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Grinch-AP/worlds/stardew_valley/logic/harvesting_logic.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

57 lines
2.4 KiB
Python

from functools import cached_property
from typing import Union
from Utils import cache_self1
from .base_logic import BaseLogicMixin, BaseLogic
from .farming_logic import FarmingLogicMixin
from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .season_logic import SeasonLogicMixin
from .time_logic import TimeLogicMixin
from .tool_logic import ToolLogicMixin
from ..data.harvest import ForagingSource, HarvestFruitTreeSource, HarvestCropSource
from ..stardew_rule import StardewRule
from ..strings.ap_names.community_upgrade_names import CommunityUpgrade
from ..strings.region_names import Region
class HarvestingLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.harvesting = HarvestingLogic(*args, **kwargs)
class HarvestingLogic(BaseLogic[Union[HarvestingLogicMixin, HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, ToolLogicMixin,
FarmingLogicMixin, TimeLogicMixin]]):
@cached_property
def can_harvest_from_fruit_bats(self) -> StardewRule:
return self.logic.region.can_reach(Region.farm_cave) & self.logic.received(CommunityUpgrade.fruit_bats)
@cached_property
def can_harvest_from_mushroom_cave(self) -> StardewRule:
return self.logic.region.can_reach(Region.farm_cave) & self.logic.received(CommunityUpgrade.mushroom_boxes)
@cache_self1
def can_forage_from(self, source: ForagingSource) -> StardewRule:
seasons_rule = self.logic.season.has_any(source.seasons)
regions_rule = self.logic.region.can_reach_any(source.regions)
return seasons_rule & regions_rule
@cache_self1
def can_harvest_tree_from(self, source: HarvestFruitTreeSource) -> StardewRule:
# FIXME tool not required for this
region_to_grow_rule = self.logic.farming.can_plant_and_grow_item(source.seasons)
sapling_rule = self.logic.has(source.sapling)
# Because it takes 1 month to grow the sapling
time_rule = self.logic.time.has_lived_months(1)
return region_to_grow_rule & sapling_rule & time_rule
@cache_self1
def can_harvest_crop_from(self, source: HarvestCropSource) -> StardewRule:
region_to_grow_rule = self.logic.farming.can_plant_and_grow_item(source.seasons)
seed_rule = self.logic.has(source.seed)
return region_to_grow_rule & seed_rule