Files
Grinch-AP/Options.py
Fabian Dill 91bcd59940 implement Factorio options max_science_pack and tech_cost
also give warnings about deprecated LttP options
also fix FactorioClient.py getting stuck if send an unknown item id
also fix !missing having an extra newline after each entry
also default to no webui
2021-04-03 14:47:49 +02:00

294 lines
7.6 KiB
Python

from __future__ import annotations
import typing
class AssembleOptions(type):
def __new__(cls, name, bases, attrs):
options = attrs["options"] = {}
name_lookup = attrs["name_lookup"] = {}
for base in bases:
options.update(base.options)
name_lookup.update(name_lookup)
new_options = {name[7:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("option_")}
attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()})
options.update(new_options)
# apply aliases, without name_lookup
options.update({name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")})
return super(AssembleOptions, cls).__new__(cls, name, bases, attrs)
class Option(metaclass=AssembleOptions):
value: int
name_lookup: typing.Dict[int, str]
default = 0
def __repr__(self):
return f"{self.__class__.__name__}({self.get_option_name()})"
def __hash__(self):
return hash(self.value)
def get_option_name(self):
return self.name_lookup[self.value]
def __int__(self):
return self.value
def __bool__(self):
return bool(self.value)
@classmethod
def from_any(cls, data: typing.Any):
raise NotImplementedError
class Toggle(Option):
option_false = 0
option_true = 1
default = 0
def __init__(self, value: int):
self.value = value
@classmethod
def from_text(cls, text: str) -> Toggle:
if text.lower() in {"off", "0", "false", "none", "null", "no"}:
return cls(0)
else:
return cls(1)
@classmethod
def from_any(cls, data: typing.Any):
if type(data) == str:
return cls.from_text(data)
else:
return cls(data)
def __eq__(self, other):
if isinstance(other, Toggle):
return self.value == other.value
else:
return self.value == other
def __gt__(self, other):
if isinstance(other, Toggle):
return self.value > other.value
else:
return self.value > other
def __bool__(self):
return bool(self.value)
def __int__(self):
return int(self.value)
def get_option_name(self):
return bool(self.value)
class Choice(Option):
def __init__(self, value: int):
self.value: int = value
@classmethod
def from_text(cls, text: str) -> Choice:
for optionname, value in cls.options.items():
if optionname == text.lower():
return cls(value)
raise KeyError(
f'Could not find option "{text}" for "{cls.__name__}", '
f'known options are {", ".join(f"{option}" for option in cls.name_lookup.values())}')
@classmethod
def from_any(cls, data: typing.Any):
return cls.from_text(data)
class Logic(Choice):
option_no_glitches = 0
option_minor_glitches = 1
option_overworld_glitches = 2
option_no_logic = 4
alias_owg = 2
class Objective(Choice):
option_crystals = 0
# option_pendants = 1
option_triforce_pieces = 2
option_pedestal = 3
option_bingo = 4
local_objective = Toggle # local triforce pieces, local dungeon prizes etc.
