Files
Grinch-AP/worlds/tww/Rules.py
Jonathan Tan cf0ae5e31b The Wind Waker: Implement New Game (#4458)
Adds The Legend of Zelda: The Wind Waker as a supported game in Archipelago. The game uses [LagoLunatic's randomizer](https://github.com/LagoLunatic/wwrando) as its base (regarding logic, options, etc.) and builds from there.
2025-03-23 00:42:17 +01:00

1415 lines
63 KiB
Python

# flake8: noqa
from collections.abc import Callable
from typing import TYPE_CHECKING
from BaseClasses import MultiWorld
from worlds.AutoWorld import LogicMixin
from worlds.generic.Rules import set_rule
from .Macros import *
if TYPE_CHECKING:
from . import TWWWorld
class TWWLogic(LogicMixin):
"""
This class implements some of the game logic for The Wind Waker.
This class's methods reference the world's options. All methods defined in this class should be prefixed with
"_tww."
"""
multiworld: MultiWorld
def _tww_has_chart_for_island(self, player: int, island_number: int) -> bool:
chart_item_name = self.multiworld.worlds[player].charts.island_number_to_chart_name[island_number]
if "Triforce Chart" in chart_item_name:
return self.has(chart_item_name, player) and has_any_wallet_upgrade(self, player)
else:
return self.has(chart_item_name, player)
def _tww_can_defeat_all_required_bosses(self, player: int) -> bool:
required_boss_item_locations = self.multiworld.worlds[player].boss_reqs.required_boss_item_locations
for loc in required_boss_item_locations:
if not self.can_reach_location(loc, player):
return False
return True
def _tww_rematch_bosses_skipped(self, player: int) -> bool:
return self.multiworld.worlds[player].logic_rematch_bosses_skipped
def _tww_in_swordless_mode(self, player: int) -> bool:
return self.multiworld.worlds[player].logic_in_swordless_mode
def _tww_outside_swordless_mode(self, player: int) -> bool:
return not self.multiworld.worlds[player].logic_in_swordless_mode
def _tww_in_required_bosses_mode(self, player: int) -> bool:
return self.multiworld.worlds[player].logic_in_required_bosses_mode
def _tww_outside_required_bosses_mode(self, player: int) -> bool:
return not self.multiworld.worlds[player].logic_in_required_bosses_mode
def _tww_obscure_1(self, player: int) -> bool:
return self.multiworld.worlds[player].logic_obscure_1
def _tww_obscure_2(self, player: int) -> bool:
return self.multiworld.worlds[player].logic_obscure_2
def _tww_obscure_3(self, player: int) -> bool:
return self.multiworld.worlds[player].logic_obscure_3
def _tww_precise_1(self, player: int) -> bool:
return self.multiworld.worlds[player].logic_precise_1
def _tww_precise_2(self, player: int) -> bool:
return self.multiworld.worlds[player].logic_precise_2
def _tww_precise_3(self, player: int) -> bool:
return self.multiworld.worlds[player].logic_precise_3
def _tww_tuner_logic_enabled(self, player: int) -> bool:
return self.multiworld.worlds[player].logic_tuner_logic_enabled
def set_rules(world: "TWWWorld") -> None: # noqa: F405
"""
Define the logic rules for locations in The Wind Waker.
Rules are only set for locations if they are present in the world.
:param world: The Wind Waker game world.
"""
def set_rule_if_exists(location_name: str, rule: Callable[[CollectionState], bool]) -> None:
if location_name in world.progress_locations:
set_rule(world.get_location(location_name), rule)
player = world.player
# Outset Island
set_rule_if_exists("Outset Island - Underneath Link's House", lambda state: True)
set_rule_if_exists("Outset Island - Mesa the Grasscutter's House", lambda state: True)
set_rule_if_exists(
"Outset Island - Orca - Give 10 Knight's Crests",
lambda state: state.has("Spoils Bag", player)
and can_sword_fight_with_orca(state, player)
and has_magic_meter(state, player)
and can_farm_knights_crests(state, player),
)
# set_rule_if_exists("Outset Island - Orca - Hit 500 Times", lambda state: can_sword_fight_with_orca(state, player))
set_rule_if_exists(
"Outset Island - Great Fairy", lambda state: state.can_reach_region("Outset Fairy Fountain", player)
)
set_rule_if_exists("Outset Island - Jabun's Cave", lambda state: state.has("Bombs", player))
set_rule_if_exists(
"Outset Island - Dig up Black Soil", lambda state: state.has_all(["Bait Bag", "Power Bracelets"], player)
)
set_rule_if_exists(
"Outset Island - Savage Labyrinth - Floor 30",
lambda state: can_defeat_keese(state, player)
and can_defeat_miniblins(state, player)
and can_defeat_red_chuchus(state, player)
and can_defeat_magtails(state, player)
and can_defeat_fire_keese(state, player)
and can_defeat_peahats(state, player)
and can_defeat_green_chuchus(state, player)
and can_defeat_boko_babas(state, player)
and can_defeat_mothulas(state, player)
and can_defeat_winged_mothulas(state, player)
and can_defeat_wizzrobes(state, player)
and can_defeat_armos(state, player)
and can_defeat_yellow_chuchus(state, player)
and can_defeat_red_bubbles(state, player)
and can_defeat_darknuts(state, player)
and can_play_winds_requiem(state, player)
and (state.has_any(["Grappling Hook", "Skull Hammer"], player) or has_heros_sword(state, player)),
)
set_rule_if_exists(
"Outset Island - Savage Labyrinth - Floor 50",
lambda state: can_defeat_keese(state, player)
and can_defeat_miniblins(state, player)
and can_defeat_red_chuchus(state, player)
and can_defeat_magtails(state, player)
and can_defeat_fire_keese(state, player)
and can_defeat_peahats(state, player)
and can_defeat_green_chuchus(state, player)
and can_defeat_boko_babas(state, player)
and can_defeat_mothulas(state, player)
and can_defeat_winged_mothulas(state, player)
and can_defeat_wizzrobes(state, player)
and can_defeat_armos(state, player)
and can_defeat_yellow_chuchus(state, player)
and can_defeat_red_bubbles(state, player)
and can_defeat_darknuts(state, player)
and can_play_winds_requiem(state, player)
and (state.has_any(["Grappling Hook", "Skull Hammer"], player) or has_heros_sword(state, player))
and can_aim_mirror_shield(state, player)
and can_defeat_redeads(state, player)
and can_defeat_blue_bubbles(state, player)
and can_defeat_stalfos(state, player)
and state.has("Skull Hammer", player),
)
# Windfall Island
set_rule_if_exists("Windfall Island - Jail - Tingle - First Gift", lambda state: True)
set_rule_if_exists("Windfall Island - Jail - Tingle - Second Gift", lambda state: True)
set_rule_if_exists("Windfall Island - Jail - Maze Chest", lambda state: True)
set_rule_if_exists(
"Windfall Island - Chu Jelly Juice Shop - Give 15 Green Chu Jelly",
lambda state: can_farm_green_chu_jelly(state, player),
)
set_rule_if_exists(
"Windfall Island - Chu Jelly Juice Shop - Give 15 Blue Chu Jelly",
lambda state: can_obtain_15_blue_chu_jelly(state, player),
)
set_rule_if_exists("Windfall Island - Ivan - Catch Killer Bees", lambda state: True)
set_rule_if_exists("Windfall Island - Mrs. Marie - Catch Killer Bees", lambda state: True)
