 a3aac3d737
			
		
	
	a3aac3d737
	
	
	
		
			
			* Fix merge conflict * Fix formatting, fix rule for heir access after merge * Writing combat logic helpers * More helpers! * More logic! * Rename has_stick to has_melee, some fixes per Medic's review * Clamp max power from sword upgrades * Wrote the rest of the helpers * Remove unused import * Apply item classifications * Create the combat logic option * Item classification varies based on option * Add the shop sword logic stuff in * Add the rules for the boss-only option * Fix tiny issues * Some early Overworld combat logic * Fill out swamp combat logic * Add note * Bump up Boss Scav and Heir * More revisions to combat logic * Some changes, currently broken * New system for power, kinda jank probably * Revisions to new system, needs more balancing * Cap attack upgrades * Uncap mp power since it's directly related to damage output * Voidlings * Put together a table showing the vanilla-expected stats for each area * Added some info on potion counts * Made new helper functions * Make has_required_stats * Make has_combat_reqs * Update er_rules for new combat reqs * Fix all the broken things ever * Remove outdated todo * Make temp option for testing logic * More flexible choices for combat items * Hard require sword for bosses * Temporarily default combat logic to on * Finish writing overworld combat logic * East Forest combat logic done * Remove a few easy ones * Finish beneath the well * Dark Tomb combat logic * West Garden combat logic * make unit tests checkmark again * Weird west garden dagger house edge case * Try block for that weird west garden edge case * Add quarry combat logic * Update to filter out unreachable regions outside of ER * Fortress Grave Path logic, and a couple fixes to the west garden logic * Fortress east shortcut logic, and rewriting the try except blocks to use finally * Refactor to use a new function cause wow there was a lot of repeated code * Add combat logic to the other two sets of fortress fuses * Add combat rules to beneath the vault * Fix missing cathedral -> elevator connection * Combat logic for cathedral to elevator * Add cathedral main region, rename cathedral -> cathedral entry * Setup cathedral combat logic * Adjust locations' regions for ER * Add laurels zip logic to the chest in the spike room in cathedral * Add combat logic to frog's domain * Move frog's domain locations to regions for combat logic * Add new frog's domain regions for combat logic * Update region name for frog's domain * Fix typo * Add more regions for lower zig * Move around lower zig regions for combat logic * Lower Zig combat logic * Upper zig combat logic * Fix typo * Fix typos * Fix missing world. * Update combat logic description * Add todo * Add todo * Don't make zig skip if er or fixed shop is off * Make it so zig skip is only made with fewer shops and er * Temporarily default combat logic on * Update test to explicitly disable combat logic * Update test_access.py * Slight wording changes * Fix bugs, refactor quarry regions so you can access chests in lower quarry with ice grapples * Run through checks you can do with magic dagger * Run through checks you can do with magic dagger * Add rule for entering town portal of having equipment to deal with enemies * Add rule for atoll near the 6 crabs surrounding a poor defenseless baby slorm * Update the rule for the chest near the 6 crabs surrounding a slorm to also possibly require laurels * Revamp combat logic function to work properly without melee * Add laurels rules to combat logic chests * Modify beneath the vault bridge rule to need a lantern if combat logic is on * Put in money logic * Dagger or combat for swamp big skeleton chest * Remove the 100 moneys from logic * Modify lower zig ls drop region destinations * Remove completed todo * Reword combat logic option description, remove test option * Add combat logic to slot data * Merge Silent's missing slot data bugfix PR #3628 * Remove test combat option * Update combat logic description * Fix secret gathering place issue * Fix secret gathering place issue * Fix lower zig ls rule * Fix accidentally removed librarian rule * Remove redundant rule * Update gauntlet rule to hard-require a sword * Add test for a problematic connection * Adjust combat logic to deal with weird edge cases so it doesn't take stuff out of logic that was previously in logic * Fix create_item classification * Update some comments * Update per exempt's suggestion * Add combat logic to the well boss fight, reorder the combat logic stuff a little to better section them off * Add EntranceLayout option * Add back LogicRules as an invisible option, to not break old yamls * Fix a bug with seed group, continue changing fixed shop to entrance layout * Fix missed fixed shop -> entrance layout spot * Fix bug in seed groups with fixed shop on and off * Add entrance layout to the UT regen stuff * Put direction. in, will add them later * Remove unused elevation from portal class * Got like half of them in * Finish adding all of the directions * Add combat rule for zig front to back * Update per Medic's suggestion * Update ladder storage without items option description * Mess with state with collect and remove to save like 2 seconds (never again) * Save even more time, still never going to do this again on anything else * Add option check for collect and remove * Add directions to shop portals * Update direction in Portal with default * Move Direction above Portal * Add decoupled option, mess with plando connection stuff * Merge, implement verify plando directions * Condense the stuff in change and remove to less lines (thanks medic) * Remove unused thing * Swap to using logicmixin instead of prog_items (thanks Vi) * Fix consistency in stat counters * Add back something that was needed * Fix mistake when adding back * Making the fix better (thanks medic) * Make it actually return false if it gets to the backup lists and fails them * Fix stuff after merge * Add outlet regions, create new regions as needed for them * Put together part of decoupled and direction pairs * make direction pairs work * Make decoupled work * Make fixed shop work again * Fix a few minor bugs * Fix a few minor bugs * Fix plando * god i love programming * Reorder portal list * Update portal sorter for variable shops * Add missing parameter * Some cleanup of prints and functions * Fix typo * it's aliiiiiive * Make seed groups not sync decoupled * Add test with full-shop plando * Fix bug with vanilla portals * Handle plando connections and direction pair errors * Update plando checking for decoupled * Fix typo * Fix exception text to be shorter * Add some more comments * Add todo note * Remove unused safety thing * Remove extra plando connections definition in options * Make seed groups in decoupled with overlapping but not fully overlapped plando connections interact nicely without messing with what the entrances look like in the spoiler log * Fix weird edge case that is technically user error * Add note to fixed shop * Fix parsing shop names in UT * Remove debug print * Actually make UT work * multiworld. to world. * Fix typo from merge * Make it so the shops show up in the entrance hints * Fix bug in ladder storage rules * Remove blank line * # Conflicts: # worlds/tunic/__init__.py # worlds/tunic/er_data.py # worlds/tunic/er_rules.py # worlds/tunic/er_scripts.py # worlds/tunic/rules.py # worlds/tunic/test/test_access.py * Fix issues after merge * Update plando connections stuff in docs * Fix library mistake * has_stick -> has_melee * has_stick -> has_melee * Add a failsafe for direction pairing * Fix playthrough crash bug * Remove init from logicmixin * Updates per code review (thanks hesto) * has_stick to has_melee in newer update * has_stick to has_melee in newer update * # Conflicts: # worlds/tunic/__init__.py # worlds/tunic/combat_logic.py # worlds/tunic/er_data.py # worlds/tunic/er_rules.py # worlds/tunic/er_scripts.py * Cleanup more stuff after merge * Revert "Cleanup more stuff after merge" This reverts commit a6ee9a93da8f2fcc4413de6df6927b246017889d. * Revert "# Conflicts:" This reverts commit c74ccd74a45b6ad6b9abe6e339d115a0c98baf30. * Cleanup more stuff after merge * Swap to .get for decoupled so it works with older games probably maybe * Fix after merge * Fix typo * Fix UT support with fixed shop option * Backport plando connections fix * Fix issue with fixed shop + decoupled * Make the error not duplicate the while loop condition * Fix rule for quarry back to monastery * Fix more stuff after merge * Make it not output anything if you set plando connections but not ER * Add obvious note to plando connections description * Fix after merge * add comment to commented out connection --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
		
			
				
	
	
		
			1798 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1798 lines
		
	
	
		
			78 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict, NamedTuple, List, Optional, TYPE_CHECKING
 | |
| from enum import IntEnum
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| 
 | |
| if TYPE_CHECKING:
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|     from . import TunicWorld
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| 
 | |
| 
 | |
| # the direction you go to enter a portal
 | |
| class Direction(IntEnum):
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|     none = 0  # for when the direction isn't relevant
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|     north = 1
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|     south = 2
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|     east = 3
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|     west = 4
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|     floor = 5
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|     ladder_up = 6
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|     ladder_down = 7
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| 
 | |
| 
 | |
| class Portal(NamedTuple):
 | |
|     name: str  # human-readable name
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|     region: str  # AP region
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|     destination: str  # vanilla destination scene
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|     tag: str  # vanilla tag
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|     direction: int  # the direction you go to enter a portal
 | |
| 
 | |
|     def scene(self) -> str:  # the actual scene name in Tunic
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|         if self.region.startswith("Shop"):
 | |
|             return tunic_er_regions["Shop"].game_scene
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|         return tunic_er_regions[self.region].game_scene
 | |
| 
 | |
|     def scene_destination(self) -> str:  # full, nonchanging name to interpret by the mod
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|         return self.scene() + ", " + self.destination + self.tag
 | |
| 
 | |
|     def destination_scene(self) -> str:  # the vanilla connection
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|         return self.destination + ", " + self.scene() + self.tag
 | |
| 
 | |
| 
 | |
| portal_mapping: List[Portal] = [
 | |
|     Portal(name="Stick House Entrance", region="Overworld",
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|            destination="Sword Cave", tag="_", direction=Direction.north),
 | |
|     Portal(name="Windmill Entrance", region="Overworld",
 | |
|            destination="Windmill", tag="_", direction=Direction.north),
 | |
|     Portal(name="Well Ladder Entrance", region="Overworld Well Ladder",
 | |
|            destination="Sewer", tag="_entrance", direction=Direction.ladder_down),
 | |
|     Portal(name="Entrance to Well from Well Rail", region="Overworld Well to Furnace Rail",
 | |
|            destination="Sewer", tag="_west_aqueduct", direction=Direction.north),
 | |
|     Portal(name="Old House Door Entrance", region="Overworld Old House Door",
 | |
|            destination="Overworld Interiors", tag="_house", direction=Direction.east),
 | |
|     Portal(name="Old House Waterfall Entrance", region="Overworld",
 | |
|            destination="Overworld Interiors", tag="_under_checkpoint", direction=Direction.east),
 | |
|     Portal(name="Entrance to Furnace from Well Rail", region="Overworld Well to Furnace Rail",
 | |
|            destination="Furnace", tag="_gyro_upper_north", direction=Direction.south),
 | |
|     Portal(name="Entrance to Furnace under Windmill", region="Overworld",
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|            destination="Furnace", tag="_gyro_upper_east", direction=Direction.west),
 | |
|     Portal(name="Entrance to Furnace near West Garden", region="Overworld to West Garden from Furnace",
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|            destination="Furnace", tag="_gyro_west", direction=Direction.east),
 | |
|     Portal(name="Entrance to Furnace from Beach", region="Overworld Tunnel Turret",
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|            destination="Furnace", tag="_gyro_lower", direction=Direction.north),
 | |
|     Portal(name="Caustic Light Cave Entrance", region="Overworld Swamp Lower Entry",
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|            destination="Overworld Cave", tag="_", direction=Direction.north),
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|     Portal(name="Swamp Upper Entrance", region="Overworld Swamp Upper Entry",
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|            destination="Swamp Redux 2", tag="_wall", direction=Direction.south),
 | |
|     Portal(name="Swamp Lower Entrance", region="Overworld Swamp Lower Entry",
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|            destination="Swamp Redux 2", tag="_conduit", direction=Direction.south),
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|     Portal(name="Ruined Passage Not-Door Entrance", region="After Ruined Passage",
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|            destination="Ruins Passage", tag="_east", direction=Direction.north),
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|     Portal(name="Ruined Passage Door Entrance", region="Overworld Ruined Passage Door",
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|            destination="Ruins Passage", tag="_west", direction=Direction.east),
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|     Portal(name="Atoll Upper Entrance", region="Overworld to Atoll Upper",
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|            destination="Atoll Redux", tag="_upper", direction=Direction.south),
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|     Portal(name="Atoll Lower Entrance", region="Overworld Beach",
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|            destination="Atoll Redux", tag="_lower", direction=Direction.south),
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|     Portal(name="Special Shop Entrance", region="Overworld Special Shop Entry",
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|            destination="ShopSpecial", tag="_", direction=Direction.east),
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|     Portal(name="Maze Cave Entrance", region="Overworld Beach",
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|            destination="Maze Room", tag="_", direction=Direction.north),
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|     Portal(name="West Garden Entrance near Belltower", region="Overworld to West Garden Upper",
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|            destination="Archipelagos Redux", tag="_upper", direction=Direction.west),
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|     Portal(name="West Garden Entrance from Furnace", region="Overworld to West Garden from Furnace",
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|            destination="Archipelagos Redux", tag="_lower", direction=Direction.west),
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|     Portal(name="West Garden Laurels Entrance", region="Overworld West Garden Laurels Entry",
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|            destination="Archipelagos Redux", tag="_lowest", direction=Direction.west),
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|     Portal(name="Temple Door Entrance", region="Overworld Temple Door",
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|            destination="Temple", tag="_main", direction=Direction.north),
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|     Portal(name="Temple Rafters Entrance", region="Overworld after Temple Rafters",
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|            destination="Temple", tag="_rafters", direction=Direction.east),
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|     Portal(name="Ruined Shop Entrance", region="Overworld",
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|            destination="Ruined Shop", tag="_", direction=Direction.east),
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|     Portal(name="Patrol Cave Entrance", region="Overworld at Patrol Cave",
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|            destination="PatrolCave", tag="_", direction=Direction.north),
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|     Portal(name="Hourglass Cave Entrance", region="Overworld Beach",
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|            destination="Town Basement", tag="_beach", direction=Direction.north),
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|     Portal(name="Changing Room Entrance", region="Overworld",
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|            destination="Changing Room", tag="_", direction=Direction.south),
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|     Portal(name="Cube Cave Entrance", region="Cube Cave Entrance Region",
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|            destination="CubeRoom", tag="_", direction=Direction.north),
