 9b22458f44
			
		
	
	9b22458f44
	
	
	
		
			
			Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
		
			
				
	
	
		
			32 lines
		
	
	
		
			970 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			970 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| import importlib
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| import pkgutil
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| 
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| from . import mods
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| from .mod_registry import by_mod
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| from .vanilla.base import base_game
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| from .vanilla.ginger_island import ginger_island_content_pack
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| from .vanilla.pelican_town import pelican_town
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| from .vanilla.qi_board import qi_board_content_pack
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| from .vanilla.the_desert import the_desert
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| from .vanilla.the_farm import the_farm
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| from .vanilla.the_mines import the_mines
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| 
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| assert base_game
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| assert ginger_island_content_pack
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| assert pelican_town
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| assert qi_board_content_pack
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| assert the_desert
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| assert the_farm
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| assert the_mines
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| 
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| # Dynamically register everything currently in the mods folder. This would ideally be done through a metaclass, but I have not looked into that yet.
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| mod_modules = pkgutil.iter_modules(mods.__path__)
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| 
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| loaded_modules = {}
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| for mod_module in mod_modules:
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|     module_name = mod_module.name
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|     module = importlib.import_module("." + module_name, mods.__name__)
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|     loaded_modules[module_name] = module
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| 
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| assert by_mod
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