class Goal(Choice):
option_kill_ganon = 0
option_kill_ganon_and_gt_agahnim = 1
option_hand_in = 2
class Accessibility(Choice):
option_locations = 0
option_items = 1
option_beatable = 2
class Crystals(Choice):
# can't use IntEnum since there's also random
option_0 = 0
option_1 = 1
option_2 = 2
option_3 = 3
option_4 = 4
option_5 = 5
option_6 = 6
option_7 = 7
option_random = -1
class WorldState(Choice):
option_standard = 1
option_open = 0
option_inverted = 2
class Bosses(Choice):
option_vanilla = 0
option_simple = 1
option_full = 2
option_chaos = 3
option_singularity = 4
class Enemies(Choice):
option_vanilla = 0
option_shuffled = 1
option_chaos = 2
mapshuffle = Toggle
compassshuffle = Toggle
keyshuffle = Toggle
bigkeyshuffle = Toggle
hints = Toggle
RandomizeDreamers = Toggle
RandomizeSkills = Toggle
RandomizeCharms = Toggle
RandomizeKeys = Toggle
RandomizeGeoChests = Toggle
RandomizeMaskShards = Toggle
RandomizeVesselFragments = Toggle
RandomizeCharmNotches = Toggle
RandomizePaleOre = Toggle
RandomizeRancidEggs = Toggle
RandomizeRelics = Toggle
RandomizeMaps = Toggle
RandomizeStags = Toggle
RandomizeGrubs = Toggle
RandomizeWhisperingRoots = Toggle
RandomizeRocks = Toggle
RandomizeSoulTotems = Toggle
RandomizePalaceTotems = Toggle
RandomizeLoreTablets = Toggle
RandomizeLifebloodCocoons = Toggle
RandomizeFlames = Toggle
hollow_knight_randomize_options: typing.Dict[str, Option] = {
"RandomizeDreamers": RandomizeDreamers,
"RandomizeSkills": RandomizeSkills,
"RandomizeCharms": RandomizeCharms,
"RandomizeKeys": RandomizeKeys,
"RandomizeGeoChests": RandomizeGeoChests,
"RandomizeMaskShards": RandomizeMaskShards,
"RandomizeVesselFragments": RandomizeVesselFragments,
"RandomizeCharmNotches": RandomizeCharmNotches,
"RandomizePaleOre": RandomizePaleOre,
"RandomizeRancidEggs": RandomizeRancidEggs,
"RandomizeRelics": RandomizeRelics,
"RandomizeMaps": RandomizeMaps,
"RandomizeStags": RandomizeStags,
"RandomizeGrubs": RandomizeGrubs,
"RandomizeWhisperingRoots": RandomizeWhisperingRoots,
"RandomizeRocks": RandomizeRocks,
"RandomizeSoulTotems": RandomizeSoulTotems,
"RandomizePalaceTotems": RandomizePalaceTotems,
"RandomizeLoreTablets": RandomizeLoreTablets,
"RandomizeLifebloodCocoons": RandomizeLifebloodCocoons,
"RandomizeFlames": RandomizeFlames
}
hollow_knight_skip_options: typing.Dict[str, type(Option)] = {
"MILDSKIPS": Toggle,
"SPICYSKIPS": Toggle,
"FIREBALLSKIPS": Toggle,
"ACIDSKIPS": Toggle,
"SPIKETUNNELS": Toggle,
"DARKROOMS": Toggle,
"CURSED": Toggle,
"SHADESKIPS": Toggle,
}
hollow_knight_options: typing.Dict[str, Option] = {**hollow_knight_randomize_options, **hollow_knight_skip_options}
class MaxSciencePack(Choice):
option_automation_science_pack = 0
option_logistic_science_pack = 1
option_military_science_pack = 2
option_chemical_science_pack = 3
option_production_science_pack = 4
option_utility_science_pack = 5
option_space_science_pack = 6
default = 6
def get_allowed_packs(self):
return {option.replace("_", "-") for option, value in self.options.items()
if value <= self.value}
class TechCost(Choice):
option_very_easy = 0
option_easy = 1
option_kind = 2
option_normal = 3
option_hard = 4
option_very_hard = 5
option_insane = 6
default = 3
class TechTreeLayout(Choice):
option_single = 0
default = 0
factorio_options: typing.Dict[str, type(Option)] = {"max_science_pack": MaxSciencePack,
"tech_tree_layout": TechTreeLayout,
"tech_cost": TechCost}
if __name__ == "__main__":
import argparse
test = argparse.Namespace()
test.logic = Logic.from_text("no_logic")
test.mapshuffle = mapshuffle.from_text("ON")
test.hints = hints.from_text('OFF')
try:
test.logic = Logic.from_text("overworld_glitches_typo")
except KeyError as e:
print(e)
try:
test.logic_owg = Logic.from_text("owg")
except KeyError as e:
print(e)
if test.mapshuffle:
print("Mapshuffle is on")
print(f"Hints are {bool(test.hints)}")
print(test)