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|     Portal(name="Stairs from Overworld to Mountain", region="Upper Overworld",
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|            destination="Mountain", tag="_", direction=Direction.north),
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|     Portal(name="Overworld to Fortress", region="East Overworld",
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|            destination="Fortress Courtyard", tag="_", direction=Direction.east),
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|     Portal(name="Fountain HC Door Entrance", region="Overworld Fountain Cross Door",
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|            destination="Town_FiligreeRoom", tag="_", direction=Direction.north),
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|     Portal(name="Southeast HC Door Entrance", region="Overworld Southeast Cross Door",
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|            destination="EastFiligreeCache", tag="_", direction=Direction.north),
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|     Portal(name="Overworld to Quarry Connector", region="Overworld Quarry Entry",
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|            destination="Darkwoods Tunnel", tag="_", direction=Direction.north),
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|     Portal(name="Dark Tomb Main Entrance", region="Overworld",
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|            destination="Crypt Redux", tag="_", direction=Direction.north),
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|     Portal(name="Overworld to Forest Belltower", region="East Overworld",
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|            destination="Forest Belltower", tag="_", direction=Direction.east),
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|     Portal(name="Town to Far Shore", region="Overworld Town Portal",
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|            destination="Transit", tag="_teleporter_town", direction=Direction.floor),
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|     Portal(name="Spawn to Far Shore", region="Overworld Spawn Portal",
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|            destination="Transit", tag="_teleporter_starting island", direction=Direction.floor),
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|     Portal(name="Secret Gathering Place Entrance", region="Overworld",
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|            destination="Waterfall", tag="_", direction=Direction.north),
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| 
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|     Portal(name="Secret Gathering Place Exit", region="Secret Gathering Place",
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|            destination="Overworld Redux", tag="_", direction=Direction.south),
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| 
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|     Portal(name="Windmill Exit", region="Windmill",
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|            destination="Overworld Redux", tag="_", direction=Direction.south),
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|     Portal(name="Windmill Shop", region="Windmill",
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|            destination="Shop", tag="_", direction=Direction.north),
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| 
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|     Portal(name="Old House Door Exit", region="Old House Front",
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|            destination="Overworld Redux", tag="_house", direction=Direction.west),
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|     Portal(name="Old House to Glyph Tower", region="Old House Front",
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|            destination="g_elements", tag="_", direction=Direction.south),  # portal drops you on north side
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|     Portal(name="Old House Waterfall Exit", region="Old House Back",
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|            destination="Overworld Redux", tag="_under_checkpoint", direction=Direction.west),
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| 
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|     Portal(name="Glyph Tower Exit", region="Relic Tower",
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|            destination="Overworld Interiors", tag="_", direction=Direction.north),
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| 
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|     Portal(name="Changing Room Exit", region="Changing Room",
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|            destination="Overworld Redux", tag="_", direction=Direction.north),
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| 
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|     Portal(name="Fountain HC Room Exit", region="Fountain Cross Room",
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|            destination="Overworld Redux", tag="_", direction=Direction.south),
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| 
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|     Portal(name="Cube Cave Exit", region="Cube Cave",
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|            destination="Overworld Redux", tag="_", direction=Direction.south),
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| 
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|     Portal(name="Guard Patrol Cave Exit", region="Patrol Cave",
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|            destination="Overworld Redux", tag="_", direction=Direction.south),
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| 
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|     Portal(name="Ruined Shop Exit", region="Ruined Shop",
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|            destination="Overworld Redux", tag="_", direction=Direction.west),
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| 
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|     Portal(name="Furnace Exit towards Well", region="Furnace Fuse",
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|            destination="Overworld Redux", tag="_gyro_upper_north", direction=Direction.north),
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|     Portal(name="Furnace Exit to Dark Tomb", region="Furnace Walking Path",
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|            destination="Crypt Redux", tag="_", direction=Direction.east),
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|     Portal(name="Furnace Exit towards West Garden", region="Furnace Walking Path",
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|            destination="Overworld Redux", tag="_gyro_west", direction=Direction.west),
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|     Portal(name="Furnace Exit to Beach", region="Furnace Ladder Area",
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|            destination="Overworld Redux", tag="_gyro_lower", direction=Direction.south),
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|     Portal(name="Furnace Exit under Windmill", region="Furnace Ladder Area",
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|            destination="Overworld Redux", tag="_gyro_upper_east", direction=Direction.east),
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| 
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|     Portal(name="Stick House Exit", region="Stick House",
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|            destination="Overworld Redux", tag="_", direction=Direction.south),
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| 
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|     Portal(name="Ruined Passage Not-Door Exit", region="Ruined Passage",
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|            destination="Overworld Redux", tag="_east", direction=Direction.south),
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|     Portal(name="Ruined Passage Door Exit", region="Ruined Passage",
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|            destination="Overworld Redux", tag="_west", direction=Direction.west),
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| 
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|     Portal(name="Southeast HC Room Exit", region="Southeast Cross Room",
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|            destination="Overworld Redux", tag="_", direction=Direction.south),
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| 
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|     Portal(name="Caustic Light Cave Exit", region="Caustic Light Cave",
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|            destination="Overworld Redux", tag="_", direction=Direction.south),
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| 
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|     Portal(name="Maze Cave Exit", region="Maze Cave",
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|            destination="Overworld Redux", tag="_", direction=Direction.south),
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| 
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|     Portal(name="Hourglass Cave Exit", region="Hourglass Cave",
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|            destination="Overworld Redux", tag="_beach", direction=Direction.south),
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| 
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|     Portal(name="Special Shop Exit", region="Special Shop",
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|            destination="Overworld Redux", tag="_", direction=Direction.west),
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| 
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|     Portal(name="Temple Rafters Exit", region="Sealed Temple Rafters",
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|            destination="Overworld Redux", tag="_rafters", direction=Direction.west),
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|     Portal(name="Temple Door Exit", region="Sealed Temple",
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|            destination="Overworld Redux", tag="_main", direction=Direction.south),
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| 
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|     Portal(name="Forest Belltower to Fortress", region="Forest Belltower Main behind bushes",
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|            destination="Fortress Courtyard", tag="_", direction=Direction.north),
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|     Portal(name="Forest Belltower to Forest", region="Forest Belltower Lower",
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|            destination="East Forest Redux", tag="_", direction=Direction.south),
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|     Portal(name="Forest Belltower to Overworld", region="Forest Belltower Main",
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|            destination="Overworld Redux", tag="_", direction=Direction.west),
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|     Portal(name="Forest Belltower to Guard Captain Room", region="Forest Belltower Upper",
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|            destination="Forest Boss Room", tag="_", direction=Direction.south),
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| 
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|     Portal(name="Forest to Belltower", region="East Forest",
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|            destination="Forest Belltower", tag="_", direction=Direction.north),
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|     Portal(name="Forest Guard House 1 Lower Entrance", region="East Forest",
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|            destination="East Forest Redux Laddercave", tag="_lower", direction=Direction.north),
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|     Portal(name="Forest Guard House 1 Gate Entrance", region="East Forest",
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|            destination="East Forest Redux Laddercave", tag="_gate", direction=Direction.north),
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|     Portal(name="Forest Dance Fox Outside Doorway", region="East Forest Dance Fox Spot",
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|            destination="East Forest Redux Laddercave", tag="_upper", direction=Direction.east),
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|     Portal(name="Forest to Far Shore", region="East Forest Portal",
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|            destination="Transit", tag="_teleporter_forest teleporter", direction=Direction.floor),
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|     Portal(name="Forest Guard House 2 Lower Entrance", region="Lower Forest",
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|            destination="East Forest Redux Interior", tag="_lower", direction=Direction.north),
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|     Portal(name="Forest Guard House 2 Upper Entrance", region="East Forest",
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|            destination="East Forest Redux Interior", tag="_upper", direction=Direction.east),
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|     Portal(name="Forest Grave Path Lower Entrance", region="East Forest",
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|            destination="Sword Access", tag="_lower", direction=Direction.east),
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|     Portal(name="Forest Grave Path Upper Entrance", region="East Forest",
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|            destination="Sword Access", tag="_upper", direction=Direction.east),
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| 
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|     Portal(name="Forest Grave Path Upper Exit", region="Forest Grave Path Upper",
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|            destination="East Forest Redux", tag="_upper", direction=Direction.west),
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|     Portal(name="Forest Grave Path Lower Exit", region="Forest Grave Path Main",
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|            destination="East Forest Redux", tag="_lower", direction=Direction.west),
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|     Portal(name="East Forest Hero's Grave", region="Forest Hero's Grave",
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|            destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
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| 
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|     Portal(name="Guard House 1 Dance Fox Exit", region="Guard House 1 West",
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|            destination="East Forest Redux", tag="_upper", direction=Direction.west),
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|     Portal(name="Guard House 1 Lower Exit", region="Guard House 1 West",
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|            destination="East Forest Redux", tag="_lower", direction=Direction.south),
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|     Portal(name="Guard House 1 Upper Forest Exit", region="Guard House 1 East",
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|            destination="East Forest Redux", tag="_gate", direction=Direction.south),
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|     Portal(name="Guard House 1 to Guard Captain Room", region="Guard House 1 East",
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|            destination="Forest Boss Room", tag="_", direction=Direction.north),
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| 
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|     Portal(name="Guard House 2 Lower Exit", region="Guard House 2 Lower",
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|            destination="East Forest Redux", tag="_lower", direction=Direction.south),
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|     Portal(name="Guard House 2 Upper Exit", region="Guard House 2 Upper before bushes",
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|            destination="East Forest Redux", tag="_upper", direction=Direction.west),
 | |
| 
 | |
|     Portal(name="Guard Captain Room Non-Gate Exit", region="Forest Boss Room",
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|            destination="East Forest Redux Laddercave", tag="_", direction=Direction.south),
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|     Portal(name="Guard Captain Room Gate Exit", region="Forest Boss Room",
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|            destination="Forest Belltower", tag="_", direction=Direction.north),
 | |
| 
 | |
|     Portal(name="Well Ladder Exit", region="Beneath the Well Ladder Exit",
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|            destination="Overworld Redux", tag="_entrance", direction=Direction.ladder_up),
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|     Portal(name="Well to Well Boss", region="Beneath the Well Back",
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|            destination="Sewer_Boss", tag="_", direction=Direction.east),
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|     Portal(name="Well Exit towards Furnace", region="Beneath the Well Back",
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|            destination="Overworld Redux", tag="_west_aqueduct", direction=Direction.south),
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| 
