mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00

* fix estus shard/bone shard numbers there are only 11 estus shards in the pool, so fixed number of estus shards so everything can be collected, and upped the number of bone shards in the pool to fix datapackage numbers. new counts went from: 15(estus) + 5(bones) = 20(total) TO 11(estus) + 9(bones) = 20(total) * Update locations_data.py changed estus shard/bone shard counts to match the counts in items_data.py. same reasoning as the commit for that, only 11 estus in game * added new options "Late DLC" revampled "Late Basin of Vows" option added the Fire Demon location in Undead Sanctuary * first file dump added new settings for customizing pool options sorted all the item pools code clean up fixed estus/bone shard counts still need to figure out location excluding * bunch of changes added new locations put locations into specific lists made DarkSouls3Locations for each list of items still need to figure out how to exclude * excluded locations from generating without options, created gotthard_region, update how the pool fills additional items, update location/item tables, create more tables * code cleanup, remove extra tables, add grave key/eyes of a firekeeper back to key pool * fixed some logging * add more detailed options descriptions * forgot to update progressive locations updates too whoops * remove irina's tower key from items/location list. the current ID's dont work to shuffle * fixed item-to-locations, added new weapons, added new armors, added new rings, added "eyes of a fire keeper" to key locations list to balance, adjusted tables * added HWL: broken straight sword location, moved Greirat's ashes to NPC items * remove hwl: broken short sword location/item from pool (does not exist), fix item/location counts in options, general code clean up * more code cleanup, fix Havels Ring +3 location/properly renamed item, changed Estus/Bone Shard names to not include a +| added a missing undead bone shard * fixed npc rule, added a bunch of ring locations, fixed ring tables * updated options * cleaned up more code, edited some option names * start of new items system * DS3: Major refactor (allows for defining more items than those in vanilla locations) * DS3: Repair changes overwritten by refactor * DS3: Re-implement new options for location categories * DS3: Make replacement item lists for most unique item types * DS3: Remove accidentally added apworld * DS3: Make option names more consistent * DS3: Fix Pyromancer's Parting Flame location category * DS3: Add new items * DS3: Fix access rule for DLC/Contraption Key * DS3: Only replace unrandomized progression items with events Also fix some location names/categories * DS3: Change some location names to be in line with their items * DS3: Add randomized infusion code (only works for Broadsword) * DS3: Make varied item pool an option * added remaining weapons, shields, armors, rings, spells, dlc equivalents | added remaining dlc ring locations (2 in dreg heap, 5 in ringed city) * adjusted 'Progressive Locations' counts and added new table * added more souls + upgrade gems * added the rest of consumables * reverted adding an additional 'progressive location 4' table and added bulk progression locations to prog. location 3 table * DS3: Add infusion categories and some cleanup of items * DS3: Fix item ordering * DS3: Fix infusion/upgrade code extra if * DS3: Disable some unmarked cut content items * DS3: Rename blessed red and white shield+1 * DS3: Implement guaranteed_items option * DS3: Remove print statement * DS3: Add extra check for trying to remove items from an empty list * add unused content item id's * DS3: Move cut content to its own list * DS3: Classify spells and healing upgrades as useful * DS3: Implement get_filler_item_name * DS3: Change lower bounds for upgrades from +1 to +0 * DS3: Move Ancient Dragon Greatshield back to vanilla and recategorize some useful consumables * DS3: Guaranteed items checks for number of existing items before replacing * added remaining progressive items, fixed npc rules, adjusted option location counts * delete extra items, add rule for dancer/late basin * seperate PW into two parts (can access first half w/o contraption key | SKIP more unused items * DS3: Minor linting changes * DS3: Update required_client_version * DS3: Remove rule for bell tower access The key can always be purchased from the shop * DS3: Move location category option checks to generate_early * added "Boss Soul" option to pool * DS3: Fix rules for boss souls and update misc location count * DS3: Address minor review comments * DS3: Change category enums to IntEnum * DS3: Make apworld --------- Co-authored-by: Brooty Johnson <83629348+Br00ty@users.noreply.github.com>
617 lines
23 KiB
Python
617 lines
23 KiB
Python
import base64
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import datetime
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import os
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import platform
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import shutil
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import sys
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import sysconfig
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import typing
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import zipfile
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import urllib.request
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import io
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import json
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import threading
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import subprocess
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from collections.abc import Iterable
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from hashlib import sha3_512
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from pathlib import Path
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# This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it
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try:
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requirement = 'cx-Freeze>=6.15.2'
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import pkg_resources
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try:
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pkg_resources.require(requirement)
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install_cx_freeze = False
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except pkg_resources.ResolutionError:
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install_cx_freeze = True
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except ImportError:
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install_cx_freeze = True
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pkg_resources = None # type: ignore [assignment]
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if install_cx_freeze:
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# check if pip is available
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try:
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import pip # noqa: F401
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except ImportError:
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raise RuntimeError("pip not available. Please install pip.")