set_rule_if_exists(
"Windfall Island - Mrs. Marie - Give 1 Joy Pendant",
# In Archipelago, the non-randomized Joy Pendant on Windfall is not obtainable, so require the player to have
# a way to collect Joy Pendants.
lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player),
)
set_rule_if_exists(
"Windfall Island - Mrs. Marie - Give 21 Joy Pendants",
lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player),
)
set_rule_if_exists(
"Windfall Island - Mrs. Marie - Give 40 Joy Pendants",
lambda state: state.has("Spoils Bag", player) and can_farm_joy_pendants(state, player),
)
set_rule_if_exists(
"Windfall Island - Lenzo's House - Left Chest",
lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player),
)
set_rule_if_exists(
"Windfall Island - Lenzo's House - Right Chest",
lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player),
)
set_rule_if_exists(
"Windfall Island - Lenzo's House - Become Lenzo's Assistant", lambda state: has_picto_box(state, player)
)
set_rule_if_exists(
"Windfall Island - Lenzo's House - Bring Forest Firefly",
lambda state: has_picto_box(state, player)
and state.has("Empty Bottle", player)
and can_access_forest_haven(state, player),
)
set_rule_if_exists("Windfall Island - House of Wealth Chest", lambda state: True)
set_rule_if_exists(
"Windfall Island - Maggie's Father - Give 20 Skull Necklaces",
lambda state: state.has("Spoils Bag", player) and can_farm_skull_necklaces(state, player),
)
set_rule_if_exists("Windfall Island - Maggie - Free Item", lambda state: True)
set_rule_if_exists(
"Windfall Island - Maggie - Delivery Reward",
lambda state: state.has_all(["Delivery Bag", "Moblin's Letter"], player),
)
set_rule_if_exists(
"Windfall Island - Cafe Bar - Postman", lambda state: state.has_all(["Delivery Bag", "Maggie's Letter"], player)
)
set_rule_if_exists(
"Windfall Island - Kreeb - Light Up Lighthouse",
lambda state: can_play_winds_requiem(state, player) and has_fire_arrows(state, player),
)
set_rule_if_exists(
"Windfall Island - Transparent Chest",
lambda state: can_play_winds_requiem(state, player)
and has_fire_arrows(state, player)
and (can_fly_with_deku_leaf_outdoors(state, player) or state.has("Hookshot", player)),
)
set_rule_if_exists("Windfall Island - Tott - Teach Rhythm", lambda state: state.has("Wind Waker", player))
set_rule_if_exists("Windfall Island - Pirate Ship", lambda state: True)
set_rule_if_exists("Windfall Island - 5 Rupee Auction", lambda state: True)
set_rule_if_exists("Windfall Island - 40 Rupee Auction", lambda state: True)
set_rule_if_exists("Windfall Island - 60 Rupee Auction", lambda state: True)
set_rule_if_exists("Windfall Island - 80 Rupee Auction", lambda state: True)
set_rule_if_exists(
"Windfall Island - Zunari - Stock Exotic Flower in Zunari's Shop",
lambda state: state.has("Delivery Bag", player),
)
set_rule_if_exists("Windfall Island - Sam - Decorate the Town", lambda state: state.has("Delivery Bag", player))
# set_rule_if_exists(
# "Windfall Island - Kane - Place Shop Guru Statue on Gate", lambda state: state.has("Delivery Bag", player)
# )
# set_rule_if_exists(
# "Windfall Island - Kane - Place Postman Statue on Gate", lambda state: state.has("Delivery Bag", player)
# )
# set_rule_if_exists(
# "Windfall Island - Kane - Place Six Flags on Gate", lambda state: state.has("Delivery Bag", player)
# )
# set_rule_if_exists(
# "Windfall Island - Kane - Place Six Idols on Gate", lambda state: state.has("Delivery Bag", player)
# )
set_rule_if_exists("Windfall Island - Mila - Follow the Thief", lambda state: True)
set_rule_if_exists("Windfall Island - Battlesquid - First Prize", lambda state: True)
set_rule_if_exists("Windfall Island - Battlesquid - Second Prize", lambda state: True)
set_rule_if_exists("Windfall Island - Battlesquid - Under 20 Shots Prize", lambda state: True)
set_rule_if_exists(
"Windfall Island - Pompie and Vera - Secret Meeting Photo",
lambda state: can_play_winds_requiem(state, player) and has_picto_box(state, player),
)
set_rule_if_exists(
"Windfall Island - Kamo - Full Moon Photo",
lambda state: has_deluxe_picto_box(state, player) and can_play_song_of_passing(state, player),
)
set_rule_if_exists(
"Windfall Island - Minenco - Miss Windfall Photo", lambda state: has_deluxe_picto_box(state, player)
)
set_rule_if_exists(
"Windfall Island - Linda and Anton",
lambda state: has_deluxe_picto_box(state, player) and can_play_song_of_passing(state, player),
)
# Dragon Roost Island
set_rule_if_exists("Dragon Roost Island - Wind Shrine", lambda state: state.has("Wind Waker", player))
set_rule_if_exists(
"Dragon Roost Island - Rito Aerie - Give Hoskit 20 Golden Feathers",
lambda state: state.has("Spoils Bag", player) and can_farm_golden_feathers(state, player),
)
set_rule_if_exists(
"Dragon Roost Island - Chest on Top of Boulder",
lambda state: state.has_any(["Boomerang", "Bombs", "Bait Bag"], player) or has_heros_bow(state, player),
)
set_rule_if_exists(
"Dragon Roost Island - Fly Across Platforms Around Island",
lambda state: can_fly_with_deku_leaf_outdoors(state, player)
and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player)),
)
set_rule_if_exists("Dragon Roost Island - Rito Aerie - Mail Sorting", lambda state: True)
set_rule_if_exists(
"Dragon Roost Island - Secret Cave",
lambda state: can_defeat_keese(state, player) and can_defeat_red_chuchus(state, player),
)
# Dragon Roost Cavern
set_rule_if_exists("Dragon Roost Cavern - First Room", lambda state: True)
set_rule_if_exists(
"Dragon Roost Cavern - Alcove With Water Jugs", lambda state: state.has("DRC Small Key", player, 1)
)
set_rule_if_exists(
"Dragon Roost Cavern - Water Jug on Upper Shelf", lambda state: state.has("DRC Small Key", player, 1)
)
set_rule_if_exists("Dragon Roost Cavern - Boarded Up Chest", lambda state: state.has("DRC Small Key", player, 1))
set_rule_if_exists(
"Dragon Roost Cavern - Chest Across Lava Pit",
lambda state: state.has("DRC Small Key", player, 2)
and (
state.has("Grappling Hook", player)
or can_fly_with_deku_leaf_indoors(state, player)
or (state.has("Hookshot", player) and state._tww_obscure_1(player))
),
)
set_rule_if_exists("Dragon Roost Cavern - Rat Room", lambda state: state.has("DRC Small Key", player, 2))
set_rule_if_exists(
"Dragon Roost Cavern - Rat Room Boarded Up Chest", lambda state: state.has("DRC Small Key", player, 2)
)
set_rule_if_exists("Dragon Roost Cavern - Bird's Nest", lambda state: state.has("DRC Small Key", player, 3))
set_rule_if_exists("Dragon Roost Cavern - Dark Room", lambda state: state.has("DRC Small Key", player, 4))
set_rule_if_exists(
