Files
Grinch-AP/worlds/stardew_valley/strings/metal_names.py
agilbert1412 62657df3fb Stardew Valley: 4.x.x - The Ginger Update (#1931)
## What is this fixing or adding?
Major content update for Stardew Valley

## How was this tested?
One large-scale public Beta on the archipelago server, plus several smaller private asyncs and test runs

You can go to https://github.com/agilbert1412/StardewArchipelago/releases to grab the mod (latest 4.x.x version), the supported mods and the apworld, to test this PR

## New Features:
- Festival Checks [Easy mode or Hard Mode]
- Special Orders [Both Board and Qi]
- Willy's Boat
- Ginger Island Parrots
- TV Channels
- Trap Items [Available in various difficulty levels]
- Entrance Randomizer: Buildings and Chaos
- New Fishsanity options: Exclude Legendaries, Exclude Hard fish, Only easy fish
- Resource Pack overhaul [Resource packs are now more enjoyable and varied]
- Goal: Greatest Walnut Hunter [Find every single Golden Walnut]
- Goal: Perfection [Achieve Perfection]
- Option: Profit Margin [Multiplier over all earnings]
- Option: Friendsanity Heart Size [Reduce clutter from friendsanity hearts]
- Option: Exclude Ginger Island - will exclude many locations and items to generate a playthrough that does not go to the island
- Mod Support [Curated list of mods]

## New Contributors:
@Witchybun for the mod support

---------

Co-authored-by: Witchybun <embenham05@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-07-19 20:26:38 +02:00

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Python

class Ore:
copper = "Copper Ore"
iron = "Iron Ore"
gold = "Gold Ore"
iridium = "Iridium Ore"
radioactive = "Radioactive Bar"
class MetalBar:
quartz = "Refined Quartz"
copper = "Copper Bar"
iron = "Iron Bar"
gold = "Gold Bar"
iridium = "Iridium Bar"
radioactive = "Radioactive Ore"
class Mineral:
aquamarine = "Aquamarine"
topaz = "Topaz"
jade = "Jade"
ruby = "Ruby"
emerald = "Emerald"
amethyst = "Amethyst"
class Artifact:
pass # Eventually this will be the artifact names
class Fossil:
bone_fragment = "Bone Fragment"