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* - Add requirement on Aurora Vineyard tablet to start the quest * - Add rule for using the aurora vineyard staircase * - Added a test for the tablet * - Add a few missing items to the test * - Introduce a new item to split the quest from the door and avoir ER issues * - Optimize imports * - Forgot to generate the item * fix Aurora mess # Conflicts: # worlds/stardew_valley/rules.py # worlds/stardew_valley/test/mods/TestMods.py * fix a couple errors in the cherry picked commit, added a method to improve readability and reduce chance of human error on story quest conditions * - remove blank line * - Code review comments * - fixed weird assert name * - fixed accidentally surviving line * - Fixed imports --------- Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com>
85 lines
4.1 KiB
Python
85 lines
4.1 KiB
Python
from functools import cached_property
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from typing import Union, List
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from .base_logic import BaseLogicMixin, BaseLogic
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from .fishing_logic import FishingLogicMixin
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from .has_logic import HasLogicMixin
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from .money_logic import MoneyLogicMixin
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from .quality_logic import QualityLogicMixin
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from .quest_logic import QuestLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from .skill_logic import SkillLogicMixin
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from .time_logic import TimeLogicMixin
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from ..bundles.bundle import Bundle
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from ..stardew_rule import StardewRule, True_
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from ..strings.ap_names.community_upgrade_names import CommunityUpgrade
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from ..strings.currency_names import Currency
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from ..strings.machine_names import Machine
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from ..strings.quality_names import CropQuality, ForageQuality, FishQuality, ArtisanQuality
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from ..strings.quest_names import Quest
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from ..strings.region_names import Region
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class BundleLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.bundle = BundleLogic(*args, **kwargs)
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class BundleLogic(BaseLogic[Union[ReceivedLogicMixin, HasLogicMixin, TimeLogicMixin, RegionLogicMixin, MoneyLogicMixin, QualityLogicMixin, FishingLogicMixin,
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SkillLogicMixin, QuestLogicMixin]]):
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# Should be cached
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def can_complete_bundle(self, bundle: Bundle) -> StardewRule:
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item_rules = []
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qualities = []
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time_to_grind = 0
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can_speak_junimo = self.logic.region.can_reach(Region.wizard_tower)
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for bundle_item in bundle.items:
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if Currency.is_currency(bundle_item.get_item()):
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return can_speak_junimo & self.logic.money.can_trade(bundle_item.get_item(), bundle_item.amount)
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item_rules.append(bundle_item.get_item())
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if bundle_item.amount > 50:
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time_to_grind = bundle_item.amount // 50
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qualities.append(bundle_item.quality)
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quality_rules = self.get_quality_rules(qualities)
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item_rules = self.logic.has_n(*item_rules, count=bundle.number_required)
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time_rule = self.logic.time.has_lived_months(time_to_grind)
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return can_speak_junimo & item_rules & quality_rules & time_rule
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def get_quality_rules(self, qualities: List[str]) -> StardewRule:
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crop_quality = CropQuality.get_highest(qualities)
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fish_quality = FishQuality.get_highest(qualities)
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forage_quality = ForageQuality.get_highest(qualities)
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artisan_quality = ArtisanQuality.get_highest(qualities)
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quality_rules = []
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if crop_quality != CropQuality.basic:
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quality_rules.append(self.logic.quality.can_grow_crop_quality(crop_quality))
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if fish_quality != FishQuality.basic:
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quality_rules.append(self.logic.fishing.can_catch_quality_fish(fish_quality))
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if forage_quality != ForageQuality.basic:
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quality_rules.append(self.logic.skill.can_forage_quality(forage_quality))
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if artisan_quality != ArtisanQuality.basic:
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quality_rules.append(self.logic.has(Machine.cask))
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if not quality_rules:
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return True_()
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return self.logic.and_(*quality_rules)
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@cached_property
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def can_complete_community_center(self) -> StardewRule:
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return (self.logic.region.can_reach_location("Complete Crafts Room") &
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self.logic.region.can_reach_location("Complete Pantry") &
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self.logic.region.can_reach_location("Complete Fish Tank") &
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self.logic.region.can_reach_location("Complete Bulletin Board") &
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self.logic.region.can_reach_location("Complete Vault") &
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self.logic.region.can_reach_location("Complete Boiler Room"))
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def can_access_raccoon_bundles(self) -> StardewRule:
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if self.options.quest_locations.has_no_story_quests():
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return self.logic.received(CommunityUpgrade.raccoon, 1) & self.logic.quest.can_complete_quest(Quest.giant_stump)
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# 1 - Break the tree
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# 2 - Build the house, which summons the bundle racoon. This one is done manually if quests are turned off
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return self.logic.received(CommunityUpgrade.raccoon, 2)
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