 1ced726d31
			
		
	
	1ced726d31
	
	
	
		
			
			* Ice Trap Support * Support Animalsanity * Add option for controlling number of emblems in pool * Support Slow Trap * Support Cutscene Traps * Support Voice Shuffle * Handle Boss Rush goals * Fix create item reference to self.multiworld * Support Ringlink * Reduce beep frequency to 20 * Add Boss Rush Chaos Emerald Hunt Goal * Fix Eternal Engine - Pipe 1 logic * Add Chao voice shuffle * Remove unused option * Adjust wording of Required Cannon's Core Missions * Fix incorrect region assignment * Fix incorrect animal logics * Fix Chao Race tooltip * Remove Green Hill Animal Location * Add Location Count info to tooltips * Don't allow M4 first if animalsanity is active * Add Iron Boots to Standard Logic Egg Quarters 5 * Make Vanilla Boss Rush actually Vanilla * Increment Mod Version * Increment Data Package Version --------- Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
		
			
				
	
	
		
			1730 lines
		
	
	
		
			74 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1730 lines
		
	
	
		
			74 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import typing
 | |
| 
 | |
| from BaseClasses import MultiWorld, Region, Entrance
 | |
| from .Items import SA2BItem
 | |
| from .Locations import SA2BLocation, boss_gate_location_table, boss_gate_set
 | |
| from .Names import LocationName, ItemName
 | |
| from .GateBosses import get_boss_name, all_gate_bosses_table, king_boom_boo
 | |
| 
 | |
| 
 | |
| class LevelGate:
 | |
|     gate_levels: typing.List[int]
 | |
|     gate_emblem_count: int
 | |
| 
 | |
|     def __init__(self, emblems):
 | |
|         self.gate_emblem_count = emblems
 | |
|         self.gate_levels = list()
 | |
| 
 | |
| 
 | |
| shuffleable_regions = [
 | |
|     LocationName.city_escape_region,
 | |
|     LocationName.wild_canyon_region,
 | |
|     LocationName.prison_lane_region,
 | |
|     LocationName.metal_harbor_region,
 | |
|     LocationName.green_forest_region,
 | |
|     LocationName.pumpkin_hill_region,
 | |
|     LocationName.mission_street_region,
 | |
|     LocationName.aquatic_mine_region,
 | |
|     LocationName.route_101_region,
 | |
|     LocationName.hidden_base_region,
 | |
|     LocationName.pyramid_cave_region,
 | |
|     LocationName.death_chamber_region,
 | |
|     LocationName.eternal_engine_region,
 | |
|     LocationName.meteor_herd_region,
 | |
|     LocationName.crazy_gadget_region,
 | |
|     LocationName.final_rush_region,
 | |
|     LocationName.iron_gate_region,
 | |
|     LocationName.dry_lagoon_region,
 | |
|     LocationName.sand_ocean_region,
 | |
|     LocationName.radical_highway_region,
 | |
|     LocationName.egg_quarters_region,
 | |
|     LocationName.lost_colony_region,
 | |
|     LocationName.weapons_bed_region,
 | |
|     LocationName.security_hall_region,
 | |
|     LocationName.white_jungle_region,
 | |
|     LocationName.route_280_region,
 | |
|     LocationName.sky_rail_region,
 | |
|     LocationName.mad_space_region,
 | |
|     LocationName.cosmic_wall_region,
 | |
|     LocationName.final_chase_region,
 | |
| ]
 | |
| 
 | |
| gate_0_blacklist_regions = [
 | |
|     LocationName.hidden_base_region,
 | |
|     LocationName.eternal_engine_region,
 | |
|     LocationName.crazy_gadget_region,
 | |
|     LocationName.security_hall_region,
 | |
|     LocationName.cosmic_wall_region,
 | |
| ]
 | |
| 
 | |
| gate_0_whitelist_regions = [
 | |
|     LocationName.city_escape_region,
 | |
|     LocationName.wild_canyon_region,
 | |
|     LocationName.prison_lane_region,
 | |
|     LocationName.metal_harbor_region,
 | |
|     LocationName.green_forest_region,
 | |
|     LocationName.pumpkin_hill_region,
 | |
|     LocationName.mission_street_region,
 | |
|     LocationName.aquatic_mine_region,
 | |
|     LocationName.route_101_region,
 | |
|     LocationName.pyramid_cave_region,
 | |
|     LocationName.death_chamber_region,
 | |
|     LocationName.meteor_herd_region,
 | |
|     LocationName.final_rush_region,
 | |
|     LocationName.iron_gate_region,
 | |
|     LocationName.dry_lagoon_region,
 | |
|     LocationName.sand_ocean_region,
 | |
|     LocationName.radical_highway_region,
 | |
|     LocationName.egg_quarters_region,
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|     LocationName.lost_colony_region,
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|     LocationName.weapons_bed_region,
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|     LocationName.white_jungle_region,
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|     LocationName.route_280_region,
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|     LocationName.sky_rail_region,
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|     LocationName.mad_space_region,
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|     LocationName.final_chase_region,
 | |
| ]
 | |
| 
 | |
| 
 | |
| def create_regions(world, player: int, active_locations):
 | |
|     menu_region = create_region(world, player, active_locations, 'Menu', None)
 | |
| 
 | |
|     gate_0_region = create_region(world, player, active_locations, 'Gate 0', None)
 | |
| 
 | |
|     if world.number_of_level_gates[player].value >= 1:
 | |
|         gate_1_boss_region = create_region(world, player, active_locations, 'Gate 1 Boss', [LocationName.gate_1_boss])
 | |
|         gate_1_region = create_region(world, player, active_locations, 'Gate 1', None)
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|         world.regions += [gate_1_region, gate_1_boss_region]
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| 
 | |
|     if world.number_of_level_gates[player].value >= 2:
 | |
|         gate_2_boss_region = create_region(world, player, active_locations, 'Gate 2 Boss', [LocationName.gate_2_boss])
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|         gate_2_region = create_region(world, player, active_locations, 'Gate 2', None)
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|         world.regions += [gate_2_region, gate_2_boss_region]
 | |
| 
 | |
|     if world.number_of_level_gates[player].value >= 3:
 | |
|         gate_3_boss_region = create_region(world, player, active_locations, 'Gate 3 Boss', [LocationName.gate_3_boss])
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|         gate_3_region = create_region(world, player, active_locations, 'Gate 3', None)
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|         world.regions += [gate_3_region, gate_3_boss_region]
 | |
| 
 | |
|     if world.number_of_level_gates[player].value >= 4:
 | |
|         gate_4_boss_region = create_region(world, player, active_locations, 'Gate 4 Boss', [LocationName.gate_4_boss])
 | |
|         gate_4_region = create_region(world, player, active_locations, 'Gate 4', None)
 | |
|         world.regions += [gate_4_region, gate_4_boss_region]
 | |
| 
 | |
|     if world.number_of_level_gates[player].value >= 5:
 | |
|         gate_5_boss_region = create_region(world, player, active_locations, 'Gate 5 Boss', [LocationName.gate_5_boss])
 | |
|         gate_5_region = create_region(world, player, active_locations, 'Gate 5', None)
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|         world.regions += [gate_5_region, gate_5_boss_region]
 | |
| 
 | |
|     city_escape_region_locations = [
 | |
|         LocationName.city_escape_1,
 | |
|         LocationName.city_escape_2,
 | |
|         LocationName.city_escape_3,
 | |
|         LocationName.city_escape_4,
 | |
|         LocationName.city_escape_5,
 | |
|         LocationName.city_escape_chao_1,
 | |
|         LocationName.city_escape_chao_2,
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|         LocationName.city_escape_chao_3,
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|         LocationName.city_escape_pipe_1,
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|         LocationName.city_escape_pipe_2,
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|         LocationName.city_escape_pipe_3,
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|         LocationName.city_escape_pipe_4,
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|         LocationName.city_escape_hidden_1,
 | |
|         LocationName.city_escape_hidden_2,
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|         LocationName.city_escape_hidden_3,
 | |
|         LocationName.city_escape_hidden_4,
 | |
|         LocationName.city_escape_hidden_5,
