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* Quiz updates * Enable Partial Trainersanity * Losable Key Items Still Count * New options api * Type Chart Seed * Continue switching to new options API * Level Scaling and Quiz fixes * Level Scaling and Quiz fixes * Clarify that palettes are only for Super Gameboy * Type chart seed groups use one random players' options * remove goal option again * Text updates * Trainersanity Trainers ignore Blind Trainers setting * Re-order simple connecting interiors so that directions are preserved when possible * Dexsanity exact number * Year update * Dexsanity Doc update * revert accidental file deletion * Fixes * Add world parameter to logic calls * restore correct seeded random object * missing world.options changes * Trainersanity table bug fix * delete entrances as well as exits when restarting door shuffle * Do not collect route 25 item for level scaling if trainer is trainersanity * world.options in level_scaling.py * Update worlds/pokemon_rb/level_scaling.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/pokemon_rb/encounters.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/pokemon_rb/encounters.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * world -> multiworld * Fix Cerulean Cave Hidden Item Center Rocks region * Fix Cerulean Cave Hidden Item Center Rocks region for real * Remove "self-locking" rules * Update worlds/pokemon_rb/regions.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Fossil events * Update worlds/pokemon_rb/level_scaling.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --------- Co-authored-by: alchav <alchav@jalchavware.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
119 lines
5.7 KiB
Python
119 lines
5.7 KiB
Python
from . import poke_data
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def can_surf(state, world, player):
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return (((state.has("HM03 Surf", player) and can_learn_hm(state, world, "Surf", player))) and (state.has("Soul Badge", player) or
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state.has(world.extra_badges.get("Surf"), player)
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or world.options.badges_needed_for_hm_moves.value == 0))
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def can_cut(state, world, player):
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return ((state.has("HM01 Cut", player) and can_learn_hm(state, world, "Cut", player))
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and (state.has("Cascade Badge", player) or state.has(world.extra_badges.get("Cut"), player) or
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world.options.badges_needed_for_hm_moves.value == 0))
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def can_fly(state, world, player):
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return (((state.has("HM02 Fly", player) and can_learn_hm(state, world, "Fly", player)) or state.has("Flute", player)) and
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(state.has("Thunder Badge", player) or state.has(world.extra_badges.get("Fly"), player)
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or world.options.badges_needed_for_hm_moves.value == 0))
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def can_strength(state, world, player):
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return ((state.has("HM04 Strength", player) and can_learn_hm(state, world, "Strength", player)) or
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state.has("Titan's Mitt", player)) and (state.has("Rainbow Badge", player) or
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state.has(world.extra_badges.get("Strength"), player)
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or world.options.badges_needed_for_hm_moves.value == 0)
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def can_flash(state, world, player):
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return (((state.has("HM05 Flash", player) and can_learn_hm(state, world, "Flash", player)) or state.has("Lamp", player))
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and (state.has("Boulder Badge", player) or state.has(world.extra_badges.get("Flash"),
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player) or world.options.badges_needed_for_hm_moves.value == 0))
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def can_learn_hm(state, world, move, player):
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for pokemon, data in world.local_poke_data.items():
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if state.has(pokemon, player) and data["tms"][6] & 1 << (["Cut", "Fly", "Surf", "Strength",
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"Flash"].index(move) + 2):
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return True
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return False
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def can_get_hidden_items(state, world, player):
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return state.has("Item Finder", player) or not world.options.require_item_finder.value
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def has_key_items(state, count, player):
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key_items = (len([item for item in ["Bicycle", "Silph Scope", "Item Finder", "Super Rod", "Good Rod",
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"Old Rod", "Lift Key", "Card Key", "Town Map", "Coin Case", "S.S. Ticket",
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"Secret Key", "Poke Flute", "Mansion Key", "Safari Pass", "Plant Key",
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"Hideout Key", "Card Key 2F", "Card Key 3F", "Card Key 4F", "Card Key 5F",
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"Card Key 6F", "Card Key 7F", "Card Key 8F", "Card Key 9F", "Card Key 10F",
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"Card Key 11F", "Exp. All", "Fire Stone", "Thunder Stone", "Water Stone",
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"Leaf Stone", "Moon Stone", "Oak's Parcel", "Helix Fossil", "Dome Fossil",
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"Old Amber", "Tea", "Gold Teeth", "Bike Voucher"] if state.has(item, player)])
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+ min(state.count("Progressive Card Key", player), 10))
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return key_items >= count
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def can_pass_guards(state, world, player):
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if world.options.tea:
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return state.has("Tea", player)
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else:
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return state.has("Vending Machine Drinks", player)
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def has_badges(state, count, player):
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return len([item for item in ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge",
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"Soul Badge", "Volcano Badge", "Earth Badge"] if state.has(item, player)]) >= count
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def oaks_aide(state, world, count, player):
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return ((not world.options.require_pokedex or state.has("Pokedex", player))
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and has_pokemon(state, count, player))
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def has_pokemon(state, count, player):
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obtained_pokemon = set()
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for pokemon in poke_data.pokemon_data.keys():
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if state.has(pokemon, player) or state.has(f"Static {pokemon}", player):
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obtained_pokemon.add(pokemon)
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return len(obtained_pokemon) >= count
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def fossil_checks(state, count, player):
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return (state.has_all(["Mt Moon Fossils", "Cinnabar Lab", "Cinnabar Island"], player) and len(
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[item for item in ["Dome Fossil", "Helix Fossil", "Old Amber"] if state.has(item, player)]) >= count)
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def card_key(state, floor, player):
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return state.has(f"Card Key {floor}F", player) or state.has("Card Key", player) or \
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state.has("Progressive Card Key", player, floor - 1)
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def rock_tunnel(state, world, player):
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return can_flash(state, world, player) or not world.options.dark_rock_tunnel_logic
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def route(state, world, player):
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if world.options.route_3_condition == "defeat_brock":
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return state.has("Defeat Brock", player)
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elif world.options.route_3_condition == "defeat_any_gym":
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return state.has_any(["Defeat Brock", "Defeat Misty", "Defeat Lt. Surge", "Defeat Erika", "Defeat Koga",
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"Defeat Blaine", "Defeat Sabrina", "Defeat Viridian Gym Giovanni"], player)
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elif world.options.route_3_condition == "boulder_badge":
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return state.has("Boulder Badge", player)
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elif world.options.route_3_condition == "any_badge":
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return state.has_any(["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge",
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"Soul Badge", "Volcano Badge", "Earth Badge"], player)
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# open
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return True
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def evolve_level(state, level, player):
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return len([item for item in (
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"Defeat Brock", "Defeat Misty", "Defeat Lt. Surge", "Defeat Erika", "Defeat Koga", "Defeat Blaine",
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"Defeat Sabrina", "Defeat Viridian Gym Giovanni") if state.has(item, player)]) > level / 7
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