* Tests: Add a test for fill to WorldTestBase * test items and minimal accessibility, only bailing out when no reachable locations exist. * put egg shard max/goal at sane values 114 locations - 35 always-present progression items - 25 excluded locations from settings <= 74 egg shards past me can't do arithmetic * f * i'm bad at git * make fill import local to prevent circular imports --------- Co-authored-by: espeon65536 <espeon65536@gmail.com>
		
			
				
	
	
		
			118 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import typing
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from Options import Choice, Option, Toggle, DefaultOnToggle, Range, OptionList, DeathLink
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class AdvancementGoal(Range):
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    """Number of advancements required to spawn bosses."""
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    display_name = "Advancement Goal"
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    range_start = 0
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    range_end = 114
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    default = 40
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class EggShardsRequired(Range):
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    """Number of dragon egg shards to collect to spawn bosses."""
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    display_name = "Egg Shards Required"
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    range_start = 0
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    range_end = 50
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    default = 0
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class EggShardsAvailable(Range):
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    """Number of dragon egg shards available to collect."""
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    display_name = "Egg Shards Available"
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    range_start = 0
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    range_end = 50
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    default = 0
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class BossGoal(Choice):
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    """Bosses which must be defeated to finish the game."""
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    display_name = "Required Bosses"
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    option_none = 0
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    option_ender_dragon = 1
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    option_wither = 2
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    option_both = 3
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    default = 1
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    @property
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    def dragon(self):
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        return self.value % 2 == 1
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    @property
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    def wither(self):
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        return self.value > 1
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class ShuffleStructures(DefaultOnToggle):
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    """Enables shuffling of villages, outposts, fortresses, bastions, and end cities."""
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    display_name = "Shuffle Structures"
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class StructureCompasses(DefaultOnToggle):
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    """Adds structure compasses to the item pool, which point to the nearest indicated structure."""
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    display_name = "Structure Compasses"
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class BeeTraps(Range): 
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    """Replaces a percentage of junk items with bee traps, which spawn multiple angered bees around every player when
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    received."""
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    display_name = "Bee Trap Percentage"
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    range_start = 0
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    range_end = 100
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    default = 0
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class CombatDifficulty(Choice):
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    """Modifies the level of items logically required for exploring dangerous areas and fighting bosses."""
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    display_name = "Combat Difficulty"
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    option_easy = 0
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    option_normal = 1
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    option_hard = 2
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    default = 1
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class HardAdvancements(Toggle):
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    """Enables certain RNG-reliant or tedious advancements."""
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    display_name = "Include Hard Advancements"
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class UnreasonableAdvancements(Toggle):
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    """Enables the extremely difficult advancements "How Did We Get Here?" and "Adventuring Time.\""""
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    display_name = "Include Unreasonable Advancements"
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class PostgameAdvancements(Toggle):
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    """Enables advancements that require spawning and defeating the required bosses."""
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    display_name = "Include Postgame Advancements"
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class SendDefeatedMobs(Toggle):
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    """Send killed mobs to other Minecraft worlds which have this option enabled."""
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    display_name = "Send Defeated Mobs"
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class StartingItems(OptionList):
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    """Start with these items. Each entry should be of this format: {item: "item_name", amount: #, nbt: "nbt_string"}"""
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    display_name = "Starting Items"
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minecraft_options: typing.Dict[str, type(Option)] = {
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    "advancement_goal":                     AdvancementGoal,
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    "egg_shards_required":                  EggShardsRequired,
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    "egg_shards_available":                 EggShardsAvailable,
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    "required_bosses":                      BossGoal,
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    "shuffle_structures":                   ShuffleStructures,
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    "structure_compasses":                  StructureCompasses,
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    "combat_difficulty":                    CombatDifficulty,
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    "include_hard_advancements":            HardAdvancements,
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    "include_unreasonable_advancements":    UnreasonableAdvancements,
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    "include_postgame_advancements":        PostgameAdvancements,
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    "bee_traps":                            BeeTraps,
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    "send_defeated_mobs":                   SendDefeatedMobs,
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    "death_link":                           DeathLink,
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    "starting_items":                       StartingItems,
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}
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