"Dragon Roost Cavern - Tingle Chest in Hub Room",
lambda state: state.has("DRC Small Key", player, 4) and has_tingle_bombs(state, player),
)
set_rule_if_exists(
"Dragon Roost Cavern - Pot on Upper Shelf in Pot Room", lambda state: state.has("DRC Small Key", player, 4)
)
set_rule_if_exists("Dragon Roost Cavern - Pot Room Chest", lambda state: state.has("DRC Small Key", player, 4))
set_rule_if_exists("Dragon Roost Cavern - Miniboss", lambda state: state.has("DRC Small Key", player, 4))
set_rule_if_exists(
"Dragon Roost Cavern - Under Rope Bridge",
lambda state: state.has("DRC Small Key", player, 4)
and (state.has("Grappling Hook", player) or can_fly_with_deku_leaf_outdoors(state, player)),
)
set_rule_if_exists(
"Dragon Roost Cavern - Tingle Statue Chest",
lambda state: can_reach_dragon_roost_cavern_gaping_maw(state, player)
and state.has("Grappling Hook", player)
and has_tingle_bombs(state, player),
)
set_rule_if_exists(
"Dragon Roost Cavern - Big Key Chest",
lambda state: can_reach_dragon_roost_cavern_gaping_maw(state, player)
and state.has("Grappling Hook", player)
and can_stun_magtails(state, player),
)
set_rule_if_exists(
"Dragon Roost Cavern - Boss Stairs Right Chest",
lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player),
)
set_rule_if_exists(
"Dragon Roost Cavern - Boss Stairs Left Chest",
lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player),
)
set_rule_if_exists(
"Dragon Roost Cavern - Boss Stairs Right Pot",
lambda state: can_reach_dragon_roost_cavern_boss_stairs(state, player),
)
set_rule_if_exists("Dragon Roost Cavern - Gohma Heart Container", lambda state: can_defeat_gohma(state, player))
# Forest Haven
set_rule_if_exists(
"Forest Haven - On Tree Branch",
lambda state: can_access_forest_haven(state, player)
and (
state.has("Grappling Hook", player)
or (
can_fly_with_deku_leaf_indoors(state, player)
and can_fly_with_deku_leaf_outdoors(state, player)
and state._tww_obscure_1(player)
and (
(can_cut_grass(state, player) and state._tww_precise_1(player))
or (has_magic_meter_upgrade(state, player) and state._tww_precise_2(player))
)
)
),
)
set_rule_if_exists(
"Forest Haven - Small Island Chest",
lambda state: can_access_forest_haven(state, player)
and (
state.has("Grappling Hook", player)
or (
can_fly_with_deku_leaf_indoors(state, player)
and can_fly_with_deku_leaf_outdoors(state, player)
and state._tww_obscure_1(player)
and (
(can_cut_grass(state, player) and state._tww_precise_1(player))
or (has_magic_meter_upgrade(state, player) and state._tww_precise_2(player))
)
)
)
and can_fly_with_deku_leaf_outdoors(state, player)
and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player)),
)
# Forbidden Woods
set_rule_if_exists("Forbidden Woods - First Room", lambda state: True)
set_rule_if_exists(
"Forbidden Woods - Inside Hollow Tree's Mouth",
lambda state: (can_defeat_door_flowers(state, player) or can_defeat_boko_babas(state, player)),
)
set_rule_if_exists(
"Forbidden Woods - Climb to Top Using Boko Baba Bulbs",
lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_door_flowers(state, player),
)
set_rule_if_exists(
"Forbidden Woods - Pot High Above Hollow Tree", lambda state: can_fly_with_deku_leaf_indoors(state, player)
)
set_rule_if_exists(
"Forbidden Woods - Hole in Tree",
lambda state: can_fly_with_deku_leaf_indoors(state, player) and can_defeat_boko_babas(state, player),
)
set_rule_if_exists(
"Forbidden Woods - Morth Pit",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and can_defeat_boko_babas(state, player)
and state.has("Grappling Hook", player),
)
set_rule_if_exists(
"Forbidden Woods - Vine Maze Left Chest",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and can_defeat_boko_babas(state, player)
and state.has("Grappling Hook", player),
)
set_rule_if_exists(
"Forbidden Woods - Vine Maze Right Chest",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and can_defeat_boko_babas(state, player)
and state.has("Grappling Hook", player),
)
set_rule_if_exists(
"Forbidden Woods - Highest Pot in Vine Maze",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and can_defeat_boko_babas(state, player)
and state.has("Grappling Hook", player),
)
set_rule_if_exists(
"Forbidden Woods - Tall Room Before Miniboss",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and can_defeat_boko_babas(state, player)
and state.has_all(["Grappling Hook", "FW Small Key"], player)
and (can_defeat_peahats(state, player) or state._tww_precise_2(player)),
)
set_rule_if_exists(
"Forbidden Woods - Mothula Miniboss Room", lambda state: can_defeat_winged_mothulas(state, player)
)
set_rule_if_exists(
"Forbidden Woods - Past Seeds Hanging by Vines",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and can_defeat_boko_babas(state, player)
and state.has_all(["Grappling Hook", "FW Small Key"], player)
and can_defeat_door_flowers(state, player)
and (can_destroy_seeds_hanging_by_vines(state, player) or state._tww_precise_1(player)),
)
set_rule_if_exists(
"Forbidden Woods - Chest Across Red Hanging Flower",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and can_defeat_boko_babas(state, player)
and state.has_all(["Grappling Hook", "Boomerang"], player),
)
set_rule_if_exists(
"Forbidden Woods - Tingle Statue Chest",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and state.has_all(["Grappling Hook", "Boomerang"], player),
)
set_rule_if_exists(
"Forbidden Woods - Chest in Locked Tree Trunk",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and can_defeat_boko_babas(state, player)
and state.has_all(["Grappling Hook", "Boomerang"], player),
)
set_rule_if_exists(
"Forbidden Woods - Big Key Chest",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and can_defeat_boko_babas(state, player)
and state.has_all(["Grappling Hook", "Boomerang"], player),
)
set_rule_if_exists(
"Forbidden Woods - Double Mothula Room",
lambda state: can_fly_with_deku_leaf_indoors(state, player)
and can_defeat_boko_babas(state, player)
and (can_defeat_door_flowers(state, player) or state.has("Grappling Hook", player))
and can_defeat_mothulas(state, player),
)
set_rule_if_exists(
"Forbidden Woods - Kalle Demos Heart Container", lambda state: can_defeat_kalle_demos(state, player)
)
# Greatfish Isle
set_rule_if_exists("Greatfish Isle - Hidden Chest", lambda state: can_fly_with_deku_leaf_outdoors(state, player))
# Tower of the Gods
set_rule_if_exists("Tower of the Gods - Chest Behind Bombable Walls", lambda state: state.has("Bombs", player))
set_rule_if_exists("Tower of the Gods - Pot Behind Bombable Walls", lambda state: state.has("Bombs", player))