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# install and import cx_freeze
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if '--yes' not in sys.argv and '-y' not in sys.argv:
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input(f'Requirement {requirement} is not satisfied, press enter to install it')
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subprocess.call([sys.executable, '-m', 'pip', 'install', requirement, '--upgrade'])
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import pkg_resources
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import cx_Freeze
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# .build only exists if cx-Freeze is the right version, so we have to update/install that first before this line
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import setuptools.command.build
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if __name__ == "__main__":
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# need to run this early to import from Utils and Launcher
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# TODO: move stuff to not require this
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import ModuleUpdate
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ModuleUpdate.update(yes="--yes" in sys.argv or "-y" in sys.argv)
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ModuleUpdate.update_ran = False # restore for later
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from worlds.LauncherComponents import components, icon_paths
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from Utils import version_tuple, is_windows, is_linux
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# On Python < 3.10 LogicMixin is not currently supported.
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non_apworlds: set = {
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"A Link to the Past",
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"Adventure",
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"ArchipIDLE",
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"Archipelago",
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"Blasphemous",
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"ChecksFinder",
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"Clique",
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"DLCQuest",
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"Final Fantasy",
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"Hollow Knight",
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"Hylics 2",
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"Kingdom Hearts 2",
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"Lufia II Ancient Cave",
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"Meritous",
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"Ocarina of Time",
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"Overcooked! 2",
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"Pokemon Red and Blue",
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"Raft",
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"Secret of Evermore",
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"Slay the Spire",
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"Starcraft 2 Wings of Liberty",
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"Sudoku",
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"Super Mario 64",
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"VVVVVV",
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"Wargroove",
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"Zillion",
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}
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def download_SNI():
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print("Updating SNI")
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machine_to_go = {
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"x86_64": "amd64",
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"aarch64": "arm64",
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"armv7l": "arm"
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}
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platform_name = platform.system().lower()
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machine_name = platform.machine().lower()
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# force amd64 on macos until we have universal2 sni, otherwise resolve to GOARCH
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machine_name = "amd64" if platform_name == "darwin" else machine_to_go.get(machine_name, machine_name)
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with urllib.request.urlopen("https://api.github.com/repos/alttpo/sni/releases/latest") as request:
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data = json.load(request)
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files = data["assets"]
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source_url = None
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for file in files:
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download_url: str = file["browser_download_url"]
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machine_match = download_url.rsplit("-", 1)[1].split(".", 1)[0] == machine_name
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if platform_name in download_url and machine_match:
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# prefer "many" builds
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if "many" in download_url:
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source_url = download_url
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break
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source_url = download_url
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if source_url and source_url.endswith(".zip"):
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with urllib.request.urlopen(source_url) as download:
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with zipfile.ZipFile(io.BytesIO(download.read()), "r") as zf:
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for member in zf.infolist():
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zf.extract(member, path="SNI")
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print(f"Downloaded SNI from {source_url}")
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elif source_url and (source_url.endswith(".tar.xz") or source_url.endswith(".tar.gz")):
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import tarfile
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mode = "r:xz" if source_url.endswith(".tar.xz") else "r:gz"
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with urllib.request.urlopen(source_url) as download:
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sni_dir = None
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with tarfile.open(fileobj=io.BytesIO(download.read()), mode=mode) as tf:
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for member in tf.getmembers():
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if member.name.startswith("/") or "../" in member.name:
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raise ValueError(f"Unexpected file '{member.name}' in {source_url}")
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elif member.isdir() and not sni_dir:
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sni_dir = member.name
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elif member.isfile() and not sni_dir or not member.name.startswith(sni_dir):
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raise ValueError(f"Expected folder before '{member.name}' in {source_url}")
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elif member.isfile() and sni_dir:
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tf.extract(member)
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# sadly SNI is in its own folder on non-windows, so we need to rename
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shutil.rmtree("SNI", True)
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os.rename(sni_dir, "SNI")
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print(f"Downloaded SNI from {source_url}")
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elif source_url:
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print(f"Don't know how to extract SNI from {source_url}")
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else:
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print(f"No SNI found for system spec {platform_name} {machine_name}")
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signtool: typing.Optional[str]
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if os.path.exists("X:/pw.txt"):
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print("Using signtool")
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with open("X:/pw.txt", encoding="utf-8-sig") as f:
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pw = f.read()
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signtool = r'signtool sign /f X:/_SITS_Zertifikat_.pfx /p "' + pw + \
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r'" /fd sha256 /tr http://timestamp.digicert.com/ '
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else:
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signtool = None
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build_platform = sysconfig.get_platform()
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arch_folder = "exe.{platform}-{version}".format(platform=build_platform,
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version=sysconfig.get_python_version())
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buildfolder = Path("build", arch_folder)
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build_arch = build_platform.split('-')[-1] if '-' in build_platform else platform.machine()
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# see Launcher.py on how to add scripts to setup.py
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def resolve_icon(icon_name: str):
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base_path = icon_paths[icon_name]
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if is_windows:
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path, extension = os.path.splitext(base_path)
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ico_file = path + ".ico"
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assert os.path.exists(ico_file), f"ico counterpart of {base_path} should exist."
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return ico_file
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else:
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return base_path
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exes = [
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cx_Freeze.Executable(
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script=f'{c.script_name}.py',
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target_name=c.frozen_name + (".exe" if is_windows else ""),
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icon=resolve_icon(c.icon),
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base="Win32GUI" if is_windows and not c.cli else None
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) for c in components if c.script_name and c.frozen_name
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]
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extra_data = ["LICENSE", "data", "EnemizerCLI", "host.yaml", "SNI"]
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extra_libs = ["libssl.so", "libcrypto.so"] if is_linux else []
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def remove_sprites_from_folder(folder):
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for file in os.listdir(folder):
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if file != ".gitignore":
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os.remove(folder / file)
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def _threaded_hash(filepath):
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hasher = sha3_512()
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hasher.update(open(filepath, "rb").read())
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return base64.b85encode(hasher.digest()).decode()
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# cx_Freeze's build command runs other commands. Override to accept --yes and store that.
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class BuildCommand(setuptools.command.build.build):
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user_options = [
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('yes', 'y', 'Answer "yes" to all questions.'),
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]
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yes: bool
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last_yes: bool = False # used by sub commands of build
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def initialize_options(self):
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super().initialize_options()
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type(self).last_yes = self.yes = False
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def finalize_options(self):
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super().finalize_options()
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type(self).last_yes = self.yes
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# Override cx_Freeze's build_exe command for pre and post build steps
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class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
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user_options = cx_Freeze.command.build_exe.BuildEXE.user_options + [
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('yes', 'y', 'Answer "yes" to all questions.'),
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('extra-data=', None, 'Additional files to add.'),
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]
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yes: bool
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extra_data: Iterable # [any] not available in 3.8
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extra_libs: Iterable # work around broken include_files
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buildfolder: Path
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libfolder: Path
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library: Path
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buildtime: datetime.datetime
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def initialize_options(self):
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super().initialize_options()
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self.yes = BuildCommand.last_yes
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self.extra_data = []
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self.extra_libs = []
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def finalize_options(self):
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super().finalize_options()
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self.buildfolder = self.build_exe
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self.libfolder = Path(self.buildfolder, "lib")
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self.library = Path(self.libfolder, "library.zip")
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def installfile(self, path, subpath=None, keep_content: bool = False):
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folder = self.buildfolder
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if subpath:
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folder /= subpath
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print('copying', path, '->', folder)
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if path.is_dir():
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folder /= path.name
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if folder.is_dir() and not keep_content:
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shutil.rmtree(folder)
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shutil.copytree(path, folder, dirs_exist_ok=True)
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elif path.is_file():
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shutil.copy(path, folder)
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else:
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print('Warning,', path, 'not found')
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def create_manifest(self, create_hashes=False):
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# Since the setup is now split into components and the manifest is not,
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# it makes most sense to just remove the hashes for now. Not aware of anyone using them.