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|     Portal(name="Well Boss to Well", region="Well Boss",
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|            destination="Sewer", tag="_", direction=Direction.west),
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|     Portal(name="Checkpoint to Dark Tomb", region="Dark Tomb Checkpoint",
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|            destination="Crypt Redux", tag="_", direction=Direction.ladder_up),
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| 
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|     Portal(name="Dark Tomb to Overworld", region="Dark Tomb Entry Point",
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|            destination="Overworld Redux", tag="_", direction=Direction.south),
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|     Portal(name="Dark Tomb to Furnace", region="Dark Tomb Dark Exit",
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|            destination="Furnace", tag="_", direction=Direction.west),
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|     Portal(name="Dark Tomb to Checkpoint", region="Dark Tomb Entry Point",
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|            destination="Sewer_Boss", tag="_", direction=Direction.ladder_down),
 | |
| 
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|     Portal(name="West Garden Exit near Hero's Grave", region="West Garden before Terry",
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|            destination="Overworld Redux", tag="_lower", direction=Direction.east),
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|     Portal(name="West Garden to Magic Dagger House", region="West Garden at Dagger House",
 | |
|            destination="archipelagos_house", tag="_", direction=Direction.east),
 | |
|     Portal(name="West Garden Exit after Boss", region="West Garden after Boss",
 | |
|            destination="Overworld Redux", tag="_upper", direction=Direction.east),
 | |
|     Portal(name="West Garden Shop", region="West Garden before Terry",
 | |
|            destination="Shop", tag="_", direction=Direction.east),
 | |
|     Portal(name="West Garden Laurels Exit", region="West Garden Laurels Exit Region",
 | |
|            destination="Overworld Redux", tag="_lowest", direction=Direction.east),
 | |
|     Portal(name="West Garden Hero's Grave", region="West Garden Hero's Grave Region",
 | |
|            destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
|     Portal(name="West Garden to Far Shore", region="West Garden Portal",
 | |
|            destination="Transit", tag="_teleporter_archipelagos_teleporter", direction=Direction.floor),
 | |
| 
 | |
|     Portal(name="Magic Dagger House Exit", region="Magic Dagger House",
 | |
|            destination="Archipelagos Redux", tag="_", direction=Direction.west),
 | |
| 
 | |
|     Portal(name="Fortress Courtyard to Fortress Grave Path Lower", region="Fortress Courtyard",
 | |
|            destination="Fortress Reliquary", tag="_Lower", direction=Direction.east),
 | |
|     Portal(name="Fortress Courtyard to Fortress Grave Path Upper", region="Fortress Courtyard Upper",
 | |
|            destination="Fortress Reliquary", tag="_Upper", direction=Direction.east),
 | |
|     Portal(name="Fortress Courtyard to Fortress Interior", region="Fortress Courtyard",
 | |
|            destination="Fortress Main", tag="_Big Door", direction=Direction.north),
 | |
|     Portal(name="Fortress Courtyard to East Fortress", region="Fortress Courtyard Upper",
 | |
|            destination="Fortress East", tag="_", direction=Direction.north),
 | |
|     Portal(name="Fortress Courtyard to Beneath the Vault", region="Beneath the Vault Entry",
 | |
|            destination="Fortress Basement", tag="_", direction=Direction.ladder_down),
 | |
|     Portal(name="Fortress Courtyard to Forest Belltower", region="Fortress Exterior from East Forest",
 | |
|            destination="Forest Belltower", tag="_", direction=Direction.south),
 | |
|     Portal(name="Fortress Courtyard to Overworld", region="Fortress Exterior from Overworld",
 | |
|            destination="Overworld Redux", tag="_", direction=Direction.west),
 | |
|     Portal(name="Fortress Courtyard Shop", region="Fortress Exterior near cave",
 | |
|            destination="Shop", tag="_", direction=Direction.north),
 | |
| 
 | |
|     Portal(name="Beneath the Vault to Fortress Interior", region="Beneath the Vault Back",
 | |
|            destination="Fortress Main", tag="_", direction=Direction.east),
 | |
|     Portal(name="Beneath the Vault to Fortress Courtyard", region="Beneath the Vault Ladder Exit",
 | |
|            destination="Fortress Courtyard", tag="_", direction=Direction.ladder_up),
 | |
| 
 | |
|     Portal(name="Fortress Interior Main Exit", region="Eastern Vault Fortress",
 | |
|            destination="Fortress Courtyard", tag="_Big Door", direction=Direction.south),
 | |
|     Portal(name="Fortress Interior to Beneath the Earth", region="Eastern Vault Fortress",
 | |
|            destination="Fortress Basement", tag="_", direction=Direction.west),
 | |
|     Portal(name="Fortress Interior to Siege Engine Arena", region="Eastern Vault Fortress Gold Door",
 | |
|            destination="Fortress Arena", tag="_", direction=Direction.north),
 | |
|     Portal(name="Fortress Interior Shop", region="Eastern Vault Fortress",
 | |
|            destination="Shop", tag="_", direction=Direction.north),
 | |
|     Portal(name="Fortress Interior to East Fortress Upper", region="Eastern Vault Fortress",
 | |
|            destination="Fortress East", tag="_upper", direction=Direction.east),
 | |
|     Portal(name="Fortress Interior to East Fortress Lower", region="Eastern Vault Fortress",
 | |
|            destination="Fortress East", tag="_lower", direction=Direction.east),
 | |
| 
 | |
|     Portal(name="East Fortress to Interior Lower", region="Fortress East Shortcut Lower",
 | |
|            destination="Fortress Main", tag="_lower", direction=Direction.west),
 | |
|     Portal(name="East Fortress to Courtyard", region="Fortress East Shortcut Upper",
 | |
|            destination="Fortress Courtyard", tag="_", direction=Direction.south),
 | |
|     Portal(name="East Fortress to Interior Upper", region="Fortress East Shortcut Upper",
 | |
|            destination="Fortress Main", tag="_upper", direction=Direction.west),
 | |
| 
 | |
|     Portal(name="Fortress Grave Path Lower Exit", region="Fortress Grave Path Entry",
 | |
|            destination="Fortress Courtyard", tag="_Lower", direction=Direction.west),
 | |
|     Portal(name="Fortress Hero's Grave", region="Fortress Hero's Grave Region",
 | |
|            destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
|     Portal(name="Fortress Grave Path Upper Exit", region="Fortress Grave Path Upper",
 | |
|            destination="Fortress Courtyard", tag="_Upper", direction=Direction.west),
 | |
|     Portal(name="Fortress Grave Path Dusty Entrance", region="Fortress Grave Path Dusty Entrance Region",
 | |
|            destination="Dusty", tag="_", direction=Direction.north),
 | |
| 
 | |
|     Portal(name="Dusty Exit", region="Fortress Leaf Piles",
 | |
|            destination="Fortress Reliquary", tag="_", direction=Direction.south),
 | |
| 
 | |
|     Portal(name="Siege Engine Arena to Fortress", region="Fortress Arena",
 | |
|            destination="Fortress Main", tag="_", direction=Direction.south),
 | |
|     Portal(name="Fortress to Far Shore", region="Fortress Arena Portal",
 | |
|            destination="Transit", tag="_teleporter_spidertank", direction=Direction.floor),
 | |
| 
 | |
|     Portal(name="Atoll Upper Exit", region="Ruined Atoll",
 | |
|            destination="Overworld Redux", tag="_upper", direction=Direction.north),
 | |
|     Portal(name="Atoll Lower Exit", region="Ruined Atoll Lower Entry Area",
 | |
|            destination="Overworld Redux", tag="_lower", direction=Direction.north),
 | |
|     Portal(name="Atoll Shop", region="Ruined Atoll",
 | |
|            destination="Shop", tag="_", direction=Direction.north),
 | |
|     Portal(name="Atoll to Far Shore", region="Ruined Atoll Portal",
 | |
|            destination="Transit", tag="_teleporter_atoll", direction=Direction.floor),
 | |
|     Portal(name="Atoll Statue Teleporter", region="Ruined Atoll Statue",
 | |
|            destination="Library Exterior", tag="_", direction=Direction.floor),
 | |
|     Portal(name="Frog Stairs Eye Entrance", region="Ruined Atoll Frog Eye",
 | |
|            destination="Frog Stairs", tag="_eye", direction=Direction.south),  # camera rotates, it's fine
 | |
|     Portal(name="Frog Stairs Mouth Entrance", region="Ruined Atoll Frog Mouth",
 | |
|            destination="Frog Stairs", tag="_mouth", direction=Direction.east),
 | |
| 
 | |
|     Portal(name="Frog Stairs Eye Exit", region="Frog Stairs Eye Exit",
 | |
|            destination="Atoll Redux", tag="_eye", direction=Direction.north),
 | |
|     Portal(name="Frog Stairs Mouth Exit", region="Frog Stairs Upper",
 | |
|            destination="Atoll Redux", tag="_mouth", direction=Direction.west),
 | |
|     Portal(name="Frog Stairs to Frog's Domain's Entrance", region="Frog Stairs to Frog's Domain",
 | |
|            destination="frog cave main", tag="_Entrance", direction=Direction.ladder_down),
 | |
|     Portal(name="Frog Stairs to Frog's Domain's Exit", region="Frog Stairs Lower",
 | |
|            destination="frog cave main", tag="_Exit", direction=Direction.east),
 | |
| 
 | |
|     Portal(name="Frog's Domain Ladder Exit", region="Frog's Domain Entry",
 | |
|            destination="Frog Stairs", tag="_Entrance", direction=Direction.ladder_up),
 | |
|     Portal(name="Frog's Domain Orb Exit", region="Frog's Domain Back",
 | |
|            destination="Frog Stairs", tag="_Exit", direction=Direction.west),
 | |
| 
 | |
|     Portal(name="Library Exterior Tree", region="Library Exterior Tree Region",
 | |
|            destination="Atoll Redux", tag="_", direction=Direction.floor),
 | |
|     Portal(name="Library Exterior Ladder", region="Library Exterior Ladder Region",
 | |
|            destination="Library Hall", tag="_", direction=Direction.west),  # camera rotates
 | |
| 
 | |
|     Portal(name="Library Hall Bookshelf Exit", region="Library Hall Bookshelf",
 | |
|            destination="Library Exterior", tag="_", direction=Direction.east),
 | |
|     Portal(name="Library Hero's Grave", region="Library Hero's Grave Region",
 | |
|            destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
|     Portal(name="Library Hall to Rotunda", region="Library Hall to Rotunda",
 | |
|            destination="Library Rotunda", tag="_", direction=Direction.ladder_up),
 | |
| 
 | |
|     Portal(name="Library Rotunda Lower Exit", region="Library Rotunda to Hall",
 | |
|            destination="Library Hall", tag="_", direction=Direction.ladder_down),
 | |
|     Portal(name="Library Rotunda Upper Exit", region="Library Rotunda to Lab",
 | |
|            destination="Library Lab", tag="_", direction=Direction.ladder_up),
 | |
| 
 | |
|     Portal(name="Library Lab to Rotunda", region="Library Lab Lower",
 | |
|            destination="Library Rotunda", tag="_", direction=Direction.ladder_down),
 | |
|     Portal(name="Library to Far Shore", region="Library Portal",
 | |
|            destination="Transit", tag="_teleporter_library teleporter", direction=Direction.floor),
 | |
|     Portal(name="Library Lab to Librarian Arena", region="Library Lab to Librarian",
 | |
|            destination="Library Arena", tag="_", direction=Direction.ladder_up),
 | |
| 
 | |
|     Portal(name="Librarian Arena Exit", region="Library Arena",
 | |
|            destination="Library Lab", tag="_", direction=Direction.ladder_down),
 | |
| 
 | |
|     Portal(name="Stairs to Top of the Mountain", region="Lower Mountain Stairs",
 | |
|            destination="Mountaintop", tag="_", direction=Direction.north),
 | |
|     Portal(name="Mountain to Quarry", region="Lower Mountain",
 | |
|            destination="Quarry Redux", tag="_", direction=Direction.south),  # connecting is north
 | |
|     Portal(name="Mountain to Overworld", region="Lower Mountain",
 | |
|            destination="Overworld Redux", tag="_", direction=Direction.south),
 | |
| 
 | |
|     Portal(name="Top of the Mountain Exit", region="Top of the Mountain",
 | |
|            destination="Mountain", tag="_", direction=Direction.south),
 | |
| 
 | |
|     Portal(name="Quarry Connector to Overworld", region="Quarry Connector",
 | |
|            destination="Overworld Redux", tag="_", direction=Direction.south),
 | |
|     Portal(name="Quarry Connector to Quarry", region="Quarry Connector",
 | |
|            destination="Quarry Redux", tag="_", direction=Direction.north),  # rotates, it's fine
 | |
| 
 | |
|     Portal(name="Quarry to Overworld Exit", region="Quarry Entry",
 | |
|            destination="Darkwoods Tunnel", tag="_", direction=Direction.south),  # rotates, it's fine
 | |
|     Portal(name="Quarry Shop", region="Quarry Entry",
 | |
|            destination="Shop", tag="_", direction=Direction.north),
 | |
|     Portal(name="Quarry to Monastery Front", region="Quarry Monastery Entry",
 | |
|            destination="Monastery", tag="_front", direction=Direction.north),
 | |
|     Portal(name="Quarry to Monastery Back", region="Monastery Rope",
 | |
|            destination="Monastery", tag="_back", direction=Direction.east),
 | |
|     Portal(name="Quarry to Mountain", region="Quarry Back",
 | |
|            destination="Mountain", tag="_", direction=Direction.north),
 | |
|     Portal(name="Quarry to Ziggurat", region="Lower Quarry Zig Door",
 | |
|            destination="ziggurat2020_0", tag="_", direction=Direction.north),
 | |
|     Portal(name="Quarry to Far Shore", region="Quarry Portal",
 | |
|            destination="Transit", tag="_teleporter_quarry teleporter", direction=Direction.floor),
 | |
| 
 | |
|     Portal(name="Monastery Rear Exit", region="Monastery Back",
 | |
|            destination="Quarry Redux", tag="_back", direction=Direction.west),
 | |
|     Portal(name="Monastery Front Exit", region="Monastery Front",
 | |
|            destination="Quarry Redux", tag="_front", direction=Direction.south),
 | |
|     Portal(name="Monastery Hero's Grave", region="Monastery Hero's Grave Region",
 | |
|            destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
| 
 | |
|     Portal(name="Ziggurat Entry Hallway to Ziggurat Upper", region="Rooted Ziggurat Entry",
 | |
|            destination="ziggurat2020_1", tag="_", direction=Direction.north),
 | |
|     Portal(name="Ziggurat Entry Hallway to Quarry", region="Rooted Ziggurat Entry",
 | |
|            destination="Quarry Redux", tag="_", direction=Direction.south),
 | |
| 
 | |
|     Portal(name="Ziggurat Upper to Ziggurat Entry Hallway", region="Rooted Ziggurat Upper Entry",
 | |
|            destination="ziggurat2020_0", tag="_", direction=Direction.south),
 | |
|     Portal(name="Ziggurat Upper to Ziggurat Tower", region="Rooted Ziggurat Upper Back",
 | |
|            destination="ziggurat2020_2", tag="_", direction=Direction.north),  # connecting is south
 | |
| 
 | |
|     Portal(name="Ziggurat Tower to Ziggurat Upper", region="Rooted Ziggurat Middle Top",
 | |
|            destination="ziggurat2020_1", tag="_", direction=Direction.south),
 | |
|     Portal(name="Ziggurat Tower to Ziggurat Lower", region="Rooted Ziggurat Middle Bottom",
 | |
|            destination="ziggurat2020_3", tag="_", direction=Direction.south),
 | |
| 
 | |
|     Portal(name="Ziggurat Lower to Ziggurat Tower", region="Rooted Ziggurat Lower Entry",
 | |
|            destination="ziggurat2020_2", tag="_", direction=Direction.north),
 | |
|     Portal(name="Ziggurat Portal Room Entrance", region="Rooted Ziggurat Portal Room Entrance",
 | |
|            destination="ziggurat2020_FTRoom", tag="_", direction=Direction.north),
 | |
|     # only if fixed shop is on, removed otherwise
 | |
|     Portal(name="Ziggurat Lower Falling Entrance", region="Zig Skip Exit",  # not a real region
 | |
|            destination="ziggurat2020_1", tag="_zig2_skip", direction=Direction.none),
 | |
| 
 | |
|     Portal(name="Ziggurat Portal Room Exit", region="Rooted Ziggurat Portal Room Exit",
 | |
|            destination="ziggurat2020_3", tag="_", direction=Direction.south),
 | |
|     Portal(name="Ziggurat to Far Shore", region="Rooted Ziggurat Portal",
 | |
|            destination="Transit", tag="_teleporter_ziggurat teleporter", direction=Direction.floor),
 | |
| 
 | |
|     Portal(name="Swamp Lower Exit", region="Swamp Front",
 | |
|            destination="Overworld Redux", tag="_conduit", direction=Direction.north),
 | |
|     Portal(name="Swamp to Cathedral Main Entrance", region="Swamp to Cathedral Main Entrance Region",
 | |
|            destination="Cathedral Redux", tag="_main", direction=Direction.north),
 | |
|     Portal(name="Swamp to Cathedral Secret Legend Room Entrance", region="Swamp to Cathedral Treasure Room",
 | |
|            destination="Cathedral Redux", tag="_secret", direction=Direction.south),  # feels a little weird
 | |
|     Portal(name="Swamp to Gauntlet", region="Back of Swamp",
 | |
|            destination="Cathedral Arena", tag="_", direction=Direction.north),
 | |
|     Portal(name="Swamp Shop", region="Swamp Front",
 | |
|            destination="Shop", tag="_", direction=Direction.north),
 | |
|     Portal(name="Swamp Upper Exit", region="Back of Swamp Laurels Area",
 | |
|            destination="Overworld Redux", tag="_wall", direction=Direction.north),
 | |
|     Portal(name="Swamp Hero's Grave", region="Swamp Hero's Grave Region",
 | |
|            destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
| 
 | |
|     Portal(name="Cathedral Main Exit", region="Cathedral Entry",
 | |
|            destination="Swamp Redux 2", tag="_main", direction=Direction.south),
 | |
|     Portal(name="Cathedral Elevator", region="Cathedral to Gauntlet",
 | |
|            destination="Cathedral Arena", tag="_", direction=Direction.ladder_down),  # elevators are ladders, right?