set_rule_if_exists("Tower of the Gods - Hop Across Floating Boxes", lambda state: True)
set_rule_if_exists("Tower of the Gods - Light Two Torches", lambda state: state.has("Bombs", player))
set_rule_if_exists("Tower of the Gods - Skulls Room Chest", lambda state: state.has("Bombs", player))
set_rule_if_exists(
"Tower of the Gods - Shoot Eye Above Skulls Room Chest",
lambda state: state.has("Bombs", player) and has_heros_bow(state, player),
)
set_rule_if_exists(
"Tower of the Gods - Tingle Statue Chest",
lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_tingle_bombs(state, player),
)
set_rule_if_exists(
"Tower of the Gods - First Chest Guarded by Armos Knights",
lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_heros_bow(state, player),
)
set_rule_if_exists(
"Tower of the Gods - Stone Tablet",
lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and state.has("Wind Waker", player),
)
set_rule_if_exists("Tower of the Gods - Darknut Miniboss Room", lambda state: can_defeat_darknuts(state, player))
set_rule_if_exists(
"Tower of the Gods - Second Chest Guarded by Armos Knights",
lambda state: can_reach_tower_of_the_gods_second_floor(state, player)
and state.has("Bombs", player)
and can_play_winds_requiem(state, player),
)
set_rule_if_exists(
"Tower of the Gods - Floating Platforms Room",
lambda state: can_reach_tower_of_the_gods_second_floor(state, player)
and (
has_heros_bow(state, player)
or (can_fly_with_deku_leaf_indoors(state, player) and state._tww_precise_1(player))
or (state.has("Hookshot", player) and state._tww_obscure_1(player))
),
)
set_rule_if_exists(
"Tower of the Gods - Top of Floating Platforms Room",
lambda state: can_reach_tower_of_the_gods_second_floor(state, player) and has_heros_bow(state, player),
)
set_rule_if_exists(
"Tower of the Gods - Eastern Pot in Big Key Chest Room",
lambda state: can_reach_tower_of_the_gods_third_floor(state, player),
)
set_rule_if_exists(
"Tower of the Gods - Big Key Chest", lambda state: can_reach_tower_of_the_gods_third_floor(state, player)
)
set_rule_if_exists("Tower of the Gods - Gohdan Heart Container", lambda state: can_defeat_gohdan(state, player))
# Hyrule
set_rule_if_exists("Hyrule - Master Sword Chamber", lambda state: can_defeat_mighty_darknuts(state, player))
# Forsaken Fortress
set_rule_if_exists(
"Forsaken Fortress - Phantom Ganon", lambda state: can_reach_and_defeat_phantom_ganon(state, player)
)
set_rule_if_exists(
"Forsaken Fortress - Chest Outside Upper Jail Cell",
lambda state: can_get_inside_forsaken_fortress(state, player)
and (
can_fly_with_deku_leaf_indoors(state, player)
or state.has("Hookshot", player)
or state._tww_obscure_1(player)
),
)
set_rule_if_exists(
"Forsaken Fortress - Chest Inside Lower Jail Cell",
lambda state: can_get_inside_forsaken_fortress(state, player),
)
set_rule_if_exists(
"Forsaken Fortress - Chest Guarded By Bokoblin", lambda state: can_get_inside_forsaken_fortress(state, player)
)
set_rule_if_exists(
"Forsaken Fortress - Chest on Bed", lambda state: can_get_inside_forsaken_fortress(state, player)
)
set_rule_if_exists(
"Forsaken Fortress - Helmaroc King Heart Container", lambda state: can_defeat_helmaroc_king(state, player)
)
# Mother and Child Isles
set_rule_if_exists(
"Mother and Child Isles - Inside Mother Isle", lambda state: can_play_ballad_of_gales(state, player)
)
# Fire Mountain
set_rule_if_exists("Fire Mountain - Cave - Chest", lambda state: can_defeat_magtails(state, player))
set_rule_if_exists("Fire Mountain - Lookout Platform Chest", lambda state: True)
set_rule_if_exists(
"Fire Mountain - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player)
)
set_rule_if_exists(
"Fire Mountain - Big Octo",
lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player),
)
# Ice Ring Isle
set_rule_if_exists("Ice Ring Isle - Frozen Chest", lambda state: has_fire_arrows(state, player))
set_rule_if_exists("Ice Ring Isle - Cave - Chest", lambda state: True)
set_rule_if_exists("Ice Ring Isle - Inner Cave - Chest", lambda state: has_fire_arrows(state, player))
# Headstone Island
set_rule_if_exists("Headstone Island - Top of the Island", lambda state: state.has("Bait Bag", player))
set_rule_if_exists("Headstone Island - Submarine", lambda state: can_defeat_bombchus(state, player))
# Earth Temple
set_rule_if_exists(
"Earth Temple - Transparent Chest In Warp Pot Room", lambda state: can_play_command_melody(state, player)
)
set_rule_if_exists(
"Earth Temple - Behind Curtain In Warp Pot Room",
lambda state: can_play_command_melody(state, player)
and has_fire_arrows(state, player)
and state.has_any(["Boomerang", "Hookshot"], player),
)
set_rule_if_exists(
"Earth Temple - Transparent Chest in First Crypt",
lambda state: can_reach_earth_temple_right_path(state, player)
and state.has("Power Bracelets", player)
and (can_play_command_melody(state, player) or has_mirror_shield(state, player)),
)
set_rule_if_exists(
"Earth Temple - Chest Behind Destructible Walls",
lambda state: can_reach_earth_temple_right_path(state, player) and has_mirror_shield(state, player),
)
set_rule_if_exists(
"Earth Temple - Chest In Three Blocks Room",
lambda state: can_reach_earth_temple_left_path(state, player)
and has_fire_arrows(state, player)
and state.has("Power Bracelets", player)
and can_defeat_floormasters(state, player)
and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)),
)
set_rule_if_exists(
"Earth Temple - Chest Behind Statues",
lambda state: can_reach_earth_temple_moblins_and_poes_room(state, player)
and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)),
)
set_rule_if_exists(
"Earth Temple - Casket in Second Crypt",
lambda state: can_reach_earth_temple_moblins_and_poes_room(state, player),
)
set_rule_if_exists(
"Earth Temple - Stalfos Miniboss Room",
lambda state: can_defeat_stalfos(state, player) or state.has("Hookshot", player),
)
set_rule_if_exists(
"Earth Temple - Tingle Statue Chest",
lambda state: can_reach_earth_temple_basement(state, player) and has_tingle_bombs(state, player),
)
set_rule_if_exists(
"Earth Temple - End of Foggy Room With Floormasters",
lambda state: can_reach_earth_temple_redead_hub_room(state, player)
and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player)),
)
set_rule_if_exists(
"Earth Temple - Kill All Floormasters in Foggy Room",
lambda state: can_reach_earth_temple_redead_hub_room(state, player)
and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player))
and can_defeat_floormasters(state, player),
)
set_rule_if_exists(
"Earth Temple - Behind Curtain Next to Hammer Button",
lambda state: can_reach_earth_temple_redead_hub_room(state, player)
