 4f2b13a674
			
		
	
	4f2b13a674
	
	
	
		
			
			* change links to point to my fork * Add documentation about reconnecting because that's necessary apparently * change the bug report link * be non ambiguous Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
		
			
				
	
	
		
			137 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict, Any, List, Optional
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| 
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| from BaseClasses import Tutorial, ItemClassification
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| from worlds.AutoWorld import World, WebWorld
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| from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS, ALWAYS_LOCATIONS, SEALS, ALL_ITEMS
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| from .Options import messenger_options, NotesNeeded, Goal, PowerSeals, Logic
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| from .Regions import REGIONS, REGION_CONNECTIONS
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| from .SubClasses import MessengerRegion, MessengerItem
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| from . import Rules
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| 
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| 
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| class MessengerWeb(WebWorld):
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|     theme = "ocean"
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| 
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|     bug_report_page = "https://github.com/alwaysintreble/TheMessengerRandomizerModAP/issues"
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| 
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|     tut_en = Tutorial(
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|         "Multiworld Setup Tutorial",
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|         "A guide to setting up The Messenger randomizer on your computer.",
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|         "English",
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|         "setup_en.md",
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|         "setup/en",
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|         ["alwaysintreble"]
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|     )
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| 
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|     tutorials = [tut_en]
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| 
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| 
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| class MessengerWorld(World):
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|     """
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|     As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount
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|     to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling
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|     adventure full of thrills, surprises, and humor.
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|     """
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|     game = "The Messenger"
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| 
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|     item_name_groups = {
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|         "Notes": set(NOTES),
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|         "Keys": set(NOTES),
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|         "Crest": {"Sun Crest", "Moon Crest"},
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|         "Phobe": set(PHOBEKINS),
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|         "Phobekin": set(PHOBEKINS),
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|         "Shuriken": {"Windmill Shuriken"},
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|     }
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| 
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|     option_definitions = messenger_options
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| 
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|     base_offset = 0xADD_000
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|     item_name_to_id = {item: item_id
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|                        for item_id, item in enumerate(ALL_ITEMS, base_offset)}
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|     location_name_to_id = {location: location_id
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|                            for location_id, location in enumerate([*ALWAYS_LOCATIONS, *SEALS], base_offset)}
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| 
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|     data_version = 1
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| 
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|     web = MessengerWeb()
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| 
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|     total_seals: Optional[int] = None
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|     required_seals: Optional[int] = None
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| 
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|     def generate_early(self) -> None:
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|         if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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|             self.multiworld.shuffle_seals[self.player].value = PowerSeals.option_true
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|             self.total_seals = self.multiworld.total_seals[self.player].value
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|             self.required_seals = int(self.multiworld.percent_seals_required[self.player].value / 100 * self.total_seals)
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| 
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|     def create_regions(self) -> None:
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|         for region in [MessengerRegion(reg_name, self) for reg_name in REGIONS]:
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|             if region.name in REGION_CONNECTIONS:
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|                 region.add_exits(REGION_CONNECTIONS[region.name])
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| 
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|     def create_items(self) -> None:
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|         itempool: List[MessengerItem] = []
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|         if self.multiworld.goal[self.player] == Goal.option_power_seal_hunt:
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|             seals = [self.create_item("Power Seal") for _ in range(self.total_seals)]
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|             for i in range(self.required_seals):
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|                 seals[i].classification = ItemClassification.progression_skip_balancing
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|             itempool += seals
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|         else:
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|             notes = self.multiworld.random.sample(NOTES, k=len(NOTES))
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|             precollected_notes_amount = NotesNeeded.range_end - self.multiworld.notes_needed[self.player]
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|             if precollected_notes_amount:
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|                 for note in notes[:precollected_notes_amount]:
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|                     self.multiworld.push_precollected(self.create_item(note))
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|             itempool += [self.create_item(note) for note in notes[precollected_notes_amount:]]
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| 
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|         itempool += [self.create_item(item)
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|                      for item in self.item_name_to_id
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|                      if item not in
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|                      {
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|                          "Power Seal", "Time Shard", *NOTES,
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|                          *{collected_item.name for collected_item in self.multiworld.precollected_items[self.player]}
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|                          # this is a set and currently won't create items for anything that appears in here at all
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|                          # if we get in a position where this can have duplicates of items that aren't Power Seals
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|                          # or Time shards, this will need to be redone.
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|                      }]
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|         itempool += [self.create_filler()
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|                      for _ in range(len(self.multiworld.get_unfilled_locations(self.player)) - len(itempool))]
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| 
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|         self.multiworld.itempool += itempool
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| 
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|     def set_rules(self) -> None:
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|         logic = self.multiworld.logic_level[self.player]
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|         if logic == Logic.option_normal:
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|             Rules.MessengerRules(self).set_messenger_rules()
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|         elif logic == Logic.option_hard:
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|             Rules.MessengerHardRules(self).set_messenger_rules()
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|         elif logic == Logic.option_challenging:
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|             Rules.MessengerChallengeRules(self).set_messenger_rules()
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|         else:
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|             Rules.MessengerOOBRules(self).set_messenger_rules()
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| 
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|     def fill_slot_data(self) -> Dict[str, Any]:
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|         locations: Dict[int, List[str]] = {}
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|         for loc in self.multiworld.get_filled_locations(self.player):
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|             if loc.item.code:
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|                 locations[loc.address] = [loc.item.name, self.multiworld.player_name[loc.item.player]]
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| 
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|         return {
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|             "deathlink": self.multiworld.death_link[self.player].value,
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|             "goal": self.multiworld.goal[self.player].current_key,
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|             "music_box": self.multiworld.music_box[self.player].value,
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|             "required_seals": self.required_seals,
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|             "locations": locations,
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|             "settings": {"Difficulty": "Basic" if not self.multiworld.shuffle_seals[self.player] else "Advanced"},
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|             "logic": self.multiworld.logic_level[self.player].current_key,
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|         }
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| 
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|     def get_filler_item_name(self) -> str:
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|         return "Time Shard"
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| 
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|     def create_item(self, name: str) -> MessengerItem:
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|         item_id: Optional[int] = self.item_name_to_id.get(name, None)
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|         override_prog = name in {"Windmill Shuriken"} and getattr(self, "multiworld") is not None \
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|             and self.multiworld.logic_level[self.player] > Logic.option_normal
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|         return MessengerItem(name, self.player, item_id, override_prog)
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