 | |
|         LocationName.city_escape_omo_1,
 | |
|         LocationName.city_escape_omo_2,
 | |
|         LocationName.city_escape_omo_3,
 | |
|         LocationName.city_escape_omo_4,
 | |
|         LocationName.city_escape_omo_5,
 | |
|         LocationName.city_escape_omo_6,
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|         LocationName.city_escape_omo_7,
 | |
|         LocationName.city_escape_omo_8,
 | |
|         LocationName.city_escape_omo_9,
 | |
|         LocationName.city_escape_omo_10,
 | |
|         LocationName.city_escape_omo_11,
 | |
|         LocationName.city_escape_omo_12,
 | |
|         LocationName.city_escape_omo_13,
 | |
|         LocationName.city_escape_omo_14,
 | |
|         LocationName.city_escape_beetle,
 | |
|         LocationName.city_escape_animal_1,
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|         LocationName.city_escape_animal_2,
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|         LocationName.city_escape_animal_3,
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|         LocationName.city_escape_animal_4,
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|         LocationName.city_escape_animal_5,
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|         LocationName.city_escape_animal_6,
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|         LocationName.city_escape_animal_7,
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|         LocationName.city_escape_animal_8,
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|         LocationName.city_escape_animal_9,
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|         LocationName.city_escape_animal_10,
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|         LocationName.city_escape_animal_11,
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|         LocationName.city_escape_animal_12,
 | |
|         LocationName.city_escape_animal_13,
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|         LocationName.city_escape_animal_14,
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|         LocationName.city_escape_animal_15,
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|         LocationName.city_escape_animal_16,
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|         LocationName.city_escape_animal_17,
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|         LocationName.city_escape_animal_18,
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|         LocationName.city_escape_animal_19,
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|         LocationName.city_escape_animal_20,
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|         LocationName.city_escape_upgrade,
 | |
|     ]
 | |
|     city_escape_region = create_region(world, player, active_locations, LocationName.city_escape_region,
 | |
|                                        city_escape_region_locations)
 | |
| 
 | |
|     metal_harbor_region_locations = [
 | |
|         LocationName.metal_harbor_1,
 | |
|         LocationName.metal_harbor_2,
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|         LocationName.metal_harbor_3,
 | |
|         LocationName.metal_harbor_4,
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|         LocationName.metal_harbor_5,
 | |
|         LocationName.metal_harbor_chao_1,
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|         LocationName.metal_harbor_chao_2,
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|         LocationName.metal_harbor_chao_3,
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|         LocationName.metal_harbor_pipe_1,
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|         LocationName.metal_harbor_omo_1,
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|         LocationName.metal_harbor_omo_2,
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|         LocationName.metal_harbor_omo_3,
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|         LocationName.metal_harbor_omo_4,
 | |
|         LocationName.metal_harbor_omo_5,
 | |
|         LocationName.metal_harbor_beetle,
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|         LocationName.metal_harbor_animal_1,
 | |
|         LocationName.metal_harbor_animal_2,
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|         LocationName.metal_harbor_animal_3,
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|         LocationName.metal_harbor_animal_4,
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|         LocationName.metal_harbor_animal_5,
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|         LocationName.metal_harbor_animal_6,
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|         LocationName.metal_harbor_animal_7,
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|         LocationName.metal_harbor_animal_8,
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|         LocationName.metal_harbor_animal_9,
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|         LocationName.metal_harbor_animal_10,
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|         LocationName.metal_harbor_animal_11,
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|         LocationName.metal_harbor_animal_12,
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|         LocationName.metal_harbor_animal_13,
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|         LocationName.metal_harbor_animal_14,
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|         LocationName.metal_harbor_upgrade,
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|     ]
 | |
|     metal_harbor_region = create_region(world, player, active_locations, LocationName.metal_harbor_region,
 | |
|                                         metal_harbor_region_locations)
 | |
| 
 | |
|     green_forest_region_locations = [
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|         LocationName.green_forest_1,
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|         LocationName.green_forest_2,
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|         LocationName.green_forest_3,
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|         LocationName.green_forest_4,
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|         LocationName.green_forest_5,
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|         LocationName.green_forest_chao_1,
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|         LocationName.green_forest_chao_2,
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|         LocationName.green_forest_chao_3,
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|         LocationName.green_forest_pipe_1,
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|         LocationName.green_forest_pipe_2,
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|         LocationName.green_forest_hidden_1,
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|         LocationName.green_forest_hidden_2,
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|         LocationName.green_forest_hidden_3,
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|         LocationName.green_forest_hidden_4,
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|         LocationName.green_forest_beetle,
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|         LocationName.green_forest_animal_1,
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|         LocationName.green_forest_animal_2,
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|         LocationName.green_forest_animal_3,
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|         LocationName.green_forest_animal_4,
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|         LocationName.green_forest_animal_5,
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|         LocationName.green_forest_animal_6,
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|         LocationName.green_forest_animal_7,
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|         LocationName.green_forest_animal_8,
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|         LocationName.green_forest_animal_9,
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|         LocationName.green_forest_animal_10,
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|         LocationName.green_forest_animal_11,
