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Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
27 lines
955 B
Python
27 lines
955 B
Python
from typing import Union
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from .base_logic import BaseLogic, BaseLogicMixin
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from .received_logic import ReceivedLogicMixin
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from ..stardew_rule import True_
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from ..strings.calendar_names import Weekday
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class TravelingMerchantLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.traveling_merchant = TravelingMerchantLogic(*args, **kwargs)
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class TravelingMerchantLogic(BaseLogic[Union[TravelingMerchantLogicMixin, ReceivedLogicMixin]]):
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def has_days(self, number_days: int = 1):
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if number_days <= 0:
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return True_()
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traveling_merchant_days = tuple(f"Traveling Merchant: {day}" for day in Weekday.all_days)
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if number_days == 1:
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return self.logic.received_any(*traveling_merchant_days)
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tier = min(7, max(1, number_days))
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return self.logic.received_n(*traveling_merchant_days, count=tier)
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