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* First Pass removal of game-specific code * SMW, DKC3, and SM hooked into AutoClient * All SNES autoclients functional * Fix ALttP Deathlink * Don't default to being ALttP, and properly error check ctx.game * Adjust variable naming * In response to: > we should probably document usage somewhere. I'm open to suggestions of where this should be documented. I think the most valuable documentation for APIs is docstrings and full typing. about websockets change in imports - from websockets documentation: > For convenience, many public APIs can be imported from the websockets package. However, this feature is incompatible with static code analysis. It breaks autocompletion in an IDE or type checking with mypy. If you’re using such tools, use the real import paths. * todo note for python 3.11 typing.NotRequired * missed staging in previous commit * added missing death Game States for DeathLink Co-authored-by: beauxq <beauxq@users.noreply.github.com> Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
740 lines
35 KiB
Python
740 lines
35 KiB
Python
from __future__ import annotations
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import logging
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import copy
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import os
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import threading
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import base64
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from typing import Set, TextIO
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from worlds.sm.variaRandomizer.graph.graph_utils import GraphUtils
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logger = logging.getLogger("Super Metroid")
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from .Regions import create_regions
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from .Rules import set_rules, add_entrance_rule
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from .Options import sm_options
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from .Client import SMSNIClient
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from .Rom import get_base_rom_path, ROM_PLAYER_LIMIT, SMDeltaPatch, get_sm_symbols
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import Utils
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from BaseClasses import Region, Entrance, Location, MultiWorld, Item, ItemClassification, RegionType, CollectionState, Tutorial
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from ..AutoWorld import World, AutoLogicRegister, WebWorld
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from logic.smboolmanager import SMBoolManager
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from graph.vanilla.graph_locations import locationsDict
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from graph.graph_utils import getAccessPoint
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from rando.ItemLocContainer import ItemLocation
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from rando.Items import ItemManager
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from utils.parameters import *
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from logic.logic import Logic
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from randomizer import VariaRandomizer
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from utils.doorsmanager import DoorsManager
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from rom.rom_patches import RomPatches
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class SMCollectionState(metaclass=AutoLogicRegister):
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def init_mixin(self, parent: MultiWorld):
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# for unit tests where MultiWorld is instantiated before worlds
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if hasattr(parent, "state"):
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self.smbm = {player: SMBoolManager(player, parent.state.smbm[player].maxDiff,
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parent.state.smbm[player].onlyBossLeft) for player in
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parent.get_game_players("Super Metroid")}
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for player, group in parent.groups.items():
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if (group["game"] == "Super Metroid"):
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self.smbm[player] = SMBoolManager(player)
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if player not in parent.state.smbm:
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parent.state.smbm[player] = SMBoolManager(player)
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else:
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self.smbm = {}
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def copy_mixin(self, ret) -> CollectionState:
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ret.smbm = {player: copy.deepcopy(self.smbm[player]) for player in self.smbm}
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return ret
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def get_game_players(self, multiword: MultiWorld, game_name: str):
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return tuple(player for player in multiword.get_all_ids() if multiword.game[player] == game_name)
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class SMWeb(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Super Metroid Client on your computer. This guide covers single-player, multiworld, and related software.",
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"English",
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"multiworld_en.md",
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"multiworld/en",
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["Farrak Kilhn"]
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)]
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locations_start_id = 82000
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items_start_id = 83000
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class SMWorld(World):
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"""
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This is Very Adaptive Randomizer of Items and Areas for Super Metroid (VARIA SM). It supports
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a wide range of options to randomize Item locations, required skills and even the connections
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between the main Areas!
