Files
Grinch-AP/worlds/stardew_valley/logic/has_logic.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

66 lines
1.9 KiB
Python

from .base_logic import BaseLogic
from ..stardew_rule import StardewRule, And, Or, Has, Count, true_, false_
class HasLogicMixin(BaseLogic[None]):
true_ = true_
false_ = false_
# Should be cached
def has(self, item: str) -> StardewRule:
return Has(item, self.registry.item_rules)
def has_all(self, *items: str):
assert items, "Can't have all of no items."
return self.logic.and_(*(self.has(item) for item in items))
def has_any(self, *items: str):
assert items, "Can't have any of no items."
return self.logic.or_(*(self.has(item) for item in items))
def has_n(self, *items: str, count: int):
return self.count(count, *(self.has(item) for item in items))
@staticmethod
def count(count: int, *rules: StardewRule) -> StardewRule:
assert rules, "Can't create a Count conditions without rules"
assert len(rules) >= count, "Count need at least as many rules as the count"
assert count > 0, "Count can't be negative"
count -= sum(r is true_ for r in rules)
rules = list(r for r in rules if r is not true_)
if count <= 0:
return true_
if len(rules) == 1:
return rules[0]
if count == 1:
return Or(*rules)
if count == len(rules):
return And(*rules)
return Count(rules, count)
@staticmethod
def and_(*rules: StardewRule) -> StardewRule:
assert rules, "Can't create a And conditions without rules"
if len(rules) == 1:
return rules[0]
return And(*rules)
@staticmethod
def or_(*rules: StardewRule) -> StardewRule:
assert rules, "Can't create a Or conditions without rules"
if len(rules) == 1:
return rules[0]
return Or(*rules)