126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import importlib
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import os
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import sys
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import typing
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import warnings
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import zipimport
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folder = os.path.dirname(__file__)
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__all__ = {
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    "lookup_any_item_id_to_name",
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    "lookup_any_location_id_to_name",
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    "network_data_package",
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    "AutoWorldRegister",
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    "world_sources",
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    "folder",
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}
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if typing.TYPE_CHECKING:
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    from .AutoWorld import World
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class GamesData(typing.TypedDict):
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    item_name_groups: typing.Dict[str, typing.List[str]]
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    item_name_to_id: typing.Dict[str, int]
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    location_name_groups: typing.Dict[str, typing.List[str]]
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    location_name_to_id: typing.Dict[str, int]
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    version: int
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class GamesPackage(GamesData, total=False):
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    checksum: str
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class DataPackage(typing.TypedDict):
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    games: typing.Dict[str, GamesPackage]
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class WorldSource(typing.NamedTuple):
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    path: str  # typically relative path from this module
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    is_zip: bool = False
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    relative: bool = True  # relative to regular world import folder
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    def __repr__(self):
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        return f"{self.__class__.__name__}({self.path}, is_zip={self.is_zip}, relative={self.relative})"
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    @property
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    def resolved_path(self) -> str:
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        if self.relative:
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            return os.path.join(folder, self.path)
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        return self.path
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    def load(self) -> bool:
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        try:
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            if self.is_zip:
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                importer = zipimport.zipimporter(self.resolved_path)
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                if hasattr(importer, "find_spec"):  # new in Python 3.10
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                    spec = importer.find_spec(os.path.basename(self.path).rsplit(".", 1)[0])
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                    mod = importlib.util.module_from_spec(spec)
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                else:  # TODO: remove with 3.8 support
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                    mod = importer.load_module(os.path.basename(self.path).rsplit(".", 1)[0])
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                mod.__package__ = f"worlds.{mod.__package__}"
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                mod.__name__ = f"worlds.{mod.__name__}"
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                sys.modules[mod.__name__] = mod
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                with warnings.catch_warnings():
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                    warnings.filterwarnings("ignore", message="__package__ != __spec__.parent")
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                    # Found no equivalent for < 3.10
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                    if hasattr(importer, "exec_module"):
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                        importer.exec_module(mod)
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            else:
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                importlib.import_module(f".{self.path}", "worlds")
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            return True
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        except Exception as e:
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            # A single world failing can still mean enough is working for the user, log and carry on
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            import traceback
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            import io
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            file_like = io.StringIO()
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            print(f"Could not load world {self}:", file=file_like)
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            traceback.print_exc(file=file_like)
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            file_like.seek(0)
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            import logging
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            logging.exception(file_like.read())
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            return False
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# find potential world containers, currently folders and zip-importable .apworld's
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world_sources: typing.List[WorldSource] = []
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file: os.DirEntry  # for me (Berserker) at least, PyCharm doesn't seem to infer the type correctly
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for file in os.scandir(folder):
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    # prevent loading of __pycache__ and allow _* for non-world folders, disable files/folders starting with "."
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    if not file.name.startswith(("_", ".")):
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        if file.is_dir():
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            world_sources.append(WorldSource(file.name))
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        elif file.is_file() and file.name.endswith(".apworld"):
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            world_sources.append(WorldSource(file.name, is_zip=True))
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# import all submodules to trigger AutoWorldRegister
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world_sources.sort()
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for world_source in world_sources:
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    world_source.load()
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lookup_any_item_id_to_name = {}
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lookup_any_location_id_to_name = {}
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games: typing.Dict[str, GamesPackage] = {}
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from .AutoWorld import AutoWorldRegister
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# Build the data package for each game.
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for world_name, world in AutoWorldRegister.world_types.items():
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    games[world_name] = world.get_data_package_data()
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    lookup_any_item_id_to_name.update(world.item_id_to_name)
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    lookup_any_location_id_to_name.update(world.location_id_to_name)
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network_data_package: DataPackage = {
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    "games": games,
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}
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# Set entire datapackage to version 0 if any of them are set to 0
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if any(not world.data_version for world in AutoWorldRegister.world_types.values()):
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    import logging
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    logging.warning(f"Datapackage is in custom mode. Custom Worlds: "
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                    f"{[world for world in AutoWorldRegister.world_types.values() if not world.data_version]}")
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