100 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """Module extending BaseClasses.py for aLttP"""
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| from typing import Optional
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| from enum import IntEnum
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| 
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| from BaseClasses import Location, Item, ItemClassification, Region, MultiWorld
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| 
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| class ALttPLocation(Location):
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|     game: str = "A Link to the Past"
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|     crystal: bool
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|     player_address: Optional[int]
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|     _hint_text: Optional[str]
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|     shop_slot: Optional[int] = None
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|     """If given as integer, shop_slot is the shop's inventory index."""
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|     shop_slot_disabled: bool = False
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| 
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|     def __init__(self, player: int, name: str, address: Optional[int] = None, crystal: bool = False,
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|                  hint_text: Optional[str] = None, parent=None, player_address: Optional[int] = None):
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|         super(ALttPLocation, self).__init__(player, name, address, parent)
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|         self.crystal = crystal
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|         self.player_address = player_address
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|         self._hint_text = hint_text
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| 
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| 
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| class ALttPItem(Item):
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|     game: str = "A Link to the Past"
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|     type: Optional[str]
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|     _pedestal_hint_text: Optional[str]
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|     _hint_text: Optional[str]
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|     dungeon = None
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| 
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|     def __init__(self, name, player, classification=ItemClassification.filler, type=None, item_code=None,
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|                  pedestal_hint=None, hint_text=None):
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|         super(ALttPItem, self).__init__(name, classification, item_code, player)
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|         self.type = type
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|         self._pedestal_hint_text = pedestal_hint
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|         self._hint_text = hint_text
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| 
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|     @property
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|     def crystal(self) -> bool:
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|         return self.type == 'Crystal'
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| 
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|     @property
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|     def smallkey(self) -> bool:
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|         return self.type == 'SmallKey'
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| 
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|     @property
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|     def bigkey(self) -> bool:
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|         return self.type == 'BigKey'
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| 
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|     @property
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|     def map(self) -> bool:
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|         return self.type == 'Map'
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| 
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|     @property
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|     def compass(self) -> bool:
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|         return self.type == 'Compass'
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| 
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|     @property
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|     def dungeon_item(self) -> Optional[str]:
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|         if self.type in {"SmallKey", "BigKey", "Map", "Compass"}:
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|             return self.type
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| 
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|     @property
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|     def locked_dungeon_item(self):
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|         return self.location.locked and self.dungeon_item
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| 
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| 
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| class LTTPRegionType(IntEnum):
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|     LightWorld = 1
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|     DarkWorld = 2
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|     Cave = 3  # also houses
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|     Dungeon = 4
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| 
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|     @property
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|     def is_indoors(self) -> bool:
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|         """Shorthand for checking if Cave or Dungeon"""
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|         return self in (LTTPRegionType.Cave, LTTPRegionType.Dungeon)
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| 
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| 
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| class LTTPRegion(Region):
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|     type: LTTPRegionType
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| 
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|     # will be set after making connections.
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|     is_light_world: bool = False
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|     is_dark_world: bool = False
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| 
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|     shop: Optional = None
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| 
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|     def __init__(self, name: str, type_: LTTPRegionType, hint: str, player: int, multiworld: MultiWorld):
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|         super().__init__(name, player, multiworld, hint)
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|         self.type = type_
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| 
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|     @property
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|     def get_entrance(self):
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|         for entrance in self.entrances:
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|             if entrance.parent_region.type in (LTTPRegionType.DarkWorld, LTTPRegionType.LightWorld):
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|                 return entrance
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|         for entrance in self.entrances:
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|             return entrance.parent_region.get_entrance
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