 | |
|     Portal(name="Cathedral Secret Legend Room Exit", region="Cathedral Secret Legend Room",
 | |
|            destination="Swamp Redux 2", tag="_secret", direction=Direction.north),
 | |
| 
 | |
|     Portal(name="Gauntlet to Swamp", region="Cathedral Gauntlet Exit",
 | |
|            destination="Swamp Redux 2", tag="_", direction=Direction.south),
 | |
|     Portal(name="Gauntlet Elevator", region="Cathedral Gauntlet Checkpoint",
 | |
|            destination="Cathedral Redux", tag="_", direction=Direction.ladder_up),
 | |
|     Portal(name="Gauntlet Shop", region="Cathedral Gauntlet Checkpoint",
 | |
|            destination="Shop", tag="_", direction=Direction.east),
 | |
| 
 | |
|     Portal(name="Hero's Grave to Fortress", region="Hero Relic - Fortress",
 | |
|            destination="Fortress Reliquary", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
|     Portal(name="Hero's Grave to Monastery", region="Hero Relic - Quarry",
 | |
|            destination="Monastery", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
|     Portal(name="Hero's Grave to West Garden", region="Hero Relic - West Garden",
 | |
|            destination="Archipelagos Redux", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
|     Portal(name="Hero's Grave to East Forest", region="Hero Relic - East Forest",
 | |
|            destination="Sword Access", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
|     Portal(name="Hero's Grave to Library", region="Hero Relic - Library",
 | |
|            destination="Library Hall", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
|     Portal(name="Hero's Grave to Swamp", region="Hero Relic - Swamp",
 | |
|            destination="Swamp Redux 2", tag="_teleporter_relic plinth", direction=Direction.floor),
 | |
| 
 | |
|     Portal(name="Far Shore to West Garden", region="Far Shore to West Garden Region",
 | |
|            destination="Archipelagos Redux", tag="_teleporter_archipelagos_teleporter", direction=Direction.floor),
 | |
|     Portal(name="Far Shore to Library", region="Far Shore to Library Region",
 | |
|            destination="Library Lab", tag="_teleporter_library teleporter", direction=Direction.floor),
 | |
|     Portal(name="Far Shore to Quarry", region="Far Shore to Quarry Region",
 | |
|            destination="Quarry Redux", tag="_teleporter_quarry teleporter", direction=Direction.floor),
 | |
|     Portal(name="Far Shore to East Forest", region="Far Shore to East Forest Region",
 | |
|            destination="East Forest Redux", tag="_teleporter_forest teleporter", direction=Direction.floor),
 | |
|     Portal(name="Far Shore to Fortress", region="Far Shore to Fortress Region",
 | |
|            destination="Fortress Arena", tag="_teleporter_spidertank", direction=Direction.floor),
 | |
|     Portal(name="Far Shore to Atoll", region="Far Shore",
 | |
|            destination="Atoll Redux", tag="_teleporter_atoll", direction=Direction.floor),
 | |
|     Portal(name="Far Shore to Ziggurat", region="Far Shore",
 | |
|            destination="ziggurat2020_FTRoom", tag="_teleporter_ziggurat teleporter", direction=Direction.floor),
 | |
|     Portal(name="Far Shore to Heir", region="Far Shore",
 | |
|            destination="Spirit Arena", tag="_teleporter_spirit arena", direction=Direction.floor),
 | |
|     Portal(name="Far Shore to Town", region="Far Shore",
 | |
|            destination="Overworld Redux", tag="_teleporter_town", direction=Direction.floor),
 | |
|     Portal(name="Far Shore to Spawn", region="Far Shore to Spawn Region",
 | |
|            destination="Overworld Redux", tag="_teleporter_starting island", direction=Direction.floor),
 | |
| 
 | |
|     Portal(name="Heir Arena Exit", region="Spirit Arena",
 | |
|            destination="Transit", tag="_teleporter_spirit arena", direction=Direction.floor),
 | |
| 
 | |
|     Portal(name="Purgatory Bottom Exit", region="Purgatory",
 | |
|            destination="Purgatory", tag="_bottom", direction=Direction.south),
 | |
|     Portal(name="Purgatory Top Exit", region="Purgatory",
 | |
|            destination="Purgatory", tag="_top", direction=Direction.north),
 | |
| ]
 | |
| 
 | |
| 
 | |
| class RegionInfo(NamedTuple):
 | |
|     game_scene: str  # the name of the scene in the actual game
 | |
|     dead_end: int = 0  # if a region has only one exit
 | |
|     outlet_region: Optional[str] = None
 | |
|     is_fake_region: bool = False
 | |
| 
 | |
| 
 | |
| # gets the outlet region name if it exists, the region if it doesn't
 | |
| def get_portal_outlet_region(portal: Portal, world: "TunicWorld") -> str:
 | |
|     return world.er_regions[portal.region].outlet_region or portal.region
 | |
| 
 | |
| 
 | |
| class DeadEnd(IntEnum):
 | |
|     free = 0  # not a dead end
 | |
|     all_cats = 1  # dead end in every logic category
 | |
|     restricted = 2  # dead end only in restricted
 | |
|     special = 3  # special handling for secret gathering place and zig skip exit
 | |
|     # there's no dead ends that are only in unrestricted
 | |
| 
 | |
| 
 | |
| # key is the AP region name. "Fake" in region info just means the mod won't receive that info at all
 | |
| tunic_er_regions: Dict[str, RegionInfo] = {
 | |
|     "Menu": RegionInfo("Fake", dead_end=DeadEnd.all_cats, is_fake_region=True),
 | |
|     "Overworld": RegionInfo("Overworld Redux"),  # main overworld, the central area
 | |
|     "Overworld Holy Cross": RegionInfo("Fake", dead_end=DeadEnd.all_cats, is_fake_region=True),  # main overworld holy cross checks
 | |
|     "Overworld Belltower": RegionInfo("Overworld Redux"),  # the area with the belltower and chest
 | |
|     "Overworld Belltower at Bell": RegionInfo("Overworld Redux"),  # being able to ring the belltower, basically
 | |
|     "Overworld Swamp Upper Entry": RegionInfo("Overworld Redux"),  # upper swamp entry spot
 | |
|     "Overworld Swamp Lower Entry": RegionInfo("Overworld Redux"),  # lower swamp entrance, rotating lights entrance
 | |
|     "After Ruined Passage": RegionInfo("Overworld Redux"),  # just the door and chest
 | |
|     "Above Ruined Passage": RegionInfo("Overworld Redux"),  # one ladder up from ruined passage
 | |
|     "East Overworld": RegionInfo("Overworld Redux"),  # where the east forest and fortress entrances are
 | |
|     "Overworld Special Shop Entry": RegionInfo("Overworld Redux"),  # special shop entry spot
 | |
|     "Upper Overworld": RegionInfo("Overworld Redux"),  # where the mountain stairs are
 | |
|     "Overworld above Quarry Entrance": RegionInfo("Overworld Redux"),  # top of the ladder where the chest is
 | |
|     "Overworld after Temple Rafters": RegionInfo("Overworld Redux"),  # the ledge after the rafters exit, before ladder
 | |
|     "Overworld Quarry Entry": RegionInfo("Overworld Redux"),  # at the top of the ladder, to darkwoods
 | |
|     "Overworld after Envoy": RegionInfo("Overworld Redux"),  # after the envoy on the thin bridge to quarry
 | |
|     "Overworld at Patrol Cave": RegionInfo("Overworld Redux"),  # right at the patrol cave entrance
 | |
|     "Overworld above Patrol Cave": RegionInfo("Overworld Redux"),  # where the hook is, and one ladder up from patrol
 | |
|     "Overworld West Garden Laurels Entry": RegionInfo("Overworld Redux"),  # west garden laurels entry
 | |
|     "Overworld to West Garden Upper": RegionInfo("Overworld Redux"),  # usually leads to garden knight
 | |
|     "Overworld to West Garden from Furnace": RegionInfo("Overworld Redux"),  # isolated stairway with one chest
 | |
|     "Overworld Well Ladder": RegionInfo("Overworld Redux"),  # just the ladder entrance itself as a region
 | |
|     "Overworld Well Entry Area": RegionInfo("Overworld Redux"),  # the page, the bridge, etc.
