 c010c8c938
			
		
	
	c010c8c938
	
	
	
		
			
			* Move to new options system. switch to using self.random reformat rules file. * further reformats * fix tests to use new options system. * fix slot data to not use self.multiworld * I hate python * new starting_items docstring to prepare for 1.20.5+ item components. fix invalid json being output to starting_items * more typing fixes. * stupid quotes around type declarations * removed unused variable in ItemPool.py change null check in Structures.py * update rules "self" variable to a "world: MinecraftWorld" variable * get key, and not value for required bosses.
		
			
				
	
	
		
			509 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			509 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from BaseClasses import CollectionState
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| from worlds.generic.Rules import exclusion_rules
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| 
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| from . import Constants
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| from typing import TYPE_CHECKING
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| 
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| if TYPE_CHECKING:
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|     from . import MinecraftWorld
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| 
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| 
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| # Helper functions
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| # moved from logicmixin
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| 
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| def has_iron_ingots(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return state.has('Progressive Tools', player) and state.has('Progressive Resource Crafting', player)
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| 
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| 
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| def has_copper_ingots(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return state.has('Progressive Tools', player) and state.has('Progressive Resource Crafting', player)
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| 
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| 
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| def has_gold_ingots(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return (state.has('Progressive Resource Crafting', player)
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|             and (
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|                     state.has('Progressive Tools', player, 2)
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|                     or state.can_reach_region('The Nether', player)
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|             )
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|            )
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| 
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| 
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| def has_diamond_pickaxe(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return state.has('Progressive Tools', player, 3) and has_iron_ingots(world, state, player)
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| 
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| 
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| def craft_crossbow(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return state.has('Archery', player) and has_iron_ingots(world, state, player)
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| 
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| 
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| def has_bottle(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return state.has('Bottles', player) and state.has('Progressive Resource Crafting', player)
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| 
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| 
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| def has_spyglass(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return (has_copper_ingots(world, state, player)
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|             and state.has('Spyglass', player)
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|             and can_adventure(world, state, player)
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|            )
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| 
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| 
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| def can_enchant(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return state.has('Enchanting', player) and has_diamond_pickaxe(world, state, player)  # mine obsidian and lapis
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| 
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| 
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| def can_use_anvil(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return (state.has('Enchanting', player)
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|             and state.has('Progressive Resource Crafting', player,2)
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|             and has_iron_ingots(world, state, player)
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|            )
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| 
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| 
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| def fortress_loot(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:  # saddles, blaze rods, wither skulls
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|     return state.can_reach_region('Nether Fortress', player) and basic_combat(world, state, player)
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| 
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| 
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| def can_brew_potions(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return state.has('Blaze Rods', player) and state.has('Brewing', player) and has_bottle(world, state, player)
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| 
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| 
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| def can_piglin_trade(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return (has_gold_ingots(world, state, player)
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|             and (
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|                     state.can_reach_region('The Nether', player)
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|                     or state.can_reach_region('Bastion Remnant', player)
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|             ))
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| 
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| 
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| def overworld_villager(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     village_region = state.multiworld.get_region('Village', player).entrances[0].parent_region.name
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|     if village_region == 'The Nether':  # 2 options: cure zombie villager or build portal in village
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|         return (state.can_reach_location('Zombie Doctor',  player)