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"""
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game: str = "Super Metroid"
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topology_present = True
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data_version = 2
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option_definitions = sm_options
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item_name_to_id = {value.Name: items_start_id + value.Id for key, value in ItemManager.Items.items() if value.Id != None}
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location_name_to_id = {key: locations_start_id + value.Id for key, value in locationsDict.items() if value.Id != None}
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web = SMWeb()
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remote_items: bool = False
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remote_start_inventory: bool = False
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# changes to client DeathLink handling for 0.2.1
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# changes to client Remote Item handling for 0.2.6
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required_client_version = (0, 2, 6)
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itemManager: ItemManager
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Logic.factory('vanilla')
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def __init__(self, world: MultiWorld, player: int):
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self.rom_name_available_event = threading.Event()
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self.locations = {}
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super().__init__(world, player)
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@classmethod
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def stage_assert_generate(cls, world):
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rom_file = get_base_rom_path()
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if not os.path.exists(rom_file):
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raise FileNotFoundError(rom_file)
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def generate_early(self):
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Logic.factory('vanilla')
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self.variaRando = VariaRandomizer(self.world, get_base_rom_path(), self.player)
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self.world.state.smbm[self.player] = SMBoolManager(self.player, self.variaRando.maxDifficulty)
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# keeps Nothing items local so no player will ever pickup Nothing
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# doing so reduces contribution of this world to the Multiworld the more Nothing there is though
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self.world.local_items[self.player].value.add('Nothing')
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self.world.local_items[self.player].value.add('No Energy')
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if (self.variaRando.args.morphPlacement == "early"):
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self.world.local_items[self.player].value.add('Morph')
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self.remote_items = self.world.remote_items[self.player]
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if (len(self.variaRando.randoExec.setup.restrictedLocs) > 0):
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self.world.accessibility[self.player] = self.world.accessibility[self.player].from_text("minimal")
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logger.warning(f"accessibility forced to 'minimal' for player {self.world.get_player_name(self.player)} because of 'fun' settings")
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def generate_basic(self):
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itemPool = self.variaRando.container.itemPool
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self.startItems = [variaItem for item in self.world.precollected_items[self.player] for variaItem in ItemManager.Items.values() if variaItem.Name == item.name]
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if self.world.start_inventory_removes_from_pool[self.player]:
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for item in self.startItems:
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if (item in itemPool):
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itemPool.remove(item)
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missingPool = 105 - len(itemPool) + 1
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for i in range(1, missingPool):
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itemPool.append(ItemManager.Items['Nothing'])
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# Generate item pool
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pool = []
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self.locked_items = {}
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self.NothingPool = []
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weaponCount = [0, 0, 0]
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for item in itemPool:
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isAdvancement = True
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if item.Type == 'Missile':
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if weaponCount[0] < 3:
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weaponCount[0] += 1
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else:
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isAdvancement = False
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elif item.Type == 'Super':
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if weaponCount[1] < 2:
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weaponCount[1] += 1
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else:
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isAdvancement = False
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elif item.Type == 'PowerBomb':
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if weaponCount[2] < 3:
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weaponCount[2] += 1
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else:
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isAdvancement = False
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elif item.Category == 'Nothing':
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isAdvancement = False
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itemClass = ItemManager.Items[item.Type].Class
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smitem = SMItem(item.Name, ItemClassification.progression if isAdvancement else ItemClassification.filler,
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item.Type, None if itemClass == 'Boss' else self.item_name_to_id[item.Name], player=self.player)
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if itemClass == 'Boss':
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self.locked_items[item.Name] = smitem
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elif item.Category == 'Nothing':
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self.NothingPool.append(smitem)
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else:
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pool.append(smitem)
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self.world.itempool += pool
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for (location, item) in self.locked_items.items():
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self.world.get_location(location, self.player).place_locked_item(item)
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self.world.get_location(location, self.player).address = None
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startAP = self.world.get_entrance('StartAP', self.player)
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startAP.connect(self.world.get_region(self.variaRando.args.startLocation, self.player))
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for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
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src_region = self.world.get_region(src.Name, self.player)
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dest_region = self.world.get_region(dest.Name, self.player)
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if ((src.Name + "->" + dest.Name, self.player) not in self.world._entrance_cache):