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hashes = {}
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manifestpath = os.path.join(self.buildfolder, "manifest.json")
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if create_hashes:
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from concurrent.futures import ThreadPoolExecutor
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pool = ThreadPoolExecutor()
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for dirpath, dirnames, filenames in os.walk(self.buildfolder):
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for filename in filenames:
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path = os.path.join(dirpath, filename)
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hashes[os.path.relpath(path, start=self.buildfolder)] = pool.submit(_threaded_hash, path)
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import json
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manifest = {
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"buildtime": self.buildtime.isoformat(sep=" ", timespec="seconds"),
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"hashes": {path: hash.result() for path, hash in hashes.items()},
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"version": version_tuple}
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json.dump(manifest, open(manifestpath, "wt"), indent=4)
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print("Created Manifest")
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def run(self):
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# start downloading sni asap
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sni_thread = threading.Thread(target=download_SNI, name="SNI Downloader")
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sni_thread.start()
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# pre build steps
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print(f"Outputting to: {self.buildfolder}")
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os.makedirs(self.buildfolder, exist_ok=True)
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import ModuleUpdate
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ModuleUpdate.requirements_files.add(os.path.join("WebHostLib", "requirements.txt"))
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ModuleUpdate.update(yes=self.yes)
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# regular cx build
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self.buildtime = datetime.datetime.utcnow()
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super().run()
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# need to finish download before copying
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sni_thread.join()
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# include_files seems to not be done automatically. implement here
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for src, dst in self.include_files:
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print(f"copying {src} -> {self.buildfolder / dst}")
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shutil.copyfile(src, self.buildfolder / dst, follow_symlinks=False)
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# now that include_files is completely broken, run find_libs here
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for src, dst in find_libs(*self.extra_libs):
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print(f"copying {src} -> {self.buildfolder / dst}")
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shutil.copyfile(src, self.buildfolder / dst, follow_symlinks=False)
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# post build steps
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if is_windows: # kivy_deps is win32 only, linux picks them up automatically
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from kivy_deps import sdl2, glew
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for folder in sdl2.dep_bins + glew.dep_bins:
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shutil.copytree(folder, self.libfolder, dirs_exist_ok=True)
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print(f"copying {folder} -> {self.libfolder}")
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for data in self.extra_data:
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self.installfile(Path(data))
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# kivi data files
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import kivy
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shutil.copytree(os.path.join(os.path.dirname(kivy.__file__), "data"),
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self.buildfolder / "data",
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dirs_exist_ok=True)
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os.makedirs(self.buildfolder / "Players" / "Templates", exist_ok=True)
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from Options import generate_yaml_templates
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from worlds.AutoWorld import AutoWorldRegister
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assert not non_apworlds - set(AutoWorldRegister.world_types), \
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f"Unknown world {non_apworlds - set(AutoWorldRegister.world_types)} designated for .apworld"
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folders_to_remove: typing.List[str] = []
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generate_yaml_templates(self.buildfolder / "Players" / "Templates", False)
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for worldname, worldtype in AutoWorldRegister.world_types.items():
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if worldname not in non_apworlds:
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file_name = os.path.split(os.path.dirname(worldtype.__file__))[1]
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world_directory = self.libfolder / "worlds" / file_name
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# this method creates an apworld that cannot be moved to a different OS or minor python version,
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# which should be ok
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with zipfile.ZipFile(self.libfolder / "worlds" / (file_name + ".apworld"), "x", zipfile.ZIP_DEFLATED,
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compresslevel=9) as zf:
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for path in world_directory.rglob("*.*"):
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relative_path = os.path.join(*path.parts[path.parts.index("worlds")+1:])
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zf.write(path, relative_path)
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folders_to_remove.append(file_name)
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shutil.rmtree(world_directory)
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shutil.copyfile("meta.yaml", self.buildfolder / "Players" / "Templates" / "meta.yaml")
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# TODO: fix LttP options one day
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shutil.copyfile("playerSettings.yaml", self.buildfolder / "Players" / "Templates" / "A Link to the Past.yaml")
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try:
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from maseya import z3pr
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except ImportError:
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print("Maseya Palette Shuffle not found, skipping data files.")
