* FFMQ Efficiency improvement and use new options methods * Hard check for 0x01 game status * Fixes * Why were Mac's Ship entrance hints excluded? * Two remaining per_slot_randoms purged * reformat generate_early * Utils.parse_yaml
		
			
				
	
	
		
			126 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import yaml
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import os
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import zipfile
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import Utils
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from copy import deepcopy
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from .Regions import object_id_table
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from worlds.Files import APPatch
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import pkgutil
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settings_template = Utils.parse_yaml(pkgutil.get_data(__name__, "data/settings.yaml"))
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def generate_output(self, output_directory):
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    def output_item_name(item):
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        if item.player == self.player:
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            if item.code > 0x420000 + 256:
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                item_name = self.item_id_to_name[item.code - 256]
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            else:
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                item_name = item.name
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            item_name = "".join(item_name.split("'"))
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            item_name = "".join(item_name.split(" "))
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        else:
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            if item.advancement or item.useful or (item.trap and
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                                                   self.random.randint(0, 1)):
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                item_name = "APItem"
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            else:
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                item_name = "APItemFiller"
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        return item_name
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    item_placement = []
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    for location in self.multiworld.get_locations(self.player):
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        if location.type != "Trigger":
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            item_placement.append({"object_id": object_id_table[location.name], "type": location.type, "content":
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                output_item_name(location.item), "player": self.multiworld.player_name[location.item.player],
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                                   "item_name": location.item.name})
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    def cc(option):
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        return option.current_key.title().replace("_", "").replace("OverworldAndDungeons",
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            "OverworldDungeons").replace("MobsAndBosses", "MobsBosses").replace("MobsBossesAndDarkKing",
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            "MobsBossesDK").replace("BenjaminLevelPlus", "BenPlus").replace("BenjaminLevel", "BenPlus0").replace(
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            "RandomCompanion", "Random")
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    def tf(option):
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        return True if option else False
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    options = deepcopy(settings_template)
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    options["name"] = self.multiworld.player_name[self.player]
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    option_writes = {
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        "enemies_density": cc(self.options.enemies_density),
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        "chests_shuffle": "Include",
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        "shuffle_boxes_content": self.options.brown_boxes == "shuffle",
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        "npcs_shuffle": "Include",
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        "battlefields_shuffle": "Include",
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        "logic_options": cc(self.options.logic),
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        "shuffle_enemies_position": tf(self.options.shuffle_enemies_position),
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        "enemies_scaling_lower": cc(self.options.enemies_scaling_lower),
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        "enemies_scaling_upper": cc(self.options.enemies_scaling_upper),
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        "bosses_scaling_lower": cc(self.options.bosses_scaling_lower),
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        "bosses_scaling_upper": cc(self.options.bosses_scaling_upper),
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        "enemizer_attacks": cc(self.options.enemizer_attacks),
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        "leveling_curve": cc(self.options.leveling_curve),
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        "battles_quantity": cc(self.options.battlefields_battles_quantities) if
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                               self.options.battlefields_battles_quantities.value < 5 else
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                               "RandomLow" if
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                               self.options.battlefields_battles_quantities.value == 5 else
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                               "RandomHigh",
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        "shuffle_battlefield_rewards": tf(self.options.shuffle_battlefield_rewards),
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        "random_starting_weapon": True,
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        "progressive_gear": tf(self.options.progressive_gear),
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        "tweaked_dungeons": tf(self.options.tweak_frustrating_dungeons),
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        "doom_castle_mode": cc(self.options.doom_castle_mode),
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        "doom_castle_shortcut": tf(self.options.doom_castle_shortcut),
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        "sky_coin_mode": cc(self.options.sky_coin_mode),
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        "sky_coin_fragments_qty": cc(self.options.shattered_sky_coin_quantity),
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        "enable_spoilers": False,
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        "progressive_formations": cc(self.options.progressive_formations),
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        "map_shuffling": cc(self.options.map_shuffle),
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        "crest_shuffle": tf(self.options.crest_shuffle),
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        "enemizer_groups": cc(self.options.enemizer_groups),
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        "shuffle_res_weak_type": tf(self.options.shuffle_res_weak_types),
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        "companion_leveling_type": cc(self.options.companion_leveling_type),
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        "companion_spellbook_type": cc(self.options.companion_spellbook_type),
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        "starting_companion": cc(self.options.starting_companion),
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        "available_companions": ["Zero", "One", "Two",
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                                 "Three", "Four"][self.options.available_companions.value],
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        "companions_locations": cc(self.options.companions_locations),
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        "kaelis_mom_fight_minotaur": tf(self.options.kaelis_mom_fight_minotaur),
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    }
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    for option, data in option_writes.items():
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        options["Final Fantasy Mystic Quest"][option][data] = 1
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    rom_name = f'MQ{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21]
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    self.rom_name = bytearray(rom_name,
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                              'utf8')
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    self.rom_name_available_event.set()
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    setup = {"version": "1.5", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
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             hex(self.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
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    starting_items = [output_item_name(item) for item in self.multiworld.precollected_items[self.player]]
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    if self.options.sky_coin_mode == "shattered_sky_coin":
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        starting_items.append("SkyCoin")
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    file_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.apmq")
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    APMQ = APMQFile(file_path, player=self.player, player_name=self.multiworld.player_name[self.player])
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    with zipfile.ZipFile(file_path, mode="w", compression=zipfile.ZIP_DEFLATED,
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                         compresslevel=9) as zf:
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        zf.writestr("itemplacement.yaml", yaml.dump(item_placement))
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        zf.writestr("flagset.yaml", yaml.dump(options))
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        zf.writestr("startingitems.yaml", yaml.dump(starting_items))
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        zf.writestr("setup.yaml", yaml.dump(setup))
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        zf.writestr("rooms.yaml", yaml.dump(self.rooms))
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        APMQ.write_contents(zf)
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class APMQFile(APPatch):
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    game = "Final Fantasy Mystic Quest"
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    def get_manifest(self):
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        manifest = super().get_manifest()
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        manifest["patch_file_ending"] = ".apmq"
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        return manifest
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