Files
Grinch-AP/worlds/stardew_valley/mods/logic/sve_logic.py
agilbert1412 d83294efa7 Stardew valley: Fix Aurora Vineyard Tablet logic (#4512)
* - Add requirement on Aurora Vineyard tablet to start the quest

* - Add rule for using the aurora vineyard staircase

* - Added a test for the tablet

* - Add a few missing items to the test

* - Introduce a new item to split the quest from the door and avoir ER issues

* - Optimize imports

* - Forgot to generate the item

* fix Aurora mess

# Conflicts:
#	worlds/stardew_valley/rules.py
#	worlds/stardew_valley/test/mods/TestMods.py

* fix a couple errors in the cherry picked commit, added a method to improve readability and reduce chance of human error on story quest conditions

* - remove blank line

* - Code review comments

* - fixed weird assert name

* - fixed accidentally surviving line

* - Fixed imports

---------

Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com>
2025-03-10 11:39:35 -04:00

69 lines
3.3 KiB
Python

from typing import Union
from ..mod_regions import SVERegion
from ...logic.base_logic import BaseLogicMixin, BaseLogic
from ...logic.combat_logic import CombatLogicMixin
from ...logic.cooking_logic import CookingLogicMixin
from ...logic.has_logic import HasLogicMixin
from ...logic.money_logic import MoneyLogicMixin
from ...logic.quest_logic import QuestLogicMixin
from ...logic.received_logic import ReceivedLogicMixin
from ...logic.region_logic import RegionLogicMixin
from ...logic.relationship_logic import RelationshipLogicMixin
from ...logic.season_logic import SeasonLogicMixin
from ...logic.time_logic import TimeLogicMixin
from ...logic.tool_logic import ToolLogicMixin
from ...strings.ap_names.mods.mod_items import SVELocation, SVERunes, SVEQuestItem
from ...strings.quest_names import ModQuest
from ...strings.quest_names import Quest
from ...strings.region_names import Region
from ...strings.tool_names import Tool, ToolMaterial
from ...strings.wallet_item_names import Wallet
class SVELogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.sve = SVELogic(*args, **kwargs)
class SVELogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, QuestLogicMixin, RegionLogicMixin, RelationshipLogicMixin, TimeLogicMixin, ToolLogicMixin,
CookingLogicMixin, MoneyLogicMixin, CombatLogicMixin, SeasonLogicMixin]]):
def initialize_rules(self):
self.registry.sve_location_rules.update({
SVELocation.tempered_galaxy_sword: self.logic.money.can_spend_at(SVERegion.alesia_shop, 350000),
SVELocation.tempered_galaxy_dagger: self.logic.money.can_spend_at(SVERegion.isaac_shop, 600000),
SVELocation.tempered_galaxy_hammer: self.logic.money.can_spend_at(SVERegion.isaac_shop, 400000),
})
def has_any_rune(self):
rune_list = SVERunes.nexus_items
return self.logic.or_(*(self.logic.received(rune) for rune in rune_list))
def has_iridium_bomb(self):
if self.options.quest_locations.has_story_quests():
return self.logic.received(SVEQuestItem.iridium_bomb)
return self.logic.quest.can_complete_quest(ModQuest.RailroadBoulder)
def has_marlon_boat(self):
if self.options.quest_locations.has_story_quests():
return self.logic.received(SVEQuestItem.marlon_boat_paddle)
return self.logic.quest.can_complete_quest(ModQuest.MarlonsBoat)
def has_grandpa_shed_repaired(self):
if self.options.quest_locations.has_story_quests():
return self.logic.received(SVEQuestItem.grandpa_shed)
return self.logic.quest.can_complete_quest(ModQuest.GrandpasShed)
def has_bear_knowledge(self):
if self.options.quest_locations.has_story_quests():
return self.logic.received(Wallet.bears_knowledge)
return self.logic.quest.can_complete_quest(Quest.strange_note)
def can_buy_bear_recipe(self):
access_rule = (self.logic.quest.can_complete_quest(Quest.strange_note) & self.logic.tool.has_tool(Tool.axe, ToolMaterial.basic) &
self.logic.tool.has_tool(Tool.pickaxe, ToolMaterial.basic))
forage_rule = self.logic.region.can_reach_any((Region.forest, Region.backwoods, Region.mountain))
knowledge_rule = self.has_bear_knowledge()
return access_rule & forage_rule & knowledge_rule