])
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| 
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|     random.seed(patch_data["seed"] + patch_data["player"])
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|     hints.addHints(rom, random, patch_data["hint_texts"])
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| 
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|     if patch_data["world_setup"]["goal"] == "raft":
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|         patches.goal.setRaftGoal(rom)
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|     elif patch_data["world_setup"]["goal"] in ("bingo", "bingo-full"):
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|         patches.bingo.setBingoGoal(rom, patch_data["world_setup"]["bingo_goals"], patch_data["world_setup"]["goal"])
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|     elif patch_data["world_setup"]["goal"] == "seashells":
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|         patches.goal.setSeashellGoal(rom, 20)
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|     else:
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|         patches.goal.setRequiredInstrumentCount(rom, patch_data["world_setup"]["goal"])
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| 
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|     # Patch the generated logic into the rom
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|     patches.chest.setMultiChest(rom, patch_data["world_setup"]["multichest"])
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|     #if ladxr_settings["overworld"] not in {"dungeondive", "random"}:
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|     patches.entrances.changeEntrances(rom, patch_data["world_setup"]["entrance_mapping"])
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|     for spot in item_list:
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|         if spot.item and spot.item.startswith("*"):
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|             spot.item = spot.item[1:]
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|         mw = None
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|         if spot.item_owner != spot.location_owner:
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|             mw = spot.item_owner
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|             if mw > 100:
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|                 # There are only 101 player name slots (99 + "The Server" + "another world"), so don't use more than that
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|                 mw = 100
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|         spot.patch(rom, spot.item, multiworld=mw)
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|     patches.enemies.changeBosses(rom, patch_data["world_setup"]["boss_mapping"])
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|     patches.enemies.changeMiniBosses(rom, patch_data["world_setup"]["miniboss_mapping"])
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| 
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|     if not args.romdebugmode:
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|         patches.core.addFrameCounter(rom, len(item_list))
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| 
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|     patches.core.warpHome(rom)  # Needs to be done after setting the start location.
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|     patches.titleScreen.setRomInfo(rom, patch_data)
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|     if options["ap_title_screen"]:
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|         patches.titleScreen.setTitleGraphics(rom)
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|     patches.endscreen.updateEndScreen(rom)
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|     patches.aesthetics.updateSpriteData(rom)
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|     if args.doubletrouble:
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|         patches.enemies.doubleTrouble(rom)
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| 
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|     if options["text_shuffle"]:
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|         excluded_ids = [
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|             # Overworld owl statues
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|             0x1B6, 0x1B7, 0x1B8, 0x1B9, 0x1BA, 0x1BB, 0x1BC, 0x1BD, 0x1BE, 0x22D,
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| 
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|             # Dungeon owls
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|             0x288, 0x280,  # D1
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|             0x28A, 0x289, 0x281,  # D2
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|             0x282, 0x28C, 0x28B,  # D3
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|             0x283,  # D4
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|             0x28D, 0x284,  # D5
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|             0x285, 0x28F, 0x28E,  # D6
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|             0x291, 0x290, 0x286,  # D7
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|             0x293, 0x287, 0x292,  # D8
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|             0x263,  # D0
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| 
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|             # Hint books
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|             0x267,  # color dungeon
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|             0x200, 0x201,
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|             0x202, 0x203,
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|             0x204, 0x205,
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|             0x206, 0x207,
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|             0x208, 0x209,
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|             0x20A, 0x20B,
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|             0x20C,
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|             0x20D, 0x20E,
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|             0x217, 0x218, 0x219, 0x21A,
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| 
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|             # Goal sign
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|             0x1A3,
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| 
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|             # Signpost maze
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|             0x1A9, 0x1AA, 0x1AB, 0x1AC, 0x1AD,
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| 
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|             # Prices
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|             0x02C, 0x02D, 0x030, 0x031, 0x032, 0x033, # Shop items
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|             0x03B, # Trendy Game
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|             0x045, # Fisherman
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|             0x018, 0x019, # Crazy Tracy
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|             0x0DC, # Mamu
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|             0x0F0, # Raft ride