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else:
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# maseya Palette Shuffle exists and needs its data files
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print("Maseya Palette Shuffle found, including data files...")
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file = z3pr.__file__
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self.installfile(Path(os.path.dirname(file)) / "data", keep_content=True)
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if signtool:
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for exe in self.distribution.executables:
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print(f"Signing {exe.target_name}")
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os.system(signtool + os.path.join(self.buildfolder, exe.target_name))
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print("Signing SNI")
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os.system(signtool + os.path.join(self.buildfolder, "SNI", "SNI.exe"))
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print("Signing OoT Utils")
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for exe_path in (("Compress", "Compress.exe"), ("Decompress", "Decompress.exe")):
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os.system(signtool + os.path.join(self.buildfolder, "lib", "worlds", "oot", "data", *exe_path))
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remove_sprites_from_folder(self.buildfolder / "data" / "sprites" / "alttpr")
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self.create_manifest()
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if is_windows:
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# Inno setup stuff
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with open("setup.ini", "w") as f:
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min_supported_windows = "6.2.9200" if sys.version_info > (3, 9) else "6.0.6000"
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f.write(f"[Data]\nsource_path={self.buildfolder}\nmin_windows={min_supported_windows}\n")
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with open("installdelete.iss", "w") as f:
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f.writelines("Type: filesandordirs; Name: \"{app}\\lib\\worlds\\"+world_directory+"\"\n"
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for world_directory in folders_to_remove)
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else:
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# make sure extra programs are executable
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enemizer_exe = self.buildfolder / 'EnemizerCLI/EnemizerCLI.Core'
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sni_exe = self.buildfolder / 'SNI/sni'
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extra_exes = (enemizer_exe, sni_exe)
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for extra_exe in extra_exes:
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if extra_exe.is_file():
|
|
extra_exe.chmod(0o755)
|
|
# rewrite windows-specific things in host.yaml
|
|
host_yaml = self.buildfolder / 'host.yaml'
|
|
with host_yaml.open('r+b') as f:
|
|
data = f.read()
|
|
data = data.replace(b'factorio\\\\bin\\\\x64\\\\factorio', b'factorio/bin/x64/factorio')
|
|
f.seek(0, os.SEEK_SET)
|
|
f.write(data)
|
|
f.truncate()
|
|
|
|
|
|
class AppImageCommand(setuptools.Command):
|
|
description = "build an app image from build output"
|
|
user_options = [
|
|
("build-folder=", None, "Folder to convert to AppImage."),
|
|
("dist-file=", None, "AppImage output file."),
|
|
("app-dir=", None, "Folder to use for packaging."),
|
|
("app-icon=", None, "The icon to use for the AppImage."),
|
|
("app-exec=", None, "The application to run inside the image."),
|
|
("yes", "y", 'Answer "yes" to all questions.'),