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|                 or (
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|                         has_diamond_pickaxe(world, state, player)
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|                         and state.can_reach_region('Village', player)
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|                 ))
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|     elif village_region == 'The End':
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|         return state.can_reach_location('Zombie Doctor', player)
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|     return state.can_reach_region('Village', player)
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| 
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| 
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| def enter_stronghold(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return state.has('Blaze Rods', player) and state.has('Brewing', player) and state.has('3 Ender Pearls', player)
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| 
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| 
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| # Difficulty-dependent functions
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| def combat_difficulty(world: "MinecraftWorld", state: CollectionState, player: int) -> str:
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|     return world.options.combat_difficulty.current_key
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| 
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| 
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| def can_adventure(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     death_link_check = not world.options.death_link or state.has('Bed', player)
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|     if combat_difficulty(world, state, player) == 'easy':
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|         return state.has('Progressive Weapons', player, 2) and has_iron_ingots(world, state, player) and death_link_check
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|     elif combat_difficulty(world, state, player) == 'hard':
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|         return True
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|     return (state.has('Progressive Weapons', player) and death_link_check and
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|             (state.has('Progressive Resource Crafting', player) or state.has('Campfire', player)))
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| 
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| 
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| def basic_combat(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     if combat_difficulty(world, state, player) == 'easy':
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|         return (state.has('Progressive Weapons', player, 2)
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|                 and state.has('Progressive Armor', player)
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|                 and state.has('Shield', player)
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|                 and has_iron_ingots(world, state, player)
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|                )
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|     elif combat_difficulty(world, state, player) == 'hard':
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|         return True
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|     return (state.has('Progressive Weapons', player)
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|             and (
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|                     state.has('Progressive Armor', player)
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|                     or state.has('Shield', player)
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|             )
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|             and has_iron_ingots(world, state, player)
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|            )
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| 
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| 
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| def complete_raid(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     reach_regions = (state.can_reach_region('Village', player)
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|                      and state.can_reach_region('Pillager Outpost', player))
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|     if combat_difficulty(world, state, player) == 'easy':
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|         return (reach_regions
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|                 and state.has('Progressive Weapons', player, 3)
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|                 and state.has('Progressive Armor', player, 2)
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|                 and state.has('Shield', player)
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|                 and state.has('Archery', player)
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|                 and state.has('Progressive Tools', player, 2)
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|                 and has_iron_ingots(world, state, player)
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|                )
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|     elif combat_difficulty(world, state, player) == 'hard':  # might be too hard?
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|         return (reach_regions
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|                 and state.has('Progressive Weapons', player, 2)
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|                 and has_iron_ingots(world, state, player)
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|                 and (
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|                         state.has('Progressive Armor', player)
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|                         or state.has('Shield', player)
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|                 )
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|                )
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|     return (reach_regions
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|             and state.has('Progressive Weapons', player, 2)
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|             and has_iron_ingots(world, state, player)
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|             and state.has('Progressive Armor', player)
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|             and state.has('Shield', player)
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|            )
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| 
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| 
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| def can_kill_wither(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     normal_kill = (state.has("Progressive Weapons", player, 3)
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|                    and state.has("Progressive Armor", player, 2)