 | |
|     "Overworld Tunnel to Beach": RegionInfo("Overworld Redux"),  # the tunnel with the chest
 | |
|     "Overworld Beach": RegionInfo("Overworld Redux"),  # from the two turrets to invisble maze, and lower atoll entry
 | |
|     "Overworld Tunnel Turret": RegionInfo("Overworld Redux"),  # the tunnel turret by the southwest beach ladder
 | |
|     "Overworld to Atoll Upper": RegionInfo("Overworld Redux"),  # the little ledge before the ladder
 | |
|     "Overworld Well to Furnace Rail": RegionInfo("Overworld Redux"),  # the rail hallway, bane of unrestricted logic
 | |
|     "Overworld Ruined Passage Door": RegionInfo("Overworld Redux"),  # the small space betweeen the door and the portal
 | |
|     "Overworld Old House Door": RegionInfo("Overworld Redux"),  # the too-small space between the door and the portal
 | |
|     "Overworld Southeast Cross Door": RegionInfo("Overworld Redux"),  # the small space betweeen the door and the portal
 | |
|     "Overworld Fountain Cross Door": RegionInfo("Overworld Redux", outlet_region="Overworld"),
 | |
|     "Overworld Temple Door": RegionInfo("Overworld Redux"),  # the small space betweeen the door and the portal
 | |
|     "Overworld Town Portal": RegionInfo("Overworld Redux", outlet_region="Overworld"),
 | |
|     "Overworld Spawn Portal": RegionInfo("Overworld Redux", outlet_region="Overworld"),
 | |
|     "Cube Cave Entrance Region": RegionInfo("Overworld Redux", outlet_region="Overworld"),  # other side of the bomb wall
 | |
|     "Stick House": RegionInfo("Sword Cave", dead_end=DeadEnd.all_cats),
 | |
|     "Windmill": RegionInfo("Windmill"),
 | |
|     "Old House Back": RegionInfo("Overworld Interiors"),  # part with the hc door
 | |
|     "Old House Front": RegionInfo("Overworld Interiors"),  # part with the bedroom
 | |
|     "Relic Tower": RegionInfo("g_elements", dead_end=DeadEnd.all_cats),
 | |
|     "Furnace Fuse": RegionInfo("Furnace"),  # top of the furnace
 | |
|     "Furnace Ladder Area": RegionInfo("Furnace"),  # the two portals accessible by the ladder
 | |
|     "Furnace Walking Path": RegionInfo("Furnace"),  # dark tomb to west garden
 | |
|     "Secret Gathering Place": RegionInfo("Waterfall", dead_end=DeadEnd.special),
 | |
|     "Changing Room": RegionInfo("Changing Room", dead_end=DeadEnd.all_cats),
 | |
|     "Patrol Cave": RegionInfo("PatrolCave", dead_end=DeadEnd.all_cats),
 | |
|     "Ruined Shop": RegionInfo("Ruined Shop", dead_end=DeadEnd.all_cats),
 | |
|     "Ruined Passage": RegionInfo("Ruins Passage"),
 | |
|     "Special Shop": RegionInfo("ShopSpecial", dead_end=DeadEnd.all_cats),
 | |
|     "Caustic Light Cave": RegionInfo("Overworld Cave", dead_end=DeadEnd.all_cats),
 | |
|     "Maze Cave": RegionInfo("Maze Room", dead_end=DeadEnd.all_cats),
 | |
|     "Cube Cave": RegionInfo("CubeRoom", dead_end=DeadEnd.all_cats),
 | |
|     "Southeast Cross Room": RegionInfo("EastFiligreeCache", dead_end=DeadEnd.all_cats),
 | |
|     "Fountain Cross Room": RegionInfo("Town_FiligreeRoom", dead_end=DeadEnd.all_cats),
 | |
|     "Hourglass Cave": RegionInfo("Town Basement", dead_end=DeadEnd.all_cats),
 | |
|     "Hourglass Cave Tower": RegionInfo("Town Basement", dead_end=DeadEnd.all_cats),  # top of the tower
 | |
|     "Sealed Temple": RegionInfo("Temple"),
 | |
|     "Sealed Temple Rafters": RegionInfo("Temple"),
 | |
|     "Forest Belltower Upper": RegionInfo("Forest Belltower"),
 | |
|     "Forest Belltower Main": RegionInfo("Forest Belltower"),
 | |
|     "Forest Belltower Main behind bushes": RegionInfo("Forest Belltower"),
 | |
|     "Forest Belltower Lower": RegionInfo("Forest Belltower"),
 | |
|     "East Forest": RegionInfo("East Forest Redux"),
 | |
|     "East Forest Dance Fox Spot": RegionInfo("East Forest Redux"),
 | |
|     "East Forest Portal": RegionInfo("East Forest Redux", outlet_region="East Forest"),
 | |
|     "Lower Forest": RegionInfo("East Forest Redux"),  # bottom of the forest
 | |
|     "Guard House 1 East": RegionInfo("East Forest Redux Laddercave"),
 | |
|     "Guard House 1 West": RegionInfo("East Forest Redux Laddercave"),
 | |
|     "Guard House 2 Upper before bushes": RegionInfo("East Forest Redux Interior"),
 | |
|     "Guard House 2 Upper after bushes": RegionInfo("East Forest Redux Interior"),
 | |
|     "Guard House 2 Lower": RegionInfo("East Forest Redux Interior"),
 | |
|     "Forest Boss Room": RegionInfo("Forest Boss Room"),
 | |
|     "Forest Grave Path Main": RegionInfo("Sword Access"),
 | |
|     "Forest Grave Path Upper": RegionInfo("Sword Access"),
 | |
|     "Forest Grave Path by Grave": RegionInfo("Sword Access"),
 | |
|     "Forest Hero's Grave": RegionInfo("Sword Access", outlet_region="Forest Grave Path by Grave"),
 | |
|     "Dark Tomb Entry Point": RegionInfo("Crypt Redux"),  # both upper exits
 | |
|     "Dark Tomb Upper": RegionInfo("Crypt Redux"),  # the part with the casket and the top of the ladder
 | |
|     "Dark Tomb Main": RegionInfo("Crypt Redux"),
 | |
|     "Dark Tomb Dark Exit": RegionInfo("Crypt Redux"),
 | |
|     "Dark Tomb Checkpoint": RegionInfo("Sewer_Boss"),
 | |
|     "Well Boss": RegionInfo("Sewer_Boss"),
 | |
|     "Beneath the Well Ladder Exit": RegionInfo("Sewer"),  # just the ladder
 | |
|     "Beneath the Well Front": RegionInfo("Sewer"),  # the front, to separate it from the weapon requirement in the mid
 | |
|     "Beneath the Well Main": RegionInfo("Sewer"),  # the main section of it, requires a weapon
 | |
|     "Beneath the Well Back": RegionInfo("Sewer"),  # the back two portals, and all 4 upper chests
 | |
|     "West Garden before Terry": RegionInfo("Archipelagos Redux"),  # the lower entry point, near hero grave
 | |
|     "West Garden after Terry": RegionInfo("Archipelagos Redux"),  # after Terry, up until next chompignons
 | |
|     "West Garden West Combat": RegionInfo("Archipelagos Redux"),  # for grass rando basically
 | |
|     "West Garden at Dagger House": RegionInfo("Archipelagos Redux"),  # just outside magic dagger house
 | |
|     "West Garden South Checkpoint": RegionInfo("Archipelagos Redux"),  # the checkpoint and the blue lines area
 | |
|     "Magic Dagger House": RegionInfo("archipelagos_house", dead_end=DeadEnd.all_cats),
 | |
|     "West Garden Portal": RegionInfo("Archipelagos Redux", dead_end=DeadEnd.restricted,
 | |
|                                      outlet_region="West Garden by Portal"),
 | |
|     "West Garden by Portal": RegionInfo("Archipelagos Redux", dead_end=DeadEnd.restricted),
 | |
|     "West Garden Portal Item": RegionInfo("Archipelagos Redux", dead_end=DeadEnd.restricted),
 | |
|     "West Garden Laurels Exit Region": RegionInfo("Archipelagos Redux"),
 | |
|     "West Garden before Boss": RegionInfo("Archipelagos Redux"),  # up the ladder before garden knight
 | |
|     "West Garden after Boss": RegionInfo("Archipelagos Redux"),
 | |
|     "West Garden Hero's Grave Region": RegionInfo("Archipelagos Redux", outlet_region="West Garden before Terry"),
 | |
|     "Ruined Atoll": RegionInfo("Atoll Redux"),
 | |
|     "Ruined Atoll Lower Entry Area": RegionInfo("Atoll Redux"),
 | |
|     "Ruined Atoll Ladder Tops": RegionInfo("Atoll Redux"),  # at the top of the 5 ladders in south Atoll
 | |
|     "Ruined Atoll Frog Mouth": RegionInfo("Atoll Redux"),
 | |
|     "Ruined Atoll Frog Eye": RegionInfo("Atoll Redux"),
 | |
|     "Ruined Atoll Portal": RegionInfo("Atoll Redux", outlet_region="Ruined Atoll"),
 | |
|     "Ruined Atoll Statue": RegionInfo("Atoll Redux", outlet_region="Ruined Atoll"),
 | |
|     "Frog Stairs Eye Exit": RegionInfo("Frog Stairs"),
 | |
|     "Frog Stairs Upper": RegionInfo("Frog Stairs"),
 | |
|     "Frog Stairs Lower": RegionInfo("Frog Stairs"),
 | |
|     "Frog Stairs to Frog's Domain": RegionInfo("Frog Stairs"),
 | |
|     "Frog's Domain Entry": RegionInfo("frog cave main"),  # just the ladder
 | |
|     "Frog's Domain Front": RegionInfo("frog cave main"),  # before combat
 | |
|     "Frog's Domain Main": RegionInfo("frog cave main"),
 | |
|     "Frog's Domain Back": RegionInfo("frog cave main"),
 | |
|     "Library Exterior Tree Region": RegionInfo("Library Exterior", outlet_region="Library Exterior by Tree"),
 | |
|     "Library Exterior by Tree": RegionInfo("Library Exterior"),
 | |
|     "Library Exterior Ladder Region": RegionInfo("Library Exterior"),
 | |
|     "Library Hall Bookshelf": RegionInfo("Library Hall"),
 | |
|     "Library Hall": RegionInfo("Library Hall"),
 | |
|     "Library Hero's Grave Region": RegionInfo("Library Hall", outlet_region="Library Hall"),
 | |
|     "Library Hall to Rotunda": RegionInfo("Library Hall"),
 | |
|     "Library Rotunda to Hall": RegionInfo("Library Rotunda"),
 | |
|     "Library Rotunda": RegionInfo("Library Rotunda"),
 | |
|     "Library Rotunda to Lab": RegionInfo("Library Rotunda"),
 | |
|     "Library Lab": RegionInfo("Library Lab"),
 | |
|     "Library Lab Lower": RegionInfo("Library Lab"),
 | |
|     "Library Lab on Portal Pad": RegionInfo("Library Lab"),
 | |
|     "Library Portal": RegionInfo("Library Lab", outlet_region="Library Lab on Portal Pad"),
 | |
|     "Library Lab to Librarian": RegionInfo("Library Lab"),
 | |
|     "Library Arena": RegionInfo("Library Arena", dead_end=DeadEnd.all_cats),
 | |
|     "Fortress Exterior from East Forest": RegionInfo("Fortress Courtyard"),
 | |
|     "Fortress Exterior from Overworld": RegionInfo("Fortress Courtyard"),
 | |
|     "Fortress Exterior near cave": RegionInfo("Fortress Courtyard"),  # where the shop and beneath the earth entry are
 | |
|     "Beneath the Vault Entry": RegionInfo("Fortress Courtyard"),
 | |
|     "Fortress Courtyard": RegionInfo("Fortress Courtyard"),
 | |
|     "Fortress Courtyard Upper": RegionInfo("Fortress Courtyard"),
 | |
|     "Beneath the Vault Ladder Exit": RegionInfo("Fortress Basement"),
 | |
|     "Beneath the Vault Entry Spot": RegionInfo("Fortress Basement"),  # where the boxes are
 | |
|     "Beneath the Vault Main": RegionInfo("Fortress Basement"),
 | |
|     "Beneath the Vault Back": RegionInfo("Fortress Basement"),
 | |
|     "Eastern Vault Fortress": RegionInfo("Fortress Main"),
 | |
|     "Eastern Vault Fortress Gold Door": RegionInfo("Fortress Main"),
 | |
|     "Fortress East Shortcut Upper": RegionInfo("Fortress East"),
 | |
|     "Fortress East Shortcut Lower": RegionInfo("Fortress East"),
 | |
|     "Fortress Grave Path Entry": RegionInfo("Fortress Reliquary"),
 | |
|     "Fortress Grave Path Combat": RegionInfo("Fortress Reliquary"),  # the combat is basically just a barrier here
 | |
|     "Fortress Grave Path by Grave": RegionInfo("Fortress Reliquary"),
 | |
|     "Fortress Grave Path Upper": RegionInfo("Fortress Reliquary", dead_end=DeadEnd.restricted),
 | |
|     "Fortress Grave Path Dusty Entrance Region": RegionInfo("Fortress Reliquary"),
 | |
|     "Fortress Hero's Grave Region": RegionInfo("Fortress Reliquary", outlet_region="Fortress Grave Path by Grave"),
 | |
|     "Fortress Leaf Piles": RegionInfo("Dusty", dead_end=DeadEnd.all_cats),
 | |
|     "Fortress Arena": RegionInfo("Fortress Arena"),
 | |
|     "Fortress Arena Portal": RegionInfo("Fortress Arena", outlet_region="Fortress Arena"),
 | |
|     "Lower Mountain": RegionInfo("Mountain"),
 | |
|     "Lower Mountain Stairs": RegionInfo("Mountain"),
 | |
|     "Top of the Mountain": RegionInfo("Mountaintop", dead_end=DeadEnd.all_cats),
 | |
|     "Quarry Connector": RegionInfo("Darkwoods Tunnel"),
 | |
|     "Quarry Entry": RegionInfo("Quarry Redux"),
 | |
|     "Quarry": RegionInfo("Quarry Redux"),
 | |
|     "Quarry Portal": RegionInfo("Quarry Redux", outlet_region="Quarry Entry"),
 | |
|     "Quarry Back": RegionInfo("Quarry Redux"),
 | |
|     "Quarry Monastery Entry": RegionInfo("Quarry Redux"),
 | |
|     "Monastery Front": RegionInfo("Monastery"),
 | |
|     "Monastery Back": RegionInfo("Monastery"),
 | |
|     "Monastery Hero's Grave Region": RegionInfo("Monastery", outlet_region="Monastery Back"),
 | |
|     "Monastery Rope": RegionInfo("Quarry Redux"),
 | |
|     "Lower Quarry": RegionInfo("Quarry Redux"),
 | |
|     "Even Lower Quarry": RegionInfo("Quarry Redux"),
 | |
