Files
Grinch-AP/worlds/stardew_valley/test/TestData.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

54 lines
2.3 KiB
Python

import unittest
from ..items import load_item_csv
from ..locations import load_location_csv
from ..options import Mods
class TestCsvIntegrity(unittest.TestCase):
def test_items_integrity(self):
items = load_item_csv()
with self.subTest("Test all items have an id"):
for item in items:
self.assertIsNotNone(item.code_without_offset, "Some item do not have an id."
" Run the script `update_data.py` to generate them.")
with self.subTest("Test all ids are unique"):
all_ids = [item.code_without_offset for item in items]
unique_ids = set(all_ids)
self.assertEqual(len(all_ids), len(unique_ids))
with self.subTest("Test all names are unique"):
all_names = [item.name for item in items]
unique_names = set(all_names)
self.assertEqual(len(all_names), len(unique_names))
with self.subTest("Test all mod names are valid"):
mod_names = {item.mod_name for item in items}
for mod_name in mod_names:
if mod_name:
self.assertIn(mod_name, Mods.valid_keys)
def test_locations_integrity(self):
locations = load_location_csv()
with self.subTest("Test all locations have an id"):
for location in locations:
self.assertIsNotNone(location.code_without_offset, "Some location do not have an id."
" Run the script `update_data.py` to generate them.")
with self.subTest("Test all ids are unique"):
all_ids = [location.code_without_offset for location in locations]
unique_ids = set(all_ids)
self.assertEqual(len(all_ids), len(unique_ids))
with self.subTest("Test all names are unique"):
all_names = [location.name for location in locations]
unique_names = set(all_names)
self.assertEqual(len(all_names), len(unique_names))
with self.subTest("Test all mod names are valid"):
mod_names = {location.mod_name for location in locations}
for mod_name in mod_names:
if mod_name:
self.assertIn(mod_name, Mods.valid_keys)