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|         ]
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|         excluded_texts = [ rom.texts[excluded_id] for excluded_id in excluded_ids]
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|         buckets = defaultdict(list)
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|         # For each ROM bank, shuffle text within the bank
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|         random.seed(patch_data["seed"] + patch_data["player"])
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|         for n, data in enumerate(rom.texts._PointerTable__data):
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|             # Don't muck up which text boxes are questions and which are statements
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|             if type(data) != int and data and data != b'\xFF' and data not in excluded_texts:
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|                 buckets[(rom.texts._PointerTable__banks[n], data[len(data) - 1] == 0xfe)].append((n, data))
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|         for bucket in buckets.values():
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|             # For each bucket, make a copy and shuffle
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|             shuffled = bucket.copy()
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|             random.shuffle(shuffled)
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|             # Then put new text in
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|             for bucket_idx, (orig_idx, data) in enumerate(bucket):
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|                 rom.texts[shuffled[bucket_idx][0]] = data
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| 
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| 
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|     if options["trendy_game"] != Options.TrendyGame.option_normal:
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| 
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|         # TODO: if 0 or 4, 5, remove inaccurate conveyor tiles
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| 
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| 
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|         room_editor = RoomEditor(rom, 0x2A0)
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| 
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|         if options["trendy_game"] == Options.TrendyGame.option_easy:
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|             # Set physics flag on all objects
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|             for i in range(0, 6):
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|                 rom.banks[0x4][0x6F1E + i -0x4000] = 0x4
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|         else:
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|             # All levels
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|             # Set physics flag on yoshi
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|             rom.banks[0x4][0x6F21-0x4000] = 0x3
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|             # Add new conveyor to "push" yoshi (it's only a visual)
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|             room_editor.objects.append(Object(5, 3, 0xD0))
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| 
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|             if options["trendy_game"] >= Options.TrendyGame.option_harder:
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|                 """
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|                 Data_004_76A0::
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|                     db   $FC, $00, $04, $00, $00
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| 
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|                 Data_004_76A5::
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|                     db   $00, $04, $00, $FC, $00
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|                 """
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|                 speeds = {
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|                     Options.TrendyGame.option_harder: (3, 8),
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|                     Options.TrendyGame.option_hardest: (3, 8),
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|                     Options.TrendyGame.option_impossible: (3, 16),
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|                 }
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|                 def speed():
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|                     random.seed(patch_data["seed"] + patch_data["player"])
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|                     return random.randint(*speeds[options["trendy_game"]])
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|                 rom.banks[0x4][0x76A0-0x4000] = 0xFF - speed()
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|                 rom.banks[0x4][0x76A2-0x4000] = speed()
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|                 rom.banks[0x4][0x76A6-0x4000] = speed()
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|                 rom.banks[0x4][0x76A8-0x4000] = 0xFF - speed()
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|                 if options["trendy_game"] >= Options.TrendyGame.option_hardest:
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|                     rom.banks[0x4][0x76A1-0x4000] = 0xFF - speed()
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|                     rom.banks[0x4][0x76A3-0x4000] = speed()
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|                     rom.banks[0x4][0x76A5-0x4000] = speed()
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|                     rom.banks[0x4][0x76A7-0x4000] = 0xFF - speed()
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| 
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|             room_editor.store(rom)
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|             # This doesn't work, you can set random conveyors, but they aren't used
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|             # for x in range(3, 9):
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|             #     for y in range(1, 5):
 | |
|             #         room_editor.objects.append(Object(x, y, 0xCF + rnd.randint(0, 3)))
 | |
| 
 | |
|     # Attempt at imitating gb palette, fails
 | |
|     if False:
 | |
|         gb_colors = [
 | |
|             [0x0f, 0x38, 0x0f],
 | |
|             [0x30, 0x62, 0x30],
 | |
|             [0x8b, 0xac, 0x0f],
 | |
|             [0x9b, 0xbc, 0x0f],
 | |
|         ]
 | |
|         for color in gb_colors:
 | |
|             for channel in range(3):
 | |
|                 color[channel] = color[channel] * 31 // 0xbc
 | |
| 
 | |
|     if options["warps"] != Options.Warps.option_vanilla:
 | |
|         patches.core.addWarpImprovements(rom, options["warps"] == Options.Warps.option_improved_additional)
 | |
| 
 | |
|     palette = options["palette"]
 | |
|     if palette != Options.Palette.option_normal:
 | |
|         ranges = {
 | |
|             # Object palettes
 | |
|             # Overworld palettes
 | |
|             # Dungeon palettes
 | |
|             # Interior palettes
 | |
|             "code/palettes.asm 1": (0x21, 0x1518, 0x34A0),
 | |
|             # Intro/outro(?)