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|                    and can_brew_potions(world, state, player)
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|                    and can_enchant(world, state, player)
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|                   )
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|     if combat_difficulty(world, state, player) == 'easy':
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|         return (fortress_loot(world, state, player)
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|                 and normal_kill
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|                 and state.has('Archery', player)
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|                )
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|     elif combat_difficulty(world, state, player) == 'hard':  # cheese kill using bedrock ceilings
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|         return (fortress_loot(world, state, player)
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|                 and (
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|                         normal_kill
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|                         or state.can_reach_region('The Nether', player)
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|                         or state.can_reach_region('The End', player)
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|                 )
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|                )
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| 
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|     return fortress_loot(world, state, player) and normal_kill
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| 
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| 
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| def can_respawn_ender_dragon(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     return (state.can_reach_region('The Nether', player)
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|             and state.can_reach_region('The End', player)
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|             and state.has('Progressive Resource Crafting', player)  # smelt sand into glass
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|            )
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| 
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| 
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| def can_kill_ender_dragon(world: "MinecraftWorld", state: CollectionState, player: int) -> bool:
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|     if combat_difficulty(world, state, player) == 'easy':
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|         return (state.has("Progressive Weapons", player, 3)
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|                 and state.has("Progressive Armor", player, 2)
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|                 and state.has('Archery', player)
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|                 and can_brew_potions(world, state, player)
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|                 and can_enchant(world, state, player)
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|                )
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|     if combat_difficulty(world, state, player) == 'hard':
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|         return (
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|                 (
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|                   state.has('Progressive Weapons', player, 2)
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|                   and state.has('Progressive Armor', player)
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|                 ) or (
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|                   state.has('Progressive Weapons', player, 1)
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|                   and state.has('Bed', player)  # who needs armor when you can respawn right outside the chamber
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|                 )
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|                )
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|     return (state.has('Progressive Weapons', player, 2)
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|             and state.has('Progressive Armor', player)
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|             and state.has('Archery', player)
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|            )
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| 
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| 
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| def has_structure_compass(world: "MinecraftWorld", state: CollectionState, entrance_name: str, player: int) -> bool:
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|     if not world.options.structure_compasses:
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|         return True
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|     return state.has(f"Structure Compass ({state.multiworld.get_entrance(entrance_name, player).connected_region.name})", player)
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| 
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| 
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| def get_rules_lookup(world, player: int):
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|     rules_lookup = {
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|         "entrances": {
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|             "Nether Portal": lambda state: state.has('Flint and Steel', player)
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|                                            and (
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|                                                    state.has('Bucket', player)
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|                                                    or state.has('Progressive Tools', player, 3)
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|                                            )
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|                                            and has_iron_ingots(world, state, player),
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|             "End Portal": lambda state: enter_stronghold(world, state, player)
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|                                         and state.has('3 Ender Pearls', player, 4),
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|             "Overworld Structure 1": lambda state: can_adventure(world, state, player)
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|                                                    and has_structure_compass(world, state, "Overworld Structure 1", player),
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|             "Overworld Structure 2": lambda state: can_adventure(world, state, player)
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|                                                    and has_structure_compass(world, state, "Overworld Structure 2", player),
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|             "Nether Structure 1": lambda state: can_adventure(world, state, player)
