218 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from Options import Toggle, Range, Choice, DeathLink, ItemSet, OptionSet, PerGameCommonOptions, OptionGroup, Removed
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| from dataclasses import dataclass
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| 
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| from .MuseDashCollection import MuseDashCollections
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| 
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| 
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| class DLCMusicPacks(OptionSet):
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|     """
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|     Choose which DLC Packs will be included in the pool of chooseable songs.
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|     
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|     Note: The [Just As Planned] DLC contains all [Muse Plus] songs.
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|     """
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|     display_name = "DLC Packs"
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|     valid_keys = [dlc for dlc in MuseDashCollections.DLC]
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| 
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| 
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| class StreamerModeEnabled(Toggle):
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|     """
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|     In Muse Dash, an option named 'Streamer Mode' removes songs which may trigger copyright issues when streaming.
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|     
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|     If this is enabled, only songs available under Streamer Mode will be available for randomization.
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|     """
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|     display_name = "Streamer Mode Only Songs"
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| 
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| 
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| class StartingSongs(Range):
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|     """The number of songs that will be automatically unlocked at the start of a run."""
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|     range_start = 3
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|     range_end = 10
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|     default = 5
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|     display_name = "Starting Song Count"
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| 
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| 
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| class AdditionalSongs(Range):
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|     """
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|     The total number of songs that will be placed in the randomization pool.
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|     - This does not count any starting songs or the goal song.
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|     - The final song count may be lower due to other settings.
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|     """
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|     range_start = 15
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|     range_end = 600  # Note will probably not reach this high if any other settings are done.
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|     default = 40
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|     display_name = "Additional Song Count"
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| 
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| 
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| class DifficultyMode(Choice):
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|     """
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|     Ensures that at any chosen song has at least 1 value falling within these values.
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|     - Any: All songs are available
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|     - Easy: 1, 2 or 3
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|     - Medium: 4, 5
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|     - Hard: 6, 7
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|     - Expert: 8, 9
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|     - Master: 10+
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|     - Manual: Uses the provided minimum and maximum range.
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|     """
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|     display_name = "Song Difficulty"
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|     option_Any = 0
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|     option_Easy = 1
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|     option_Medium = 2
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|     option_Hard = 3
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|     option_Expert = 4
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|     option_Master = 5
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|     option_Manual = 6
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|     default = 0
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| 
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| 
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| # Todo: Investigate options to make this non randomizable
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| class DifficultyModeOverrideMin(Range):
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|     """
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|     Ensures that 1 difficulty has at least 1 this value or higher per song.
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|     
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|     Note: Difficulty Mode must be set to Manual.
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|     """
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|     display_name = "Manual Difficulty Min"
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|     range_start = 1
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|     range_end = 11
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|     default = 4
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| 
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| 
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| # Todo: Investigate options to make this non randomizable
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| class DifficultyModeOverrideMax(Range):
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|     """
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|     Ensures that 1 difficulty has at least 1 this value or lower per song.
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|     
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|     Note: Difficulty Mode must be set to Manual.
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|     """
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|     display_name = "Manual Difficulty Max"
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|     range_start = 1
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|     range_end = 11
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|     default = 8
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| 
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| 
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| class GradeNeeded(Choice):
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|     """
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|     Completing a song will require a grade of this value or higher in order to unlock items.
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|     The grades are as follows:
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|     - Silver S (SS): >= 95% accuracy
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|     - Pink S (S): >= 90% accuracy
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|     - A: >= 80% or a Full Combo
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|     - B: >= 70%
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|     - C: >= 60%
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|     """
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|     display_name = "Grade Needed"
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|     option_Any = 0
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|     option_C = 1
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|     option_B = 2
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|     option_A = 3
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|     option_PinkS = 4
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|     option_SilverS = 5
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|     default = 0
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| 
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| 
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| class MusicSheetCountPercentage(Range):
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|     """
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|     Controls how many music sheets are added to the pool based on the number of songs, including starting songs.
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|     
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|     Higher numbers leads to more consistent game lengths, but will cause individual music sheets to be less important.
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|     """
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|     range_start = 10
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|     range_end = 40
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|     default = 20
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|     display_name = "Music Sheet Percentage"
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| 
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| 
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| class MusicSheetWinCountPercentage(Range):
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|     """The percentage of Music Sheets in the item pool that are needed to unlock the winning song."""
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|     range_start = 50
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|     range_end = 100
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|     default = 80
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|     display_name = "Music Sheets Needed to Win"
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| 
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| 
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| class ChosenTraps(OptionSet):
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|     """
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|     This controls the types of traps that can be added to the pool.
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|     - Traps last the length of a song, or until you die.
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|     - VFX Traps consist of visual effects that play over the song. (i.e. Grayscale.)
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|     - SFX Traps consist of changing your sfx setting to one possibly more annoying sfx.
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|     
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|     Note: SFX traps are only available if [Just as Planned] DLC songs are enabled.
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|     """
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|     display_name = "Chosen Traps"
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|     valid_keys = {trap for trap in MuseDashCollections.trap_items.keys()}
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| 
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| 
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| class TrapCountPercentage(Range):
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|     """This controls how many traps to add into the pool, based the total number of songs."""
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|     range_start = 0
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|     range_end = 35
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|     default = 15
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|     display_name = "Trap Percentage"
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| 
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| 
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| class IncludeSongs(ItemSet):
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|     """
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|     These songs will be guaranteed to show up within the seed.
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|     - You must have the DLC enabled to play these songs.
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|     - Difficulty options will not affect these songs.
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|     - If there are too many included songs, this will act as a whitelist ignoring song difficulty.
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|     """
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|     verify_item_name = True
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|     display_name = "Include Songs"
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| 
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| 
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| class ExcludeSongs(ItemSet):
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|     """
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|     These songs will be guaranteed to not show up within the seed.
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|     
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|     Note: Does not affect songs within the "Include Songs" list.
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|     """
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|     verify_item_name = True
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|     display_name = "Exclude Songs"
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| 
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| 
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| md_option_groups = [
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|     OptionGroup("Song Choice", [
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|         DLCMusicPacks,
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|         StreamerModeEnabled,
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|         IncludeSongs,
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|         ExcludeSongs,
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|     ]),
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|     OptionGroup("Difficulty", [
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|         GradeNeeded,
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|         DifficultyMode,
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|         DifficultyModeOverrideMin,
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|         DifficultyModeOverrideMax,
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|         DeathLink,
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|     ]),
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|     OptionGroup("Traps", [
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|         ChosenTraps,
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|         TrapCountPercentage,
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|     ]),
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| ]
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| 
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| 
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| @dataclass
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| class MuseDashOptions(PerGameCommonOptions):
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|     dlc_packs: DLCMusicPacks
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|     streamer_mode_enabled: StreamerModeEnabled
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|     starting_song_count: StartingSongs
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|     additional_song_count: AdditionalSongs
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|     song_difficulty_mode: DifficultyMode
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|     song_difficulty_min: DifficultyModeOverrideMin
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|     song_difficulty_max: DifficultyModeOverrideMax
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|     grade_needed: GradeNeeded
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|     music_sheet_count_percentage: MusicSheetCountPercentage
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|     music_sheet_win_count_percentage: MusicSheetWinCountPercentage
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|     chosen_traps: ChosenTraps
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|     trap_count_percentage: TrapCountPercentage
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|     death_link: DeathLink
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|     include_songs: IncludeSongs
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|     exclude_songs: ExcludeSongs
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|     
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|     # Removed
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|     allow_just_as_planned_dlc_songs: Removed
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|     available_trap_types: Removed
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