|     "Even Lower Quarry Isolated Chest": RegionInfo("Quarry Redux"),  # a region for that one chest
 | |
|     "Lower Quarry Zig Door": RegionInfo("Quarry Redux"),
 | |
|     "Rooted Ziggurat Entry": RegionInfo("ziggurat2020_0"),
 | |
|     "Rooted Ziggurat Upper Entry": RegionInfo("ziggurat2020_1"),
 | |
|     "Rooted Ziggurat Upper Front": RegionInfo("ziggurat2020_1"),
 | |
|     "Rooted Ziggurat Upper Back": RegionInfo("ziggurat2020_1"),  # after the administrator
 | |
|     "Rooted Ziggurat Middle Top": RegionInfo("ziggurat2020_2"),
 | |
|     "Rooted Ziggurat Middle Bottom": RegionInfo("ziggurat2020_2"),
 | |
|     "Rooted Ziggurat Lower Entry": RegionInfo("ziggurat2020_3"),  # the vanilla entry point side
 | |
|     "Rooted Ziggurat Lower Front": RegionInfo("ziggurat2020_3"),  # the front for combat logic
 | |
|     "Rooted Ziggurat Lower Mid Checkpoint": RegionInfo("ziggurat2020_3"),  # the mid-checkpoint before double admin
 | |
|     "Rooted Ziggurat Lower Back": RegionInfo("ziggurat2020_3"),  # the boss side
 | |
|     "Zig Skip Exit": RegionInfo("ziggurat2020_3", dead_end=DeadEnd.special, outlet_region="Rooted Ziggurat Lower Entry", is_fake_region=True),  # for use with fixed shop on
 | |
|     "Rooted Ziggurat Portal Room Entrance": RegionInfo("ziggurat2020_3", outlet_region="Rooted Ziggurat Lower Back"),  # the door itself on the zig 3 side
 | |
|     "Rooted Ziggurat Portal": RegionInfo("ziggurat2020_FTRoom", outlet_region="Rooted Ziggurat Portal Room"),
 | |
|     "Rooted Ziggurat Portal Room": RegionInfo("ziggurat2020_FTRoom"),
 | |
|     "Rooted Ziggurat Portal Room Exit": RegionInfo("ziggurat2020_FTRoom", outlet_region="Rooted Ziggurat Portal Room"),
 | |
|     "Swamp Front": RegionInfo("Swamp Redux 2"),  # from the main entry to the top of the ladder after south
 | |
|     "Swamp Mid": RegionInfo("Swamp Redux 2"),  # from the bottom of the ladder to the cathedral door
 | |
|     "Swamp Ledge under Cathedral Door": RegionInfo("Swamp Redux 2"),  # the ledge with the chest and secret door
 | |
|     "Swamp to Cathedral Treasure Room": RegionInfo("Swamp Redux 2", outlet_region="Swamp Ledge under Cathedral Door"),  # just the door
 | |
|     "Swamp to Cathedral Main Entrance Region": RegionInfo("Swamp Redux 2"),  # just the door
 | |
|     "Back of Swamp": RegionInfo("Swamp Redux 2"),  # the area with hero grave and gauntlet entrance
 | |
|     "Swamp Hero's Grave Region": RegionInfo("Swamp Redux 2", outlet_region="Back of Swamp"),
 | |
|     "Back of Swamp Laurels Area": RegionInfo("Swamp Redux 2"),  # the spots you need laurels to traverse
 | |
|     "Cathedral Entry": RegionInfo("Cathedral Redux"),  # the checkpoint and easily-accessible chests
 | |
|     "Cathedral Main": RegionInfo("Cathedral Redux"),  # the majority of Cathedral
 | |
|     "Cathedral to Gauntlet": RegionInfo("Cathedral Redux"),  # the elevator
 | |
|     "Cathedral Secret Legend Room": RegionInfo("Cathedral Redux", dead_end=DeadEnd.all_cats),
 | |
|     "Cathedral Gauntlet Checkpoint": RegionInfo("Cathedral Arena"),
 | |
|     "Cathedral Gauntlet": RegionInfo("Cathedral Arena"),
 | |
|     "Cathedral Gauntlet Exit": RegionInfo("Cathedral Arena"),
 | |
|     "Far Shore": RegionInfo("Transit"),
 | |
|     "Far Shore to Spawn Region": RegionInfo("Transit"),
 | |
|     "Far Shore to East Forest Region": RegionInfo("Transit"),
 | |
|     "Far Shore to Quarry Region": RegionInfo("Transit", outlet_region="Far Shore"),
 | |
|     "Far Shore to Fortress Region": RegionInfo("Transit", outlet_region="Far Shore"),
 | |
|     "Far Shore to Library Region": RegionInfo("Transit", outlet_region="Far Shore"),
 | |
|     "Far Shore to West Garden Region": RegionInfo("Transit", outlet_region="Far Shore"),
 | |
|     "Hero Relic - Fortress": RegionInfo("RelicVoid", dead_end=DeadEnd.all_cats),
 | |
|     "Hero Relic - Quarry": RegionInfo("RelicVoid", dead_end=DeadEnd.all_cats),
 | |
|     "Hero Relic - West Garden": RegionInfo("RelicVoid", dead_end=DeadEnd.all_cats),
 | |
|     "Hero Relic - East Forest": RegionInfo("RelicVoid", dead_end=DeadEnd.all_cats),
 | |
|     "Hero Relic - Library": RegionInfo("RelicVoid", dead_end=DeadEnd.all_cats),
 | |
|     "Hero Relic - Swamp": RegionInfo("RelicVoid", dead_end=DeadEnd.all_cats),
 | |
|     "Purgatory": RegionInfo("Purgatory"),
 | |
|     "Shop": RegionInfo("Shop", dead_end=DeadEnd.all_cats),
 | |
|     "Spirit Arena": RegionInfo("Spirit Arena", dead_end=DeadEnd.all_cats),
 | |
|     "Spirit Arena Victory": RegionInfo("Spirit Arena", dead_end=DeadEnd.all_cats, is_fake_region=True),
 | |
| }
 | |
| 
 | |
| 
 | |
| # this is essentially a pared down version of the region connections in rules.py, with some minor differences
 | |
| # the main purpose of this is to make it so that you can access every region
 | |
| # most items are excluded from the rules here, since we can assume Archipelago will properly place them
 | |
| # laurels (hyperdash) can be locked at 10 fairies, requiring access to secret gathering place
 | |
| # so until secret gathering place has been paired, you do not have hyperdash, so you cannot use hyperdash entrances
 | |
| # Zip means you need the laurels zips option enabled
 | |
| # IG# refers to ice grappling difficulties
 | |
| # LS# refers to ladder storage difficulties
 | |
| # LS rules are used for region connections here regardless of whether you have being knocked out of the air in logic
 | |
| # this is because it just means you can reach the entrances in that region via ladder storage
 | |
| traversal_requirements: Dict[str, Dict[str, List[List[str]]]] = {
 | |
|     "Overworld": {
 | |
|         "Overworld Beach":
 | |
|             [],
 | |
|         "Overworld Tunnel to Beach":
 | |
|             [],
 | |
|         "Overworld to Atoll Upper":
 | |
|             [["Hyperdash"]],
 | |
|         "Overworld Belltower":
 | |
|             [["Hyperdash"], ["LS1"]],
 | |
|         "Overworld Swamp Upper Entry":
 | |
|             [["Hyperdash"], ["LS1"]],
 | |
|         "Overworld Swamp Lower Entry":
 | |
|             [],
 | |
|         "Overworld Special Shop Entry":
 | |
|             [["Hyperdash"], ["LS1"]],
 | |
|         "Overworld Well Entry Area":
 | |
|             [],
 | |
|         "Overworld Ruined Passage Door":
 | |
|             [],
 | |
|         "After Ruined Passage":
 | |
|             [],
 | |
|         "Above Ruined Passage":
 | |
|             [],
 | |
|         "East Overworld":
 | |
|             [],
 | |
|         "Overworld above Patrol Cave":
 | |
|             [],
 | |
|         "Overworld above Quarry Entrance":
 | |
|             [],
 | |
|         "Overworld after Envoy":
 | |
|             [],
 | |
|         "Overworld Quarry Entry":
 | |
|             [["IG2"], ["LS1"]],
 | |
|         "Overworld Tunnel Turret":
 | |
|             [["IG1"], ["LS1"], ["Hyperdash"]],
 | |
|         "Overworld Temple Door":
 | |
|             [["IG2"], ["LS3"], ["Forest Belltower Upper", "Overworld Belltower"]],
 | |
|         "Overworld Southeast Cross Door":
 | |
|             [],
 | |
|         "Overworld Fountain Cross Door":
 | |
|             [],
 | |
|         "Overworld Town Portal":
 | |
|             [],
 | |
|         "Overworld Spawn Portal":
 | |
|             [],
 | |
|         "Overworld Well to Furnace Rail":
 | |
|             [["LS2"]],
 | |
|         "Overworld Old House Door":
 | |
|             [],
 | |
|         "Cube Cave Entrance Region":
 | |
|             [],
 | |
|         # drop a rudeling, icebolt or ice bomb
 | |
|         "Overworld to West Garden from Furnace":
 | |
|             [["IG3"], ["LS1"]],
 | |
|     },
 | |
|     "East Overworld": {
 | |
|         "Above Ruined Passage":
 | |
|             [],
 | |
|         "After Ruined Passage":
 | |
|             [["IG1"], ["LS1"]],
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "Overworld at Patrol Cave":
 | |
|             [],
 | |
|         "Overworld above Patrol Cave":
 | |
|             [],
 | |
|         "Overworld Special Shop Entry":
 | |
|             [["Hyperdash"], ["LS1"]]
 | |
|     },
 | |
|     "Overworld Special Shop Entry": {
 | |
|         "East Overworld":
 | |
|             [["Hyperdash"]]
 | |
|     },
 | |
|     "Overworld Belltower": {
 | |
|         "Overworld Belltower at Bell":
 | |
|             [],
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "Overworld to West Garden Upper":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld to West Garden Upper": {
 | |
|         "Overworld Belltower":
 | |
|             [],
 | |
|     },
 | |
|     # "Overworld Swamp Upper Entry": {
 | |
|     #     "Overworld":
 | |
|     #         [],
 | |
|     # },
 | |
|     # "Overworld Swamp Lower Entry": {
 | |
|     #     "Overworld":
 | |
|     #         [],
 | |
|     # },
 | |
|     "Overworld Tunnel to Beach": {
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "Overworld Beach":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld Beach": {
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "Overworld West Garden Laurels Entry":
 | |
|             [["Hyperdash"], ["LS1"]],
 | |
|         "Overworld to Atoll Upper":
 | |
|             [],
 | |
|         "Overworld Tunnel Turret":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld West Garden Laurels Entry": {
 | |
|         "Overworld Beach":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "Overworld to Atoll Upper": {
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "Overworld Beach":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld Tunnel Turret": {
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "Overworld Beach":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld Well Entry Area": {
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "Overworld Well Ladder":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld Well Ladder": {
 | |
|         "Overworld Well Entry Area":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld at Patrol Cave": {
 | |
|         "East Overworld":
 | |
|             [["Hyperdash"], ["LS1"], ["IG1"]],
 | |
|         "Overworld above Patrol Cave":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld above Patrol Cave": {
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "East Overworld":
 | |
|             [],
 | |
|         "Upper Overworld":
 | |
|             [],
 | |
|         "Overworld at Patrol Cave":
 | |
|             [],
 | |
|         # readd long dong if we ever do a misc tricks option
 | |
|     },
 | |
|     "Upper Overworld": {
 | |
|         "Overworld above Patrol Cave":
 | |
|             [],
 | |
|         "Overworld above Quarry Entrance":
 | |
|             [],
 | |
|         "Overworld after Temple Rafters":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld after Temple Rafters": {
 | |
|         "Upper Overworld":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld above Quarry Entrance": {
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "Upper Overworld":
 | |
|             [],
 | |
|     },
 | |
|     "Overworld Quarry Entry": {
 | |
|         "Overworld after Envoy":
 | |
|             [],
 | |
|         # "Overworld":
 | |
|         #     [["IG1"]],
 | |
|     },
 | |
|     "Overworld after Envoy": {
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "Overworld Quarry Entry":
 | |
|             [],
 | |
|     },
 | |
|     "After Ruined Passage": {
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "Above Ruined Passage":
 | |
|             [],
 | |
|     },
 | |
|     "Above Ruined Passage": {
 | |
|         # "Overworld":
 | |
|         #     [],
 | |
|         "After Ruined Passage":
 | |
|             [],
 | |
|         "East Overworld":
 | |
|             [],
 | |
|     },
 | |
|     # "Overworld Ruined Passage Door": {
 | |
|     #     "Overworld":
 | |
|     #         [["Hyperdash", "Zip"]],
 | |
|     # },
 | |
|     # "Overworld Town Portal": {
 | |
|     #     "Overworld":
 | |
|     #         [],
 | |
|     # },
 | |
|     # "Overworld Spawn Portal": {
 | |
|     #     "Overworld":
 | |
|     #         [],
 | |
|     # },
 | |
|     "Cube Cave Entrance Region": {
 | |
|         "Overworld":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Old House Front": {