and (can_play_command_melody(state, player) or can_aim_mirror_shield(state, player))
and has_fire_arrows(state, player)
and state.has_any(["Boomerang", "Hookshot"], player),
)
set_rule_if_exists(
"Earth Temple - Chest in Third Crypt", lambda state: can_reach_earth_temple_third_crypt(state, player)
)
set_rule_if_exists(
"Earth Temple - Many Mirrors Room Right Chest",
lambda state: can_reach_earth_temple_many_mirrors_room(state, player)
and can_play_command_melody(state, player),
)
set_rule_if_exists(
"Earth Temple - Many Mirrors Room Left Chest",
lambda state: can_reach_earth_temple_many_mirrors_room(state, player)
and state.has("Power Bracelets", player)
and can_play_command_melody(state, player)
and can_aim_mirror_shield(state, player),
)
set_rule_if_exists(
"Earth Temple - Stalfos Crypt Room",
lambda state: can_reach_earth_temple_many_mirrors_room(state, player) and can_defeat_stalfos(state, player),
)
set_rule_if_exists(
"Earth Temple - Big Key Chest",
lambda state: can_reach_earth_temple_many_mirrors_room(state, player)
and state.has("Power Bracelets", player)
and can_play_command_melody(state, player)
and can_aim_mirror_shield(state, player)
and (
can_defeat_blue_bubbles(state, player)
or (has_heros_bow(state, player) and state._tww_obscure_1(player))
or (
(
has_heros_sword(state, player)
or has_any_master_sword(state, player)
or state.has("Skull Hammer", player)
)
and state._tww_obscure_1(player)
and state._tww_precise_1(player)
)
)
and can_defeat_darknuts(state, player),
)
set_rule_if_exists("Earth Temple - Jalhalla Heart Container", lambda state: can_defeat_jalhalla(state, player))
# Wind Temple
set_rule_if_exists(
"Wind Temple - Chest Between Two Dirt Patches", lambda state: can_play_command_melody(state, player)
)
set_rule_if_exists(
"Wind Temple - Behind Stone Head in Hidden Upper Room",
lambda state: can_play_command_melody(state, player)
and state.has_all(["Iron Boots", "Hookshot"], player)
and can_fly_with_deku_leaf_indoors(state, player),
)
set_rule_if_exists(
"Wind Temple - Tingle Statue Chest",
lambda state: can_reach_wind_temple_kidnapping_room(state, player) and has_tingle_bombs(state, player),
)
set_rule_if_exists(
"Wind Temple - Chest Behind Stone Head",
lambda state: can_reach_wind_temple_kidnapping_room(state, player)
and state.has_all(["Iron Boots", "Hookshot"], player),
)
set_rule_if_exists(
"Wind Temple - Chest in Left Alcove",
lambda state: can_reach_wind_temple_kidnapping_room(state, player)
and state.has("Iron Boots", player)
and can_fan_with_deku_leaf(state, player),
)
set_rule_if_exists(
"Wind Temple - Big Key Chest",
lambda state: can_reach_wind_temple_kidnapping_room(state, player)
and state.has("Iron Boots", player)
and can_fan_with_deku_leaf(state, player)
and can_play_wind_gods_aria(state, player)
and can_defeat_darknuts(state, player),
)
set_rule_if_exists(
"Wind Temple - Chest In Many Cyclones Room",
lambda state: can_reach_wind_temple_kidnapping_room(state, player)
and (
(
state.has("Iron Boots", player)
and can_fan_with_deku_leaf(state, player)
and can_fly_with_deku_leaf_indoors(state, player)
and (can_cut_grass(state, player) or has_magic_meter_upgrade(state, player))
)
or (
state.has("Hookshot", player)
and can_defeat_blue_bubbles(state, player)
and can_fly_with_deku_leaf_indoors(state, player)
)
or (
state.has("Hookshot", player)
and can_fly_with_deku_leaf_indoors(state, player)
and state._tww_obscure_1(player)
and state._tww_precise_2(player)
)
),
)
set_rule_if_exists(
"Wind Temple - Behind Stone Head in Many Cyclones Room",
lambda state: can_reach_end_of_wind_temple_many_cyclones_room(state, player) and state.has("Hookshot", player),
)
set_rule_if_exists(
"Wind Temple - Chest In Middle Of Hub Room", lambda state: can_open_wind_temple_upper_giant_grate(state, player)
)
set_rule_if_exists(
"Wind Temple - Spike Wall Room - First Chest",
lambda state: can_open_wind_temple_upper_giant_grate(state, player) and state.has("Iron Boots", player),
)
set_rule_if_exists(
"Wind Temple - Spike Wall Room - Destroy All Cracked Floors",
lambda state: can_open_wind_temple_upper_giant_grate(state, player) and state.has("Iron Boots", player),
)
set_rule_if_exists(
"Wind Temple - Wizzrobe Miniboss Room",
lambda state: can_defeat_darknuts(state, player) and can_remove_peahat_armor(state, player),
)
set_rule_if_exists(
"Wind Temple - Chest at Top of Hub Room", lambda state: can_activate_wind_temple_giant_fan(state, player)
)
set_rule_if_exists(
"Wind Temple - Chest Behind Seven Armos",
lambda state: can_activate_wind_temple_giant_fan(state, player) and can_defeat_armos(state, player),
)
set_rule_if_exists(
"Wind Temple - Kill All Enemies in Tall Basement Room",
lambda state: can_reach_wind_temple_tall_basement_room(state, player)
and can_defeat_stalfos(state, player)
and can_defeat_wizzrobes(state, player)
and can_defeat_morths(state, player),
)
set_rule_if_exists("Wind Temple - Molgera Heart Container", lambda state: can_defeat_molgera(state, player))
# Ganon's Tower
set_rule_if_exists(
"Ganon's Tower - Maze Chest",
lambda state: can_reach_ganons_tower_phantom_ganon_room(state, player)
and can_defeat_phantom_ganon(state, player),
)
# Mailbox
set_rule_if_exists(
"Mailbox - Letter from Hoskit's Girlfriend",
lambda state: state.has("Spoils Bag", player)
and can_farm_golden_feathers(state, player)
and can_play_song_of_passing(state, player),
)
set_rule_if_exists(
"Mailbox - Letter from Baito's Mother",
lambda state: state.has_all(["Delivery Bag", "Note to Mom"], player)
and can_play_song_of_passing(state, player),
)
set_rule_if_exists(
"Mailbox - Letter from Baito",
lambda state: state.has_all(["Delivery Bag", "Note to Mom"], player)
and state.can_reach_region("Jalhalla Boss Arena", player)
and can_defeat_jalhalla(state, player),
)
set_rule_if_exists("Mailbox - Letter from Komali's Father", lambda state: state.has("Farore's Pearl", player))
set_rule_if_exists("Mailbox - Letter Advertising Bombs in Beedle's Shop", lambda state: state.has("Bombs", player))
set_rule_if_exists(
"Mailbox - Letter Advertising Rock Spire Shop Ship", lambda state: has_any_wallet_upgrade(state, player)
)
# set_rule_if_exists(
# "Mailbox - Beedle's Silver Membership Reward",
# lambda state: (state.has_any(["Bait Bag", "Bombs", "Empty Bottle"], player) or has_heros_bow(state, player))
# and can_play_song_of_passing(state, player),
# )
# set_rule_if_exists(
# "Mailbox - Beedle's Gold Membership Reward",
# lambda state: (state.has_any(["Bait Bag", "Bombs", "Empty Bottle"], player) or has_heros_bow(state, player))
# and can_play_song_of_passing(state, player),
# )
set_rule_if_exists(