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src_region.exits.append(Entrance(self.player, src.Name + "->" + dest.Name, src_region))
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srcDestEntrance = self.world.get_entrance(src.Name + "->" + dest.Name, self.player)
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srcDestEntrance.connect(dest_region)
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add_entrance_rule(self.world.get_entrance(src.Name + "->" + dest.Name, self.player), self.player, getAccessPoint(src.Name).traverse)
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def set_rules(self):
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set_rules(self.world, self.player)
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def create_regions(self):
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create_locations(self, self.player)
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create_regions(self, self.world, self.player)
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def getWordArray(self, w): # little-endian convert a 16-bit number to an array of numbers <= 255 each
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return [w & 0x00FF, (w & 0xFF00) >> 8]
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# used for remote location Credits Spoiler of local items
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class DummyLocation:
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def __init__(self, name):
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self.Name = name
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def isBoss(self):
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return False
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def convertToROMItemName(self, itemName):
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charMap = { "A" : 0x3CE0,
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"B" : 0x3CE1,
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"C" : 0x3CE2,
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"D" : 0x3CE3,
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"E" : 0x3CE4,
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"F" : 0x3CE5,
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"G" : 0x3CE6,
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"H" : 0x3CE7,
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"I" : 0x3CE8,
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"J" : 0x3CE9,
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"K" : 0x3CEA,
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"L" : 0x3CEB,
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"M" : 0x3CEC,
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"N" : 0x3CED,
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"O" : 0x3CEE,
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"P" : 0x3CEF,
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"Q" : 0x3CF0,
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"R" : 0x3CF1,
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"S" : 0x3CF2,
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"T" : 0x3CF3,
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"U" : 0x3CF4,
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"V" : 0x3CF5,
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"W" : 0x3CF6,
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"X" : 0x3CF7,
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"Y" : 0x3CF8,
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"Z" : 0x3CF9,
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" " : 0x3C4E,
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"!" : 0x3CFF,
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"?" : 0x3CFE,
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"'" : 0x3CFD,
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"," : 0x3CFB,
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"." : 0x3CFA,
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"-" : 0x3CCF,
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"_" : 0x000E,
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"1" : 0x3C00,
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"2" : 0x3C01,
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"3" : 0x3C02,
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"4" : 0x3C03,
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"5" : 0x3C04,
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"6" : 0x3C05,
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"7" : 0x3C06,
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"8" : 0x3C07,
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"9" : 0x3C08,
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"0" : 0x3C09,
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"%" : 0x3C0A}
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data = []
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itemName = itemName.upper()[:26]
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itemName = itemName.strip()
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itemName = itemName.center(26, " ")
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itemName = "___" + itemName + "___"
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for char in itemName:
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[w0, w1] = self.getWordArray(charMap.get(char, 0x3C4E))
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data.append(w0)
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data.append(w1)
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return data
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def APPrePatchRom(self, romPatcher):
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# first apply the sm multiworld code patch named 'basepatch' (also has empty tables that we'll overwrite),
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# + apply some patches from varia that we want to be always-on.
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# basepatch and variapatches are both generated from https://github.com/lordlou/SMBasepatch
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romPatcher.applyIPSPatch(os.path.join(os.path.dirname(__file__),
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"data", "SMBasepatch_prebuilt", "multiworld-basepatch.ips"))
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romPatcher.applyIPSPatch(os.path.join(os.path.dirname(__file__),
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"data", "SMBasepatch_prebuilt", "variapatches.ips"))
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def APPostPatchRom(self, romPatcher):
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symbols = get_sm_symbols(os.path.join(os.path.dirname(__file__),
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"data", "SMBasepatch_prebuilt", "sm-basepatch-symbols.json"))
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multiWorldLocations = []
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multiWorldItems = []
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idx = 0
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self.playerIDMap = {}
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playerIDCount = 0 # 0 is for "Archipelago" server; highest possible = 200 (201 entries)
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vanillaItemTypesCount = 21
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for itemLoc in self.world.get_locations():
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if itemLoc.player == self.player and locationsDict[itemLoc.name].Id != None:
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# this SM world can find this item: write full item data to tables and assign player data for writing
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romPlayerID = itemLoc.item.player if itemLoc.item.player <= ROM_PLAYER_LIMIT else 0
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if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items:
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itemId = ItemManager.Items[itemLoc.item.type].Id
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else:
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itemId = ItemManager.Items['ArchipelagoItem'].Id + idx
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multiWorldItems.append({"sym": symbols["message_item_names"],
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"offset": (vanillaItemTypesCount + idx)*64,
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"values": self.convertToROMItemName(itemLoc.item.name)})
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idx += 1
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if (romPlayerID > 0 and romPlayerID not in self.playerIDMap.keys()):
