293 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			293 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from dataclasses import dataclass
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| 
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| from schema import And, Optional, Or, Schema
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| 
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| from Options import (
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|     Choice, DeathLinkMixin, DefaultOnToggle, ItemsAccessibility, OptionDict, OptionGroup,
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|     PerGameCommonOptions,
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|     PlandoConnections, Range, StartInventoryPool, Toggle,
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| )
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| from . import RANDOMIZED_CONNECTIONS
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| from .portals import CHECKPOINTS, PORTALS, SHOP_POINTS
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| 
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| 
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| class MessengerAccessibility(ItemsAccessibility):
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|     # defaulting to locations accessibility since items makes certain items self-locking
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|     default = ItemsAccessibility.option_full
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|     __doc__ = ItemsAccessibility.__doc__
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| 
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| 
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| class PortalPlando(PlandoConnections):
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|     """
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|     Plando connections to be used with portal shuffle.
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|     Documentation on using this can be found in The Messenger plando guide.
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|     """
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|     display_name = "Portal Plando Connections"
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|     portals = [f"{portal} Portal" for portal in PORTALS]
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|     shop_points = [point for points in SHOP_POINTS.values() for point in points]
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|     checkpoints = [point for points in CHECKPOINTS.values() for point in points]
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| 
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|     entrances = frozenset(PORTALS)
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|     exits = frozenset(portals + shop_points + checkpoints)
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| 
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| 
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| class TransitionPlando(PlandoConnections):
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|     """
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|     Plando connections to be used with transition shuffle.
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|     Documentation on using this can be found in The Messenger plando guide.
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|     """
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|     display_name = "Transition Plando Connections"
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|     entrances = frozenset(RANDOMIZED_CONNECTIONS.keys())
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|     exits = frozenset(RANDOMIZED_CONNECTIONS.values())
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| 
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|     @classmethod
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|     def can_connect(cls, entrance: str, exit: str) -> bool:
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|         if entrance != "Glacial Peak - Left" and entrance.lower() in cls.exits:
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|             return exit.lower() in cls.entrances
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|         return exit.lower() not in cls.entrances
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| 
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| 
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| class Logic(Choice):
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|     """
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|     The level of logic to use when determining what locations in your world are accessible.
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| 
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|     **Normal:** Can require damage boosts, but otherwise approachable for someone who has beaten the game.
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| 
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|     **Hard:** Expects more knowledge and tighter execution.
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|     Has leashing, normal clips and much tighter d-boosting in logic.
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|     """
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|     display_name = "Logic Level"
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|     option_normal = 0
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|     option_hard = 1
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|     alias_oob = 1
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|     alias_challenging = 1
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| 
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| 
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| class MegaShards(Toggle):
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|     """Whether mega shards should be item locations."""
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|     display_name = "Shuffle Mega Time Shards"
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| 
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| 
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| class LimitedMovement(Toggle):
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|     """
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|     Removes either rope dart or wingsuit from the itempool. Forces logic to at least hard and accessibility to minimal.
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|     """
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|     display_name = "Limited Movement"
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| 
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| 
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| class EarlyMed(Toggle):
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|     """Guarantees meditation will be found early"""
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|     display_name = "Early Meditation"
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| 
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| 
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| class AvailablePortals(Range):
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|     """
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|     Number of portals that are available from the start. Autumn Hills, Howling Grotto, and Glacial Peak are always
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|     available. If portal outputs are not randomized, Searing Crags will also be available.
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|     """
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|     display_name = "Available Starting Portals"
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|     range_start = 3
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|     range_end = 6
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|     default = 6
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| 
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| 
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| class ShufflePortals(Choice):
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|     """
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|     Whether the portals lead to random places.
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|     Entering a portal from its vanilla area will always lead to HQ, and will unlock it if relevant.
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|     Supports plando.
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| 
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|     **None:** Portals will take you where they're supposed to.
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| 
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|     **Shops:** Portals can lead to any area except Music Box and Elemental Skylands, with each portal output guaranteed
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|     to not overlap with another portal's. Will only put you at a portal or a shop.
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| 
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|     **Checkpoints:** Like Shops except checkpoints without shops are also valid drop points.
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| 
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|     **Anywhere:** Like Checkpoints except it's possible for multiple portals to output to the same map.
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|     """
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|     display_name = "Shuffle Portal Outputs"
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|     option_none = 0
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|     alias_off = 0
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|     option_shops = 1
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|     option_checkpoints = 2
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|     option_anywhere = 3
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| 
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| 
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| class ShuffleTransitions(Choice):
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|     """
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|     Whether the transitions between the levels should be randomized.
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|     Supports plando.
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|     
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|     **None:** Level transitions lead where they should.
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| 
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|     **Coupled:** Returning through a transition will take you from whence you came.
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| 
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|     **Decoupled:** Any level transition can take you to any other level transition.
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|     """
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|     display_name = "Shuffle Level Transitions"
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|     option_none = 0
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|     alias_off = 0
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|     option_coupled = 1
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|     option_decoupled = 2
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| 
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| 
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| class Goal(Choice):
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|     """
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|     Requirement to finish the game.
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|     To win with the power seal hunt goal, you must enter the Music Box through the shop chest.
