 9b22458f44
			
		
	
	9b22458f44
	
	
	
		
			
			Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			42 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from . import SVTestBase
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| from .assertion import WorldAssertMixin
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| from .. import options
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| 
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| 
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| class TestStartInventoryAllsanity(WorldAssertMixin, SVTestBase):
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|     options = {
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|         "accessibility": "items",
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|         options.Goal.internal_name: options.Goal.option_allsanity,
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|         options.BundleRandomization.internal_name: options.BundleRandomization.option_remixed,
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|         options.BundlePrice.internal_name: options.BundlePrice.option_minimum,
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|         options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
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|         options.Cropsanity.internal_name: options.Cropsanity.option_enabled,
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|         options.ToolProgression.internal_name: options.ToolProgression.option_progressive_very_cheap,
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|         options.ElevatorProgression.internal_name: options.ElevatorProgression.option_progressive_from_previous_floor,
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|         options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
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|         options.BuildingProgression.internal_name: options.BuildingProgression.option_progressive_very_cheap,
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|         options.FestivalLocations.internal_name: options.FestivalLocations.option_easy,
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|         options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled,
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|         options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board,
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|         options.QuestLocations.internal_name: -1,
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|         options.Fishsanity.internal_name: options.Fishsanity.option_only_easy_fish,
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|         options.Museumsanity.internal_name: options.Museumsanity.option_randomized,
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|         options.Monstersanity.internal_name: options.Monstersanity.option_one_per_category,
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|         options.Shipsanity.internal_name: options.Shipsanity.option_crops,
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|         options.Cooksanity.internal_name: options.Cooksanity.option_queen_of_sauce,
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|         options.Chefsanity.internal_name: 0b1001,
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|         options.Craftsanity.internal_name: options.Craftsanity.option_all,
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|         options.Friendsanity.internal_name: options.Friendsanity.option_bachelors,
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|         options.FriendsanityHeartSize.internal_name: 3,
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|         options.NumberOfMovementBuffs.internal_name: 10,
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|         options.EnabledFillerBuffs.internal_name: options.EnabledFillerBuffs.preset_all,
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|         options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_false,
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|         options.Mods.internal_name: ["Tractor Mod", "Bigger Backpack", "Luck Skill", "Magic", "Socializing Skill", "Archaeology", "Cooking Skill",
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|                                      "Binning Skill"],
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|         "start_inventory": {"Progressive Pickaxe": 2}
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|     }
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| 
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|     def test_start_inventory_progression_items_does_not_break_progression_percent(self):
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|         self.assert_basic_checks_with_subtests(self.multiworld)
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|         self.assert_can_win(self.multiworld)
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