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playerIDCount += 1
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self.playerIDMap[romPlayerID] = playerIDCount
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[w0, w1] = self.getWordArray(0 if itemLoc.item.player == self.player else 1)
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[w2, w3] = self.getWordArray(itemId)
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[w4, w5] = self.getWordArray(romPlayerID)
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[w6, w7] = self.getWordArray(0 if itemLoc.item.advancement else 1)
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multiWorldLocations.append({"sym": symbols["rando_item_table"],
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"offset": locationsDict[itemLoc.name].Id*8,
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"values": [w0, w1, w2, w3, w4, w5, w6, w7]})
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elif itemLoc.item.player == self.player:
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# this SM world owns the item: so in case the sending player might not have anything placed in this
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# world to receive from it, assign them space in playerIDMap so that the ROM can display their name
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# (SM item name not needed, as SM item type id will be in the message they send to this world live)
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romPlayerID = itemLoc.player if itemLoc.player <= ROM_PLAYER_LIMIT else 0
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if (romPlayerID > 0 and romPlayerID not in self.playerIDMap.keys()):
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playerIDCount += 1
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self.playerIDMap[romPlayerID] = playerIDCount
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itemSprites = [{"fileName": "off_world_prog_item.bin",
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"paletteSymbolName": "prog_item_eight_palette_indices",
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"dataSymbolName": "offworld_graphics_data_progression_item"},
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{"fileName": "off_world_item.bin",
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"paletteSymbolName": "nonprog_item_eight_palette_indices",
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"dataSymbolName": "offworld_graphics_data_item"}]
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idx = 0
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offworldSprites = []
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for itemSprite in itemSprites:
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with open(os.path.join(os.path.dirname(__file__), "data", "custom_sprite", itemSprite["fileName"]), 'rb') as stream:
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buffer = bytearray(stream.read())
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offworldSprites.append({"sym": symbols[itemSprite["paletteSymbolName"]],
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"offset": 0,
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"values": buffer[0:8]})
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offworldSprites.append({"sym": symbols[itemSprite["dataSymbolName"]],
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"offset": 0,
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"values": buffer[8:264]})
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idx += 1
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deathLink = [{"sym": symbols["config_deathlink"],
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"offset": 0,
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"values": [self.world.death_link[self.player].value]}]
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remoteItem = [{"sym": symbols["config_remote_items"],
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"offset": 0,
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"values": self.getWordArray(0b001 + (0b010 if self.remote_items else 0b000))}]
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ownPlayerId = [{"sym": symbols["config_player_id"],
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"offset": 0,
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"values": self.getWordArray(self.player)}]
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playerNames = []
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playerNameIDMap = []
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playerNames.append({"sym": symbols["rando_player_table"],
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"offset": 0,
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"values": "Archipelago".upper().center(16).encode()})
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playerNameIDMap.append({"sym": symbols["rando_player_id_table"],
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"offset": 0,
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"values": self.getWordArray(0)})
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for key,value in self.playerIDMap.items():
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playerNames.append({"sym": symbols["rando_player_table"],
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"offset": value * 16,
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"values": self.world.player_name[key][:16].upper().center(16).encode()})
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playerNameIDMap.append({"sym": symbols["rando_player_id_table"],
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"offset": value * 2,
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"values": self.getWordArray(key)})
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patchDict = { 'MultiWorldLocations': multiWorldLocations,
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'MultiWorldItems': multiWorldItems,
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'offworldSprites': offworldSprites,
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'deathLink': deathLink,
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'remoteItem': remoteItem,
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'ownPlayerId': ownPlayerId,
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'PlayerName': playerNames,
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'PlayerNameIDMap': playerNameIDMap}
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# convert an array of symbolic byte_edit dicts like {"sym": symobj, "offset": 0, "values": [1, 0]}
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# to a single rom patch dict like {0x438c: [1, 0], 0xa4a5: [0, 0, 0]} which varia will understand and apply
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def resolve_symbols_to_file_offset_based_dict(byte_edits_arr) -> dict:
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this_patch_as_dict = {}
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for byte_edit in byte_edits_arr:
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offset_within_rom_file = byte_edit["sym"]["offset_within_rom_file"] + byte_edit["offset"]
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this_patch_as_dict[offset_within_rom_file] = byte_edit["values"]
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return this_patch_as_dict
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for patchname, byte_edits_arr in patchDict.items():
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patchDict[patchname] = resolve_symbols_to_file_offset_based_dict(byte_edits_arr)
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romPatcher.applyIPSPatchDict(patchDict)
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openTourianGreyDoors = {0x07C823 + 5: [0x0C], 0x07C831 + 5: [0x0C]}
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romPatcher.applyIPSPatchDict({'openTourianGreyDoors': openTourianGreyDoors})
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# set rom name
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# 21 bytes
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from Main import __version__
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self.romName = bytearray(f'SM{__version__.replace(".", "")[0:3]}_{self.player}_{self.world.seed:11}', 'utf8')[:21]
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self.romName.extend([0] * (21 - len(self.romName)))
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# clients should read from 0x7FC0, the location of the rom title in the SNES header.
