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https://github.com/MarioSpore/Grinch-AP.git
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Energy Link: * Transfer and Storage increased by 10X * Cost of building increased by roughly 10X * This is a way to address their effect on performance, as users now need a tenth of them to get the same throughput, it also differentiates them from Accumulators 5 new Traps: * Teleport Trap * Grenade Trap * Cluster Grenade Trap * Artillery Trap * Atomic Rocket Trap When max science is lower than min science, the two are now swapped. Max Evolution Trap count was changed from 25 -> 10. New option: Ingredients Offset * When creating random recipes, use this many more or less ingredients in the new recipe.
39 lines
1.1 KiB
Lua
39 lines
1.1 KiB
Lua
function get_any_stack_size(name)
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local item = game.item_prototypes[name]
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if item ~= nil then
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return item.stack_size
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end
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item = game.equipment_prototypes[name]
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if item ~= nil then
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return item.stack_size
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end
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-- failsafe
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return 1
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end
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-- from https://stackoverflow.com/a/40180465
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-- split("a,b,c", ",") => {"a", "b", "c"}
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function split(s, sep)
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local fields = {}
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sep = sep or " "
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local pattern = string.format("([^%s]+)", sep)
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string.gsub(s, pattern, function(c) fields[#fields + 1] = c end)
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return fields
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end
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function random_offset_position(position, offset)
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return {x=position.x+math.random(-offset, offset), y=position.y+math.random(-1024, 1024)}
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end
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function fire_entity_at_players(entity_name, speed)
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for _, player in ipairs(game.forces["player"].players) do
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current_character = player.character
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if current_character ~= nil then
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current_character.surface.create_entity{name=entity_name,
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position=random_offset_position(current_character.position, 128),
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target=current_character, speed=speed}
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end
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end
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end |