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|                                                 and has_structure_compass(world, state, "Nether Structure 1", player),
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|             "Nether Structure 2": lambda state: can_adventure(world, state, player)
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|                                                 and has_structure_compass(world, state, "Nether Structure 2", player),
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|             "The End Structure": lambda state: can_adventure(world, state, player)
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|                                                and has_structure_compass(world, state, "The End Structure", player),
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|         },
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|         "locations": {
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|             "Ender Dragon": lambda state: can_respawn_ender_dragon(world, state, player)
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|                                           and can_kill_ender_dragon(world, state, player),
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|             "Wither": lambda state: can_kill_wither(world, state, player),
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|             "Blaze Rods": lambda state: fortress_loot(world, state, player),
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|             "Who is Cutting Onions?": lambda state: can_piglin_trade(world, state, player),
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|             "Oh Shiny": lambda state: can_piglin_trade(world, state, player),
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|             "Suit Up": lambda state: state.has("Progressive Armor", player)
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|                                      and has_iron_ingots(world, state, player),
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|             "Very Very Frightening": lambda state: state.has("Channeling Book", player)
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|                                                    and can_use_anvil(world, state, player)
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|                                                    and can_enchant(world, state, player)
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|                                                    and overworld_villager(world, state, player),
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|             "Hot Stuff": lambda state: state.has("Bucket", player)
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|                                        and has_iron_ingots(world, state, player),
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|             "Free the End": lambda state: can_respawn_ender_dragon(world, state, player)
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|                                           and can_kill_ender_dragon(world, state, player),
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|             "A Furious Cocktail": lambda state: (can_brew_potions(world, state, player)
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|                                                  and state.has("Fishing Rod", player)  # Water Breathing
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|                                                  and state.can_reach_region("The Nether", player)  # Regeneration, Fire Resistance, gold nuggets
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|                                                  and state.can_reach_region("Village", player)  # Night Vision, Invisibility
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|                                                  and state.can_reach_location("Bring Home the Beacon", player)),
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|             # Resistance
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|             "Bring Home the Beacon": lambda state: can_kill_wither(world, state, player)
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|                                                    and has_diamond_pickaxe(world, state, player)
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|                                                    and state.has("Progressive Resource Crafting", player, 2),
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|             "Not Today, Thank You": lambda state: state.has("Shield", player)
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|                                                   and has_iron_ingots(world, state, player),
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|             "Isn't It Iron Pick": lambda state: state.has("Progressive Tools", player, 2)
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|                                                 and has_iron_ingots(world, state, player),
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|             "Local Brewery": lambda state: can_brew_potions(world, state, player),
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|             "The Next Generation": lambda state: can_respawn_ender_dragon(world, state, player)
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|                                                  and can_kill_ender_dragon(world, state, player),
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|             "Fishy Business": lambda state: state.has("Fishing Rod", player),
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|             "This Boat Has Legs": lambda state: (
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|                                                     fortress_loot(world, state, player)
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|                                                     or complete_raid(world, state, player)
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|                                                  )
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|                                                 and state.has("Saddle", player)
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|                                                 and state.has("Fishing Rod", player),
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|             "Sniper Duel": lambda state: state.has("Archery", player),
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|             "Great View From Up Here": lambda state: basic_combat(world, state, player),
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|             "How Did We Get Here?": lambda state: (can_brew_potions(world, state, player)
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|                                                    and has_gold_ingots(world, state, player)  # Absorption
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|                                                    and state.can_reach_region('End City', player)  # Levitation
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|                                                    and state.can_reach_region('The Nether', player)  # potion ingredients
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|                                                    and state.has("Fishing Rod", player)  # Pufferfish, Nautilus Shells; spectral arrows