"Mailbox - Letter from Orca",
lambda state: state.can_reach_region("Kalle Demos Boss Arena", player)
and can_defeat_kalle_demos(state, player),
)
set_rule_if_exists(
"Mailbox - Letter from Grandma",
lambda state: state.has("Empty Bottle", player) and can_play_song_of_passing(state, player),
)
set_rule_if_exists(
"Mailbox - Letter from Aryll",
lambda state: state.can_reach_region("Helmaroc King Boss Arena", player)
and can_defeat_helmaroc_king(state, player)
and can_play_song_of_passing(state, player),
)
set_rule_if_exists(
"Mailbox - Letter from Tingle",
lambda state: has_any_wallet_upgrade(state, player)
and state.can_reach_region("Helmaroc King Boss Arena", player)
and can_defeat_helmaroc_king(state, player)
and can_play_song_of_passing(state, player),
)
# The Great Sea
set_rule_if_exists("The Great Sea - Beedle's Shop Ship - 20 Rupee Item", lambda state: True)
set_rule_if_exists("The Great Sea - Salvage Corp Gift", lambda state: True)
set_rule_if_exists("The Great Sea - Cyclos", lambda state: has_heros_bow(state, player))
set_rule_if_exists("The Great Sea - Goron Trading Reward", lambda state: state.has("Delivery Bag", player))
set_rule_if_exists(
"The Great Sea - Withered Trees",
lambda state: can_access_forest_haven(state, player)
and state.has("Empty Bottle", player)
and can_play_ballad_of_gales(state, player)
and state.can_reach_region("Cliff Plateau Isles Inner Cave", player),
)
set_rule_if_exists(
"The Great Sea - Ghost Ship",
lambda state: state.has("Ghost Ship Chart", player)
and can_play_ballad_of_gales(state, player)
and can_defeat_wizzrobes(state, player)
and can_defeat_redeads(state, player)
and can_defeat_stalfos(state, player),
)
# Private Oasis
set_rule_if_exists(
"Private Oasis - Chest at Top of Waterfall",
lambda state: state.has("Hookshot", player) or can_fly_with_deku_leaf_outdoors(state, player),
)
set_rule_if_exists(
"Private Oasis - Cabana Labyrinth - Lower Floor Chest", lambda state: state.has("Skull Hammer", player)
)
set_rule_if_exists(
"Private Oasis - Cabana Labyrinth - Upper Floor Chest",
lambda state: state.has("Skull Hammer", player) and can_play_winds_requiem(state, player),
)
set_rule_if_exists(
"Private Oasis - Big Octo",
lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player),
)
# Spectacle Island
set_rule_if_exists("Spectacle Island - Barrel Shooting - First Prize", lambda state: True)
set_rule_if_exists("Spectacle Island - Barrel Shooting - Second Prize", lambda state: True)
# Needle Rock Isle
set_rule_if_exists("Needle Rock Isle - Chest", lambda state: state.has("Bait Bag", player))
set_rule_if_exists("Needle Rock Isle - Cave", lambda state: has_fire_arrows(state, player))
set_rule_if_exists(
"Needle Rock Isle - Golden Gunboat", lambda state: state.has_all(["Bombs", "Grappling Hook"], player)
)
# Angular Isles
set_rule_if_exists("Angular Isles - Peak", lambda state: True)
set_rule_if_exists(
"Angular Isles - Cave",
lambda state: can_aim_mirror_shield(state, player)
and (can_fly_with_deku_leaf_indoors(state, player) or state.has("Hookshot", player)),
)
# Boating Course
set_rule_if_exists("Boating Course - Raft", lambda state: True)
set_rule_if_exists(
"Boating Course - Cave",
lambda state: can_hit_diamond_switches_at_range(state, player)
and (can_defeat_miniblins_easily(state, player) or state._tww_precise_2(player)),
)
# Stone Watcher Island
set_rule_if_exists(
"Stone Watcher Island - Cave",
lambda state: can_defeat_armos(state, player)
and can_defeat_wizzrobes(state, player)
and can_defeat_darknuts(state, player)
and can_play_winds_requiem(state, player),
)
set_rule_if_exists("Stone Watcher Island - Lookout Platform Chest", lambda state: True)
set_rule_if_exists(
"Stone Watcher Island - Lookout Platform - Destroy the Cannons",
lambda state: can_destroy_cannons(state, player),
)
# Islet of Steel
set_rule_if_exists(
"Islet of Steel - Interior", lambda state: state.has("Bombs", player) and can_play_winds_requiem(state, player)
)
set_rule_if_exists(
"Islet of Steel - Lookout Platform - Defeat the Enemies",
lambda state: can_defeat_wizzrobes_at_range(state, player),
)
# Overlook Island
set_rule_if_exists(
"Overlook Island - Cave",
lambda state: can_defeat_stalfos(state, player)
and can_defeat_wizzrobes(state, player)
and can_defeat_red_chuchus(state, player)
and can_defeat_green_chuchus(state, player)
and can_defeat_keese(state, player)
and can_defeat_fire_keese(state, player)
and can_defeat_morths(state, player)
and can_defeat_kargarocs(state, player)
and can_defeat_darknuts(state, player)
and can_play_winds_requiem(state, player),
)
# Bird's Peak Rock
set_rule_if_exists("Bird's Peak Rock - Cave", lambda state: can_play_winds_requiem(state, player))
# Pawprint Isle
set_rule_if_exists("Pawprint Isle - Chuchu Cave - Chest", lambda state: True)
set_rule_if_exists(
"Pawprint Isle - Chuchu Cave - Behind Left Boulder", lambda state: can_move_boulders(state, player)
)
set_rule_if_exists(
"Pawprint Isle - Chuchu Cave - Behind Right Boulder", lambda state: can_move_boulders(state, player)
)
set_rule_if_exists(
"Pawprint Isle - Chuchu Cave - Scale the Wall", lambda state: state.has("Grappling Hook", player)
)
set_rule_if_exists(
"Pawprint Isle - Wizzrobe Cave",
lambda state: can_defeat_wizzrobes_at_range(state, player)
and can_defeat_fire_keese(state, player)
and can_defeat_magtails(state, player)
and can_defeat_red_chuchus(state, player)
and can_defeat_green_chuchus(state, player)
and can_defeat_yellow_chuchus(state, player)
and can_defeat_red_bubbles(state, player)
and can_remove_peahat_armor(state, player),
)
set_rule_if_exists("Pawprint Isle - Lookout Platform - Defeat the Enemies", lambda state: True)
# Thorned Fairy Island
set_rule_if_exists("Thorned Fairy Island - Great Fairy", lambda state: True)
set_rule_if_exists(
"Thorned Fairy Island - Northeastern Lookout Platform - Destroy the Cannons",
lambda state: can_destroy_cannons(state, player),
)
set_rule_if_exists(
"Thorned Fairy Island - Southwestern Lookout Platform - Defeat the Enemies",
lambda state: can_fly_with_deku_leaf_outdoors(state, player),
)
# Eastern Fairy Island
set_rule_if_exists("Eastern Fairy Island - Great Fairy", lambda state: True)
set_rule_if_exists(
"Eastern Fairy Island - Lookout Platform - Defeat the Cannons and Enemies",
lambda state: can_destroy_cannons(state, player),
)
# Western Fairy Island
set_rule_if_exists("Western Fairy Island - Great Fairy", lambda state: True)
set_rule_if_exists("Western Fairy Island - Lookout Platform", lambda state: True)
