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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
22 lines
609 B
Python
22 lines
609 B
Python
class Loot:
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blue_slime_egg = "Blue Slime Egg"
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red_slime_egg = "Red Slime Egg"
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purple_slime_egg = "Purple Slime Egg"
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green_slime_egg = "Green Slime Egg"
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tiger_slime_egg = "Tiger Slime Egg"
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slime = "Slime"
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bug_meat = "Bug Meat"
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bat_wing = "Bat Wing"
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solar_essence = "Solar Essence"
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void_essence = "Void Essence"
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class ModLoot:
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void_shard = "Void Shard"
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green_mushroom = "Green Mushroom"
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ornate_treasure_chest = "Ornate Treasure Chest"
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swirl_stone = "Swirl Stone"
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void_pebble = "Void Pebble"
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void_soul = "Void Soul"
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