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|                                                    and state.has("Archery", player)
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|                                                    and state.can_reach_location("Bring Home the Beacon", player)  # Haste
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|                                                    and state.can_reach_location("Hero of the Village", player)),  # Bad Omen, Hero of the Village
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|             "Bullseye": lambda state: state.has("Archery", player)
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|                                       and state.has("Progressive Tools", player, 2)
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|                                       and has_iron_ingots(world, state, player),
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|             "Spooky Scary Skeleton": lambda state: basic_combat(world, state, player),
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|             "Two by Two": lambda state: has_iron_ingots(world, state, player)
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|                                         and state.has("Bucket", player)
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|                                         and can_adventure(world, state, player),
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|             "Two Birds, One Arrow": lambda state: craft_crossbow(world, state, player)
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|                                                   and can_enchant(world, state, player),
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|             "Who's the Pillager Now?": lambda state: craft_crossbow(world, state, player),
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|             "Getting an Upgrade": lambda state: state.has("Progressive Tools", player),
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|             "Tactical Fishing": lambda state: state.has("Bucket", player)
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|                                               and has_iron_ingots(world, state, player),
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|             "Zombie Doctor": lambda state: can_brew_potions(world, state, player)
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|                                            and has_gold_ingots(world, state, player),
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|             "Ice Bucket Challenge": lambda state: has_diamond_pickaxe(world, state, player),
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|             "Into Fire": lambda state: basic_combat(world, state, player),
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|             "War Pigs": lambda state: basic_combat(world, state, player),
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|             "Take Aim": lambda state: state.has("Archery", player),
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|             "Total Beelocation": lambda state: state.has("Silk Touch Book", player)
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|                                                and can_use_anvil(world, state, player)
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|                                                and can_enchant(world, state, player),
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|             "Arbalistic": lambda state: (craft_crossbow(world, state, player)
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|                                          and state.has("Piercing IV Book", player)
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|                                          and can_use_anvil(world, state, player)
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|                                          and can_enchant(world, state, player)
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|                                          ),
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|             "The End... Again...": lambda state: can_respawn_ender_dragon(world, state, player)
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|                                                  and can_kill_ender_dragon(world, state, player),
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|             "Acquire Hardware": lambda state: has_iron_ingots(world, state, player),
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|             "Not Quite \"Nine\" Lives": lambda state: can_piglin_trade(world, state, player)
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|                                                       and state.has("Progressive Resource Crafting", player, 2),
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|             "Cover Me With Diamonds": lambda state: state.has("Progressive Armor", player, 2)
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|                                                     and state.has("Progressive Tools", player, 2)
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|                                                     and has_iron_ingots(world, state, player),
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|             "Sky's the Limit": lambda state: basic_combat(world, state, player),
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|             "Hired Help": lambda state: state.has("Progressive Resource Crafting", player, 2)
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|                                         and has_iron_ingots(world, state, player),
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|             "Sweet Dreams": lambda state: state.has("Bed", player)
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|                                           or state.can_reach_region('Village', player),
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|             "You Need a Mint": lambda state: can_respawn_ender_dragon(world, state, player)
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|                                              and has_bottle(world, state, player),
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|             "Monsters Hunted": lambda state: (can_respawn_ender_dragon(world, state, player)
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|                                               and can_kill_ender_dragon(world, state, player)
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|                                               and can_kill_wither(world, state, player)
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|                                               and state.has("Fishing Rod", player)),
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|             "Enchanter": lambda state: can_enchant(world, state, player),
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|             "Voluntary Exile": lambda state: basic_combat(world, state, player),
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|             "Eye Spy": lambda state: enter_stronghold(world, state, player),
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|             "Serious Dedication": lambda state: (can_brew_potions(world, state, player)