# Southern Fairy Island
set_rule_if_exists("Southern Fairy Island - Great Fairy", lambda state: True)
set_rule_if_exists(
"Southern Fairy Island - Lookout Platform - Destroy the Northwest Cannons",
lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player),
)
set_rule_if_exists(
"Southern Fairy Island - Lookout Platform - Destroy the Southeast Cannons",
lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player),
)
# Northern Fairy Island
set_rule_if_exists("Northern Fairy Island - Great Fairy", lambda state: True)
set_rule_if_exists("Northern Fairy Island - Submarine", lambda state: True)
# Tingle Island
set_rule_if_exists(
"Tingle Island - Ankle - Reward for All Tingle Statues",
lambda state: state.has_group_unique("Tingle Statues", player, 5),
)
set_rule_if_exists(
"Tingle Island - Big Octo",
lambda state: can_defeat_12_eye_big_octos(state, player) and state.has("Grappling Hook", player),
)
# Diamond Steppe Island
set_rule_if_exists("Diamond Steppe Island - Warp Maze Cave - First Chest", lambda state: True)
set_rule_if_exists("Diamond Steppe Island - Warp Maze Cave - Second Chest", lambda state: True)
set_rule_if_exists(
"Diamond Steppe Island - Big Octo",
lambda state: can_defeat_big_octos(state, player) and state.has("Grappling Hook", player),
)
# Bomb Island
set_rule_if_exists("Bomb Island - Cave", lambda state: can_stun_magtails(state, player))
set_rule_if_exists("Bomb Island - Lookout Platform - Defeat the Enemies", lambda state: True)
set_rule_if_exists("Bomb Island - Submarine", lambda state: True)
# Rock Spire Isle
set_rule_if_exists("Rock Spire Isle - Cave", lambda state: True)
set_rule_if_exists(
"Rock Spire Isle - Beedle's Special Shop Ship - 500 Rupee Item",
lambda state: has_any_wallet_upgrade(state, player),
)
set_rule_if_exists(
"Rock Spire Isle - Beedle's Special Shop Ship - 950 Rupee Item",
lambda state: has_any_wallet_upgrade(state, player),
)
set_rule_if_exists(
"Rock Spire Isle - Beedle's Special Shop Ship - 900 Rupee Item",
lambda state: has_any_wallet_upgrade(state, player),
)
set_rule_if_exists(
"Rock Spire Isle - Western Lookout Platform - Destroy the Cannons",
lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player),
)
set_rule_if_exists(
"Rock Spire Isle - Eastern Lookout Platform - Destroy the Cannons",
lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player),
)
set_rule_if_exists("Rock Spire Isle - Center Lookout Platform", lambda state: True)
set_rule_if_exists(
"Rock Spire Isle - Southeast Gunboat", lambda state: state.has_all(["Bombs", "Grappling Hook"], player)
)
# Shark Island
set_rule_if_exists("Shark Island - Cave", lambda state: can_defeat_miniblins(state, player))
# Cliff Plateau Isles
set_rule_if_exists(
"Cliff Plateau Isles - Cave",
lambda state: can_defeat_boko_babas(state, player)
or (state.has("Grappling Hook", player) and state._tww_obscure_1(player) and state._tww_precise_1(player)),
)
set_rule_if_exists("Cliff Plateau Isles - Highest Isle", lambda state: True)
set_rule_if_exists("Cliff Plateau Isles - Lookout Platform", lambda state: True)
# Crescent Moon Island
set_rule_if_exists("Crescent Moon Island - Chest", lambda state: True)
set_rule_if_exists("Crescent Moon Island - Submarine", lambda state: can_defeat_miniblins(state, player))
# Horseshoe Island
set_rule_if_exists(
"Horseshoe Island - Play Golf",
lambda state: can_fan_with_deku_leaf(state, player)
and (can_fly_with_deku_leaf_outdoors(state, player) or state.has("Hookshot", player)),
)
set_rule_if_exists(
"Horseshoe Island - Cave",
lambda state: can_defeat_mothulas(state, player) and can_defeat_winged_mothulas(state, player),
)
set_rule_if_exists("Horseshoe Island - Northwestern Lookout Platform", lambda state: True)
set_rule_if_exists("Horseshoe Island - Southeastern Lookout Platform", lambda state: True)
# Flight Control Platform
set_rule_if_exists(
"Flight Control Platform - Bird-Man Contest - First Prize",
lambda state: can_fly_with_deku_leaf_outdoors(state, player) and has_magic_meter_upgrade(state, player),
)
set_rule_if_exists(
"Flight Control Platform - Submarine",
lambda state: can_defeat_wizzrobes(state, player)
and can_defeat_red_chuchus(state, player)
and can_defeat_green_chuchus(state, player)
and can_defeat_miniblins(state, player)
and can_defeat_wizzrobes_at_range(state, player),
)
# Star Island
set_rule_if_exists("Star Island - Cave", lambda state: can_defeat_magtails(state, player))
set_rule_if_exists("Star Island - Lookout Platform", lambda state: True)
# Star Belt Archipelago
set_rule_if_exists("Star Belt Archipelago - Lookout Platform", lambda state: True)
# Five-Star Isles
set_rule_if_exists(
"Five-Star Isles - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player)
)
set_rule_if_exists("Five-Star Isles - Raft", lambda state: True)
set_rule_if_exists("Five-Star Isles - Submarine", lambda state: True)
# Seven-Star Isles
set_rule_if_exists("Seven-Star Isles - Center Lookout Platform", lambda state: True)
set_rule_if_exists("Seven-Star Isles - Northern Lookout Platform", lambda state: True)
set_rule_if_exists(
"Seven-Star Isles - Southern Lookout Platform", lambda state: can_defeat_wizzrobes_at_range(state, player)
)
set_rule_if_exists(
"Seven-Star Isles - Big Octo",
lambda state: can_defeat_12_eye_big_octos(state, player) and state.has("Grappling Hook", player),
)
# Cyclops Reef
set_rule_if_exists(
"Cyclops Reef - Destroy the Cannons and Gunboats",
lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player),
)
set_rule_if_exists("Cyclops Reef - Lookout Platform - Defeat the Enemies", lambda state: True)
# Two-Eye Reef
set_rule_if_exists(
"Two-Eye Reef - Destroy the Cannons and Gunboats",
lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player),
)
set_rule_if_exists("Two-Eye Reef - Lookout Platform", lambda state: True)
set_rule_if_exists("Two-Eye Reef - Big Octo Great Fairy", lambda state: can_defeat_big_octos(state, player))
# Three-Eye Reef
set_rule_if_exists(
"Three-Eye Reef - Destroy the Cannons and Gunboats",
lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player),
)
# Four-Eye Reef
set_rule_if_exists(
"Four-Eye Reef - Destroy the Cannons and Gunboats",
lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player),
)
# Five-Eye Reef
set_rule_if_exists(
"Five-Eye Reef - Destroy the Cannons",
lambda state: can_destroy_cannons(state, player) and can_fly_with_deku_leaf_outdoors(state, player),
)
set_rule_if_exists("Five-Eye Reef - Lookout Platform", lambda state: True)
# Six-Eye Reef
set_rule_if_exists(
"Six-Eye Reef - Destroy the Cannons and Gunboats",
lambda state: state.has("Bombs", player) and can_fly_with_deku_leaf_outdoors(state, player),