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|         LocationName.green_forest_animal_12,
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|         LocationName.green_forest_animal_13,
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|         LocationName.green_forest_animal_14,
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|         LocationName.green_forest_animal_15,
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|         LocationName.green_forest_animal_16,
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|         LocationName.green_forest_animal_17,
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|         LocationName.green_forest_animal_18,
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|         LocationName.green_forest_upgrade,
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|     ]
 | |
|     green_forest_region = create_region(world, player, active_locations, LocationName.green_forest_region,
 | |
|                                         green_forest_region_locations)
 | |
| 
 | |
|     pyramid_cave_region_locations = [
 | |
|         LocationName.pyramid_cave_1,
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|         LocationName.pyramid_cave_2,
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|         LocationName.pyramid_cave_3,
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|         LocationName.pyramid_cave_4,
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|         LocationName.pyramid_cave_5,
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|         LocationName.pyramid_cave_chao_1,
 | |
|         LocationName.pyramid_cave_chao_2,
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|         LocationName.pyramid_cave_chao_3,
 | |
|         LocationName.pyramid_cave_pipe_1,
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|         LocationName.pyramid_cave_pipe_2,
 | |
|         LocationName.pyramid_cave_pipe_3,
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|         LocationName.pyramid_cave_pipe_4,
 | |
|         LocationName.pyramid_cave_omo_1,
 | |
|         LocationName.pyramid_cave_omo_2,
 | |
|         LocationName.pyramid_cave_omo_3,
 | |
|         LocationName.pyramid_cave_omo_4,
 | |
|         LocationName.pyramid_cave_beetle,
 | |
|         LocationName.pyramid_cave_animal_1,
 | |
|         LocationName.pyramid_cave_animal_2,
 | |
|         LocationName.pyramid_cave_animal_3,
 | |
|         LocationName.pyramid_cave_animal_4,
 | |
|         LocationName.pyramid_cave_animal_5,
 | |
|         LocationName.pyramid_cave_animal_6,
 | |
|         LocationName.pyramid_cave_animal_7,
 | |
|         LocationName.pyramid_cave_animal_8,
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|         LocationName.pyramid_cave_animal_9,
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|         LocationName.pyramid_cave_animal_10,
 | |
|         LocationName.pyramid_cave_animal_11,
 | |
|         LocationName.pyramid_cave_animal_12,
 | |
|         LocationName.pyramid_cave_animal_13,
 | |
|         LocationName.pyramid_cave_animal_14,
 | |
|         LocationName.pyramid_cave_animal_15,
 | |
|         LocationName.pyramid_cave_animal_16,
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|         LocationName.pyramid_cave_animal_17,
 | |
|         LocationName.pyramid_cave_animal_18,
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|         LocationName.pyramid_cave_animal_19,
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|         LocationName.pyramid_cave_upgrade,
 | |
|     ]
 | |
|     pyramid_cave_region = create_region(world, player, active_locations, LocationName.pyramid_cave_region,
 | |
|                                         pyramid_cave_region_locations)
 | |
| 
 | |
|     crazy_gadget_region_locations = [
 | |
|         LocationName.crazy_gadget_1,
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|         LocationName.crazy_gadget_2,
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|         LocationName.crazy_gadget_3,
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|         LocationName.crazy_gadget_4,
 | |
|         LocationName.crazy_gadget_5,
 | |
|         LocationName.crazy_gadget_chao_1,
 | |
|         LocationName.crazy_gadget_chao_2,
 | |
|         LocationName.crazy_gadget_chao_3,
 | |
|         LocationName.crazy_gadget_pipe_1,
 | |
|         LocationName.crazy_gadget_pipe_2,
 | |
|         LocationName.crazy_gadget_pipe_3,
 | |
|         LocationName.crazy_gadget_pipe_4,
 | |
|         LocationName.crazy_gadget_hidden_1,
 | |
|         LocationName.crazy_gadget_omo_1,
 | |
|         LocationName.crazy_gadget_omo_2,
 | |
|         LocationName.crazy_gadget_omo_3,
 | |
|         LocationName.crazy_gadget_omo_4,
 | |
|         LocationName.crazy_gadget_omo_5,
 | |
|         LocationName.crazy_gadget_omo_6,
 | |
|         LocationName.crazy_gadget_omo_7,
 | |
|         LocationName.crazy_gadget_omo_8,
 | |
|         LocationName.crazy_gadget_omo_9,
 | |
|         LocationName.crazy_gadget_omo_10,
 | |
|         LocationName.crazy_gadget_omo_11,
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|         LocationName.crazy_gadget_omo_12,
 | |
|         LocationName.crazy_gadget_omo_13,
 | |
|         LocationName.crazy_gadget_beetle,
 | |
|         LocationName.crazy_gadget_animal_1,
 | |
|         LocationName.crazy_gadget_animal_2,
 | |
|         LocationName.crazy_gadget_animal_3,
 | |
|         LocationName.crazy_gadget_animal_4,
 | |
|         LocationName.crazy_gadget_animal_5,
 | |
|         LocationName.crazy_gadget_animal_6,
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|         LocationName.crazy_gadget_animal_7,
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|         LocationName.crazy_gadget_animal_8,
 | |
|         LocationName.crazy_gadget_animal_9,
 | |
|         LocationName.crazy_gadget_animal_10,
 | |
|         LocationName.crazy_gadget_animal_11,
 | |
|         LocationName.crazy_gadget_animal_12,
 | |
|         LocationName.crazy_gadget_animal_13,
 | |
|         LocationName.crazy_gadget_animal_14,
 | |
|         LocationName.crazy_gadget_animal_15,
 | |
|         LocationName.crazy_gadget_animal_16,
 | |
|         LocationName.crazy_gadget_upgrade,
 | |
|     ]
 | |
|     crazy_gadget_region = create_region(world, player, active_locations, LocationName.crazy_gadget_region,
 | |
|                                         crazy_gadget_region_locations)
 | |
| 
 | |
|     final_rush_region_locations = [
 | |
|         LocationName.final_rush_1,
 | |
|         LocationName.final_rush_2,
 | |
|         LocationName.final_rush_3,
 | |
|         LocationName.final_rush_4,
 | |
|         LocationName.final_rush_5,
 | |
|         LocationName.final_rush_chao_1,
 | |
|         LocationName.final_rush_chao_2,
 | |
|         LocationName.final_rush_chao_3,
 | |
|         LocationName.final_rush_pipe_1,
 | |
|         LocationName.final_rush_pipe_2,
 | |
|         LocationName.final_rush_omo_1,
 | |
|         LocationName.final_rush_omo_2,
 | |
|         LocationName.final_rush_omo_3,
 | |
|         LocationName.final_rush_beetle,
 | |
|         LocationName.final_rush_animal_1,
 | |
|         LocationName.final_rush_animal_2,
 | |
|         LocationName.final_rush_animal_3,
 | |
|         LocationName.final_rush_animal_4,
 | |
|         LocationName.final_rush_animal_5,
 | |
|         LocationName.final_rush_animal_6,
 | |
|         LocationName.final_rush_animal_7,
 | |
|         LocationName.final_rush_animal_8,
 | |
|         LocationName.final_rush_animal_9,
 | |
|         LocationName.final_rush_animal_10,
 | |
|         LocationName.final_rush_animal_11,
 | |
|         LocationName.final_rush_animal_12,
 | |
|         LocationName.final_rush_animal_13,
 | |
|         LocationName.final_rush_animal_14,
 | |
|         LocationName.final_rush_animal_15,
 | |
|         LocationName.final_rush_animal_16,
 | |
|         LocationName.final_rush_upgrade,
 | |
|     ]
 | |
|     final_rush_region = create_region(world, player, active_locations, LocationName.final_rush_region,
 | |
|                                       final_rush_region_locations)
 | |
| 
 | |
|     prison_lane_region_locations = [
 | |
|         LocationName.prison_lane_1,
 | |
|         LocationName.prison_lane_2,
 | |
|         LocationName.prison_lane_3,
 | |
|         LocationName.prison_lane_4,
 | |
|         LocationName.prison_lane_5,
 | |
