75 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from BaseClasses import MultiWorld
 | |
| from ..AutoWorld import LogicMixin
 | |
| from ..generic.Rules import set_rule
 | |
| 
 | |
| 
 | |
| class SpireLogic(LogicMixin):
 | |
|     def _spire_has_relics(self, player: int, amount: int) -> bool:
 | |
|         count: int = self.count("Relic", player) + self.count("Boss Relic", player)
 | |
|         return count >= amount
 | |
| 
 | |
|     def _spire_has_cards(self, player: int, amount: int) -> bool:
 | |
|         count = self.count("Card Draw", player) + self.count("Rare Card Draw", player)
 | |
|         return count >= amount
 | |
| 
 | |
| 
 | |
| def set_rules(world: MultiWorld, player: int):
 | |
| 
 | |
|     # Act 1 Card Draws
 | |
|     set_rule(world.get_location("Card Draw 1", player), lambda state: True)
 | |
|     set_rule(world.get_location("Card Draw 2", player), lambda state: True)
 | |
|     set_rule(world.get_location("Card Draw 3", player), lambda state: True)
 | |
|     set_rule(world.get_location("Card Draw 4", player), lambda state: state._spire_has_relics(player, 1))
 | |
|     set_rule(world.get_location("Card Draw 5", player), lambda state: state._spire_has_relics(player, 1))
 | |
| 
 | |
|     # Act 1 Relics
 | |
|     set_rule(world.get_location("Relic 1", player), lambda state: state._spire_has_cards(player, 1))
 | |
|     set_rule(world.get_location("Relic 2", player), lambda state: state._spire_has_cards(player, 2))
 | |
|     set_rule(world.get_location("Relic 3", player), lambda state: state._spire_has_cards(player, 2))
 | |
| 
 | |
|     # Act 1 Boss Event
 | |
|     set_rule(world.get_location("Act 1 Boss", player), lambda state: state._spire_has_cards(player, 3) and state._spire_has_relics(player, 2))
 | |
| 
 | |
|     # Act 1 Boss Rewards
 | |
|     set_rule(world.get_location("Rare Card Draw 1", player), lambda state: state.has("Beat Act 1 Boss", player))
 | |
|     set_rule(world.get_location("Boss Relic 1", player), lambda state: state.has("Beat Act 1 Boss", player))
 | |
| 
 | |
|     # Act 2 Card Draws
 | |
|     set_rule(world.get_location("Card Draw 6", player), lambda state: state.has("Beat Act 1 Boss", player))
 | |
|     set_rule(world.get_location("Card Draw 7", player), lambda state: state.has("Beat Act 1 Boss", player))
 | |
|     set_rule(world.get_location("Card Draw 8", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 6) and state._spire_has_relics(player, 3))
 | |
|     set_rule(world.get_location("Card Draw 9", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 6) and state._spire_has_relics(player, 4))
 | |
|     set_rule(world.get_location("Card Draw 10", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 4))
 | |
| 
 | |
|     # Act 2 Relics
 | |
|     set_rule(world.get_location("Relic 4", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 2))
 | |
|     set_rule(world.get_location("Relic 5", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 2))
 | |
|     set_rule(world.get_location("Relic 6", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 3))
 | |
| 
 | |
|     # Act 2 Boss Event
 | |
|     set_rule(world.get_location("Act 2 Boss", player), lambda state: state.has("Beat Act 1 Boss", player) and state._spire_has_cards(player, 7) and state._spire_has_relics(player, 4) and state.has("Boss Relic", player))
 | |
| 
 | |
|     # Act 2 Boss Rewards
 | |
|     set_rule(world.get_location("Rare Card Draw 2", player), lambda state: state.has("Beat Act 2 Boss", player))
 | |
|     set_rule(world.get_location("Boss Relic 2", player), lambda state: state.has("Beat Act 2 Boss", player))
 | |
| 
 | |
|     # Act 3 Card Draws
 | |
|     set_rule(world.get_location("Card Draw 11", player), lambda state: state.has("Beat Act 2 Boss", player))
 | |
|     set_rule(world.get_location("Card Draw 12", player), lambda state: state.has("Beat Act 2 Boss", player))
 | |
|     set_rule(world.get_location("Card Draw 13", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
 | |
|     set_rule(world.get_location("Card Draw 14", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
 | |
|     set_rule(world.get_location("Card Draw 15", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
 | |
| 
 | |
|     # Act 3 Relics
 | |
|     set_rule(world.get_location("Relic 7", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 4))
 | |
|     set_rule(world.get_location("Relic 8", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5))
 | |
|     set_rule(world.get_location("Relic 9", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5))
 | |
|     set_rule(world.get_location("Relic 10", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 5))
 | |
| 
 | |
|     # Act 3 Boss Event
 | |
|     set_rule(world.get_location("Act 3 Boss", player), lambda state: state.has("Beat Act 2 Boss", player) and state._spire_has_relics(player, 7) and state.has("Boss Relic", player, 2))
 | |
| 
 | |
|     set_rule(world.get_location("Heart Room", player), lambda state: state.has("Beat Act 3 Boss", player))
 | |
| 
 | |
|     world.completion_condition[player] = lambda state: state.has("Victory", player)
 | 
