Files
Grinch-AP/worlds/dlcquest/Locations.py
Aaron Wagener 7193182294 Core: move option results to the World class instead of MultiWorld (#993)
🤞 

* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* change Zillion to new options dataclass

* remove unused parameter to function

* use TypeGuard for Literal narrowing

* move dlc quest to new api

* move overcooked 2 to new api

* fixed some missed code in oc2

* - Tried to be compliant with 993 (WIP?)

* - I think it all works now

* - Removed last trace of me touching core

* typo

* It now passes all tests!

* Improve options, fix all issues I hope

* - Fixed init options

* dlcquest: fix bad imports

* missed a file

* - Reduce code duplication

* add as_dict documentation

* - Use .items(), get option name more directly, fix slot data content

* - Remove generic options from the slot data

* improve slot data documentation

* remove `CommonOptions.get_value` (#21)

* better slot data description

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Alex Gilbert <alexgilbert@yahoo.com>
2023-10-10 22:30:20 +02:00

79 lines
2.5 KiB
Python

from BaseClasses import Location
class DLCQuestLocation(Location):
game: str = "DLCQuest"
offset = 120_000
location_table = {
"Movement Pack": offset + 0,
"Animation Pack": offset + 1,
"Audio Pack": offset + 2,
"Pause Menu Pack": offset + 3,
"Time is Money Pack": offset + 4,
"Double Jump Pack": offset + 5,
"Pet Pack": offset + 6,
"Sexy Outfits Pack": offset + 7,
"Top Hat Pack": offset + 8,
"Map Pack": offset + 9,
"Gun Pack": offset + 10,
"The Zombie Pack": offset + 11,
"Night Map Pack": offset + 12,
"Psychological Warfare Pack": offset + 13,
"Armor for your Horse Pack": offset + 14,
"Finish the Fight Pack": offset + 15,
"Particles Pack": offset + 16,
"Day One Patch Pack": offset + 17,
"Checkpoint Pack": offset + 18,
"Incredibly Important Pack": offset + 19,
"Wall Jump Pack": offset + 20,
"Health Bar Pack": offset + 21,
"Parallax Pack": offset + 22,
"Harmless Plants Pack": offset + 23,
"Death of Comedy Pack": offset + 24,
"Canadian Dialog Pack": offset + 25,
"DLC NPC Pack": offset + 26,
"Cut Content Pack": offset + 27,
"Name Change Pack": offset + 28,
"Season Pass": offset + 29,
"High Definition Next Gen Pack": offset + 30,
"Increased HP Pack": offset + 31,
"Remove Ads Pack": offset + 32,
"Big Sword Pack": offset + 33,
"Really Big Sword Pack": offset + 34,
"Unfathomable Sword Pack": offset + 35,
"Pickaxe": offset + 36,
"Gun": offset + 37,
"Sword": offset + 38,
"Wooden Sword": offset + 39,
"Box of Various Supplies": offset + 40,
"Humble Indie Bindle": offset + 41,
"Double Jump Alcove Sheep": offset + 42,
"Double Jump Floating Sheep": offset + 43,
"Sexy Outfits Sheep": offset + 44,
"Forest High Sheep": offset + 45,
"Forest Low Sheep": offset + 46,
"Between Trees Sheep": offset + 47,
"Hole in the Wall Sheep": offset + 48,
"Shepherd Sheep": offset + 49,
"Top Hat Sheep": offset + 50,
"North West Ceiling Sheep": offset + 51,
"North West Alcove Sheep": offset + 52,
"West Cave Sheep": offset + 53,
"Cutscene Sheep": offset + 54,
"Not Exactly Noble": offset + 55,
"Story is Important": offset + 56,
"Nice Try": offset + 57,
"I Get That Reference!": offset + 58,
}
for i in range(1, 826):
item_coin = f"DLC Quest: {i} Coin"
location_table[item_coin] = offset + 58 + i
for i in range(1, 890):
item_coin_freemium = f"Live Freemium or Die: {i} Coin"
location_table[item_coin_freemium] = offset + 825 + 58 + i