 f30f2d3a3f
			
		
	
	f30f2d3a3f
	
	
	
		
			
			* add support for the new stage added to RoR2 * Fix stage being unreachable * add option groups * reorder option groups
		
			
				
	
	
		
			177 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from typing import Dict, List, NamedTuple, Optional, TYPE_CHECKING
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| 
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| from BaseClasses import Region, Entrance, MultiWorld
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| from .locations import location_table, RiskOfRainLocation, get_classic_item_pickups
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| 
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| if TYPE_CHECKING:
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|     from . import RiskOfRainWorld
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| 
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| 
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| class RoRRegionData(NamedTuple):
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|     locations: Optional[List[str]]
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|     region_exits: Optional[List[str]]
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| 
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| 
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| def create_explore_regions(ror2_world: "RiskOfRainWorld") -> None:
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|     player = ror2_world.player
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|     ror2_options = ror2_world.options
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|     multiworld = ror2_world.multiworld
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|     # Default Locations
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|     non_dlc_regions: Dict[str, RoRRegionData] = {
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|         "Menu":                                 RoRRegionData(None, ["Distant Roost", "Distant Roost (2)",
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|                                                                      "Titanic Plains", "Titanic Plains (2)",
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|                                                                      "Verdant Falls"]),
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|         "Distant Roost":                        RoRRegionData([], ["OrderedStage_1"]),
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|         "Distant Roost (2)":                    RoRRegionData([], ["OrderedStage_1"]),
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|         "Titanic Plains":                       RoRRegionData([], ["OrderedStage_1"]),
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|         "Titanic Plains (2)":                   RoRRegionData([], ["OrderedStage_1"]),
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|         "Verdant Falls":                        RoRRegionData([], ["OrderedStage_1"]),
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|         "Abandoned Aqueduct":                   RoRRegionData([], ["OrderedStage_2"]),
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|         "Wetland Aspect":                       RoRRegionData([], ["OrderedStage_2"]),
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|         "Rallypoint Delta":                     RoRRegionData([], ["OrderedStage_3"]),
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|         "Scorched Acres":                       RoRRegionData([], ["OrderedStage_3"]),
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|         "Abyssal Depths":                       RoRRegionData([], ["OrderedStage_4"]),
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|         "Siren's Call":                         RoRRegionData([], ["OrderedStage_4"]),
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|         "Sundered Grove":                       RoRRegionData([], ["OrderedStage_4"]),
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|         "Sky Meadow":                           RoRRegionData([], ["Hidden Realm: Bulwark's Ambry", "OrderedStage_5"]),
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|     }
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|     # SOTV Regions
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|     dlc_regions: Dict[str, RoRRegionData] = {
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|         "Siphoned Forest":                      RoRRegionData([], ["OrderedStage_1"]),
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|         "Aphelian Sanctuary":                   RoRRegionData([], ["OrderedStage_2"]),
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|         "Sulfur Pools":                         RoRRegionData([], ["OrderedStage_3"])
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|     }
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|     other_regions: Dict[str, RoRRegionData] = {
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|         "Commencement":                         RoRRegionData(None, ["Victory", "Petrichor V"]),
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|         "OrderedStage_5":                       RoRRegionData(None, ["Hidden Realm: A Moment, Fractured",
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|                                                                      "Commencement"]),
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|         "OrderedStage_1":                       RoRRegionData(None, ["Hidden Realm: Bazaar Between Time",
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|                                                                      "Hidden Realm: Gilded Coast", "Abandoned Aqueduct",
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|                                                                      "Wetland Aspect"]),
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|         "OrderedStage_2":                       RoRRegionData(None, ["Rallypoint Delta", "Scorched Acres"]),
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|         "OrderedStage_3":                       RoRRegionData(None, ["Abyssal Depths", "Siren's Call",
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|                                                                      "Sundered Grove"]),
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|         "OrderedStage_4":                       RoRRegionData(None, ["Sky Meadow"]),
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|         "Hidden Realm: A Moment, Fractured":    RoRRegionData(None, ["Hidden Realm: A Moment, Whole"]),
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|         "Hidden Realm: A Moment, Whole":        RoRRegionData(None, ["Victory", "Petrichor V"]),
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|         "Void Fields":                          RoRRegionData(None, []),
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|         "Victory":                              RoRRegionData(None, None),
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|         "Petrichor V":                          RoRRegionData(None, []),
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|         "Hidden Realm: Bulwark's Ambry":        RoRRegionData(None, None),
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|         "Hidden Realm: Bazaar Between Time":    RoRRegionData(None, ["Void Fields"]),
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|         "Hidden Realm: Gilded Coast":           RoRRegionData(None, None)
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|     }
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|     dlc_other_regions: Dict[str, RoRRegionData] = {
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|         "The Planetarium":                      RoRRegionData(None, ["Victory", "Petrichor V"]),
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|         "Void Locus":                           RoRRegionData(None, ["The Planetarium"])
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|     }
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|     # Totals of each item
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|     chests = int(ror2_options.chests_per_stage)
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|     shrines = int(ror2_options.shrines_per_stage)
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|     scavengers = int(ror2_options.scavengers_per_stage)
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|     scanners = int(ror2_options.scanner_per_stage)
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|     newt = int(ror2_options.altars_per_stage)
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|     all_location_regions = {**non_dlc_regions}
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|     if ror2_options.dlc_sotv:
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|         all_location_regions = {**non_dlc_regions, **dlc_regions}
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| 
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|     # Locations
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|     for key in all_location_regions:
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|         if key == "Menu":
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|             continue
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|         # Chests
