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https://github.com/MarioSpore/Grinch-AP.git
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* First Pass removal of game-specific code * SMW, DKC3, and SM hooked into AutoClient * All SNES autoclients functional * Fix ALttP Deathlink * Don't default to being ALttP, and properly error check ctx.game * Adjust variable naming * In response to: > we should probably document usage somewhere. I'm open to suggestions of where this should be documented. I think the most valuable documentation for APIs is docstrings and full typing. about websockets change in imports - from websockets documentation: > For convenience, many public APIs can be imported from the websockets package. However, this feature is incompatible with static code analysis. It breaks autocompletion in an IDE or type checking with mypy. If you’re using such tools, use the real import paths. * todo note for python 3.11 typing.NotRequired * missed staging in previous commit * added missing death Game States for DeathLink Co-authored-by: beauxq <beauxq@users.noreply.github.com> Co-authored-by: lordlou <87331798+lordlou@users.noreply.github.com>
119 lines
4.6 KiB
Python
119 lines
4.6 KiB
Python
import logging
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import asyncio
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import time
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from NetUtils import ClientStatus, color
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from worlds.AutoSNIClient import SNIClient
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from .Rom import ROM_PLAYER_LIMIT as SMZ3_ROM_PLAYER_LIMIT
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snes_logger = logging.getLogger("SNES")
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# FXPAK Pro protocol memory mapping used by SNI
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ROM_START = 0x000000
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WRAM_START = 0xF50000
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WRAM_SIZE = 0x20000
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SRAM_START = 0xE00000
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# SMZ3
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SMZ3_ROMNAME_START = ROM_START + 0x00FFC0
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ROMNAME_SIZE = 0x15
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SAVEDATA_START = WRAM_START + 0xF000
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SMZ3_INGAME_MODES = {0x07, 0x09, 0x0B}
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ENDGAME_MODES = {0x19, 0x1A}
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SM_ENDGAME_MODES = {0x26, 0x27}
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SMZ3_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A}
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SMZ3_RECV_PROGRESS_ADDR = SRAM_START + 0x4000 # 2 bytes
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SMZ3_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
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SMZ3_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
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class SMZ3SNIClient(SNIClient):
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game = "SMZ3"
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async def validate_rom(self, ctx):
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from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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rom_name = await snes_read(ctx, SMZ3_ROMNAME_START, ROMNAME_SIZE)
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if rom_name is None or rom_name == bytes([0] * ROMNAME_SIZE) or rom_name[:3] != b"ZSM":
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return False
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ctx.game = self.game
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ctx.items_handling = 0b101 # local items and remote start inventory
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ctx.rom = rom_name
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return True
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async def game_watcher(self, ctx):
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from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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if ctx.server is None or ctx.slot is None:
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# not successfully connected to a multiworld server, cannot process the game sending items
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return
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currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2)
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if (currentGame is not None):
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if (currentGame[0] != 0):
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gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
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endGameModes = SM_ENDGAME_MODES
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else:
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gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
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endGameModes = ENDGAME_MODES
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if gamemode is not None and (gamemode[0] in endGameModes):
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if not ctx.finished_game:
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await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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ctx.finished_game = True
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return
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data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, 4)
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if data is None:
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return
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recv_index = data[0] | (data[1] << 8)
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recv_item = data[2] | (data[3] << 8)
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while (recv_index < recv_item):
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item_address = recv_index * 8
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message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x700 + item_address, 8)
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is_z3_item = ((message[5] & 0x80) != 0)
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masked_part = (message[5] & 0x7F) if is_z3_item else message[5]
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item_index = ((message[4] | (masked_part << 8)) >> 3) + (256 if is_z3_item else 0)
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recv_index += 1
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
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from worlds.smz3.TotalSMZ3.Location import locations_start_id
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from worlds.smz3 import convertLocSMZ3IDToAPID
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location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
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ctx.locations_checked.add(location_id)
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location = ctx.location_names[location_id]
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snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
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data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x600, 4)
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if data is None:
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return
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item_out_ptr = data[2] | (data[3] << 8)
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from worlds.smz3.TotalSMZ3.Item import items_start_id
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if item_out_ptr < len(ctx.items_received):
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item = ctx.items_received[item_out_ptr]
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item_id = item.item - items_start_id
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player_id = item.player if item.player <= SMZ3_ROM_PLAYER_LIMIT else 0
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + item_out_ptr * 4, bytes([player_id & 0xFF, (player_id >> 8) & 0xFF, item_id & 0xFF, (item_id >> 8) & 0xFF]))
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item_out_ptr += 1
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x602, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names[item.location], item_out_ptr, len(ctx.items_received)))
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await snes_flush_writes(ctx)
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