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# duplicative ROM name at 0x1C4F00 is still written here for now, since people with archipelago pre-0.3.0 client installed will still be depending on this location for connecting to SM
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romPatcher.applyIPSPatch('ROMName', { 'ROMName': {0x1C4F00 : self.romName, 0x007FC0 : self.romName} })
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startItemROMAddressBase = symbols["start_item_data_major"]["offset_within_rom_file"]
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# array for each item:
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# offset within ROM table "start_item_data_major" of this item"s info (starting status)
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# item bitmask or amount per pickup (BVOB = base value or bitmask),
|
|
# offset within ROM table "start_item_data_major" of this item"s info (starting maximum/starting collected items)
|
|
# current BVOB max
|
|
# ------- ---- ---
|
|
startItemROMDict = {"ETank": [ 0x8, 0x64, 0xA],
|
|
"Missile": [ 0xC, 0x5, 0xE],
|
|
"Super": [0x10, 0x5, 0x12],
|
|
"PowerBomb": [0x14, 0x5, 0x16],
|
|
"Reserve": [0x1A, 0x64, 0x18],
|
|
"Morph": [ 0x2, 0x4, 0x0],
|
|
"Bomb": [ 0x3, 0x10, 0x1],
|
|
"SpringBall": [ 0x2, 0x2, 0x0],
|
|
"HiJump": [ 0x3, 0x1, 0x1],
|
|
"Varia": [ 0x2, 0x1, 0x0],
|
|
"Gravity": [ 0x2, 0x20, 0x0],
|
|
"SpeedBooster": [ 0x3, 0x20, 0x1],
|
|
"SpaceJump": [ 0x3, 0x2, 0x1],
|
|
"ScrewAttack": [ 0x2, 0x8, 0x0],
|
|
"Charge": [ 0x7, 0x10, 0x5],
|
|
"Ice": [ 0x6, 0x2, 0x4],
|
|
"Wave": [ 0x6, 0x1, 0x4],
|
|
"Spazer": [ 0x6, 0x4, 0x4],
|
|
"Plasma": [ 0x6, 0x8, 0x4],
|
|
"Grapple": [ 0x3, 0x40, 0x1],
|
|
"XRayScope": [ 0x3, 0x80, 0x1]
|
|
|
|
# BVOB = base value or bitmask
|
|
}
|
|
mergedData = {}
|
|
hasETank = False
|
|
hasSpazer = False
|
|
hasPlasma = False
|
|
for startItem in self.startItems:
|
|
item = startItem.Type
|
|
if item == "ETank": hasETank = True
|
|
if item == "Spazer": hasSpazer = True
|
|
if item == "Plasma": hasPlasma = True
|
|
if (item in ["ETank", "Missile", "Super", "PowerBomb", "Reserve"]):
|
|
(currentValue, amountPerItem, maxValue) = startItemROMDict[item]
|
|
if (startItemROMAddressBase + currentValue) in mergedData:
|
|
mergedData[startItemROMAddressBase + currentValue] += amountPerItem
|
|
mergedData[startItemROMAddressBase + maxValue] += amountPerItem
|
|
else:
|
|
mergedData[startItemROMAddressBase + currentValue] = amountPerItem
|
|
mergedData[startItemROMAddressBase + maxValue] = amountPerItem
|
|
else:
|
|
(collected, bitmask, equipped) = startItemROMDict[item]
|
|
if (startItemROMAddressBase + collected) in mergedData:
|
|
mergedData[startItemROMAddressBase + collected] |= bitmask
|
|
mergedData[startItemROMAddressBase + equipped] |= bitmask
|
|
else:
|
|
mergedData[startItemROMAddressBase + collected] = bitmask
|
|
mergedData[startItemROMAddressBase + equipped] = bitmask
|
|
|
|
if hasETank:
|
|
# we are overwriting the starting energy, so add up the E from 99 (normal starting energy) rather than from 0
|
|
mergedData[startItemROMAddressBase + 0x8] += 99
|
|
mergedData[startItemROMAddressBase + 0xA] += 99
|
|
|
|
if hasSpazer and hasPlasma:
|
|
# de-equip spazer.
|
|
# otherwise, firing the unintended spazer+plasma combo would cause massive game glitches and crashes
|
|
mergedData[startItemROMAddressBase + 0x4] &= ~0x4
|
|
|
|
for key, value in mergedData.items():
|
|
if (key - startItemROMAddressBase > 7):
|
|
[w0, w1] = self.getWordArray(value)
|
|
mergedData[key] = [w0, w1]
|
|
else:
|
|
mergedData[key] = [value]
|
|
|
|
|
|
startItemPatch = { "startItemPatch": mergedData }
|
|
romPatcher.applyIPSPatch("startItemPatch", startItemPatch)
|
|
|
|
# commit all the changes we've made here to the ROM
|
|
romPatcher.commitIPS()
|
|
|
|
itemLocs = [
|
|
ItemLocation(ItemManager.Items[itemLoc.item.type
|
|
if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items else
|
|
'ArchipelagoItem'],
|
|
locationsDict[itemLoc.name], True)
|
|
for itemLoc in self.world.get_locations() if itemLoc.player == self.player
|
|
]
|
|
romPatcher.writeItemsLocs(itemLocs)
|
|
|
|
itemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.world.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.world.get_locations() if itemLoc.item.player == self.player]
|
|
progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.world.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.world.get_locations() if itemLoc.item.player == self.player and itemLoc.item.advancement == True]
|
|
# progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type if itemLoc.item.type in ItemManager.Items else 'ArchipelagoItem'], locationsDict[itemLoc.name], True) for itemLoc in self.world.get_locations() if itemLoc.player == self.player and itemLoc.item.player == self.player and itemLoc.item.advancement == True]
|
|
|
|
# romPatcher.writeSplitLocs(self.variaRando.args.majorsSplit, itemLocs, progItemLocs)
|
|
romPatcher.writeSpoiler(itemLocs, progItemLocs)
|
|
romPatcher.writeRandoSettings(self.variaRando.randoExec.randoSettings, itemLocs)
|
|
|
|
def generate_output(self, output_directory: str):
|
|
outfilebase = self.world.get_out_file_name_base(self.player)
|
|
outputFilename = os.path.join(output_directory, f"{outfilebase}.sfc")
|
|
|
|
try:
|
|
self.variaRando.PatchRom(outputFilename, self.APPrePatchRom, self.APPostPatchRom)
|
|
self.write_crc(outputFilename)
|
|
self.rom_name = self.romName
|
|
except:
|
|
raise
|
|
else:
|
|
patch = SMDeltaPatch(os.path.splitext(outputFilename)[0]+SMDeltaPatch.patch_file_ending, player=self.player,
|
|
player_name=self.world.player_name[self.player], patched_path=outputFilename)
|
|
patch.write()
|
|
finally:
|
|
if os.path.exists(outputFilename):
|
|
os.unlink(outputFilename)
|
|
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
|
|
|
def checksum_mirror_sum(self, start, length, mask = 0x800000):
|
|
while not(length & mask) and mask:
|
|
mask >>= 1
|
|
|
|
part1 = sum(start[:mask]) & 0xFFFF
|
|
part2 = 0
|
|
|
|
next_length = length - mask
|
|
if next_length:
|
|
part2 = self.checksum_mirror_sum(start[mask:], next_length, mask >> 1)
|
|
|
|
while (next_length < mask):
|
|
next_length += next_length
|
|
part2 += part2
|
|
|
|
return (part1 + part2) & 0xFFFF
|
|
|
|
def write_bytes(self, buffer, startaddress: int, values):
|
|
buffer[startaddress:startaddress + len(values)] = values
|
|
|
|
def write_crc(self, romName):
|
|
with open(romName, 'rb') as stream:
|
|
buffer = bytearray(stream.read())
|
|
crc = self.checksum_mirror_sum(buffer, len(buffer))
|
|
inv = crc ^ 0xFFFF
|
|
self.write_bytes(buffer, 0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
|
|
with open(romName, 'wb') as outfile:
|
|
outfile.write(buffer)
|
|
|
|
def modify_multidata(self, multidata: dict):