|         LocationName.prison_lane_chao_1,
 | |
|         LocationName.prison_lane_chao_2,
 | |
|         LocationName.prison_lane_chao_3,
 | |
|         LocationName.prison_lane_pipe_1,
 | |
|         LocationName.prison_lane_pipe_2,
 | |
|         LocationName.prison_lane_pipe_3,
 | |
|         LocationName.prison_lane_hidden_1,
 | |
|         LocationName.prison_lane_hidden_2,
 | |
|         LocationName.prison_lane_hidden_3,
 | |
|         LocationName.prison_lane_omo_1,
 | |
|         LocationName.prison_lane_omo_2,
 | |
|         LocationName.prison_lane_omo_3,
 | |
|         LocationName.prison_lane_omo_4,
 | |
|         LocationName.prison_lane_omo_5,
 | |
|         LocationName.prison_lane_omo_6,
 | |
|         LocationName.prison_lane_omo_7,
 | |
|         LocationName.prison_lane_omo_8,
 | |
|         LocationName.prison_lane_omo_9,
 | |
|         LocationName.prison_lane_omo_10,
 | |
|         LocationName.prison_lane_beetle,
 | |
|         LocationName.prison_lane_animal_1,
 | |
|         LocationName.prison_lane_animal_2,
 | |
|         LocationName.prison_lane_animal_3,
 | |
|         LocationName.prison_lane_animal_4,
 | |
|         LocationName.prison_lane_animal_5,
 | |
|         LocationName.prison_lane_animal_6,
 | |
|         LocationName.prison_lane_animal_7,
 | |
|         LocationName.prison_lane_animal_8,
 | |
|         LocationName.prison_lane_animal_9,
 | |
|         LocationName.prison_lane_animal_10,
 | |
|         LocationName.prison_lane_animal_11,
 | |
|         LocationName.prison_lane_animal_12,
 | |
|         LocationName.prison_lane_animal_13,
 | |
|         LocationName.prison_lane_animal_14,
 | |
|         LocationName.prison_lane_animal_15,
 | |
|         LocationName.prison_lane_upgrade,
 | |
|     ]
 | |
|     prison_lane_region = create_region(world, player, active_locations, LocationName.prison_lane_region,
 | |
|                                        prison_lane_region_locations)
 | |
| 
 | |
|     mission_street_region_locations = [
 | |
|         LocationName.mission_street_1,
 | |
|         LocationName.mission_street_2,
 | |
|         LocationName.mission_street_3,
 | |
|         LocationName.mission_street_4,
 | |
|         LocationName.mission_street_5,
 | |
|         LocationName.mission_street_chao_1,
 | |
|         LocationName.mission_street_chao_2,
 | |
|         LocationName.mission_street_chao_3,
 | |
|         LocationName.mission_street_pipe_1,
 | |
|         LocationName.mission_street_pipe_2,
 | |
|         LocationName.mission_street_pipe_3,
 | |
|         LocationName.mission_street_hidden_1,
 | |
|         LocationName.mission_street_hidden_2,
 | |
|         LocationName.mission_street_hidden_3,
 | |
|         LocationName.mission_street_hidden_4,
 | |
|         LocationName.mission_street_omo_1,
 | |
|         LocationName.mission_street_omo_2,
 | |
|         LocationName.mission_street_omo_3,
 | |
|         LocationName.mission_street_omo_4,
 | |
|         LocationName.mission_street_omo_5,
 | |
|         LocationName.mission_street_omo_6,
 | |
|         LocationName.mission_street_omo_7,
 | |
|         LocationName.mission_street_omo_8,
 | |
|         LocationName.mission_street_beetle,
 | |
|         LocationName.mission_street_animal_1,
 | |
|         LocationName.mission_street_animal_2,
 | |
|         LocationName.mission_street_animal_3,
 | |
|         LocationName.mission_street_animal_4,
 | |
|         LocationName.mission_street_animal_5,
 | |
|         LocationName.mission_street_animal_6,
 | |
|         LocationName.mission_street_animal_7,
 | |
|         LocationName.mission_street_animal_8,
 | |
|         LocationName.mission_street_animal_9,
 | |
|         LocationName.mission_street_animal_10,
 | |
|         LocationName.mission_street_animal_11,
 | |
|         LocationName.mission_street_animal_12,
 | |
|         LocationName.mission_street_animal_13,
 | |
|         LocationName.mission_street_animal_14,
 | |
|         LocationName.mission_street_animal_15,
 | |
|         LocationName.mission_street_animal_16,
 | |
|         LocationName.mission_street_upgrade,
 | |
|     ]
 | |
|     mission_street_region = create_region(world, player, active_locations, LocationName.mission_street_region,
 | |
|                                           mission_street_region_locations)
 | |
| 
 | |
|     route_101_region_locations = [
 | |
|         LocationName.route_101_1,
 | |
|         LocationName.route_101_2,
 | |
|         LocationName.route_101_3,
 | |
|         LocationName.route_101_4,
 | |
|         LocationName.route_101_5,
 | |
|     ]
 | |
|     route_101_region = create_region(world, player, active_locations, LocationName.route_101_region,
 | |
|                                      route_101_region_locations)
 | |
| 
 | |
|     hidden_base_region_locations = [
 | |
|         LocationName.hidden_base_1,
 | |
|         LocationName.hidden_base_2,
 | |
|         LocationName.hidden_base_3,
 | |
|         LocationName.hidden_base_4,
 | |
|         LocationName.hidden_base_5,
 | |
|         LocationName.hidden_base_chao_1,
 | |
|         LocationName.hidden_base_chao_2,
 | |
|         LocationName.hidden_base_pipe_1,
 | |
|         LocationName.hidden_base_pipe_2,
 | |
|         LocationName.hidden_base_pipe_3,
 | |
|         LocationName.hidden_base_pipe_4,
 | |
|         LocationName.hidden_base_pipe_5,
 | |
|         LocationName.hidden_base_omo_1,
 | |
|         LocationName.hidden_base_omo_2,
 | |
|         LocationName.hidden_base_omo_3,
 | |
|         LocationName.hidden_base_omo_4,
 | |
|         LocationName.hidden_base_beetle,
 | |
|         LocationName.hidden_base_animal_1,
 | |
|         LocationName.hidden_base_animal_2,
 | |
|         LocationName.hidden_base_animal_3,
 | |
|         LocationName.hidden_base_animal_4,
 | |
|         LocationName.hidden_base_animal_5,
 | |
|         LocationName.hidden_base_animal_6,
 | |
|         LocationName.hidden_base_animal_7,
 | |
|         LocationName.hidden_base_animal_8,
 | |
|         LocationName.hidden_base_animal_9,
 | |
|         LocationName.hidden_base_animal_10,
 | |
|         LocationName.hidden_base_animal_11,
 | |
|         LocationName.hidden_base_animal_12,
 | |
|         LocationName.hidden_base_animal_13,
 | |
|         LocationName.hidden_base_animal_14,
 | |
|         LocationName.hidden_base_animal_15,
 | |
|         LocationName.hidden_base_upgrade,
 | |
|     ]
 | |
|     hidden_base_region = create_region(world, player, active_locations, LocationName.hidden_base_region,
 | |
|                                        hidden_base_region_locations)
 | |
| 
 | |
|     eternal_engine_region_locations = [
 | |
|         LocationName.eternal_engine_1,
 | |
|         LocationName.eternal_engine_2,
 | |
|         LocationName.eternal_engine_3,
 | |
|         LocationName.eternal_engine_4,
 | |
|         LocationName.eternal_engine_5,
 | |
|         LocationName.eternal_engine_chao_1,
 | |
|         LocationName.eternal_engine_chao_2,
 | |
|         LocationName.eternal_engine_chao_3,
 | |
|         LocationName.eternal_engine_pipe_1,
 | |
|         LocationName.eternal_engine_pipe_2,
 | |
|         LocationName.eternal_engine_pipe_3,
 | |
|         LocationName.eternal_engine_pipe_4,
 | |
|         LocationName.eternal_engine_pipe_5,
 | |
|         LocationName.eternal_engine_omo_1,
 | |
|         LocationName.eternal_engine_omo_2,
 | |
|         LocationName.eternal_engine_omo_3,
 | |
|         LocationName.eternal_engine_omo_4,
 | |
|         LocationName.eternal_engine_omo_5,
 | |
|         LocationName.eternal_engine_omo_6,
 | |
|         LocationName.eternal_engine_omo_7,
 | |
|         LocationName.eternal_engine_omo_8,
 | |
|         LocationName.eternal_engine_omo_9,
 | |
|         LocationName.eternal_engine_omo_10,
 | |
|         LocationName.eternal_engine_omo_11,
 | |
|         LocationName.eternal_engine_omo_12,
 | |
|         LocationName.eternal_engine_beetle,
 | |
|         LocationName.eternal_engine_animal_1,
 | |
|         LocationName.eternal_engine_animal_2,
 | |
|         LocationName.eternal_engine_animal_3,
 | |
|         LocationName.eternal_engine_animal_4,
 | |
|         LocationName.eternal_engine_animal_5,
 | |
|         LocationName.eternal_engine_animal_6,
 | |
|         LocationName.eternal_engine_animal_7,
 | |
|         LocationName.eternal_engine_animal_8,
 | |
|         LocationName.eternal_engine_animal_9,