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|     """
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|     display_name = "Goal"
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|     option_open_music_box = 0
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|     option_power_seal_hunt = 1
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| 
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| 
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| class MusicBox(DefaultOnToggle):
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|     """Whether the music box gauntlet needs to be done."""
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|     display_name = "Music Box Gauntlet"
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| 
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| 
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| class NotesNeeded(Range):
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|     """
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|     How many notes need to be found in order to access the Music Box.
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|     6 are always needed to enter, so this places the others in your start inventory.
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|     """
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|     display_name = "Notes Needed"
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|     range_start = 1
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|     range_end = 6
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|     default = range_end
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| 
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| 
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| class AmountSeals(Range):
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|     """Number of power seals that exist in the item pool when power seal hunt is the goal."""
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|     display_name = "Total Power Seals"
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|     range_start = 1
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|     range_end = 85
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|     default = 45
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| 
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| 
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| class RequiredSeals(Range):
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|     """Percentage of total seals required to open the shop chest."""
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|     display_name = "Percent Seals Required"
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|     range_start = 10
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|     range_end = 100
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|     default = range_end
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| 
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| 
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| class Traps(Toggle):
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|     """Whether traps should be included in the itempool."""
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|     display_name = "Include Traps"
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| 
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| 
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| class ShopPrices(Range):
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|     """Percentage modifier for shuffled item prices in shops"""
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|     display_name = "Shop Prices Modifier"
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|     range_start = 25
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|     range_end = 400
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|     default = 100
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| 
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| 
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| def planned_price(location: str) -> dict[Optional, Or]:
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|     return {
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|         Optional(location): Or(
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|             And(int, lambda n: n >= 0),
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|             {
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|                 Optional(And(int, lambda n: n >= 0)): And(int, lambda n: n >= 0)
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|             }
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|         )
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|     }
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| 
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| 
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| class PlannedShopPrices(OptionDict):
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|     """Plan specific prices on shop slots. Supports weighting"""
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|     display_name = "Shop Price Plando"
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|     schema = Schema({
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|         **planned_price("Karuta Plates"),
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|         **planned_price("Serendipitous Bodies"),
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|         **planned_price("Path of Resilience"),
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|         **planned_price("Kusari Jacket"),
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|         **planned_price("Energy Shuriken"),
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|         **planned_price("Serendipitous Minds"),
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|         **planned_price("Prepared Mind"),
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|         **planned_price("Meditation"),
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|         **planned_price("Rejuvenative Spirit"),
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|         **planned_price("Centered Mind"),
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|         **planned_price("Strike of the Ninja"),
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|         **planned_price("Second Wind"),
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|         **planned_price("Currents Master"),
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|         **planned_price("Aerobatics Warrior"),
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|         **planned_price("Demon's Bane"),
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|         **planned_price("Devil's Due"),
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|         **planned_price("Time Sense"),
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|         **planned_price("Power Sense"),
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|         **planned_price("Focused Power Sense"),
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|         **planned_price("Green Kappa Figurine"),
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|         **planned_price("Blue Kappa Figurine"),
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|         **planned_price("Ountarde Figurine"),
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|         **planned_price("Red Kappa Figurine"),
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|         **planned_price("Demon King Figurine"),
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|         **planned_price("Quillshroom Figurine"),
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|         **planned_price("Jumping Quillshroom Figurine"),
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|         **planned_price("Scurubu Figurine"),
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|         **planned_price("Jumping Scurubu Figurine"),
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|         **planned_price("Wallaxer Figurine"),
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|         **planned_price("Barmath'azel Figurine"),
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|         **planned_price("Queen of Quills Figurine"),
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|         **planned_price("Demon Hive Figurine"),
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|     })
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| 
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| 
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| @dataclass
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| class MessengerOptions(DeathLinkMixin, PerGameCommonOptions):
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|     accessibility: MessengerAccessibility
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|     start_inventory: StartInventoryPool
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|     logic_level: Logic
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|     shuffle_shards: MegaShards
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|     limited_movement: LimitedMovement
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|     early_meditation: EarlyMed
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|     available_portals: AvailablePortals
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|     shuffle_portals: ShufflePortals
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|     shuffle_transitions: ShuffleTransitions
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|     goal: Goal
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|     music_box: MusicBox
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|     notes_needed: NotesNeeded
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|     total_seals: AmountSeals
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|     percent_seals_required: RequiredSeals
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|     traps: Traps
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|     shop_price: ShopPrices
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|     shop_price_plan: PlannedShopPrices
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|     portal_plando: PortalPlando
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|     plando_connections: TransitionPlando
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| 
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| 
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| option_groups = [
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|     OptionGroup(
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|         "Difficulty",
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|         [
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|             EarlyMed,
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|             Logic,
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|             LimitedMovement,
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|         ],
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|     ),
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|     OptionGroup(
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|         "Goal",
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|         [
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|             Goal,
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|             MusicBox,
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|             NotesNeeded,
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|             AmountSeals,
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|             RequiredSeals,
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|         ],
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|     ),
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|     OptionGroup(
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|         "Entrances",
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|         [
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|             AvailablePortals,
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|             ShufflePortals,
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|             ShuffleTransitions,
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|             PortalPlando,
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|             TransitionPlando,
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|         ],
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|     ),
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| ]
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