* add shop shuffle options and items * add logic for the shop slots * write cost tests * start on shop item logic * make strike and second wind early items * some cleanup * remove 5 shards * double cost requirement for really expensive items and raise the rates * add test for shop shuffle with minimum other locations * put power seal in front of shards * rename locations and items * update rules, regions, and shop * update tests and misc fixes * minor cleanup * implement money wrench and figurines * clean out now unneeded info from slot_data * docs update and fix a failure when not shuffling shops * remove shop shuffle option * Finish out shop rules * make seals generation easier to read and fix tests * rule adjustments * oop * adjust the prices to be a bit more generous * add max price to slot data for tracker * update the hard rules a bit * remove unnecessary test * update data_version * bump version and remove info for fixed issues * remove now unneeded assert * review updates * minor bug fix * add a test for minimum locations shop costing * minor optimizations and cleanup * remove whitespace
		
			
				
	
	
		
			114 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# items
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# listing individual groups first for easy lookup
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from .Shop import SHOP_ITEMS, FIGURINES
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NOTES = [
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    "Key of Hope",
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    "Key of Chaos",
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    "Key of Courage",
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    "Key of Love",
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    "Key of Strength",
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    "Key of Symbiosis",
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]
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PROG_ITEMS = [
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    "Wingsuit",
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    "Rope Dart",
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    "Lightfoot Tabi",
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    "Power Thistle",
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    "Demon King Crown",
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    "Ruxxtin's Amulet",
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    "Magic Firefly",
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    "Sun Crest",
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    "Moon Crest",
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    # "Astral Seed",
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    # "Astral Tea Leaves",
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    "Money Wrench",
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]
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PHOBEKINS = [
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    "Necro",
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    "Pyro",
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    "Claustro",
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    "Acro",
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]
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USEFUL_ITEMS = [
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    "Windmill Shuriken",
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]
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FILLER = {
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    "Time Shard": 5,
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    "Time Shard (10)": 10,
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    "Time Shard (50)": 20,
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    "Time Shard (100)": 20,
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    "Time Shard (300)": 10,
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    "Time Shard (500)": 5,
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}
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# item_name_to_id needs to be deterministic and match upstream
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ALL_ITEMS = [
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    *NOTES,
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    "Windmill Shuriken",
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    "Wingsuit",
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    "Rope Dart",
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    "Lightfoot Tabi",
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    # "Astral Seed",
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    # "Astral Tea Leaves",
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    "Candle",
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    "Seashell",
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    "Power Thistle",
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    "Demon King Crown",
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    "Ruxxtin's Amulet",
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    "Magic Firefly",
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    "Sun Crest",
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    "Moon Crest",
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    *PHOBEKINS,
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    "Power Seal",
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    *FILLER,
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    *SHOP_ITEMS,
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    *FIGURINES,
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    "Money Wrench",
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]
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# locations
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# the names of these don't actually matter, but using the upstream's names for now
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# order must be exactly the same as upstream
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ALWAYS_LOCATIONS = [
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    # notes
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    "Sunken Shrine - Key of Love",
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    "Corrupted Future - Key of Courage",
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    "Underworld - Key of Chaos",
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    "Elemental Skylands - Key of Symbiosis",
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    "Searing Crags - Key of Strength",
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    "Autumn Hills - Key of Hope",
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    # upgrades
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    "Howling Grotto - Wingsuit",
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    "Searing Crags - Rope Dart",
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    "Sunken Shrine - Lightfoot Tabi",
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    "Autumn Hills - Climbing Claws",
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    # quest items
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    "Ninja Village - Astral Seed",
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    "Searing Crags - Astral Tea Leaves",
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    "Ninja Village - Candle",
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    "Quillshroom Marsh - Seashell",
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    "Searing Crags - Power Thistle",
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    "Forlorn Temple - Demon King",
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    "Catacombs - Ruxxtin's Amulet",
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    "Riviere Turquoise - Butterfly Matriarch",
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    "Sunken Shrine - Sun Crest",
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    "Sunken Shrine - Moon Crest",
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    # phobekins
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    "Catacombs - Necro",
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    "Searing Crags - Pyro",
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    "Bamboo Creek - Claustro",
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    "Cloud Ruins - Acro",
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]
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BOSS_LOCATIONS = [
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    "Autumn Hills - Leaf Golem",
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    "Catacombs - Ruxxtin",
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    "Howling Grotto - Emerald Golem",
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    "Quillshroom Marsh - Queen of Quills",
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]
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