Files
Grinch-AP/worlds/stardew_valley/region_classes.py
agilbert1412 62657df3fb Stardew Valley: 4.x.x - The Ginger Update (#1931)
## What is this fixing or adding?
Major content update for Stardew Valley

## How was this tested?
One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs

You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR

## New Features:
- Festival Checks [Easy mode or Hard Mode]
- Special Orders [Both Board and Qi]
- Willy's Boat
- Ginger Island Parrots
- TV Channels
- Trap Items [Available in various difficulty levels]
- Entrance Randomizer: Buildings and Chaos
- New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish
- Resource Pack overhaul [Resource packs are now more enjoyable and varied]
- Goal: Greatest Walnut Hunter [Find every single Golden Walnut]
- Goal: Perfection [Achieve Perfection]
- Option: Profit Margin [Multiplier over all earnings]
- Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts]
- Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island
- Mod Support [Curated list of mods]

## New Contributors:
@Witchybun for the mod support

---------

Co-authored-by: Witchybun <embenham05@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-19 20:26:38 +02:00

59 lines
1.4 KiB
Python

from enum import IntFlag
from typing import Optional, List
from dataclasses import dataclass, field
connector_keyword = " to "
class RandomizationFlag(IntFlag):
NOT_RANDOMIZED = 0b0
PELICAN_TOWN = 0b11111
NON_PROGRESSION = 0b11110
BUILDINGS = 0b11100
EVERYTHING = 0b11000
CHAOS = 0b10000
GINGER_ISLAND = 0b0100000
LEAD_TO_OPEN_AREA = 0b1000000
@dataclass(frozen=True)
class RegionData:
name: str
exits: List[str] = field(default_factory=list)
def get_merged_with(self, exits: List[str]):
merged_exits = []
merged_exits.extend(self.exits)
if exits is not None:
merged_exits.extend(exits)
merged_exits = list(set(merged_exits))
return RegionData(self.name, merged_exits)
def get_clone(self):
return self.get_merged_with(None)
@dataclass(frozen=True)
class ConnectionData:
name: str
destination: str
origin: Optional[str] = None
reverse: Optional[str] = None
flag: RandomizationFlag = RandomizationFlag.NOT_RANDOMIZED
def __post_init__(self):
if connector_keyword in self.name:
origin, destination = self.name.split(connector_keyword)
if self.reverse is None:
super().__setattr__("reverse", f"{destination}{connector_keyword}{origin}")
@dataclass(frozen=True)
class ModRegionData:
mod_name: str
regions: List[RegionData]
connections: List[ConnectionData]