 | |
|         LocationName.eternal_engine_animal_10,
 | |
|         LocationName.eternal_engine_animal_11,
 | |
|         LocationName.eternal_engine_animal_12,
 | |
|         LocationName.eternal_engine_animal_13,
 | |
|         LocationName.eternal_engine_animal_14,
 | |
|         LocationName.eternal_engine_animal_15,
 | |
|         LocationName.eternal_engine_upgrade,
 | |
|     ]
 | |
|     eternal_engine_region = create_region(world, player, active_locations, LocationName.eternal_engine_region,
 | |
|                                           eternal_engine_region_locations)
 | |
| 
 | |
|     wild_canyon_region_locations = [
 | |
|         LocationName.wild_canyon_1,
 | |
|         LocationName.wild_canyon_2,
 | |
|         LocationName.wild_canyon_3,
 | |
|         LocationName.wild_canyon_4,
 | |
|         LocationName.wild_canyon_5,
 | |
|         LocationName.wild_canyon_chao_1,
 | |
|         LocationName.wild_canyon_chao_2,
 | |
|         LocationName.wild_canyon_chao_3,
 | |
|         LocationName.wild_canyon_pipe_1,
 | |
|         LocationName.wild_canyon_pipe_2,
 | |
|         LocationName.wild_canyon_pipe_3,
 | |
|         LocationName.wild_canyon_omo_1,
 | |
|         LocationName.wild_canyon_omo_2,
 | |
|         LocationName.wild_canyon_omo_3,
 | |
|         LocationName.wild_canyon_omo_4,
 | |
|         LocationName.wild_canyon_omo_5,
 | |
|         LocationName.wild_canyon_omo_6,
 | |
|         LocationName.wild_canyon_omo_7,
 | |
|         LocationName.wild_canyon_omo_8,
 | |
|         LocationName.wild_canyon_omo_9,
 | |
|         LocationName.wild_canyon_omo_10,
 | |
|         LocationName.wild_canyon_beetle,
 | |
|         LocationName.wild_canyon_animal_1,
 | |
|         LocationName.wild_canyon_animal_2,
 | |
|         LocationName.wild_canyon_animal_3,
 | |
|         LocationName.wild_canyon_animal_4,
 | |
|         LocationName.wild_canyon_animal_5,
 | |
|         LocationName.wild_canyon_animal_6,
 | |
|         LocationName.wild_canyon_animal_7,
 | |
|         LocationName.wild_canyon_animal_8,
 | |
|         LocationName.wild_canyon_animal_9,
 | |
|         LocationName.wild_canyon_animal_10,
 | |
|         LocationName.wild_canyon_upgrade,
 | |
|     ]
 | |
|     wild_canyon_region = create_region(world, player, active_locations, LocationName.wild_canyon_region,
 | |
|                                        wild_canyon_region_locations)
 | |
| 
 | |
|     pumpkin_hill_region_locations = [
 | |
|         LocationName.pumpkin_hill_1,
 | |
|         LocationName.pumpkin_hill_2,
 | |
|         LocationName.pumpkin_hill_3,
 | |
|         LocationName.pumpkin_hill_4,
 | |
|         LocationName.pumpkin_hill_5,
 | |
|         LocationName.pumpkin_hill_chao_1,
 | |
|         LocationName.pumpkin_hill_chao_2,
 | |
|         LocationName.pumpkin_hill_chao_3,
 | |
|         LocationName.pumpkin_hill_pipe_1,
 | |
|         LocationName.pumpkin_hill_hidden_1,
 | |
|         LocationName.pumpkin_hill_omo_1,
 | |
|         LocationName.pumpkin_hill_omo_2,
 | |
|         LocationName.pumpkin_hill_omo_3,
 | |
|         LocationName.pumpkin_hill_omo_4,
 | |
|         LocationName.pumpkin_hill_omo_5,
 | |
|         LocationName.pumpkin_hill_omo_6,
 | |
|         LocationName.pumpkin_hill_omo_7,
 | |
|         LocationName.pumpkin_hill_omo_8,
 | |
|         LocationName.pumpkin_hill_omo_9,
 | |
|         LocationName.pumpkin_hill_omo_10,
 | |
|         LocationName.pumpkin_hill_omo_11,
 | |
|         LocationName.pumpkin_hill_animal_1,
 | |
|         LocationName.pumpkin_hill_animal_2,
 | |
|         LocationName.pumpkin_hill_animal_3,
 | |
|         LocationName.pumpkin_hill_animal_4,
 | |
|         LocationName.pumpkin_hill_animal_5,
 | |
|         LocationName.pumpkin_hill_animal_6,
 | |
|         LocationName.pumpkin_hill_animal_7,
 | |
|         LocationName.pumpkin_hill_animal_8,
 | |
|         LocationName.pumpkin_hill_animal_9,
 | |
|         LocationName.pumpkin_hill_animal_10,
 | |
|         LocationName.pumpkin_hill_animal_11,
 | |
|         LocationName.pumpkin_hill_upgrade,
 | |
|     ]
 | |
|     pumpkin_hill_region = create_region(world, player, active_locations, LocationName.pumpkin_hill_region,
 | |
|                                         pumpkin_hill_region_locations)
 | |
| 
 | |
|     aquatic_mine_region_locations = [
 | |
|         LocationName.aquatic_mine_1,
 | |
|         LocationName.aquatic_mine_2,
 | |
|         LocationName.aquatic_mine_3,
 | |
|         LocationName.aquatic_mine_4,
 | |
|         LocationName.aquatic_mine_5,
 | |
|         LocationName.aquatic_mine_chao_1,
 | |
|         LocationName.aquatic_mine_chao_2,
 | |
|         LocationName.aquatic_mine_chao_3,
 | |
|         LocationName.aquatic_mine_pipe_1,
 | |
|         LocationName.aquatic_mine_pipe_2,
 | |
|         LocationName.aquatic_mine_pipe_3,
 | |
|         LocationName.aquatic_mine_omo_1,
 | |
|         LocationName.aquatic_mine_omo_2,
 | |
|         LocationName.aquatic_mine_omo_3,
 | |
|         LocationName.aquatic_mine_omo_4,
 | |
|         LocationName.aquatic_mine_omo_5,
 | |
|         LocationName.aquatic_mine_omo_6,
 | |
|         LocationName.aquatic_mine_omo_7,
 | |
|         LocationName.aquatic_mine_beetle,
 | |
|         LocationName.aquatic_mine_animal_1,
 | |
|         LocationName.aquatic_mine_animal_2,
 | |
|         LocationName.aquatic_mine_animal_3,
 | |
|         LocationName.aquatic_mine_animal_4,
 | |
|         LocationName.aquatic_mine_animal_5,
 | |
|         LocationName.aquatic_mine_animal_6,
 | |
|         LocationName.aquatic_mine_animal_7,
 | |
|         LocationName.aquatic_mine_animal_8,
 | |
|         LocationName.aquatic_mine_animal_9,
 | |
|         LocationName.aquatic_mine_animal_10,
 | |
|         LocationName.aquatic_mine_upgrade,
 | |
|     ]
 | |
|     aquatic_mine_region = create_region(world, player, active_locations, LocationName.aquatic_mine_region,
 | |
|                                         aquatic_mine_region_locations)
 | |
| 
 | |
|     death_chamber_region_locations = [
 | |
|         LocationName.death_chamber_1,
 | |
|         LocationName.death_chamber_2,
 | |
|         LocationName.death_chamber_3,
 | |
|         LocationName.death_chamber_4,
 | |
|         LocationName.death_chamber_5,
 | |
|         LocationName.death_chamber_chao_1,
 | |
|         LocationName.death_chamber_chao_2,
 | |
|         LocationName.death_chamber_chao_3,
 | |
|         LocationName.death_chamber_pipe_1,
 | |
|         LocationName.death_chamber_pipe_2,
 | |
|         LocationName.death_chamber_pipe_3,
 | |
|         LocationName.death_chamber_hidden_1,
 | |
|         LocationName.death_chamber_hidden_2,
 | |
|         LocationName.death_chamber_omo_1,
 | |
|         LocationName.death_chamber_omo_2,
 | |
|         LocationName.death_chamber_omo_3,
 | |
|         LocationName.death_chamber_omo_4,
 | |
|         LocationName.death_chamber_omo_5,
 | |
|         LocationName.death_chamber_omo_6,
 | |
|         LocationName.death_chamber_omo_7,
 | |
|         LocationName.death_chamber_omo_8,
 | |
|         LocationName.death_chamber_omo_9,
 | |
|         LocationName.death_chamber_beetle,
 | |
|         LocationName.death_chamber_animal_1,
 | |
|         LocationName.death_chamber_animal_2,
 | |
|         LocationName.death_chamber_animal_3,
 | |
|         LocationName.death_chamber_animal_4,
 | |
|         LocationName.death_chamber_animal_5,
 | |
|         LocationName.death_chamber_animal_6,
 | |
|         LocationName.death_chamber_animal_7,
 | |
|         LocationName.death_chamber_animal_8,
 | |
|         LocationName.death_chamber_animal_9,
 | |
|         LocationName.death_chamber_animal_10,
 | |
|         LocationName.death_chamber_upgrade,
 | |
|     ]
 | |
|     death_chamber_region = create_region(world, player, active_locations, LocationName.death_chamber_region,
 | |
|                                          death_chamber_region_locations)
 | |
| 
 | |
|     meteor_herd_region_locations = [
 | |
|         LocationName.meteor_herd_1,
 | |
|         LocationName.meteor_herd_2,
 | |
|         LocationName.meteor_herd_3,
 | |
|         LocationName.meteor_herd_4,
 | |
|         LocationName.meteor_herd_5,
 | |
|         LocationName.meteor_herd_chao_1,
 | |
|         LocationName.meteor_herd_chao_2,
 | |
|         LocationName.meteor_herd_chao_3,
 | |
|         LocationName.meteor_herd_pipe_1,
 | |