|
|
]
|
|
build_folder: typing.Optional[Path]
|
|
dist_file: typing.Optional[Path]
|
|
app_dir: typing.Optional[Path]
|
|
app_name: str
|
|
app_exec: typing.Optional[Path]
|
|
app_icon: typing.Optional[Path] # source file
|
|
app_id: str # lower case name, used for icon and .desktop
|
|
yes: bool
|
|
|
|
def write_desktop(self):
|
|
assert self.app_dir, "Invalid app_dir"
|
|
desktop_filename = self.app_dir / f"{self.app_id}.desktop"
|
|
with open(desktop_filename, 'w', encoding="utf-8") as f:
|
|
f.write("\n".join((
|
|
"[Desktop Entry]",
|
|
f'Name={self.app_name}',
|
|
f'Exec={self.app_exec}',
|
|
"Type=Application",
|
|
"Categories=Game",
|
|
f'Icon={self.app_id}',
|
|
''
|
|
)))
|
|
desktop_filename.chmod(0o755)
|
|
|
|
def write_launcher(self, default_exe: Path):
|
|
assert self.app_dir, "Invalid app_dir"
|
|
launcher_filename = self.app_dir / "AppRun"
|
|
with open(launcher_filename, 'w', encoding="utf-8") as f:
|
|
f.write(f"""#!/bin/sh
|
|
exe="{default_exe}"
|
|
match="${{1#--executable=}}"
|
|
if [ "${{#match}}" -lt "${{#1}}" ]; then
|
|
exe="$match"
|
|
shift
|
|
elif [ "$1" = "-executable" ] || [ "$1" = "--executable" ]; then
|
|
exe="$2"
|
|
shift; shift
|
|
fi
|
|
tmp="${{exe#*/}}"
|
|
if [ ! "${{#tmp}}" -lt "${{#exe}}" ]; then
|
|
exe="{default_exe.parent}/$exe"
|
|
fi
|
|
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$APPDIR/{default_exe.parent}/lib"
|
|
$APPDIR/$exe "$@"
|
|
""")
|
|
launcher_filename.chmod(0o755)
|
|
|
|
def install_icon(self, src: Path, name: typing.Optional[str] = None, symlink: typing.Optional[Path] = None):
|
|
assert self.app_dir, "Invalid app_dir"
|
|
try:
|
|
from PIL import Image
|
|
except ModuleNotFoundError:
|
|
if not self.yes:
|
|
input("Requirement PIL is not satisfied, press enter to install it")
|
|
subprocess.call([sys.executable, '-m', 'pip', 'install', 'Pillow', '--upgrade'])
|
|
from PIL import Image
|
|
im = Image.open(src)
|
|
res, _ = im.size
|
|
|
|
if not name:
|
|
name = src.stem
|
|
ext = src.suffix
|
|
dest_dir = Path(self.app_dir / f'usr/share/icons/hicolor/{res}x{res}/apps')
|
|
dest_dir.mkdir(parents=True, exist_ok=True)
|
|
dest_file = dest_dir / f'{name}{ext}'
|
|
shutil.copy(src, dest_file)
|
|
if symlink:
|
|
symlink.symlink_to(dest_file.relative_to(symlink.parent))
|
|
|
|
def initialize_options(self):
|
|
self.build_folder = None
|
|
self.app_dir = None
|
|
self.app_name = self.distribution.metadata.name
|
|
self.app_icon = self.distribution.executables[0].icon
|
|
self.app_exec = Path('opt/{app_name}/{exe}'.format(
|
|
app_name=self.distribution.metadata.name, exe=self.distribution.executables[0].target_name
|
|
))
|
|
self.dist_file = Path("dist", "{app_name}_{app_version}_{platform}.AppImage".format(
|
|
app_name=self.distribution.metadata.name, app_version=self.distribution.metadata.version,
|
|
platform=sysconfig.get_platform()
|
|
))
|
|
self.yes = False
|
|
|
|
def finalize_options(self):
|
|
if not self.app_dir:
|
|
self.app_dir = self.build_folder.parent / "AppDir"
|
|
self.app_id = self.app_name.lower()
|
|
|
|
def run(self):
|
|
self.dist_file.parent.mkdir(parents=True, exist_ok=True)
|
|
if self.app_dir.is_dir():
|
|
shutil.rmtree(self.app_dir)
|
|
self.app_dir.mkdir(parents=True)
|
|
opt_dir = self.app_dir / "opt" / self.distribution.metadata.name
|
|
shutil.copytree(self.build_folder, opt_dir)
|
|
root_icon = self.app_dir / f'{self.app_id}{self.app_icon.suffix}'
|
|
self.install_icon(self.app_icon, self.app_id, symlink=root_icon)
|
|
shutil.copy(root_icon, self.app_dir / '.DirIcon')
|
|
self.write_desktop()
|
|
self.write_launcher(self.app_exec)
|
|
print(f'{self.app_dir} -> {self.dist_file}')
|
|
subprocess.call(f'ARCH={build_arch} ./appimagetool -n "{self.app_dir}" "{self.dist_file}"', shell=True)
|
|
|
|
|
|
def find_libs(*args: str) -> typing.Sequence[typing.Tuple[str, str]]:
|
|
"""Try to find system libraries to be included."""
