Files
Grinch-AP/worlds/lingo/test/TestOptions.py
Star Rauchenberger cc22161644 Lingo: Add panels mode door shuffle (#3163)
* Created panels mode door shuffle

* Added some panel door item names

* Remove RUNT TURN panel door

Not really useful.

* Fix logic with First SIX related stuff

* Add group_doors to slot data

* Fix LEVEL 2 behavior with panels mode

* Fixed unit tests

* Fixed duplicate IDs from merge

* Just regenerated new IDs

* Fixed duplication of color and door group items

* Removed unnecessary unit test option

* Fix The Seeker being achievable without entrance door

* Fix The Observant being achievable without locked panels

* Added some more panel doors

* Added Progressive Suits Area

* Lingo: Fix Basement access with THE MASTER

* Added indirect conditions for MASTER-blocked entrances

* Fixed Incomparable achievement access

* Fix STAIRS panel logic

* Fix merge error with good items

* Is this clearer?

* DREAD and TURN LEARN

* Allow a weird edge case for reduced locations

Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over.

* Prevent small sphere one on panels mode

* Added shuffle_doors aliases for old options

* Fixed a unit test

* Updated datafile

* Tweaked requirements for reduced locations

* Added player name to OptionError messages

* Update generated.dat
2024-07-26 10:53:11 +02:00

62 lines
1.6 KiB
Python

from . import LingoTestBase
class TestMultiShuffleOptions(LingoTestBase):
options = {
"shuffle_doors": "doors",
"progressive_orange_tower": "true",
"shuffle_colors": "true",
"shuffle_paintings": "true",
"early_color_hallways": "true"
}
class TestPanelsanity(LingoTestBase):
options = {
"shuffle_doors": "doors",
"progressive_orange_tower": "true",
"location_checks": "insanity",
"shuffle_colors": "true"
}
class TestAllPanelHunt(LingoTestBase):
options = {
"shuffle_doors": "doors",
"progressive_orange_tower": "true",
"shuffle_colors": "true",
"victory_condition": "level_2",
"level_2_requirement": "800",
"early_color_hallways": "true"
}
class TestAllPanelHuntPanelsMode(LingoTestBase):
options = {
"shuffle_doors": "panels",
"progressive_orange_tower": "true",
"shuffle_colors": "true",
"victory_condition": "level_2",
"level_2_requirement": "800",
"early_color_hallways": "true"
}
class TestShuffleSunwarps(LingoTestBase):
options = {
"shuffle_doors": "none",
"shuffle_colors": "false",
"victory_condition": "pilgrimage",
"shuffle_sunwarps": "true",
"sunwarp_access": "normal"
}
class TestShuffleSunwarpsAccess(LingoTestBase):
options = {
"shuffle_doors": "none",
"shuffle_colors": "false",
"victory_condition": "pilgrimage",
"shuffle_sunwarps": "true",
"sunwarp_access": "individual"
}