|         LocationName.meteor_herd_pipe_2,
 | |
|         LocationName.meteor_herd_pipe_3,
 | |
|         LocationName.meteor_herd_omo_1,
 | |
|         LocationName.meteor_herd_omo_2,
 | |
|         LocationName.meteor_herd_omo_3,
 | |
|         LocationName.meteor_herd_beetle,
 | |
|         LocationName.meteor_herd_animal_1,
 | |
|         LocationName.meteor_herd_animal_2,
 | |
|         LocationName.meteor_herd_animal_3,
 | |
|         LocationName.meteor_herd_animal_4,
 | |
|         LocationName.meteor_herd_animal_5,
 | |
|         LocationName.meteor_herd_animal_6,
 | |
|         LocationName.meteor_herd_animal_7,
 | |
|         LocationName.meteor_herd_animal_8,
 | |
|         LocationName.meteor_herd_animal_9,
 | |
|         LocationName.meteor_herd_animal_10,
 | |
|         LocationName.meteor_herd_animal_11,
 | |
|         LocationName.meteor_herd_upgrade,
 | |
|     ]
 | |
|     meteor_herd_region = create_region(world, player, active_locations, LocationName.meteor_herd_region,
 | |
|                                        meteor_herd_region_locations)
 | |
| 
 | |
|     radical_highway_region_locations = [
 | |
|         LocationName.radical_highway_1,
 | |
|         LocationName.radical_highway_2,
 | |
|         LocationName.radical_highway_3,
 | |
|         LocationName.radical_highway_4,
 | |
|         LocationName.radical_highway_5,
 | |
|         LocationName.radical_highway_chao_1,
 | |
|         LocationName.radical_highway_chao_2,
 | |
|         LocationName.radical_highway_chao_3,
 | |
|         LocationName.radical_highway_pipe_1,
 | |
|         LocationName.radical_highway_pipe_2,
 | |
|         LocationName.radical_highway_pipe_3,
 | |
|         LocationName.radical_highway_hidden_1,
 | |
|         LocationName.radical_highway_hidden_2,
 | |
|         LocationName.radical_highway_hidden_3,
 | |
|         LocationName.radical_highway_omo_1,
 | |
|         LocationName.radical_highway_omo_2,
 | |
|         LocationName.radical_highway_omo_3,
 | |
|         LocationName.radical_highway_omo_4,
 | |
|         LocationName.radical_highway_omo_5,
 | |
|         LocationName.radical_highway_omo_6,
 | |
|         LocationName.radical_highway_omo_7,
 | |
|         LocationName.radical_highway_omo_8,
 | |
|         LocationName.radical_highway_beetle,
 | |
|         LocationName.radical_highway_animal_1,
 | |
|         LocationName.radical_highway_animal_2,
 | |
|         LocationName.radical_highway_animal_3,
 | |
|         LocationName.radical_highway_animal_4,
 | |
|         LocationName.radical_highway_animal_5,
 | |
|         LocationName.radical_highway_animal_6,
 | |
|         LocationName.radical_highway_animal_7,
 | |
|         LocationName.radical_highway_animal_8,
 | |
|         LocationName.radical_highway_animal_9,
 | |
|         LocationName.radical_highway_animal_10,
 | |
|         LocationName.radical_highway_animal_11,
 | |
|         LocationName.radical_highway_animal_12,
 | |
|         LocationName.radical_highway_animal_13,
 | |
|         LocationName.radical_highway_animal_14,
 | |
|         LocationName.radical_highway_animal_15,
 | |
|         LocationName.radical_highway_animal_16,
 | |
|         LocationName.radical_highway_animal_17,
 | |
|         LocationName.radical_highway_animal_18,
 | |
|         LocationName.radical_highway_animal_19,
 | |
|         LocationName.radical_highway_animal_20,
 | |
|         LocationName.radical_highway_upgrade,
 | |
|     ]
 | |
|     radical_highway_region = create_region(world, player, active_locations, LocationName.radical_highway_region,
 | |
|                                            radical_highway_region_locations)
 | |
| 
 | |
|     white_jungle_region_locations = [
 | |
|         LocationName.white_jungle_1,
 | |
|         LocationName.white_jungle_2,
 | |
|         LocationName.white_jungle_3,
 | |
|         LocationName.white_jungle_4,
 | |
|         LocationName.white_jungle_5,
 | |
|         LocationName.white_jungle_chao_1,
 | |
|         LocationName.white_jungle_chao_2,
 | |
|         LocationName.white_jungle_chao_3,
 | |
|         LocationName.white_jungle_pipe_1,
 | |
|         LocationName.white_jungle_pipe_2,
 | |
|         LocationName.white_jungle_pipe_3,
 | |
|         LocationName.white_jungle_pipe_4,
 | |
|         LocationName.white_jungle_hidden_1,
 | |
|         LocationName.white_jungle_hidden_2,
 | |
|         LocationName.white_jungle_hidden_3,
 | |
|         LocationName.white_jungle_omo_1,
 | |
|         LocationName.white_jungle_omo_2,
 | |
|         LocationName.white_jungle_omo_3,
 | |
|         LocationName.white_jungle_omo_4,
 | |
|         LocationName.white_jungle_omo_5,
 | |
|         LocationName.white_jungle_beetle,
 | |
|         LocationName.white_jungle_animal_1,
 | |
|         LocationName.white_jungle_animal_2,
 | |
|         LocationName.white_jungle_animal_3,
 | |
|         LocationName.white_jungle_animal_4,
 | |
|         LocationName.white_jungle_animal_5,
 | |
|         LocationName.white_jungle_animal_6,
 | |
|         LocationName.white_jungle_animal_7,
 | |
|         LocationName.white_jungle_animal_8,
 | |
|         LocationName.white_jungle_animal_9,
 | |
|         LocationName.white_jungle_animal_10,
 | |
|         LocationName.white_jungle_animal_11,
 | |
|         LocationName.white_jungle_animal_12,
 | |
|         LocationName.white_jungle_animal_13,
 | |
|         LocationName.white_jungle_animal_14,
 | |
|         LocationName.white_jungle_animal_15,
 | |
|         LocationName.white_jungle_animal_16,
 | |
|         LocationName.white_jungle_upgrade,
 | |
|     ]
 | |
|     white_jungle_region = create_region(world, player, active_locations, LocationName.white_jungle_region,
 | |
|                                         white_jungle_region_locations)
 | |
| 
 | |
|     sky_rail_region_locations = [
 | |
|         LocationName.sky_rail_1,
 | |
|         LocationName.sky_rail_2,
 | |
|         LocationName.sky_rail_3,
 | |
|         LocationName.sky_rail_4,
 | |
|         LocationName.sky_rail_5,
 | |
|         LocationName.sky_rail_chao_1,
 | |
|         LocationName.sky_rail_chao_2,
 | |
|         LocationName.sky_rail_chao_3,
 | |
|         LocationName.sky_rail_pipe_1,
 | |
|         LocationName.sky_rail_pipe_2,
 | |
|         LocationName.sky_rail_pipe_3,
 | |
|         LocationName.sky_rail_pipe_4,
 | |
|         LocationName.sky_rail_pipe_5,
 | |
|         LocationName.sky_rail_pipe_6,
 | |
|         LocationName.sky_rail_beetle,
 | |
|         LocationName.sky_rail_animal_1,
 | |
|         LocationName.sky_rail_animal_2,
 | |
|         LocationName.sky_rail_animal_3,
 | |
|         LocationName.sky_rail_animal_4,
 | |
|         LocationName.sky_rail_animal_5,
 | |
|         LocationName.sky_rail_animal_6,
 | |
|         LocationName.sky_rail_animal_7,
 | |
|         LocationName.sky_rail_animal_8,
 | |
|         LocationName.sky_rail_animal_9,
 | |
|         LocationName.sky_rail_animal_10,
 | |
|         LocationName.sky_rail_animal_11,
 | |
|         LocationName.sky_rail_animal_12,
 | |
|         LocationName.sky_rail_animal_13,
 | |
|         LocationName.sky_rail_animal_14,
 | |
|         LocationName.sky_rail_animal_15,
 | |
|         LocationName.sky_rail_animal_16,
 | |
|         LocationName.sky_rail_animal_17,
 | |
|         LocationName.sky_rail_animal_18,
 | |
|         LocationName.sky_rail_animal_19,
 | |
|         LocationName.sky_rail_animal_20,
 | |
|         LocationName.sky_rail_upgrade,
 | |
|     ]
 | |
|     sky_rail_region = create_region(world, player, active_locations, LocationName.sky_rail_region,
 | |
|                                     sky_rail_region_locations)
 | |
| 
 | |
|     final_chase_region_locations = [
 | |
|         LocationName.final_chase_1,
 | |
|         LocationName.final_chase_2,
 | |
|         LocationName.final_chase_3,
 | |
|         LocationName.final_chase_4,
 | |
|         LocationName.final_chase_5,
 | |
|         LocationName.final_chase_chao_1,
 | |
|         LocationName.final_chase_chao_2,
 | |
|         LocationName.final_chase_chao_3,
 | |
|         LocationName.final_chase_pipe_1,
 | |
|         LocationName.final_chase_pipe_2,
 | |
|         LocationName.final_chase_pipe_3,
 | |
|         LocationName.final_chase_omo_1,
 | |
|         LocationName.final_chase_beetle,
 | |
|         LocationName.final_chase_animal_1,
 | |
|         LocationName.final_chase_animal_2,
