96 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Vendor Definitions
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| blacksmith             = "Blacksmith"
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| enchantress            = "Enchantress"
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| architect              = "Architect"
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| 
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| # Progressive Class Definitions
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| progressive_knight     = "Progressive Knights"
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| progressive_mage       = "Progressive Mages"
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| progressive_barbarian  = "Progressive Barbarians"
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| progressive_knave      = "Progressive Knaves"
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| progressive_shinobi    = "Progressive Shinobis"
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| progressive_miner      = "Progressive Miners"
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| progressive_lich       = "Progressive Liches"
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| progressive_spellthief = "Progressive Spellthieves"
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| 
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| # Static Class Definitions
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| knight                 = "Knights"
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| paladin                = "Paladins"
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| mage                   = "Mages"
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| archmage               = "Archmages"
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| barbarian              = "Barbarians"
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| barbarian_king         = "Barbarian Kings"
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| knave                  = "Knaves"
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| assassin               = "Assassins"
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| shinobi                = "Shinobis"
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| hokage                 = "Hokages"
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| miner                  = "Miners"
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| spelunker              = "Spelunkers"
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| lich                   = "Lichs"
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| lich_king              = "Lich Kings"
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| spellthief             = "Spellthieves"
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| spellsword             = "Spellswords"
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| dragon                 = "Dragons"
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| traitor                = "Traitors"
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| 
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| # Skill Unlock Definitions
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| health                 = "Health Up"
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| mana                   = "Mana Up"
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| attack                 = "Attack Up"
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| magic_damage           = "Magic Damage Up"
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| armor                  = "Armor Up"
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| equip                  = "Equip Up"
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| crit_chance            = "Crit Chance Up"
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| crit_damage            = "Crit Damage Up"
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| down_strike            = "Down Strike Up"
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| gold_gain              = "Gold Gain Up"
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| potion_efficiency      = "Potion Efficiency Up"
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| invulnerability_time   = "Invulnerability Time Up"
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| mana_cost_down         = "Mana Cost Down"
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| death_defiance         = "Death Defiance"
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| haggling               = "Haggling"
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| random_children        = "Randomize Children"
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| 
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| # Misc. Definitions
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| trip_stat_increase     = "Triple Stat Increase"
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| gold_1000              = "1000 Gold"
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| gold_3000              = "3000 Gold"
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| gold_5000              = "5000 Gold"
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| 
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| # Blueprint Definitions
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| squire_blueprints      = "Squire Armor Blueprints"
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| silver_blueprints      = "Silver Armor Blueprints"
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| guardian_blueprints    = "Guardian Armor Blueprints"
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| imperial_blueprints    = "Imperial Armor Blueprints"
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| royal_blueprints       = "Royal Armor Blueprints"
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| knight_blueprints      = "Knight Armor Blueprints"
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| ranger_blueprints      = "Ranger Armor Blueprints"
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| sky_blueprints         = "Sky Armor Blueprints"
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| dragon_blueprints      = "Dragon Armor Blueprints"
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| slayer_blueprints      = "Slayer Armor Blueprints"
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| blood_blueprints       = "Blood Armor Blueprints"
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| sage_blueprints        = "Sage Armor Blueprints"
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| retribution_blueprints = "Retribution Armor Blueprints"
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| holy_blueprints        = "Holy Armor Blueprints"
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| dark_blueprints        = "Dark Armor Blueprints"
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| 
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| # Rune Definitions
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| vault_runes            = "Vault Runes"
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| sprint_runes           = "Sprint Runes"
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| vampire_runes          = "Vampire Runes"
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| sky_runes              = "Sky Runes"
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| siphon_runes           = "Siphon Runes"
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| retaliation_runes      = "Retaliation Runes"
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| bounty_runes           = "Bounty Runes"
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| haste_runes            = "Haste Runes"
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| curse_runes            = "Curse Runes"
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| grace_runes            = "Grace Runes"
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| balance_runes          = "Balance Runes"
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| 
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| # Event Definitions
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| boss_khindr            = "Defeat Khindr"
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| boss_alexander         = "Defeat Alexander"
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| boss_leon              = "Defeat Ponce de Leon"
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| boss_herodotus         = "Defeat Herodotus"
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| boss_fountain          = "Defeat The Fountain"
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