|
|
# wait for self.rom_name to be available.
|
|
self.rom_name_available_event.wait()
|
|
rom_name = getattr(self, "rom_name", None)
|
|
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
|
if rom_name:
|
|
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
|
multidata["connect_names"][new_name] = multidata["connect_names"][self.world.player_name[self.player]]
|
|
|
|
def fill_slot_data(self):
|
|
slot_data = {}
|
|
if not self.world.is_race:
|
|
for option_name in self.option_definitions:
|
|
option = getattr(self.world, option_name)[self.player]
|
|
slot_data[option_name] = option.value
|
|
|
|
slot_data["Preset"] = { "Knows": {},
|
|
"Settings": {"hardRooms": Settings.SettingsDict[self.player].hardRooms,
|
|
"bossesDifficulty": Settings.SettingsDict[self.player].bossesDifficulty,
|
|
"hellRuns": Settings.SettingsDict[self.player].hellRuns},
|
|
"Controller": Controller.ControllerDict[self.player].__dict__}
|
|
|
|
for knows in Knows.__dict__:
|
|
if isKnows(knows):
|
|
slot_data["Preset"]["Knows"][knows] = [ getattr(Knows.knowsDict[self.player], knows).bool,
|
|
getattr(Knows.knowsDict[self.player], knows).difficulty]
|
|
|
|
slot_data["InterAreaTransitions"] = {}
|
|
for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
|
|
slot_data["InterAreaTransitions"][src.Name] = dest.Name
|
|
|
|
slot_data["Doors"] = {}
|
|
for door in DoorsManager.doorsDict[self.player].values():
|
|
slot_data["Doors"][door.name] = door.getColor()
|
|
|
|
slot_data["RomPatches"] = RomPatches.ActivePatches[self.player]
|
|
|
|
return slot_data
|
|
|
|
def collect(self, state: CollectionState, item: Item) -> bool:
|
|
state.smbm[self.player].addItem(item.type)
|
|
return super(SMWorld, self).collect(state, item)
|
|
|
|
def remove(self, state: CollectionState, item: Item) -> bool:
|
|
state.smbm[self.player].removeItem(item.type)
|
|
return super(SMWorld, self).remove(state, item)
|
|
|
|
def create_item(self, name: str) -> Item:
|
|
item = next(x for x in ItemManager.Items.values() if x.Name == name)
|
|
return SMItem(item.Name, ItemClassification.progression if item.Class != 'Minor' else ItemClassification.filler, item.Type, self.item_name_to_id[item.Name],
|
|
player=self.player)
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
if self.world.random.randint(0, 100) < self.world.minor_qty[self.player].value:
|
|
power_bombs = self.world.power_bomb_qty[self.player].value
|
|
missiles = self.world.missile_qty[self.player].value
|
|
super_missiles = self.world.super_qty[self.player].value
|
|
roll = self.world.random.randint(1, power_bombs + missiles + super_missiles)
|
|
if roll <= power_bombs:
|
|
return "Power Bomb"
|
|
elif roll <= power_bombs + missiles:
|
|
return "Missile"
|
|
else:
|
|
return "Super Missile"
|
|
else:
|
|
return "Nothing"
|
|
|
|
def pre_fill(self):
|
|
if (self.variaRando.args.morphPlacement == "early") and next((item for item in self.world.itempool if item.player == self.player and item.name == "Morph Ball"), False):
|
|
viable = []
|
|
for location in self.world.get_locations():
|
|
if location.player == self.player \
|
|
and location.item is None \
|
|
and location.can_reach(self.world.state):
|
|
viable.append(location)
|
|
self.world.random.shuffle(viable)
|
|
key = self.world.create_item("Morph Ball", self.player)
|
|
loc = viable.pop()
|
|
loc.place_locked_item(key)
|
|
self.world.itempool[:] = [item for item in self.world.itempool if
|
|
item.player != self.player or
|
|
item.name != "Morph Ball"]
|
|
|
|
if len(self.NothingPool) > 0:
|
|
nonChozoLoc = []
|
|
chozoLoc = []
|
|
|
|
for loc in self.locations.values():
|