 | |
|         LocationName.final_chase_animal_3,
 | |
|         LocationName.final_chase_animal_4,
 | |
|         LocationName.final_chase_animal_5,
 | |
|         LocationName.final_chase_animal_6,
 | |
|         LocationName.final_chase_animal_7,
 | |
|         LocationName.final_chase_animal_8,
 | |
|         LocationName.final_chase_animal_9,
 | |
|         LocationName.final_chase_animal_10,
 | |
|         LocationName.final_chase_animal_11,
 | |
|         LocationName.final_chase_animal_12,
 | |
|         LocationName.final_chase_animal_13,
 | |
|         LocationName.final_chase_animal_14,
 | |
|         LocationName.final_chase_animal_15,
 | |
|         LocationName.final_chase_animal_16,
 | |
|         LocationName.final_chase_animal_17,
 | |
|         LocationName.final_chase_upgrade,
 | |
|     ]
 | |
|     final_chase_region = create_region(world, player, active_locations, LocationName.final_chase_region,
 | |
|                                        final_chase_region_locations)
 | |
| 
 | |
|     iron_gate_region_locations = [
 | |
|         LocationName.iron_gate_1,
 | |
|         LocationName.iron_gate_2,
 | |
|         LocationName.iron_gate_3,
 | |
|         LocationName.iron_gate_4,
 | |
|         LocationName.iron_gate_5,
 | |
|         LocationName.iron_gate_chao_1,
 | |
|         LocationName.iron_gate_chao_2,
 | |
|         LocationName.iron_gate_chao_3,
 | |
|         LocationName.iron_gate_pipe_1,
 | |
|         LocationName.iron_gate_pipe_2,
 | |
|         LocationName.iron_gate_pipe_3,
 | |
|         LocationName.iron_gate_pipe_4,
 | |
|         LocationName.iron_gate_pipe_5,
 | |
|         LocationName.iron_gate_omo_1,
 | |
|         LocationName.iron_gate_omo_2,
 | |
|         LocationName.iron_gate_omo_3,
 | |
|         LocationName.iron_gate_omo_4,
 | |
|         LocationName.iron_gate_omo_5,
 | |
|         LocationName.iron_gate_omo_6,
 | |
|         LocationName.iron_gate_beetle,
 | |
|         LocationName.iron_gate_animal_1,
 | |
|         LocationName.iron_gate_animal_2,
 | |
|         LocationName.iron_gate_animal_3,
 | |
|         LocationName.iron_gate_animal_4,
 | |
|         LocationName.iron_gate_animal_5,
 | |
|         LocationName.iron_gate_animal_6,
 | |
|         LocationName.iron_gate_animal_7,
 | |
|         LocationName.iron_gate_animal_8,
 | |
|         LocationName.iron_gate_animal_9,
 | |
|         LocationName.iron_gate_animal_10,
 | |
|         LocationName.iron_gate_animal_11,
 | |
|         LocationName.iron_gate_animal_12,
 | |
|         LocationName.iron_gate_animal_13,
 | |
|         LocationName.iron_gate_animal_14,
 | |
|         LocationName.iron_gate_animal_15,
 | |
|         LocationName.iron_gate_upgrade,
 | |
|     ]
 | |
|     iron_gate_region = create_region(world, player, active_locations, LocationName.iron_gate_region,
 | |
|                                      iron_gate_region_locations)
 | |
| 
 | |
|     sand_ocean_region_locations = [
 | |
|         LocationName.sand_ocean_1,
 | |
|         LocationName.sand_ocean_2,
 | |
|         LocationName.sand_ocean_3,
 | |
|         LocationName.sand_ocean_4,
 | |
|         LocationName.sand_ocean_5,
 | |
|         LocationName.sand_ocean_chao_1,
 | |
|         LocationName.sand_ocean_chao_2,
 | |
|         LocationName.sand_ocean_chao_3,
 | |
|         LocationName.sand_ocean_pipe_1,
 | |
|         LocationName.sand_ocean_pipe_2,
 | |
|         LocationName.sand_ocean_pipe_3,
 | |
|         LocationName.sand_ocean_pipe_4,
 | |
|         LocationName.sand_ocean_pipe_5,
 | |
|         LocationName.sand_ocean_omo_1,
 | |
|         LocationName.sand_ocean_omo_2,
 | |
|         LocationName.sand_ocean_beetle,
 | |
|         LocationName.sand_ocean_animal_1,
 | |
|         LocationName.sand_ocean_animal_2,
 | |
|         LocationName.sand_ocean_animal_3,
 | |
|         LocationName.sand_ocean_animal_4,
 | |
|         LocationName.sand_ocean_animal_5,
 | |
|         LocationName.sand_ocean_animal_6,
 | |
|         LocationName.sand_ocean_animal_7,
 | |
|         LocationName.sand_ocean_animal_8,
 | |
|         LocationName.sand_ocean_animal_9,
 | |
|         LocationName.sand_ocean_animal_10,
 | |
|         LocationName.sand_ocean_animal_11,
 | |
|         LocationName.sand_ocean_animal_12,
 | |
|         LocationName.sand_ocean_animal_13,
 | |
|         LocationName.sand_ocean_animal_14,
 | |
|         LocationName.sand_ocean_animal_15,
 | |
|         LocationName.sand_ocean_upgrade,
 | |
|     ]
 | |
|     sand_ocean_region = create_region(world, player, active_locations, LocationName.sand_ocean_region,
 | |
|                                       sand_ocean_region_locations)
 | |
| 
 | |
|     lost_colony_region_locations = [
 | |
|         LocationName.lost_colony_1,
 | |
|         LocationName.lost_colony_2,
 | |
|         LocationName.lost_colony_3,
 | |
|         LocationName.lost_colony_4,
 | |
|         LocationName.lost_colony_5,
 | |
|         LocationName.lost_colony_chao_1,
 | |
|         LocationName.lost_colony_chao_2,
 | |
|         LocationName.lost_colony_chao_3,
 | |
|         LocationName.lost_colony_pipe_1,
 | |
|         LocationName.lost_colony_pipe_2,
 | |
|         LocationName.lost_colony_hidden_1,
 | |
|         LocationName.lost_colony_omo_1,
 | |
|         LocationName.lost_colony_omo_2,
 | |
|         LocationName.lost_colony_omo_3,
 | |
|         LocationName.lost_colony_omo_4,
 | |
|         LocationName.lost_colony_omo_5,
 | |
|         LocationName.lost_colony_omo_6,
 | |
|         LocationName.lost_colony_omo_7,
 | |
|         LocationName.lost_colony_omo_8,
 | |
|         LocationName.lost_colony_beetle,
 | |
|         LocationName.lost_colony_animal_1,
 | |
|         LocationName.lost_colony_animal_2,
 | |
|         LocationName.lost_colony_animal_3,
 | |
|         LocationName.lost_colony_animal_4,
 | |
|         LocationName.lost_colony_animal_5,
 | |
|         LocationName.lost_colony_animal_6,
 | |
|         LocationName.lost_colony_animal_7,
 | |
|         LocationName.lost_colony_animal_8,
 | |
|         LocationName.lost_colony_animal_9,
 | |
|         LocationName.lost_colony_animal_10,
 | |
|         LocationName.lost_colony_animal_11,
 | |
|         LocationName.lost_colony_animal_12,
 | |
|         LocationName.lost_colony_animal_13,
 | |
|         LocationName.lost_colony_animal_14,
 | |
|         LocationName.lost_colony_upgrade,
 | |
|     ]
 | |
|     lost_colony_region = create_region(world, player, active_locations, LocationName.lost_colony_region,
 | |
|                                        lost_colony_region_locations)
 | |
| 
 | |
|     weapons_bed_region_locations = [
 | |
|         LocationName.weapons_bed_1,
 | |
|         LocationName.weapons_bed_2,
 | |
|         LocationName.weapons_bed_3,
 | |
|         LocationName.weapons_bed_4,
 | |
|         LocationName.weapons_bed_5,
 | |
|         LocationName.weapons_bed_chao_1,
 | |
|         LocationName.weapons_bed_chao_2,
 | |
|         LocationName.weapons_bed_chao_3,
 | |
|         LocationName.weapons_bed_pipe_1,
 | |
|         LocationName.weapons_bed_pipe_2,
 | |
|         LocationName.weapons_bed_pipe_3,
 | |
|         LocationName.weapons_bed_pipe_4,
 | |
|         LocationName.weapons_bed_pipe_5,
 | |
|         LocationName.weapons_bed_omo_1,
 | |
|         LocationName.weapons_bed_omo_2,
 | |
|         LocationName.weapons_bed_omo_3,
 | |
|         LocationName.weapons_bed_animal_1,
 | |
|         LocationName.weapons_bed_animal_2,
 | |
|         LocationName.weapons_bed_animal_3,
 | |
|         LocationName.weapons_bed_animal_4,
 | |
|         LocationName.weapons_bed_animal_5,
 | |
|         LocationName.weapons_bed_animal_6,
 | |
|         LocationName.weapons_bed_animal_7,
 | |
|         LocationName.weapons_bed_animal_8,
 | |
|         LocationName.weapons_bed_animal_9,
 | |
|         LocationName.weapons_bed_animal_10,
 | |
|         LocationName.weapons_bed_animal_11,
 | |
|         LocationName.weapons_bed_animal_12,
 | |
|         LocationName.weapons_bed_animal_13,
 | |
|         LocationName.weapons_bed_animal_14,
 | |
|         LocationName.weapons_bed_animal_15,
 | |
|         LocationName.weapons_bed_upgrade,
 | |
|     ]
 | |
|     weapons_bed_region = create_region(world, player, active_locations, LocationName.weapons_bed_region,
 | |
|                                        weapons_bed_region_locations)
 | |
| 
 | |
