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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
73 lines
1.8 KiB
Python
73 lines
1.8 KiB
Python
from abc import ABC, abstractmethod
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from typing import ClassVar, Optional, Iterable
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from ...data.game_item import GameItem, ItemTag
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from ...strings.book_names import ordered_lost_books
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item_prefix = "Power: "
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location_prefix = "Read "
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def to_item_name(book: str) -> str:
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return item_prefix + book
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def to_location_name(book: str) -> str:
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return location_prefix + book
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def extract_book_from_location_name(location_name: str) -> Optional[str]:
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if not location_name.startswith(location_prefix):
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return None
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return location_name[len(location_prefix):]
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class BooksanityFeature(ABC):
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is_enabled: ClassVar[bool]
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to_item_name = staticmethod(to_item_name)
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progressive_lost_book = "Progressive Lost Book"
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to_location_name = staticmethod(to_location_name)
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extract_book_from_location_name = staticmethod(extract_book_from_location_name)
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@abstractmethod
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def is_included(self, book: GameItem) -> bool:
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...
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@staticmethod
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def get_randomized_lost_books() -> Iterable[str]:
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return []
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class BooksanityDisabled(BooksanityFeature):
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is_enabled = False
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def is_included(self, book: GameItem) -> bool:
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return False
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class BooksanityPower(BooksanityFeature):
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is_enabled = True
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def is_included(self, book: GameItem) -> bool:
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return ItemTag.BOOK_POWER in book.tags
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class BooksanityPowerSkill(BooksanityFeature):
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is_enabled = True
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def is_included(self, book: GameItem) -> bool:
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return ItemTag.BOOK_POWER in book.tags or ItemTag.BOOK_SKILL in book.tags
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class BooksanityAll(BooksanityFeature):
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is_enabled = True
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def is_included(self, book: GameItem) -> bool:
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return ItemTag.BOOK_POWER in book.tags or ItemTag.BOOK_SKILL in book.tags
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@staticmethod
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def get_randomized_lost_books() -> Iterable[str]:
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return ordered_lost_books
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