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|                                                  and state.has("Bed", player)
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|                                                  and has_diamond_pickaxe(world, state, player)
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|                                                  and has_gold_ingots(world, state, player)),
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|             "Postmortal": lambda state: complete_raid(world, state, player),
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|             "Adventuring Time": lambda state: can_adventure(world, state, player),
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|             "Hero of the Village": lambda state: complete_raid(world, state, player),
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|             "Hidden in the Depths": lambda state: can_brew_potions(world, state, player)
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|                                                   and state.has("Bed", player)
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|                                                   and has_diamond_pickaxe(world, state, player),
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|             "Beaconator": lambda state: (can_kill_wither(world, state, player)
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|                                          and has_diamond_pickaxe(world, state, player)
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|                                          and state.has("Progressive Resource Crafting", player, 2)),
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|             "Withering Heights": lambda state: can_kill_wither(world, state, player),
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|             "A Balanced Diet": lambda state: (has_bottle(world, state, player)
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|                                               and has_gold_ingots(world, state, player)
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|                                               and state.has("Progressive Resource Crafting", player, 2)
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|                                               and state.can_reach_region('The End', player)),
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|             # notch apple, chorus fruit
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|             "Subspace Bubble": lambda state: has_diamond_pickaxe(world, state, player),
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|             "Country Lode, Take Me Home": lambda state: state.can_reach_location("Hidden in the Depths", player)
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|                                                         and has_gold_ingots(world, state, player),
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|             "Bee Our Guest": lambda state: state.has("Campfire", player)
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|                                            and has_bottle(world, state, player),
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|             "Uneasy Alliance": lambda state: has_diamond_pickaxe(world, state, player)
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|                                              and state.has('Fishing Rod', player),
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|             "Diamonds!": lambda state: state.has("Progressive Tools", player, 2)
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|                                        and has_iron_ingots(world, state, player),
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|             "A Throwaway Joke": lambda state: can_adventure(world, state, player),
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|             "Sticky Situation": lambda state: state.has("Campfire", player)
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|                                               and has_bottle(world, state, player),
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|             "Ol' Betsy": lambda state: craft_crossbow(world, state, player),
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|             "Cover Me in Debris": lambda state: state.has("Progressive Armor", player, 2)
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|                                                 and state.has("8 Netherite Scrap", player, 2)
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|                                                 and state.has("Progressive Resource Crafting", player)
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|                                                 and has_diamond_pickaxe(world, state, player)
 | |
|                                                 and has_iron_ingots(world, state, player)
 | |
|                                                 and can_brew_potions(world, state, player)
 | |
|                                                 and state.has("Bed", player),
 | |
|             "Hot Topic": lambda state: state.has("Progressive Resource Crafting", player),
 | |
|             "The Lie": lambda state: has_iron_ingots(world, state, player)
 | |
|                                      and state.has("Bucket", player),
 | |
|             "On a Rail": lambda state: has_iron_ingots(world, state, player)
 | |
|                                        and state.has('Progressive Tools', player, 2),
 | |
|             "When Pigs Fly": lambda state:  (
 | |
|                                                 fortress_loot(world, state, player)
 | |
|                                                 or complete_raid(world, state, player)
 | |
|                                             )
 | |
|                                             and state.has("Saddle", player)
 | |
|                                             and state.has("Fishing Rod", player)
 | |
|                                             and can_adventure(world, state, player),
 | |
|             "Overkill": lambda state: can_brew_potions(world, state, player)
 | |
|                                        and (
 | |
|                                                state.has("Progressive Weapons", player)
 | |
|                                                or state.can_reach_region('The Nether', player)
 | |
|                                        ),
 | |
|             "Librarian": lambda state: state.has("Enchanting", player),
 | |
|             "Overpowered": lambda state: has_iron_ingots(world, state, player)
 | |
|                                          and state.has('Progressive Tools', player, 2)
 | |
|                                          and basic_combat(world, state, player),
 | |
|             "Wax On": lambda state: has_copper_ingots(world, state, player)
 | |
|                                     and state.has('Campfire', player)
 | |
|                                     and state.has('Progressive Resource Crafting', player, 2),
 | |
|             "Wax Off": lambda state: has_copper_ingots(world, state, player)
 | |
|                                      and state.has('Campfire', player)
 | |
|                                      and state.has('Progressive Resource Crafting', player, 2),
 | |
|             "The Cutest Predator": lambda state: has_iron_ingots(world, state, player)
 | |