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|         for i in range(0, chests):
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|             all_location_regions[key].locations.append(f"{key}: Chest {i + 1}")
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|         # Shrines
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|         for i in range(0, shrines):
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|             all_location_regions[key].locations.append(f"{key}: Shrine {i + 1}")
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|         # Scavengers
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|         if scavengers > 0:
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|             for i in range(0, scavengers):
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|                 all_location_regions[key].locations.append(f"{key}: Scavenger {i + 1}")
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|         # Radio Scanners
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|         if scanners > 0:
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|             for i in range(0, scanners):
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|                 all_location_regions[key].locations.append(f"{key}: Radio Scanner {i + 1}")
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|         # Newt Altars
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|         if newt > 0:
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|             for i in range(0, newt):
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|                 all_location_regions[key].locations.append(f"{key}: Newt Altar {i + 1}")
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|     regions_pool: Dict = {**all_location_regions, **other_regions}
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| 
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|     # DLC Locations
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|     if ror2_options.dlc_sotv:
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|         non_dlc_regions["Menu"].region_exits.append("Siphoned Forest")
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|         other_regions["OrderedStage_1"].region_exits.append("Aphelian Sanctuary")
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|         other_regions["OrderedStage_2"].region_exits.append("Sulfur Pools")
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|         other_regions["Void Fields"].region_exits.append("Void Locus")
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|         other_regions["Commencement"].region_exits.append("The Planetarium")
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|         regions_pool: Dict = {**all_location_regions, **other_regions, **dlc_other_regions}
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| 
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|     # Check to see if Victory needs to be removed from regions
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|     if ror2_options.victory == "mithrix":
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|         other_regions["Hidden Realm: A Moment, Whole"].region_exits.pop(0)
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|         dlc_other_regions["The Planetarium"].region_exits.pop(0)
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|     elif ror2_options.victory == "voidling":
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|         other_regions["Commencement"].region_exits.pop(0)
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|         other_regions["Hidden Realm: A Moment, Whole"].region_exits.pop(0)
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|     elif ror2_options.victory == "limbo":
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|         other_regions["Commencement"].region_exits.pop(0)
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|         dlc_other_regions["The Planetarium"].region_exits.pop(0)
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| 
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|     # Create all the regions
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|     for name, data in regions_pool.items():
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|         multiworld.regions.append(create_explore_region(multiworld, player, name, data))
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| 
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|     # Connect all the regions to their exits
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|     for name, data in regions_pool.items():
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|         create_connections_in_regions(multiworld, player, name, data)
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| 
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| 
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| def create_explore_region(multiworld: MultiWorld, player: int, name: str, data: RoRRegionData) -> Region:
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|     region = Region(name, player, multiworld)
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|     if data.locations:
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|         for location_name in data.locations:
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|             location_data = location_table.get(location_name)
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|             location = RiskOfRainLocation(player, location_name, location_data, region)
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|             region.locations.append(location)
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| 
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|     return region
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| 
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| 
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| def create_connections_in_regions(multiworld: MultiWorld, player: int, name: str, data: RoRRegionData) -> None:
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|     region = multiworld.get_region(name, player)
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|     if data.region_exits:
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|         region.add_exits(data.region_exits)
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| 
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| 
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| def create_classic_regions(ror2_world: "RiskOfRainWorld") -> None:
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|     player = ror2_world.player
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|     ror2_options = ror2_world.options
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|     multiworld = ror2_world.multiworld
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|     menu = create_classic_region(multiworld, player, "Menu")
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|     multiworld.regions.append(menu)
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|     # By using a victory region, we can define it as being connected to by several regions
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|     #   which can then determine the availability of the victory.
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|     victory_region = create_classic_region(multiworld, player, "Victory")
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|     multiworld.regions.append(victory_region)
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|     petrichor = create_classic_region(multiworld, player, "Petrichor V",
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|                                       get_classic_item_pickups(ror2_options.total_locations.value))
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|     multiworld.regions.append(petrichor)
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| 
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|     # classic mode can get to victory from the beginning of the game
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|     to_victory = Entrance(player, "beating game", petrichor)
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|     petrichor.exits.append(to_victory)
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|     to_victory.connect(victory_region)
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| 
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|     connection = Entrance(player, "Lobby", menu)
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|     menu.exits.append(connection)
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|     connection.connect(petrichor)
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| 
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| 
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| def create_classic_region(multiworld: MultiWorld, player: int, name: str, locations: Dict[str, int] = {}) -> Region:
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|     ret = Region(name, player, multiworld)
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|     for location_name, location_id in locations.items():
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|         ret.locations.append(RiskOfRainLocation(player, location_name, location_id, ret))
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|     return ret
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