 9b22458f44
			
		
	
	9b22458f44
	
	
	
		
			
			Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			125 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from random import Random
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| from typing import List, Tuple
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| 
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| from .bundle import Bundle
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| from .bundle_room import BundleRoom, BundleRoomTemplate
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| from ..content import StardewContent
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| from ..data.bundle_data import pantry_vanilla, crafts_room_vanilla, fish_tank_vanilla, boiler_room_vanilla, bulletin_board_vanilla, vault_vanilla, \
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|     pantry_thematic, crafts_room_thematic, fish_tank_thematic, boiler_room_thematic, bulletin_board_thematic, vault_thematic, pantry_remixed, \
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|     crafts_room_remixed, fish_tank_remixed, boiler_room_remixed, bulletin_board_remixed, vault_remixed, all_bundle_items_except_money, \
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|     abandoned_joja_mart_thematic, abandoned_joja_mart_vanilla, abandoned_joja_mart_remixed, raccoon_vanilla, raccoon_thematic, raccoon_remixed, \
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|     community_center_remixed_anywhere
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| from ..logic.logic import StardewLogic
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| from ..options import BundleRandomization, StardewValleyOptions
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| 
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| 
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| def get_all_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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|     if options.bundle_randomization == BundleRandomization.option_vanilla:
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|         return get_vanilla_bundles(random, content, options)
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|     elif options.bundle_randomization == BundleRandomization.option_thematic:
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|         return get_thematic_bundles(random, content, options)
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|     elif options.bundle_randomization == BundleRandomization.option_remixed:
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|         return get_remixed_bundles(random, content, options)
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|     elif options.bundle_randomization == BundleRandomization.option_remixed_anywhere:
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|         return get_remixed_bundles_anywhere(random, content, options)
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|     elif options.bundle_randomization == BundleRandomization.option_shuffled:
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|         return get_shuffled_bundles(random, logic, content, options)
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| 
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|     raise NotImplementedError
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| 
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| 
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| def get_vanilla_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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|     pantry = pantry_vanilla.create_bundle_room(random, content, options)
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|     crafts_room = crafts_room_vanilla.create_bundle_room(random, content, options)
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|     fish_tank = fish_tank_vanilla.create_bundle_room(random, content, options)
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|     boiler_room = boiler_room_vanilla.create_bundle_room(random, content, options)
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|     bulletin_board = bulletin_board_vanilla.create_bundle_room(random, content, options)
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|     vault = vault_vanilla.create_bundle_room(random, content, options)
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|     abandoned_joja_mart = abandoned_joja_mart_vanilla.create_bundle_room(random, content, options)
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|     raccoon = raccoon_vanilla.create_bundle_room(random, content, options)
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|     fix_raccoon_bundle_names(raccoon)
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|     return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
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| 
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| 
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| def get_thematic_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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|     pantry = pantry_thematic.create_bundle_room(random, content, options)
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|     crafts_room = crafts_room_thematic.create_bundle_room(random, content, options)
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|     fish_tank = fish_tank_thematic.create_bundle_room(random, content, options)
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|     boiler_room = boiler_room_thematic.create_bundle_room(random, content, options)
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|     bulletin_board = bulletin_board_thematic.create_bundle_room(random, content, options)
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|     vault = vault_thematic.create_bundle_room(random, content, options)
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|     abandoned_joja_mart = abandoned_joja_mart_thematic.create_bundle_room(random, content, options)
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|     raccoon = raccoon_thematic.create_bundle_room(random, content, options)
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|     fix_raccoon_bundle_names(raccoon)
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|     return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
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| 
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| 
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| def get_remixed_bundles(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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|     pantry = pantry_remixed.create_bundle_room(random, content, options)
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|     crafts_room = crafts_room_remixed.create_bundle_room(random, content, options)
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|     fish_tank = fish_tank_remixed.create_bundle_room(random, content, options)
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|     boiler_room = boiler_room_remixed.create_bundle_room(random, content, options)
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|     bulletin_board = bulletin_board_remixed.create_bundle_room(random, content, options)
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|     vault = vault_remixed.create_bundle_room(random, content, options)
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|     abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options)
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|     raccoon = raccoon_remixed.create_bundle_room(random, content, options)
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|     fix_raccoon_bundle_names(raccoon)
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|     return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
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| 
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| 
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| def get_remixed_bundles_anywhere(random: Random, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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|     big_room = community_center_remixed_anywhere.create_bundle_room(random, content, options)
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|     all_chosen_bundles = big_room.bundles
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|     random.shuffle(all_chosen_bundles)
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| 
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|     end_index = 0
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| 
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|     pantry, end_index = create_room_from_bundles(pantry_remixed, all_chosen_bundles, end_index)
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|     crafts_room, end_index = create_room_from_bundles(crafts_room_remixed, all_chosen_bundles, end_index)
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|     fish_tank, end_index = create_room_from_bundles(fish_tank_remixed, all_chosen_bundles, end_index)
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|     boiler_room, end_index = create_room_from_bundles(boiler_room_remixed, all_chosen_bundles, end_index)
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|     bulletin_board, end_index = create_room_from_bundles(bulletin_board_remixed, all_chosen_bundles, end_index)
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| 
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|     vault = vault_remixed.create_bundle_room(random, content, options)
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|     abandoned_joja_mart = abandoned_joja_mart_remixed.create_bundle_room(random, content, options)
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|     raccoon = raccoon_remixed.create_bundle_room(random, content, options)
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|     fix_raccoon_bundle_names(raccoon)
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|     return [pantry, crafts_room, fish_tank, boiler_room, bulletin_board, vault, abandoned_joja_mart, raccoon]
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| 
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| 
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| def create_room_from_bundles(template: BundleRoomTemplate, all_bundles: List[Bundle], end_index: int) -> Tuple[BundleRoom, int]:
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|     start_index = end_index
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|     end_index += template.number_bundles
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|     return BundleRoom(template.name, all_bundles[start_index:end_index]), end_index
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| 
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| 
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| def get_shuffled_bundles(random: Random, logic: StardewLogic, content: StardewContent, options: StardewValleyOptions) -> List[BundleRoom]:
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|     valid_bundle_items = [bundle_item for bundle_item in all_bundle_items_except_money if bundle_item.can_appear(content, options)]
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| 
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|     rooms = [room for room in get_remixed_bundles(random, content, options) if room.name != "Vault"]
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|     required_items = 0
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|     for room in rooms:
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|         for bundle in room.bundles:
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|             required_items += len(bundle.items)
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|         random.shuffle(room.bundles)
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|     random.shuffle(rooms)
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| 
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|     # Remove duplicates of the same item
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|     valid_bundle_items = [item1 for i, item1 in enumerate(valid_bundle_items)
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|                           if not any(item1.item_name == item2.item_name and item1.quality == item2.quality for item2 in valid_bundle_items[:i])]
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|     chosen_bundle_items = random.sample(valid_bundle_items, required_items)
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|     for room in rooms:
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|         for bundle in room.bundles:
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|             num_items = len(bundle.items)
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|             bundle.items = chosen_bundle_items[:num_items]
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|             chosen_bundle_items = chosen_bundle_items[num_items:]
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| 
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|     vault = vault_remixed.create_bundle_room(random, content, options)
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|     return [*rooms, vault]
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| 
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| 
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| def fix_raccoon_bundle_names(raccoon):
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|     for i in range(len(raccoon.bundles)):
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|         raccoon_bundle = raccoon.bundles[i]
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|         raccoon_bundle.name = f"Raccoon Request {i + 1}"
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