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Grinch-AP/worlds/stardew_valley/logic/quality_logic.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

34 lines
1.6 KiB
Python

from typing import Union
from Utils import cache_self1
from .base_logic import BaseLogicMixin, BaseLogic
from .farming_logic import FarmingLogicMixin
from .skill_logic import SkillLogicMixin
from ..stardew_rule import StardewRule, True_, False_
from ..strings.quality_names import CropQuality
class QualityLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.quality = QualityLogic(*args, **kwargs)
class QualityLogic(BaseLogic[Union[SkillLogicMixin, FarmingLogicMixin]]):
@cache_self1
def can_grow_crop_quality(self, quality: str) -> StardewRule:
if quality == CropQuality.basic:
return True_()
if quality == CropQuality.silver:
return self.logic.skill.has_farming_level(5) | (self.logic.farming.has_fertilizer(1) & self.logic.skill.has_farming_level(2)) | (
self.logic.farming.has_fertilizer(2) & self.logic.skill.has_farming_level(1)) | self.logic.farming.has_fertilizer(3)
if quality == CropQuality.gold:
return self.logic.skill.has_farming_level(10) | (
self.logic.farming.has_fertilizer(1) & self.logic.skill.has_farming_level(5)) | (
self.logic.farming.has_fertilizer(2) & self.logic.skill.has_farming_level(3)) | (
self.logic.farming.has_fertilizer(3) & self.logic.skill.has_farming_level(2))
if quality == CropQuality.iridium:
return self.logic.farming.has_fertilizer(3) & self.logic.skill.has_farming_level(4)
return False_()