 | |
|         "Old House Back":
 | |
|             [],
 | |
|     },
 | |
|     "Old House Back": {
 | |
|         "Old House Front":
 | |
|             [["Hyperdash", "Zip"]],
 | |
|     },
 | |
| 
 | |
|     "Furnace Fuse": {
 | |
|         "Furnace Ladder Area":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "Furnace Ladder Area": {
 | |
|         "Furnace Fuse":
 | |
|             [["Hyperdash"], ["LS1"]],
 | |
|         "Furnace Walking Path":
 | |
|             [["Hyperdash"], ["LS1"]],
 | |
|     },
 | |
|     "Furnace Walking Path": {
 | |
|         "Furnace Ladder Area":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
| 
 | |
|     "Sealed Temple": {
 | |
|         "Sealed Temple Rafters":
 | |
|             [],
 | |
|     },
 | |
|     "Sealed Temple Rafters": {
 | |
|         "Sealed Temple":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
| 
 | |
|     "Hourglass Cave": {
 | |
|         "Hourglass Cave Tower":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Forest Belltower Upper": {
 | |
|         "Forest Belltower Main":
 | |
|             [],
 | |
|     },
 | |
|     "Forest Belltower Main": {
 | |
|         "Forest Belltower Lower":
 | |
|             [],
 | |
|         "Forest Belltower Main behind bushes":
 | |
|             [],
 | |
|     },
 | |
|     "Forest Belltower Main behind bushes": {
 | |
|         "Forest Belltower Main":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "East Forest": {
 | |
|         "East Forest Dance Fox Spot":
 | |
|             [["Hyperdash"], ["IG1"], ["LS1"]],
 | |
|         "East Forest Portal":
 | |
|             [],
 | |
|         "Lower Forest":
 | |
|             [],
 | |
|     },
 | |
|     "East Forest Dance Fox Spot": {
 | |
|         "East Forest":
 | |
|             [["Hyperdash"], ["IG1"]],
 | |
|     },
 | |
|     "East Forest Portal": {
 | |
|         "East Forest":
 | |
|             [],
 | |
|     },
 | |
|     "Lower Forest": {
 | |
|         "East Forest":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Guard House 1 East": {
 | |
|         "Guard House 1 West":
 | |
|             [],
 | |
|     },
 | |
|     "Guard House 1 West": {
 | |
|         "Guard House 1 East":
 | |
|             [["Hyperdash"], ["LS1"]],
 | |
|     },
 | |
|     "Guard House 2 Upper before bushes": {
 | |
|         "Guard House 2 Upper after bushes":
 | |
|             [],
 | |
|     },
 | |
|     "Guard House 2 Upper after bushes": {
 | |
|         "Guard House 2 Lower":
 | |
|             [],
 | |
|         "Guard House 2 Upper before bushes":
 | |
|             [],
 | |
|     },
 | |
|     "Guard House 2 Lower": {
 | |
|         "Guard House 2 Upper after bushes":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Forest Grave Path Main": {
 | |
|         "Forest Grave Path Upper":
 | |
|             [["Hyperdash"], ["LS2"], ["IG3"]],
 | |
|         "Forest Grave Path by Grave":
 | |
|             [],
 | |
|     },
 | |
|     "Forest Grave Path Upper": {
 | |
|         "Forest Grave Path Main":
 | |
|             [["Hyperdash"], ["IG1"]],
 | |
|     },
 | |
|     "Forest Grave Path by Grave": {
 | |
|         "Forest Hero's Grave":
 | |
|             [],
 | |
|         "Forest Grave Path Main":
 | |
|             [["IG1"]],
 | |
|     },
 | |
|     "Forest Hero's Grave": {
 | |
|         "Forest Grave Path by Grave":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Beneath the Well Ladder Exit": {
 | |
|         "Beneath the Well Front":
 | |
|             [],
 | |
|     },
 | |
|     "Beneath the Well Front": {
 | |
|         "Beneath the Well Ladder Exit":
 | |
|             [],
 | |
|         "Beneath the Well Main":
 | |
|             [],
 | |
|     },
 | |
|     "Beneath the Well Main": {
 | |
|         "Beneath the Well Front":
 | |
|             [],
 | |
|         "Beneath the Well Back":
 | |
|             [],
 | |
|     },
 | |
|     "Beneath the Well Back": {
 | |
|         "Beneath the Well Main":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Well Boss": {
 | |
|         "Dark Tomb Checkpoint":
 | |
|             [],
 | |
|     },
 | |
|     "Dark Tomb Checkpoint": {
 | |
|         "Well Boss":
 | |
|             [["Hyperdash", "Zip"]],
 | |
|     },
 | |
| 
 | |
|     "Dark Tomb Entry Point": {
 | |
|         "Dark Tomb Upper":
 | |
|             [],
 | |
|     },
 | |
|     "Dark Tomb Upper": {
 | |
|         "Dark Tomb Entry Point":
 | |
|             [],
 | |
|         "Dark Tomb Main":
 | |
|             [],
 | |
|     },
 | |
|     "Dark Tomb Main": {
 | |
|         "Dark Tomb Upper":
 | |
|             [],
 | |
|         "Dark Tomb Dark Exit":
 | |
|             [],
 | |
|     },
 | |
|     "Dark Tomb Dark Exit": {
 | |
|         "Dark Tomb Main":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "West Garden before Terry": {
 | |
|         "West Garden after Terry":
 | |
|             [],
 | |
|         "West Garden Hero's Grave Region":
 | |
|             [],
 | |
|     },
 | |
|     "West Garden Hero's Grave Region": {
 | |
|         "West Garden before Terry":
 | |
|             [],
 | |
|     },
 | |
|     "West Garden after Terry": {
 | |
|         "West Garden before Terry":
 | |
|             [],
 | |
|         "West Garden West Combat":
 | |
|             [],
 | |
|         "West Garden South Checkpoint":
 | |
|             [["Hyperdash"]],
 | |
|         "West Garden Laurels Exit Region":
 | |
|             [["LS1"]],
 | |
|     },
 | |
|     "West Garden South Checkpoint": {
 | |
|         "West Garden before Boss":
 | |
|             [],
 | |
|         "West Garden at Dagger House":
 | |
|             [],
 | |
|         "West Garden after Terry":
 | |
|             [["Hyperdash"]],
 | |
|         "West Garden West Combat":
 | |
|             [],
 | |
|     },
 | |
|     "West Garden before Boss": {
 | |
|         "West Garden after Boss":
 | |
|             [],
 | |
|         "West Garden South Checkpoint":
 | |
|             [],
 | |
|     },
 | |
|     "West Garden after Boss": {
 | |
|         "West Garden before Boss":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "West Garden at Dagger House": {
 | |
|         "West Garden Laurels Exit Region":
 | |
|             [["Hyperdash"]],
 | |
|         "West Garden South Checkpoint":
 | |
|             [],
 | |
|         "West Garden Portal Item":
 | |
|             [["IG2"]],
 | |
|     },
 | |
|     "West Garden Laurels Exit Region": {
 | |
|         "West Garden at Dagger House":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "West Garden Portal Item": {
 | |
|         "West Garden at Dagger House":
 | |
|             [["IG1"]],
 | |
|         "West Garden by Portal":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "West Garden by Portal": {
 | |
|         "West Garden Portal":
 | |
|             [["West Garden South Checkpoint"]],
 | |
|         "West Garden Portal Item":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "West Garden Portal": {
 | |
|         "West Garden by Portal":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Ruined Atoll": {
 | |
|         "Ruined Atoll Lower Entry Area":
 | |
|             [["Hyperdash"], ["LS1"]],
 | |
|         "Ruined Atoll Ladder Tops":
 | |
|             [],
 | |
|         "Ruined Atoll Frog Mouth":
 | |
|             [],
 | |
|         "Ruined Atoll Frog Eye":
 | |
|             [],
 | |
|         "Ruined Atoll Portal":
 | |
|             [],
 | |
|         "Ruined Atoll Statue":
 | |
|             [],
 | |
|     },
 | |
|     "Ruined Atoll Lower Entry Area": {
 | |
|         "Ruined Atoll":
 | |
|             [],
 | |
|     },
 | |
|     "Ruined Atoll Ladder Tops": {
 | |
|         "Ruined Atoll":
 | |
|             [],
 | |
|     },
 | |
|     "Ruined Atoll Frog Mouth": {
 | |
|         "Ruined Atoll":
 | |
|             [],
 | |
|     },
 | |
|     "Ruined Atoll Frog Eye": {
 | |
|         "Ruined Atoll":
 | |
|             [],
 | |
|     },
 | |
|     "Ruined Atoll Portal": {
 | |
|         "Ruined Atoll":
 | |
|             [],
 | |
|     },
 | |
|     "Ruined Atoll Statue": {
 | |
|         "Ruined Atoll":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Frog Stairs Eye Exit": {
 | |
|         "Frog Stairs Upper":
 | |
|             [],
 | |
|     },
 | |
|     "Frog Stairs Upper": {
 | |
|         "Frog Stairs Eye Exit":
 | |
|             [],
 | |
|         "Frog Stairs Lower":
 | |
|             [],
 | |
|     },
 | |
|     "Frog Stairs Lower": {
 | |
|         "Frog Stairs Upper":
 | |
|             [],
 | |
|         "Frog Stairs to Frog's Domain":
 | |
|             [],
 | |
|     },
 | |
|     "Frog Stairs to Frog's Domain": {
 | |
|         "Frog Stairs Lower":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Frog's Domain Entry": {
 | |
|         "Frog's Domain Front":
 | |
|             [],
 | |
|     },
 | |
|     "Frog's Domain Front": {
 | |
|         "Frog's Domain Entry":
 | |
|             [],
 | |
|         "Frog's Domain Main":
 | |
|             [],
 | |
|     },
 | |
|     "Frog's Domain Main": {
 | |
|         "Frog's Domain Front":
 | |
|             [],
 | |
|         "Frog's Domain Back":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Library Exterior Ladder Region": {
 | |
|         "Library Exterior by Tree":
 | |
|             [],
 | |
|     },
 | |
|     "Library Exterior by Tree": {
 | |
|         "Library Exterior Tree Region":
 | |
|             [],
 | |
|         "Library Exterior Ladder Region":
 | |
|             [],
 | |
|     },
 | |
|     "Library Exterior Tree Region": {
 | |
|         "Library Exterior by Tree":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Library Hall Bookshelf": {
 | |
|         "Library Hall":
 | |
|             [],
 | |
|     },
 | |
|     "Library Hall": {
 | |
|         "Library Hall Bookshelf":
 | |
|             [],
 | |
|         "Library Hero's Grave Region":
 | |
|             [],
 | |
|         "Library Hall to Rotunda":
 | |
|             [],
 | |
|     },
 | |
|     "Library Hero's Grave Region": {
 | |
|         "Library Hall":
 | |
|             [],
 | |
|     },
 | |
|     "Library Hall to Rotunda": {
 | |
|         "Library Hall":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Library Rotunda to Hall": {
 | |
|         "Library Rotunda":
 | |
|             [],
 | |
|     },
 | |
|     "Library Rotunda": {
 | |
|         "Library Rotunda to Hall":
 | |
|             [],
 | |
|         "Library Rotunda to Lab":
 | |
|             [],
 | |
|     },
 | |
|     "Library Rotunda to Lab": {
 | |
|         "Library Rotunda":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Library Lab Lower": {
 | |
|         "Library Lab":
 | |
|             [],
 | |
|     },
 | |
|     "Library Lab": {
 | |
|         "Library Lab Lower":
 | |
|             [["Hyperdash"]],
 | |
|         "Library Lab on Portal Pad":
 | |
|             [],
 | |
|         "Library Lab to Librarian":
 | |
|             [],
 | |
|     },
 | |
|     "Library Lab on Portal Pad": {
 | |
|         "Library Portal":
 | |
|             [],
 | |
|         "Library Lab":
 | |
|             [],
 | |
|     },
 | |
|     "Library Portal": {
 | |
|         "Library Lab on Portal Pad":
 | |
|             [],
 | |
|     },
 | |
|     "Library Lab to Librarian": {
 | |
|         "Library Lab":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Fortress Exterior from East Forest": {
 | |
|         "Fortress Exterior from Overworld":
 | |
|             [],
 | |
|         "Fortress Courtyard Upper":
 | |
|             [["LS2"]],
 | |
|         "Fortress Courtyard":
 | |
|             [["LS1"]],
 | |
|     },
 | |
|     "Fortress Exterior from Overworld": {
 | |
|         "Fortress Exterior from East Forest":
 | |
|             [["Hyperdash"]],
 | |
|         "Fortress Exterior near cave":
 | |
|             [],
 | |
|         "Fortress Courtyard":
 | |
|             [["Hyperdash"], ["IG1"], ["LS1"]],
 | |
|     },
 | |
|     "Fortress Exterior near cave": {
 | |
|         "Fortress Exterior from Overworld":
 | |
|             [["Hyperdash"], ["LS1"]],
 | |
|         "Fortress Courtyard":  # ice grapple hard: shoot far fire pot, it aggros one of the enemies over to you
