Files
Grinch-AP/worlds/lingo/test/TestProgressive.py
Star Rauchenberger cc22161644 Lingo: Add panels mode door shuffle (#3163)
* Created panels mode door shuffle

* Added some panel door item names

* Remove RUNT TURN panel door

Not really useful.

* Fix logic with First SIX related stuff

* Add group_doors to slot data

* Fix LEVEL 2 behavior with panels mode

* Fixed unit tests

* Fixed duplicate IDs from merge

* Just regenerated new IDs

* Fixed duplication of color and door group items

* Removed unnecessary unit test option

* Fix The Seeker being achievable without entrance door

* Fix The Observant being achievable without locked panels

* Added some more panel doors

* Added Progressive Suits Area

* Lingo: Fix Basement access with THE MASTER

* Added indirect conditions for MASTER-blocked entrances

* Fixed Incomparable achievement access

* Fix STAIRS panel logic

* Fix merge error with good items

* Is this clearer?

* DREAD and TURN LEARN

* Allow a weird edge case for reduced locations

Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over.

* Prevent small sphere one on panels mode

* Added shuffle_doors aliases for old options

* Fixed a unit test

* Updated datafile

* Tweaked requirements for reduced locations

* Added player name to OptionError messages

* Update generated.dat
2024-07-26 10:53:11 +02:00

194 lines
14 KiB
Python

from . import LingoTestBase
class TestComplexProgressiveHallwayRoom(LingoTestBase):
options = {
"shuffle_doors": "doors"
}
def test_item(self):
self.assertFalse(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect_by_name(["Second Room - Exit Door", "The Tenacious - Shortcut to Hub Room",
"Outside The Agreeable - Tenacious Entrance"])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
progressive_hallway_room = self.get_items_by_name("Progressive Hallway Room")
self.collect(progressive_hallway_room[0])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect(progressive_hallway_room[1])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect(progressive_hallway_room[2])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect(progressive_hallway_room[3])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
class TestSimpleHallwayRoom(LingoTestBase):
options = {
"shuffle_doors": "doors",
"group_doors": "true",
}
def test_item(self):
self.assertFalse(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect_by_name(["Second Room - Exit Door", "Entrances to The Tenacious"])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect_by_name("Hallway Room Doors")
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
class TestProgressiveArtGallery(LingoTestBase):
options = {
"shuffle_doors": "doors",
"shuffle_colors": "false",
}
def test_item(self):
self.assertFalse(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name(["Second Room - Exit Door", "Crossroads - Tower Entrance",
"Orange Tower Fourth Floor - Hot Crusts Door"])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
progressive_gallery_room = self.get_items_by_name("Progressive Art Gallery")
self.collect(progressive_gallery_room[0])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect(progressive_gallery_room[1])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect(progressive_gallery_room[2])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect(progressive_gallery_room[3])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertTrue(self.can_reach_location("Art Gallery - ORDER"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name("Orange Tower Fifth Floor - Quadruple Intersection")
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertTrue(self.can_reach_location("Art Gallery - ORDER"))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
class TestNoDoorsArtGallery(LingoTestBase):
options = {
"shuffle_doors": "none",
"shuffle_colors": "true"
}
def test_item(self):
self.assertFalse(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name("Yellow")
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name("Brown")
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name("Blue")
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ORDER"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name(["Orange", "Gray"])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertTrue(self.can_reach_location("Art Gallery - ORDER"))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))