## Adding in Explore Mode: Features include: * Added in `environments` to be items. * `Location checks` are now `environment based` instead of being able to get them from anywhere. * Added in support for the `DLC Survivors of the void` which include `Void Items` and `3 new maps` that come with it. (option added to use DLC) --------- Co-authored-by: Dogpetkid <dogpetkid@gmail.com>
		
			
				
	
	
		
			310 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from typing import Dict
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from Options import Option, Toggle, DefaultOnToggle, DeathLink, Range, Choice
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# NOTE be aware that since the range of item ids that RoR2 uses is based off of the maximums of checks
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# Be careful when changing the range_end values not to go into another game's IDs
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# NOTE that these changes to range_end must also be reflected in the RoR2 client so it understands the same ids.
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class Goal(Choice):
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    """
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    Classic Mode: Every Item pickup increases fills a progress bar which gives location checks.
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    Explore Mode: Each environment will have location checks within each environment.
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    environments will be locked in the item pool until received.
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    """
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    display_name = "Game Mode"
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    option_classic = 0
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    option_explore = 1
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    default = 0
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class TotalLocations(Range):
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    """Classic Mode: Number of location checks which are added to the Risk of Rain playthrough."""
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    display_name = "Total Locations"
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    range_start = 40
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    range_end = 250
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    default = 40
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class ChestsPerEnvironment(Range):
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    """Explore Mode: The number of chest locations per environment."""
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    display_name = "Chests per Environment"
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    range_start = 2
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    range_end = 20
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    default = 10
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class ShrinesPerEnvironment(Range):
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    """Explore Mode: The number of shrine locations per environment."""
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    display_name = "Shrines per Environment"
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    range_start = 2
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    range_end = 20
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    default = 5
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class ScavengersPerEnvironment(Range):
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    """Explore Mode: The number of scavenger locations per environment."""
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    display_name = "Scavenger per Environment"
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    range_start = 0
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    range_end = 1
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    default = 1
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class ScannersPerEnvironment(Range):
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    """Explore Mode: The number of scanners locations per environment."""
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    display_name = "Radio Scanners per Environment"
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    range_start = 0
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    range_end = 1
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    default = 1
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class AltarsPerEnvironment(Range):
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    """Explore Mode: The number of altars locations per environment."""
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    display_name = "Newts Per Environment"
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    range_start = 0
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    range_end = 2
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    default = 1
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class TotalRevivals(Range):
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    """Total Percentage of `Dio's Best Friend` item put in the item pool."""
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    display_name = "Total Revives"
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    range_start = 0
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    range_end = 10
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    default = 4
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class ItemPickupStep(Range):
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    """
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    Number of items to pick up before an AP Check is completed.
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    Setting to 1 means every other pickup.
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    Setting to 2 means every third pickup. So on...
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    """
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    display_name = "Item Pickup Step"
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    range_start = 0
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    range_end = 5
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    default = 1
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class ShrineUseStep(Range):
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    """
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    Explore Mode:
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    Number of shrines to use up before an AP Check is completed.
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    Setting to 1 means every other pickup.
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    Setting to 2 means every third pickup. So on...
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    """
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    display_name = "Shrine use Step"
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    range_start = 0
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    range_end = 3
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    default = 0
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class AllowLunarItems(DefaultOnToggle):
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    """Allows Lunar items in the item pool."""
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    display_name = "Enable Lunar Item Shuffling"
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class StartWithRevive(DefaultOnToggle):
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    """Start the game with a `Dio's Best Friend` item."""
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    display_name = "Start with a Revive"
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class FinalStageDeath(Toggle):
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    """Death on the final boss stage counts as a win."""
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    display_name = "Final Stage Death is Win"
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class BeginWithLoop(Toggle):
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    """
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    Enable to precollect a full loop of environments.
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    Only has an effect with Explore Mode.
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    """
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    display_name = "Begin With Loop"
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class DLC_SOTV(Toggle):
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    """
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     Enable if you are using SOTV DLC.
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     Affects environment availability for Explore Mode.
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     Adds Void Items into the item pool
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     """
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    display_name = "Enable DLC - SOTV"
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class GreenScrap(Range):
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    """Weight of Green Scraps in the item pool.
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    (Ignored unless Item Weight Presets is 'No')"""
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    display_name = "Green Scraps"
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    range_start = 0
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    range_end = 100
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    default = 16
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class RedScrap(Range):
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    """Weight of Red Scraps in the item pool.
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    (Ignored unless Item Weight Presets is 'No')"""
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    display_name = "Red Scraps"
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    range_start = 0
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    range_end = 100
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    default = 4
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class YellowScrap(Range):
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    """Weight of yellow scraps in the item pool.
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    (Ignored unless Item Weight Presets is 'No')"""
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    display_name = "Yellow Scraps"
