Files
Grinch-AP/worlds/tloz/ItemPool.py
t3hf1gm3nt c74577d708 [TLOZ] Fix start weapon locations (#1802)
* Fix starting weapon locations usage

Makes a fresh copy of starting weapon locations when get_pool_core is ran
Should fix the issue of dangerous_weapon_locations getting appended to the list for other worlds past the first world that has dangerous StartingPosition, as well as running into the error if ExpandedPool was different between players
Credit for fix goes to @Silvris in the AP Discord
2023-05-08 22:36:35 +02:00

149 lines
5.5 KiB
Python

from BaseClasses import ItemClassification
from .Locations import level_locations, all_level_locations, standard_level_locations, shop_locations
from .Options import TriforceLocations, StartingPosition
# Swords are in starting_weapons
overworld_items = {
"Letter": 1,
"Power Bracelet": 1,
"Heart Container": 1,
"Sword": 1
}
# Bomb, Arrow, 1 Small Key and Red Water of Life are in guaranteed_shop_items
shop_items = {
"Magical Shield": 3,
"Food": 2,
"Small Key": 1,
"Candle": 1,
"Recovery Heart": 1,
"Blue Ring": 1,
"Water of Life (Blue)": 1
}
# Magical Rod and Red Candle are in starting_weapons, Triforce Fragments are added in its section of get_pool_core
major_dungeon_items = {
"Heart Container": 8,
"Bow": 1,
"Boomerang": 1,
"Magical Boomerang": 1,
"Raft": 1,
"Stepladder": 1,
"Recorder": 1,
"Magical Key": 1,
"Book of Magic": 1,
"Silver Arrow": 1,
"Red Ring": 1
}
minor_dungeon_items = {
"Bomb": 23,
"Small Key": 45,
"Five Rupees": 17
}
take_any_items = {
"Heart Container": 4
}
# Map/Compasses: 18
# Reasoning: Adding some variety to the vanilla game.
map_compass_replacements = {
"Fairy": 6,
"Clock": 3,
"Water of Life (Red)": 1,
"Water of Life (Blue)": 2,
"Bomb": 2,
"Small Key": 2,
"Five Rupees": 2
}
basic_pool = {
item: overworld_items.get(item, 0) + shop_items.get(item, 0)
+ major_dungeon_items.get(item, 0) + map_compass_replacements.get(item, 0)
for item in set(overworld_items) | set(shop_items) | set(major_dungeon_items) | set(map_compass_replacements)
}
starting_weapons = ["Sword", "White Sword", "Magical Sword", "Magical Rod", "Red Candle"]
guaranteed_shop_items = ["Small Key", "Bomb", "Water of Life (Red)", "Arrow"]
starting_weapon_locations = ["Starting Sword Cave", "Letter Cave", "Armos Knights"]
dangerous_weapon_locations = [
"Level 1 Compass", "Level 2 Bomb Drop (Keese)", "Level 3 Key Drop (Zols Entrance)", "Level 3 Compass"]
def generate_itempool(tlozworld):
(pool, placed_items) = get_pool_core(tlozworld)
tlozworld.multiworld.itempool.extend([tlozworld.multiworld.create_item(item, tlozworld.player) for item in pool])
for (location_name, item) in placed_items.items():
location = tlozworld.multiworld.get_location(location_name, tlozworld.player)
location.place_locked_item(tlozworld.multiworld.create_item(item, tlozworld.player))
if item == "Bomb":
location.item.classification = ItemClassification.progression
def get_pool_core(world):
random = world.multiworld.random
pool = []
placed_items = {}
minor_items = dict(minor_dungeon_items)
# Guaranteed Shop Items
reserved_store_slots = random.sample(shop_locations[0:9], 4)
for location, item in zip(reserved_store_slots, guaranteed_shop_items):
placed_items[location] = item
# Starting Weapon
start_weapon_locations = starting_weapon_locations.copy()
starting_weapon = random.choice(starting_weapons)
if world.multiworld.StartingPosition[world.player] == StartingPosition.option_safe:
placed_items[start_weapon_locations[0]] = starting_weapon
elif world.multiworld.StartingPosition[world.player] in \
[StartingPosition.option_unsafe, StartingPosition.option_dangerous]:
if world.multiworld.StartingPosition[world.player] == StartingPosition.option_dangerous:
for location in dangerous_weapon_locations:
if world.multiworld.ExpandedPool[world.player] or "Drop" not in location:
start_weapon_locations.append(location)
placed_items[random.choice(start_weapon_locations)] = starting_weapon
else:
pool.append(starting_weapon)
for other_weapons in starting_weapons:
if other_weapons != starting_weapon:
pool.append(other_weapons)
# Triforce Fragments
fragment = "Triforce Fragment"
if world.multiworld.ExpandedPool[world.player]:
possible_level_locations = [location for location in all_level_locations
if location not in level_locations[8]]
else:
possible_level_locations = [location for location in standard_level_locations
if location not in level_locations[8]]
for level in range(1, 9):
if world.multiworld.TriforceLocations[world.player] == TriforceLocations.option_vanilla:
placed_items[f"Level {level} Triforce"] = fragment
elif world.multiworld.TriforceLocations[world.player] == TriforceLocations.option_dungeons:
placed_items[possible_level_locations.pop(random.randint(0, len(possible_level_locations) - 1))] = fragment
else:
pool.append(fragment)
# Level 9 junk fill
if world.multiworld.ExpandedPool[world.player] > 0:
spots = random.sample(level_locations[8], len(level_locations[8]) // 2)
for spot in spots:
junk = random.choice(list(minor_items.keys()))
placed_items[spot] = junk
minor_items[junk] -= 1
# Finish Pool
final_pool = basic_pool
if world.multiworld.ExpandedPool[world.player]:
final_pool = {
item: basic_pool.get(item, 0) + minor_items.get(item, 0) + take_any_items.get(item, 0)
for item in set(basic_pool) | set(minor_items) | set(take_any_items)
}
final_pool["Five Rupees"] -= 1
for item in final_pool.keys():
for i in range(0, final_pool[item]):
pool.append(item)
return pool, placed_items