Files
Grinch-AP/worlds/stardew_valley/logic/animal_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

60 lines
2.1 KiB
Python

from typing import Union
from .base_logic import BaseLogicMixin, BaseLogic
from .building_logic import BuildingLogicMixin
from .has_logic import HasLogicMixin
from .money_logic import MoneyLogicMixin
from ..stardew_rule import StardewRule, true_
from ..strings.animal_names import Animal, coop_animals, barn_animals
from ..strings.building_names import Building
from ..strings.forageable_names import Forageable
from ..strings.generic_names import Generic
from ..strings.region_names import Region
cost_and_building_by_animal = {
Animal.chicken: (800, Building.coop),
Animal.cow: (1500, Building.barn),
Animal.goat: (4000, Building.big_barn),
Animal.duck: (1200, Building.big_coop),
Animal.sheep: (8000, Building.deluxe_barn),
Animal.rabbit: (8000, Building.deluxe_coop),
Animal.pig: (16000, Building.deluxe_barn)
}
class AnimalLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.animal = AnimalLogic(*args, **kwargs)
class AnimalLogic(BaseLogic[Union[HasLogicMixin, MoneyLogicMixin, BuildingLogicMixin]]):
def can_buy_animal(self, animal: str) -> StardewRule:
try:
price, building = cost_and_building_by_animal[animal]
except KeyError:
return true_
return self.logic.money.can_spend_at(Region.ranch, price) & self.logic.building.has_building(building)
def has_animal(self, animal: str) -> StardewRule:
if animal == Generic.any:
return self.has_any_animal()
elif animal == Building.coop:
return self.has_any_coop_animal()
elif animal == Building.barn:
return self.has_any_barn_animal()
return self.logic.has(animal)
def has_happy_animal(self, animal: str) -> StardewRule:
return self.has_animal(animal) & self.logic.has(Forageable.hay)
def has_any_animal(self) -> StardewRule:
return self.has_any_coop_animal() | self.has_any_barn_animal()
def has_any_coop_animal(self) -> StardewRule:
return self.logic.has_any(*coop_animals)
def has_any_barn_animal(self) -> StardewRule:
return self.logic.has_any(*barn_animals)