|                                                  and state.has('Bucket', player),
 | |
|             "The Healing Power of Friendship": lambda state: has_iron_ingots(world, state, player)
 | |
|                                                              and state.has('Bucket', player),
 | |
|             "Is It a Bird?": lambda state: has_spyglass(world, state, player)
 | |
|                                            and can_adventure(world, state, player),
 | |
|             "Is It a Balloon?": lambda state: has_spyglass(world, state, player),
 | |
|             "Is It a Plane?": lambda state: has_spyglass(world, state, player)
 | |
|                                             and can_respawn_ender_dragon(world, state, player),
 | |
|             "Surge Protector": lambda state: state.has("Channeling Book", player)
 | |
|                                              and can_use_anvil(world, state, player)
 | |
|                                              and can_enchant(world, state, player)
 | |
|                                              and overworld_villager(world, state, player),
 | |
|             "Light as a Rabbit": lambda state: can_adventure(world, state, player)
 | |
|                                                and has_iron_ingots(world, state, player)
 | |
|                                                and state.has('Bucket', player),
 | |
|             "Glow and Behold!": lambda state: can_adventure(world, state, player),
 | |
|             "Whatever Floats Your Goat!": lambda state: can_adventure(world, state, player),
 | |
|             "Caves & Cliffs": lambda state: has_iron_ingots(world, state, player)
 | |
|                                             and state.has('Bucket', player)
 | |
|                                             and state.has('Progressive Tools', player, 2),
 | |
|             "Feels like home": lambda state: has_iron_ingots(world, state, player)
 | |
|                                               and state.has('Bucket', player)
 | |
|                                               and state.has('Fishing Rod', player)
 | |
|                                               and (
 | |
|                                                 fortress_loot(world, state, player)
 | |
|                                                 or complete_raid(world, state, player)
 | |
|                                               )
 | |
|                                               and state.has("Saddle", player),
 | |
|             "Sound of Music": lambda state: state.has("Progressive Tools", player, 2)
 | |
|                                             and has_iron_ingots(world, state, player)
 | |
|                                             and basic_combat(world, state, player),
 | |
|             "Star Trader": lambda state: has_iron_ingots(world, state, player)
 | |
|                                          and state.has('Bucket', player)
 | |
|                                          and (
 | |
|                                            state.can_reach_region("The Nether", player)  # soul sand in nether
 | |
|                                            or state.can_reach_region("Nether Fortress", player)  # soul sand in fortress if not in nether for water elevator
 | |
|                                            or can_piglin_trade(world, state, player)  # piglins give soul sand
 | |
|                                          )
 | |
|                                          and overworld_villager(world, state, player),
 | |
|             "Birthday Song": lambda state: state.can_reach_location("The Lie", player)
 | |
|                                            and state.has("Progressive Tools", player, 2)
 | |
|                                            and has_iron_ingots(world, state, player),
 | |
|             "Bukkit Bukkit": lambda state: state.has("Bucket", player)
 | |
|                                            and has_iron_ingots(world, state, player)
 | |
|                                            and can_adventure(world, state, player),
 | |
|             "It Spreads": lambda state: can_adventure(world, state, player)
 | |
|                                         and has_iron_ingots(world, state, player)
 | |
|                                         and state.has("Progressive Tools", player, 2),
 | |
|             "Sneak 100": lambda state: can_adventure(world, state, player)
 | |
|                                        and has_iron_ingots(world, state, player)
 | |
|                                        and state.has("Progressive Tools", player, 2),
 | |
|             "When the Squad Hops into Town": lambda state: can_adventure(world, state, player)
 | |
|                                                            and state.has("Lead", player),
 | |
|             "With Our Powers Combined!": lambda state: can_adventure(world, state, player)
 | |
|                                                        and state.has("Lead", player),
 | |
|         }
 | |
|     }
 | |
|     return rules_lookup
 | |
| 
 | |
| 
 | |
| def set_rules(self: "MinecraftWorld") -> None:
 | |
|     multiworld = self.multiworld
 | |
|     player = self.player
 | |
| 
 | |
|     rules_lookup = get_rules_lookup(self, player)
 | |
| 
 | |
|     # Set entrance rules
 | |
|     for entrance_name, rule in rules_lookup["entrances"].items():
 | |
|         multiworld.get_entrance(entrance_name, player).access_rule = rule
 | |
| 
 | |
|     # Set location rules
 | |
|     for location_name, rule in rules_lookup["locations"].items():
 | |
|         multiworld.get_location(location_name, player).access_rule = rule
 | |
| 
 | |
|     # Set rules surrounding completion
 | |
|     bosses = self.options.required_bosses
 | |
|     postgame_advancements = set()
 | |
|     if bosses.dragon:
 | |
|         postgame_advancements.update(Constants.exclusion_info["ender_dragon"])
 | |
|     if bosses.wither:
 | |
|         postgame_advancements.update(Constants.exclusion_info["wither"])
 | |
| 
 | |
|     def location_count(state: CollectionState) -> int:
 | |
|         return len([location for location in multiworld.get_locations(player) if
 | |
|                     location.address is not None and
 | |
|                     location.can_reach(state)])
 | |
| 
 | |
|     def defeated_bosses(state: CollectionState) -> bool:
 | |
|         return ((not bosses.dragon or state.has("Ender Dragon", player))
 | |
|                 and (not bosses.wither or state.has("Wither", player)))
 | |
| 
 | |
|     egg_shards = min(self.options.egg_shards_required.value, self.options.egg_shards_available.value)
 | |
|     completion_requirements = lambda state: (location_count(state) >= self.options.advancement_goal
 | |
|                                              and state.has("Dragon Egg Shard", player, egg_shards))
 | |
|     multiworld.completion_condition[player] = lambda state: completion_requirements(state) and defeated_bosses(state)
 | |
| 
 | |
|     # Set exclusions on hard/unreasonable/postgame
 | |
|     excluded_advancements = set()
 | |
|     if not self.options.include_hard_advancements:
 | |
|         excluded_advancements.update(Constants.exclusion_info["hard"])
 | |
|     if not self.options.include_unreasonable_advancements:
 | |
|         excluded_advancements.update(Constants.exclusion_info["unreasonable"])
 | |
|     if not self.options.include_postgame_advancements:
 | |
|         excluded_advancements.update(postgame_advancements)
 | |
|     exclusion_rules(multiworld, player, excluded_advancements)
 |