)
set_rule_if_exists(
"Six-Eye Reef - Lookout Platform - Destroy the Cannons", lambda state: can_destroy_cannons(state, player)
)
set_rule_if_exists("Six-Eye Reef - Submarine", lambda state: True)
# Sunken Treasure
set_rule_if_exists(
"Forsaken Fortress Sector - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 1),
)
set_rule_if_exists(
"Star Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 2),
)
set_rule_if_exists(
"Northern Fairy Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 3),
)
set_rule_if_exists(
"Gale Isle - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 4),
)
set_rule_if_exists(
"Crescent Moon Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 5),
)
set_rule_if_exists(
"Seven-Star Isles - Sunken Treasure",
lambda state: state.has("Grappling Hook", player)
and state._tww_has_chart_for_island(player, 6)
and (state.has("Bombs", player) or state._tww_precise_1(player)),
)
set_rule_if_exists(
"Overlook Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 7),
)
set_rule_if_exists(
"Four-Eye Reef - Sunken Treasure",
lambda state: state.has("Grappling Hook", player)
and state._tww_has_chart_for_island(player, 8)
and (
state.has("Bombs", player)
or state._tww_precise_1(player)
or (can_use_magic_armor(state, player) and state._tww_obscure_1(player))
),
)
set_rule_if_exists(
"Mother and Child Isles - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 9),
)
set_rule_if_exists(
"Spectacle Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 10),
)
set_rule_if_exists(
"Windfall Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 11),
)
set_rule_if_exists(
"Pawprint Isle - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 12),
)
set_rule_if_exists(
"Dragon Roost Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 13),
)
set_rule_if_exists(
"Flight Control Platform - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 14),
)
set_rule_if_exists(
"Western Fairy Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 15),
)
set_rule_if_exists(
"Rock Spire Isle - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 16),
)
set_rule_if_exists(
"Tingle Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 17),
)
set_rule_if_exists(
"Northern Triangle Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 18),
)
set_rule_if_exists(
"Eastern Fairy Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 19),
)
set_rule_if_exists(
"Fire Mountain - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 20),
)
set_rule_if_exists(
"Star Belt Archipelago - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 21),
)
set_rule_if_exists(
"Three-Eye Reef - Sunken Treasure",
lambda state: state.has("Grappling Hook", player)
and state._tww_has_chart_for_island(player, 22)
and (
state.has("Bombs", player)
or state._tww_precise_1(player)
or (can_use_magic_armor(state, player) and state._tww_obscure_1(player))
),
)
set_rule_if_exists(
"Greatfish Isle - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 23),
)
set_rule_if_exists(
"Cyclops Reef - Sunken Treasure",
lambda state: state.has("Grappling Hook", player)
and state._tww_has_chart_for_island(player, 24)
and (
state.has("Bombs", player)
or state._tww_precise_1(player)
or (can_use_magic_armor(state, player) and state._tww_obscure_1(player))
),
)
set_rule_if_exists(
"Six-Eye Reef - Sunken Treasure",
lambda state: state.has("Grappling Hook", player)
and state._tww_has_chart_for_island(player, 25)
and (
state.has("Bombs", player)
or state._tww_precise_1(player)
or (can_use_magic_armor(state, player) and state._tww_obscure_1(player))
),
)
set_rule_if_exists(
"Tower of the Gods Sector - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 26),
)
set_rule_if_exists(
"Eastern Triangle Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 27),
)
set_rule_if_exists(
"Thorned Fairy Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 28),
)
set_rule_if_exists(
"Needle Rock Isle - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 29),
)
set_rule_if_exists(
"Islet of Steel - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 30),
)
set_rule_if_exists(
"Stone Watcher Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 31),
)
set_rule_if_exists(
"Southern Triangle Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player)
and state._tww_has_chart_for_island(player, 32)
and (can_defeat_seahats(state, player) or state._tww_precise_1(player)),
)
set_rule_if_exists(
"Private Oasis - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 33),
)
set_rule_if_exists(
"Bomb Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 34),
)
set_rule_if_exists(
"Bird's Peak Rock - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 35),
)
set_rule_if_exists(
"Diamond Steppe Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 36),
)
set_rule_if_exists(
"Five-Eye Reef - Sunken Treasure",
lambda state: state.has("Grappling Hook", player)
and state._tww_has_chart_for_island(player, 37)
and can_destroy_cannons(state, player),
)
set_rule_if_exists(
"Shark Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 38),
)
set_rule_if_exists(
"Southern Fairy Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 39),
)
set_rule_if_exists(
"Ice Ring Isle - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 40),
)
set_rule_if_exists(
"Forest Haven - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 41),
)
set_rule_if_exists(
"Cliff Plateau Isles - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 42),
)
set_rule_if_exists(
"Horseshoe Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 43),
)
set_rule_if_exists(
"Outset Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 44),
)
set_rule_if_exists(
"Headstone Island - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 45),
)
set_rule_if_exists(
"Two-Eye Reef - Sunken Treasure",
lambda state: state.has("Grappling Hook", player)
and state._tww_has_chart_for_island(player, 46)
and (
state.has("Bombs", player)
or state._tww_precise_1(player)
or (can_use_magic_armor(state, player) and state._tww_obscure_1(player))
),
)
set_rule_if_exists(
"Angular Isles - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 47),
)
set_rule_if_exists(
"Boating Course - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 48),
)
set_rule_if_exists(
"Five-Star Isles - Sunken Treasure",
lambda state: state.has("Grappling Hook", player) and state._tww_has_chart_for_island(player, 49),
)
set_rule_if_exists("Defeat Ganondorf", lambda state: can_reach_and_defeat_ganondorf(state, player))
world.multiworld.completion_condition[player] = lambda state: state.has("Victory", player)