 | |
|             [["IG3"], ["LS1"]],
 | |
|         "Fortress Courtyard Upper":
 | |
|             [["LS2"]],
 | |
|         "Beneath the Vault Entry":
 | |
|             [],
 | |
|     },
 | |
|     "Beneath the Vault Entry": {
 | |
|         "Fortress Exterior near cave":
 | |
|             [],
 | |
|     },
 | |
|     "Fortress Courtyard": {
 | |
|         "Fortress Courtyard Upper":
 | |
|             [["IG1"]],
 | |
|         "Fortress Exterior from Overworld":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "Fortress Courtyard Upper": {
 | |
|         "Fortress Courtyard":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Beneath the Vault Ladder Exit": {
 | |
|         "Beneath the Vault Entry Spot":
 | |
|             [],
 | |
|     },
 | |
|     "Beneath the Vault Entry Spot": {
 | |
|         "Beneath the Vault Main":
 | |
|             [],
 | |
|         "Beneath the Vault Ladder Exit":
 | |
|             [],
 | |
|     },
 | |
|     "Beneath the Vault Main": {
 | |
|         "Beneath the Vault Entry Spot":
 | |
|             [],
 | |
|         "Beneath the Vault Back":
 | |
|             [],
 | |
|     },
 | |
|     "Beneath the Vault Back": {
 | |
|         "Beneath the Vault Main":
 | |
|             [],
 | |
|         "Beneath the Vault Ladder Exit":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Fortress East Shortcut Lower": {
 | |
|         "Fortress East Shortcut Upper":
 | |
|             [["IG1"]],
 | |
|     },
 | |
|     "Fortress East Shortcut Upper": {
 | |
|         "Fortress East Shortcut Lower":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Eastern Vault Fortress": {
 | |
|         "Eastern Vault Fortress Gold Door":
 | |
|             [["IG2"], ["Fortress Exterior from Overworld", "Beneath the Vault Back", "Fortress Courtyard Upper"]],
 | |
|     },
 | |
|     "Eastern Vault Fortress Gold Door": {
 | |
|         "Eastern Vault Fortress":
 | |
|             [["IG1"]],
 | |
|     },
 | |
| 
 | |
|     "Fortress Grave Path Entry": {
 | |
|         "Fortress Grave Path Combat":
 | |
|             [],
 | |
|         # redundant here, keeping a comment to show it's intentional
 | |
|         # "Fortress Grave Path Dusty Entrance Region":
 | |
|         #     [["Hyperdash"]],
 | |
|     },
 | |
|     "Fortress Grave Path Combat": {
 | |
|         "Fortress Grave Path Entry":
 | |
|             [],
 | |
|         "Fortress Grave Path by Grave":
 | |
|             [],
 | |
|     },
 | |
|     "Fortress Grave Path by Grave": {
 | |
|         "Fortress Grave Path Entry":
 | |
|             [],
 | |
|         # unnecessary, you can just skip it
 | |
|         # "Fortress Grave Path Combat":
 | |
|         #     [],
 | |
|         "Fortress Hero's Grave Region":
 | |
|             [],
 | |
|         "Fortress Grave Path Dusty Entrance Region":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "Fortress Grave Path Upper": {
 | |
|         "Fortress Grave Path Entry":
 | |
|             [["IG1"]],
 | |
|     },
 | |
|     "Fortress Grave Path Dusty Entrance Region": {
 | |
|         "Fortress Grave Path by Grave":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "Fortress Hero's Grave Region": {
 | |
|         "Fortress Grave Path by Grave":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Fortress Arena": {
 | |
|         "Fortress Arena Portal":
 | |
|             [["Fortress Exterior from Overworld", "Beneath the Vault Back", "Eastern Vault Fortress"]],
 | |
|     },
 | |
|     "Fortress Arena Portal": {
 | |
|         "Fortress Arena":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Lower Mountain": {
 | |
|         "Lower Mountain Stairs":
 | |
|             [],
 | |
|     },
 | |
|     "Lower Mountain Stairs": {
 | |
|         "Lower Mountain":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Monastery Back": {
 | |
|         "Monastery Front":
 | |
|             [["Hyperdash", "Zip"]],
 | |
|         "Monastery Hero's Grave Region":
 | |
|             [],
 | |
|     },
 | |
|     "Monastery Hero's Grave Region": {
 | |
|         "Monastery Back":
 | |
|             [],
 | |
|     },
 | |
|     "Monastery Front": {
 | |
|         "Monastery Back":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Quarry Entry": {
 | |
|         "Quarry Portal":
 | |
|             [["Quarry Connector"]],
 | |
|         "Quarry":
 | |
|             [],
 | |
|         "Monastery Rope":
 | |
|             [["LS2"]],
 | |
|     },
 | |
|     "Quarry Portal": {
 | |
|         "Quarry Entry":
 | |
|             [],
 | |
|     },
 | |
|     "Quarry Monastery Entry": {
 | |
|         "Quarry":
 | |
|             [],
 | |
|         "Quarry Back":
 | |
|             [["Hyperdash"]],
 | |
|         "Monastery Rope":
 | |
|             [["LS2"]],
 | |
|     },
 | |
|     "Quarry Back": {
 | |
|         "Quarry":
 | |
|             [],
 | |
|         "Quarry Monastery Entry":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "Quarry": {
 | |
|         "Lower Quarry":
 | |
|             [],
 | |
|         "Quarry Entry":
 | |
|             [],
 | |
|         "Quarry Back":
 | |
|             [],
 | |
|         "Quarry Monastery Entry":
 | |
|             [],
 | |
|     },
 | |
|     "Lower Quarry": {
 | |
|         "Even Lower Quarry":
 | |
|             [],
 | |
|     },
 | |
|     "Even Lower Quarry": {
 | |
|         "Even Lower Quarry Isolated Chest":
 | |
|             [],
 | |
|     },
 | |
|     "Even Lower Quarry Isolated Chest": {
 | |
|         "Even Lower Quarry":
 | |
|             [],
 | |
|         "Lower Quarry Zig Door":
 | |
|             [["Quarry", "Quarry Connector"], ["IG3"]],
 | |
|     },
 | |
|     "Monastery Rope": {
 | |
|         "Quarry Back":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Rooted Ziggurat Upper Entry": {
 | |
|         "Rooted Ziggurat Upper Front":
 | |
|             [],
 | |
|     },
 | |
|     "Rooted Ziggurat Upper Front": {
 | |
|         "Rooted Ziggurat Upper Back":
 | |
|             [],
 | |
|     },
 | |
|     "Rooted Ziggurat Upper Back": {
 | |
|         "Rooted Ziggurat Upper Front":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
| 
 | |
|     "Rooted Ziggurat Middle Top": {
 | |
|         "Rooted Ziggurat Middle Bottom":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Rooted Ziggurat Lower Entry": {
 | |
|         "Rooted Ziggurat Lower Front":
 | |
|             [],
 | |
|         # can zip through to the checkpoint
 | |
|         "Rooted Ziggurat Lower Mid Checkpoint":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "Rooted Ziggurat Lower Front": {
 | |
|         "Rooted Ziggurat Lower Entry":
 | |
|             [],
 | |
|         "Rooted Ziggurat Lower Mid Checkpoint":
 | |
|             [],
 | |
|     },
 | |
|     "Rooted Ziggurat Lower Mid Checkpoint": {
 | |
|         "Rooted Ziggurat Lower Entry":
 | |
|             [["Hyperdash"]],
 | |
|         "Rooted Ziggurat Lower Front":
 | |
|             [],
 | |
|         "Rooted Ziggurat Lower Back":
 | |
|             [],
 | |
|     },
 | |
|     "Rooted Ziggurat Lower Back": {
 | |
|         "Rooted Ziggurat Lower Entry":
 | |
|             [["LS2"]],
 | |
|         "Rooted Ziggurat Lower Mid Checkpoint":
 | |
|             [["Hyperdash"], ["IG1"]],
 | |
|         "Rooted Ziggurat Portal Room Entrance":
 | |
|             [],
 | |
|     },
 | |
|     "Rooted Ziggurat Portal Room Entrance": {
 | |
|         "Rooted Ziggurat Lower Back":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Rooted Ziggurat Portal Room Exit": {
 | |
|         "Rooted Ziggurat Portal Room":
 | |
|             [],
 | |
|     },
 | |
|     "Rooted Ziggurat Portal Room": {
 | |
|         "Rooted Ziggurat Portal Room Exit":
 | |
|             [["Rooted Ziggurat Lower Back"]],
 | |
|         "Rooted Ziggurat Portal":
 | |
|             [],
 | |
|     },
 | |
|     "Rooted Ziggurat Portal": {
 | |
|         "Rooted Ziggurat Portal Room":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Swamp Front": {
 | |
|         "Swamp Mid":
 | |
|             [],
 | |
|         # get one pillar from the gate, then dash onto the gate, very tricky
 | |
|         "Back of Swamp Laurels Area":
 | |
|             [["Hyperdash", "Zip"]],
 | |
|     },
 | |
|     "Swamp Mid": {
 | |
|         "Swamp Front":
 | |
|             [],
 | |
|         "Swamp to Cathedral Main Entrance Region":
 | |
|             [["Hyperdash"], ["IG2"], ["LS3"]],
 | |
|         "Swamp Ledge under Cathedral Door":
 | |
|             [],
 | |
|         "Back of Swamp":
 | |
|             [["LS1"]],  # ig3 later?
 | |
|     },
 | |
|     "Swamp Ledge under Cathedral Door": {
 | |
|         "Swamp Mid":
 | |
|             [],
 | |
|         "Swamp to Cathedral Treasure Room":
 | |
|             [],
 | |
|     },
 | |
|     "Swamp to Cathedral Treasure Room": {
 | |
|         "Swamp Ledge under Cathedral Door":
 | |
|             [],
 | |
|     },
 | |
|     "Swamp to Cathedral Main Entrance Region": {
 | |
|         "Swamp Mid":
 | |
|             [["IG1"]],
 | |
|     },
 | |
|     "Back of Swamp": {
 | |
|         "Back of Swamp Laurels Area":
 | |
|             [["Hyperdash"], ["LS2"]],
 | |
|         "Swamp Hero's Grave Region":
 | |
|             [],
 | |
|         "Swamp Mid":
 | |
|             [["LS2"]],
 | |
|         "Swamp Front":
 | |
|             [["LS1"]],
 | |
|         "Swamp to Cathedral Main Entrance Region":
 | |
|             [["LS3"]],
 | |
|         "Swamp to Cathedral Treasure Room":
 | |
|             [["LS3"]]
 | |
|     },
 | |
|     "Back of Swamp Laurels Area": {
 | |
|         "Back of Swamp":
 | |
|             [["Hyperdash"]],
 | |
|         # get one pillar from the gate, then dash onto the gate, very tricky
 | |
|         "Swamp Mid":
 | |
|             [["IG1", "Hyperdash"], ["Hyperdash", "Zip"]],
 | |
|     },
 | |
|     "Swamp Hero's Grave Region": {
 | |
|         "Back of Swamp":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Cathedral Entry": {
 | |
|         "Cathedral to Gauntlet":
 | |
|             [],
 | |
|         "Cathedral Main":
 | |
|             [],
 | |
|     },
 | |
|     "Cathedral Main": {
 | |
|         "Cathedral Entry":
 | |
|             [],
 | |
|         "Cathedral to Gauntlet":
 | |
|             [],
 | |
|     },
 | |
|     "Cathedral to Gauntlet": {
 | |
|         "Cathedral Entry":
 | |
|             [],
 | |
|         "Cathedral Main":
 | |
|             [],
 | |
|     },
 | |
| 
 | |
|     "Cathedral Gauntlet Checkpoint": {
 | |
|         "Cathedral Gauntlet":
 | |
|             [],
 | |
|     },
 | |
|     "Cathedral Gauntlet": {
 | |
|         "Cathedral Gauntlet Exit":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "Cathedral Gauntlet Exit": {
 | |
|         "Cathedral Gauntlet":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
| 
 | |
|     "Far Shore": {
 | |
|         "Far Shore to Spawn Region":
 | |
|             [["Hyperdash"]],
 | |
|         "Far Shore to East Forest Region":
 | |
|             [["Hyperdash"]],
 | |
|         "Far Shore to Quarry Region":
 | |
|             [["Quarry Connector", "Quarry"]],
 | |
|         "Far Shore to Library Region":
 | |
|             [["Library Lab"]],
 | |
|         "Far Shore to West Garden Region":
 | |
|             [["West Garden South Checkpoint"]],
 | |
|         "Far Shore to Fortress Region":
 | |
|             [["Fortress Exterior from Overworld", "Beneath the Vault Back", "Eastern Vault Fortress"]],
 | |
|     },
 | |
|     "Far Shore to Spawn Region": {
 | |
|         "Far Shore":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "Far Shore to East Forest Region": {
 | |
|         "Far Shore":
 | |
|             [["Hyperdash"]],
 | |
|     },
 | |
|     "Far Shore to Quarry Region": {
 | |
|         "Far Shore":
 | |
|             [],
 | |
|     },
 | |
|     "Far Shore to Library Region": {
 | |
|         "Far Shore":
 | |
|             [],
 | |
|     },
 | |
|     "Far Shore to West Garden Region": {
 | |
|         "Far Shore":
 | |
|             [],
 | |
|     },
 | |
|     "Far Shore to Fortress Region": {
 | |
|         "Far Shore":
 | |
|             [],
 | |
|     },
 | |
| }
 |