|
|
if not args:
|
|
return []
|
|
|
|
arch = build_arch.replace('_', '-')
|
|
libc = 'libc6' # we currently don't support musl
|
|
|
|
def parse(line):
|
|
lib, path = line.strip().split(' => ')
|
|
lib, typ = lib.split(' ', 1)
|
|
for test_arch in ('x86-64', 'i386', 'aarch64'):
|
|
if test_arch in typ:
|
|
lib_arch = test_arch
|
|
break
|
|
else:
|
|
lib_arch = ''
|
|
for test_libc in ('libc6',):
|
|
if test_libc in typ:
|
|
lib_libc = test_libc
|
|
break
|
|
else:
|
|
lib_libc = ''
|
|
return (lib, lib_arch, lib_libc), path
|
|
|
|
if not hasattr(find_libs, "cache"):
|
|
ldconfig = shutil.which("ldconfig")
|
|
assert ldconfig, "Make sure ldconfig is in PATH"
|
|
data = subprocess.run([ldconfig, "-p"], capture_output=True, text=True).stdout.split("\n")[1:]
|
|
find_libs.cache = { # type: ignore [attr-defined]
|
|
k: v for k, v in (parse(line) for line in data if "=>" in line)
|
|
}
|
|
|
|
def find_lib(lib, arch, libc):
|
|
for k, v in find_libs.cache.items():
|
|
if k == (lib, arch, libc):
|
|
return v
|
|
for k, v, in find_libs.cache.items():
|
|
if k[0].startswith(lib) and k[1] == arch and k[2] == libc:
|
|
return v
|
|
return None
|
|
|
|
res = []
|
|
for arg in args:
|
|
# try exact match, empty libc, empty arch, empty arch and libc
|
|
file = find_lib(arg, arch, libc)
|
|
file = file or find_lib(arg, arch, '')
|
|
file = file or find_lib(arg, '', libc)
|
|
file = file or find_lib(arg, '', '')
|
|
# resolve symlinks
|
|
for n in range(0, 5):
|
|
res.append((file, os.path.join('lib', os.path.basename(file))))
|
|
if not os.path.islink(file):
|
|
break
|
|
dirname = os.path.dirname(file)
|
|
file = os.readlink(file)
|
|
if not os.path.isabs(file):
|
|
file = os.path.join(dirname, file)
|
|
return res
|
|
|
|
|
|
cx_Freeze.setup(
|
|
name="Archipelago",
|
|
version=f"{version_tuple.major}.{version_tuple.minor}.{version_tuple.build}",
|
|
description="Archipelago",
|
|
executables=exes,
|
|
ext_modules=[], # required to disable auto-discovery with setuptools>=61
|
|
options={
|
|
"build_exe": {
|
|
"packages": ["worlds", "kivy"],
|
|
"includes": [],
|
|
"excludes": ["numpy", "Cython", "PySide2", "PIL",
|
|
"pandas"],
|
|
"zip_include_packages": ["*"],
|
|
"zip_exclude_packages": ["worlds", "sc2"],
|
|
"include_files": [], # broken in cx 6.14.0, we use more special sauce now
|
|
"include_msvcr": False,
|
|
"replace_paths": ["*."],
|
|
"optimize": 1,
|
|
"build_exe": buildfolder,
|
|
"extra_data": extra_data,
|
|
"extra_libs": extra_libs,
|
|
"bin_includes": ["libffi.so", "libcrypt.so"] if is_linux else []
|
|
},
|
|
"bdist_appimage": {
|
|
"build_folder": buildfolder,
|
|
},
|
|
},
|
|
# override commands to get custom stuff in
|
|
cmdclass={
|
|
"build": BuildCommand,
|
|
"build_exe": BuildExeCommand,
|
|
"bdist_appimage": AppImageCommand,
|
|
},
|
|
)
|