|
if loc.item is None:
|
|
if locationsDict[loc.name].isChozo():
|
|
chozoLoc.append(loc)
|
|
else:
|
|
nonChozoLoc.append(loc)
|
|
|
|
self.world.random.shuffle(nonChozoLoc)
|
|
self.world.random.shuffle(chozoLoc)
|
|
missingCount = len(self.NothingPool) - len(nonChozoLoc)
|
|
locations = nonChozoLoc
|
|
if (missingCount > 0):
|
|
locations += chozoLoc[:missingCount]
|
|
locations = locations[:len(self.NothingPool)]
|
|
for item, loc in zip(self.NothingPool, locations):
|
|
loc.place_locked_item(item)
|
|
loc.address = loc.item.code = None
|
|
|
|
@classmethod
|
|
def stage_post_fill(cls, world):
|
|
new_state = CollectionState(world)
|
|
progitempool = []
|
|
for item in world.itempool:
|
|
if item.game == "Super Metroid" and item.advancement:
|
|
progitempool.append(item)
|
|
|
|
for item in progitempool:
|
|
new_state.collect(item, True)
|
|
|
|
bossesLoc = ['Draygon', 'Kraid', 'Ridley', 'Phantoon', 'Mother Brain']
|
|
for player in world.get_game_players("Super Metroid"):
|
|
for bossLoc in bossesLoc:
|
|
if not world.get_location(bossLoc, player).can_reach(new_state):
|
|
world.state.smbm[player].onlyBossLeft = True
|
|
break
|
|
|
|
def write_spoiler(self, spoiler_handle: TextIO):
|
|
if self.world.area_randomization[self.player].value != 0:
|
|
spoiler_handle.write('\n\nArea Transitions:\n\n')
|
|
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_name(self.player)}: '
|
|
if self.world.players > 1 else '', src.Name,
|
|
'<=>',
|
|
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if not src.Boss]))
|
|
|
|
if self.world.boss_randomization[self.player].value != 0:
|
|
spoiler_handle.write('\n\nBoss Transitions:\n\n')
|
|
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_name(self.player)}: '
|
|
if self.world.players > 1 else '', src.Name,
|
|
'<=>',
|
|
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if src.Boss]))
|
|
|
|
def create_locations(self, player: int):
|
|
for name in locationsDict:
|
|
self.locations[name] = SMLocation(player, name, self.location_name_to_id.get(name, None))
|
|
|
|
|
|
def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
|
ret = Region(name, RegionType.LightWorld, name, player)
|
|
ret.world = world
|
|
if locations:
|
|
for loc in locations:
|
|
location = self.locations[loc]
|
|
location.parent_region = ret
|
|
ret.locations.append(location)
|
|
if exits:
|
|
for exit in exits:
|
|
ret.exits.append(Entrance(player, exit, ret))
|
|
return ret
|
|
|
|
|
|
class SMLocation(Location):
|
|
game: str = "Super Metroid"
|
|
|
|
def __init__(self, player: int, name: str, address=None, parent=None):
|
|
super(SMLocation, self).__init__(player, name, address, parent)
|
|
|
|
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
|
return self.always_allow(state, item) or (self.item_rule(item) and (not check_access or (self.can_reach(state) and self.can_comeback(state, item))))
|
|
|
|
def can_comeback(self, state: CollectionState, item: Item):
|
|
randoExec = state.world.worlds[self.player].variaRando.randoExec
|
|
for key in locationsDict[self.name].AccessFrom.keys():
|
|
if (randoExec.areaGraph.canAccessList( state.smbm[self.player],
|
|
key,
|
|
[randoExec.graphSettings.startAP, 'Landing Site'] if not GraphUtils.isStandardStart(randoExec.graphSettings.startAP) else ['Landing Site'],
|
|
state.smbm[self.player].maxDiff)):
|
|
return True
|
|
return False
|
|
|
|
|
|
class SMItem(Item):
|
|
game = "Super Metroid"
|
|
type: str
|
|
|
|
def __init__(self, name, classification, type: str, code, player: int):
|
|
super(SMItem, self).__init__(name, classification, code, player)
|
|
self.type = type
|