 | |
|             # File select
 | |
|             # S+Q
 | |
|             # Map
 | |
|             "code/palettes.asm 2": (0x21, 0x3536, 0x3FFE),
 | |
|             # Used for transitioning in and out of forest
 | |
|             "backgrounds/palettes.asm": (0x24, 0x3478, 0x3578),
 | |
|             # Haven't yet found menu palette
 | |
|         }
 | |
| 
 | |
|         for name, (bank, start, end) in ranges.items():
 | |
|             def clamp(x, min, max):
 | |
|                 if x < min:
 | |
|                     return min
 | |
|                 if x > max:
 | |
|                     return max
 | |
|                 return x
 | |
| 
 | |
|             for address in range(start, end, 2):
 | |
|                 packed = (rom.banks[bank][address + 1] << 8) | rom.banks[bank][address]
 | |
|                 r,g,b = bin_to_rgb(packed)
 | |
| 
 | |
|                 # 1 bit
 | |
|                 if palette == Options.Palette.option_1bit:
 | |
|                     r &= 0b10000
 | |
|                     g &= 0b10000
 | |
|                     b &= 0b10000
 | |
|                 # 2 bit
 | |
|                 elif palette == Options.Palette.option_1bit:
 | |
|                     r &= 0b11000
 | |
|                     g &= 0b11000
 | |
|                     b &= 0b11000
 | |
|                 # Invert
 | |
|                 elif palette == Options.Palette.option_inverted:
 | |
|                     r = 31 - r
 | |
|                     g = 31 - g
 | |
|                     b = 31 - b
 | |
|                 # Pink
 | |
|                 elif palette == Options.Palette.option_pink:
 | |
|                     r = r // 2
 | |
|                     r += 16
 | |
|                     r = int(r)
 | |
|                     r = clamp(r, 0, 0x1F)
 | |
|                     b = b // 2
 | |
|                     b += 16
 | |
|                     b = int(b)
 | |
|                     b = clamp(b, 0, 0x1F)
 | |
|                 elif palette == Options.Palette.option_greyscale:
 | |
|                     # gray=int(0.299*r+0.587*g+0.114*b)
 | |
|                     gray = (r + g + b) // 3
 | |
|                     r = g = b = gray
 | |
| 
 | |
|                 packed = rgb_to_bin(r, g, b)
 | |
|                 rom.banks[bank][address] = packed & 0xFF
 | |
|                 rom.banks[bank][address + 1] = packed >> 8
 | |
| 
 | |
|     SEED_LOCATION = 0x0134
 | |
|     # Patch over the title
 | |
|     assert(len(multi_key) == 12)
 | |
|     rom.patch(0x00, SEED_LOCATION, None, binascii.hexlify(multi_key))
 | |
| 
 | |
|     for pymod in pymods:
 | |
|         pymod.postPatch(rom)
 | |
| 
 | |
|     return rom.save()
 | 