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    range_start = 0
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    range_end = 100
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    default = 1
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class WhiteScrap(Range):
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    """Weight of white scraps in the item pool.
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    (Ignored unless Item Weight Presets is 'No')"""
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    display_name = "White Scraps"
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    range_start = 0
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    range_end = 100
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    default = 32
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class CommonItem(Range):
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    """Weight of common items in the item pool.
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    (Ignored unless Item Weight Presets is 'No')"""
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    display_name = "Common Items"
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    range_start = 0
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    range_end = 100
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    default = 64
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class UncommonItem(Range):
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    """Weight of uncommon items in the item pool.
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    (Ignored unless Item Weight Presets is 'No')"""
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    display_name = "Uncommon Items"
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    range_start = 0
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    range_end = 100
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    default = 32
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class LegendaryItem(Range):
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    """Weight of legendary items in the item pool.
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    (Ignored unless Item Weight Presets is 'No')"""
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    display_name = "Legendary Items"
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    range_start = 0
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    range_end = 100
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    default = 8
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class BossItem(Range):
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    """Weight of boss items in the item pool.
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    (Ignored unless Item Weight Presets is 'No')"""
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    display_name = "Boss Items"
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    range_start = 0
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    range_end = 100
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    default = 4
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class LunarItem(Range):
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    """Weight of lunar items in the item pool.
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    (Ignored unless Item Weight Presets is 'No')"""
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    display_name = "Lunar Items"
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    range_start = 0
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    range_end = 100
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    default = 16
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class VoidItem(Range):
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    """Weight of void items in the item pool.
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    (Ignored unless Item Weight Presets is 'No')
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    (Ignored if Enable DLC - SOTV is 'No') """
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    display_name = "Void Items"
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    range_start = 0
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    range_end = 100
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    default = 16
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class Equipment(Range):
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    """Weight of equipment items in the item pool.
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     (Ignored unless Item Weight Presets is 'No')"""
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    display_name = "Equipment"
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    range_start = 0
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    range_end = 100
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    default = 32
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class ItemPoolPresetToggle(Toggle):
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    """Will use the item weight presets when set to true, otherwise will use the custom set item pool weights."""
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    display_name = "Use Item Weight Presets"
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class ItemWeights(Choice):
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    """Set item_pool_presets to true if you want to use one of these presets.
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    Preset choices for determining the weights of the item pool.
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    - New is a test for a potential adjustment to the default weights.
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    - Uncommon puts a large number of uncommon items in the pool.
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    - Legendary puts a large number of legendary items in the pool.
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    - Lunartic makes everything a lunar item.
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    - Chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy.
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    - No Scraps removes all scrap items from the item pool.
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    - Even generates the item pool with every item having an even weight.
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    - Scraps Only will be only scrap items in the item pool.
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    - Void makes everything a void item."""
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    display_name = "Item Weights"
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    option_default = 0
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    option_new = 1
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    option_uncommon = 2
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    option_legendary = 3
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    option_lunartic = 4
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    option_chaos = 5
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    option_no_scraps = 6
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    option_even = 7
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    option_scraps_only = 8
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    option_void = 9
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# define a dictionary for the weights of the generated item pool.
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ror2_weights: Dict[str, type(Option)] = {
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    "green_scrap":          GreenScrap,
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    "red_scrap":            RedScrap,
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    "yellow_scrap":         YellowScrap,
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    "white_scrap":          WhiteScrap,
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    "common_item":          CommonItem,
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    "uncommon_item":        UncommonItem,
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    "legendary_item":       LegendaryItem,
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    "boss_item":            BossItem,
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    "lunar_item":           LunarItem,
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    "void_item":            VoidItem,
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    "equipment":            Equipment
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}
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ror2_options: Dict[str, type(Option)] = {
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    "goal":                     Goal,
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    "total_locations":          TotalLocations,
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    "chests_per_stage":         ChestsPerEnvironment,
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    "shrines_per_stage":        ShrinesPerEnvironment,
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    "scavengers_per_stage":     ScavengersPerEnvironment,
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    "scanner_per_stage":        ScannersPerEnvironment,
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    "altars_per_stage":         AltarsPerEnvironment,
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    "total_revivals":           TotalRevivals,
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    "start_with_revive":        StartWithRevive,
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    "final_stage_death":        FinalStageDeath,
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    "begin_with_loop":          BeginWithLoop,
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    "dlc_sotv":                 DLC_SOTV,
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    "death_link":               DeathLink,
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    "item_pickup_step":         ItemPickupStep,
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    "shrine_use_step":          ShrineUseStep,
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    "enable_lunar":             AllowLunarItems,
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    "item_weights":             ItemWeights,
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    "item_pool_presets":        ItemPoolPresetToggle,
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    **ror2_weights
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}
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