|     cosmic_wall_region_locations = [
 | |
|         LocationName.cosmic_wall_1,
 | |
|         LocationName.cosmic_wall_2,
 | |
|         LocationName.cosmic_wall_3,
 | |
|         LocationName.cosmic_wall_4,
 | |
|         LocationName.cosmic_wall_5,
 | |
|         LocationName.cosmic_wall_chao_1,
 | |
|         LocationName.cosmic_wall_chao_2,
 | |
|         LocationName.cosmic_wall_chao_3,
 | |
|         LocationName.cosmic_wall_pipe_1,
 | |
|         LocationName.cosmic_wall_pipe_2,
 | |
|         LocationName.cosmic_wall_pipe_3,
 | |
|         LocationName.cosmic_wall_pipe_4,
 | |
|         LocationName.cosmic_wall_pipe_5,
 | |
|         LocationName.cosmic_wall_omo_1,
 | |
|         LocationName.cosmic_wall_beetle,
 | |
|         LocationName.cosmic_wall_animal_1,
 | |
|         LocationName.cosmic_wall_animal_2,
 | |
|         LocationName.cosmic_wall_animal_3,
 | |
|         LocationName.cosmic_wall_animal_4,
 | |
|         LocationName.cosmic_wall_animal_5,
 | |
|         LocationName.cosmic_wall_animal_6,
 | |
|         LocationName.cosmic_wall_animal_7,
 | |
|         LocationName.cosmic_wall_animal_8,
 | |
|         LocationName.cosmic_wall_animal_9,
 | |
|         LocationName.cosmic_wall_animal_10,
 | |
|         LocationName.cosmic_wall_animal_11,
 | |
|         LocationName.cosmic_wall_animal_12,
 | |
|         LocationName.cosmic_wall_animal_13,
 | |
|         LocationName.cosmic_wall_animal_14,
 | |
|         LocationName.cosmic_wall_animal_15,
 | |
|         LocationName.cosmic_wall_upgrade,
 | |
|     ]
 | |
|     cosmic_wall_region = create_region(world, player, active_locations, LocationName.cosmic_wall_region,
 | |
|                                        cosmic_wall_region_locations)
 | |
| 
 | |
|     dry_lagoon_region_locations = [
 | |
|         LocationName.dry_lagoon_1,
 | |
|         LocationName.dry_lagoon_2,
 | |
|         LocationName.dry_lagoon_3,
 | |
|         LocationName.dry_lagoon_4,
 | |
|         LocationName.dry_lagoon_5,
 | |
|         LocationName.dry_lagoon_chao_1,
 | |
|         LocationName.dry_lagoon_chao_2,
 | |
|         LocationName.dry_lagoon_chao_3,
 | |
|         LocationName.dry_lagoon_pipe_1,
 | |
|         LocationName.dry_lagoon_hidden_1,
 | |
|         LocationName.dry_lagoon_omo_1,
 | |
|         LocationName.dry_lagoon_omo_2,
 | |
|         LocationName.dry_lagoon_omo_3,
 | |
|         LocationName.dry_lagoon_omo_4,
 | |
|         LocationName.dry_lagoon_omo_5,
 | |
|         LocationName.dry_lagoon_omo_6,
 | |
|         LocationName.dry_lagoon_omo_7,
 | |
|         LocationName.dry_lagoon_omo_8,
 | |
|         LocationName.dry_lagoon_omo_9,
 | |
|         LocationName.dry_lagoon_omo_10,
 | |
|         LocationName.dry_lagoon_omo_11,
 | |
|         LocationName.dry_lagoon_omo_12,
 | |
|         LocationName.dry_lagoon_beetle,
 | |
|         LocationName.dry_lagoon_animal_1,
 | |
|         LocationName.dry_lagoon_animal_2,
 | |
|         LocationName.dry_lagoon_animal_3,
 | |
|         LocationName.dry_lagoon_animal_4,
 | |
|         LocationName.dry_lagoon_animal_5,
 | |
|         LocationName.dry_lagoon_animal_6,
 | |
|         LocationName.dry_lagoon_animal_7,
 | |
|         LocationName.dry_lagoon_animal_8,
 | |
|         LocationName.dry_lagoon_animal_9,
 | |
|         LocationName.dry_lagoon_animal_10,
 | |
|         LocationName.dry_lagoon_upgrade,
 | |
|     ]
 | |
|     dry_lagoon_region = create_region(world, player, active_locations, LocationName.dry_lagoon_region,
 | |
|                                       dry_lagoon_region_locations)
 | |
| 
 | |
|     egg_quarters_region_locations = [
 | |
|         LocationName.egg_quarters_1,
 | |
|         LocationName.egg_quarters_2,
 | |
|         LocationName.egg_quarters_3,
 | |
|         LocationName.egg_quarters_4,
 | |
|         LocationName.egg_quarters_5,
 | |
|         LocationName.egg_quarters_chao_1,
 | |
|         LocationName.egg_quarters_chao_2,
 | |
|         LocationName.egg_quarters_chao_3,
 | |
|         LocationName.egg_quarters_pipe_1,
 | |
|         LocationName.egg_quarters_pipe_2,
 | |
|         LocationName.egg_quarters_hidden_1,
 | |
|         LocationName.egg_quarters_hidden_2,
 | |
|         LocationName.egg_quarters_omo_1,
 | |
|         LocationName.egg_quarters_omo_2,
 | |
|         LocationName.egg_quarters_omo_3,
 | |
|         LocationName.egg_quarters_omo_4,
 | |
|         LocationName.egg_quarters_omo_5,
 | |
|         LocationName.egg_quarters_omo_6,
 | |
|         LocationName.egg_quarters_omo_7,
 | |
|         LocationName.egg_quarters_beetle,
 | |
|         LocationName.egg_quarters_animal_1,
 | |
|         LocationName.egg_quarters_animal_2,
 | |
|         LocationName.egg_quarters_animal_3,
 | |
|         LocationName.egg_quarters_animal_4,
 | |
|         LocationName.egg_quarters_animal_5,
 | |
|         LocationName.egg_quarters_animal_6,
 | |
|         LocationName.egg_quarters_animal_7,
 | |
|         LocationName.egg_quarters_animal_8,
 | |
|         LocationName.egg_quarters_animal_9,
 | |
|         LocationName.egg_quarters_animal_10,
 | |
|         LocationName.egg_quarters_upgrade,
 | |
|     ]
 | |
|     egg_quarters_region = create_region(world, player, active_locations, LocationName.egg_quarters_region,
 | |
|                                         egg_quarters_region_locations)
 | |
| 
 | |
|     security_hall_region_locations = [
 | |
|         LocationName.security_hall_1,
 | |
|         LocationName.security_hall_2,
 | |
|         LocationName.security_hall_3,
 | |
|         LocationName.security_hall_4,
 | |
|         LocationName.security_hall_5,
 | |
|         LocationName.security_hall_chao_1,
 | |
|         LocationName.security_hall_chao_2,
 | |
|         LocationName.security_hall_chao_3,
 | |
|         LocationName.security_hall_pipe_1,
 | |
|         LocationName.security_hall_hidden_1,
 | |
|         LocationName.security_hall_omo_1,
 | |
|         LocationName.security_hall_omo_2,
 | |
|         LocationName.security_hall_omo_3,
 | |
|         LocationName.security_hall_omo_4,
 | |
|         LocationName.security_hall_omo_5,
 | |
|         LocationName.security_hall_omo_6,
 | |
|         LocationName.security_hall_omo_7,
 | |
|         LocationName.security_hall_omo_8,
 | |
|         LocationName.security_hall_omo_9,
 | |
|         LocationName.security_hall_omo_10,
 | |
|         LocationName.security_hall_omo_11,
 | |
|         LocationName.security_hall_omo_12,
 | |
|         LocationName.security_hall_beetle,
 | |
|         LocationName.security_hall_animal_1,
 | |
|         LocationName.security_hall_animal_2,
 | |
|         LocationName.security_hall_animal_3,
 | |
|         LocationName.security_hall_animal_4,
 | |
|         LocationName.security_hall_animal_5,
 | |
|         LocationName.security_hall_animal_6,
 | |
|         LocationName.security_hall_animal_7,
 | |
|         LocationName.security_hall_animal_8,
 | |
|         LocationName.security_hall_upgrade,
 | |
|     ]
 | |
|     security_hall_region = create_region(world, player, active_locations, LocationName.security_hall_region,
 | |
|                                          security_hall_region_locations)
 | |
| 
 | |
|     route_280_region_locations = [
 | |
|         LocationName.route_280_1,
 | |
|         LocationName.route_280_2,
 | |
|         LocationName.route_280_3,
 | |
|         LocationName.route_280_4,
 | |
|         LocationName.route_280_5,
 | |
|     ]
 | |
|     route_280_region = create_region(world, player, active_locations, LocationName.route_280_region,
 | |
|                                      route_280_region_locations)
 | |
| 
 | |
|     mad_space_region_locations = [
 | |
|         LocationName.mad_space_1,
 | |
|         LocationName.mad_space_2,
 | |
|         LocationName.mad_space_3,
 | |
|         LocationName.mad_space_4,
 | |
|         LocationName.mad_space_5,
 | |
|         LocationName.mad_space_chao_1,
 | |
|         LocationName.mad_space_chao_2,
 | |
|         LocationName.mad_space_chao_3,
 | |
|         LocationName.mad_space_pipe_1,
 | |
|         LocationName.mad_space_pipe_2,
 | |
|         LocationName.mad_space_pipe_3,
 | |
|         LocationName.mad_space_pipe_4,
 | |
|         LocationName.mad_space_omo_1,
 | |
|         LocationName.mad_space_omo_2,
 | |
|         LocationName.mad_space_omo_3,
 | |
|         LocationName.mad_space_omo_4,
 | |
|         LocationName.mad_space_omo_5,
 | |
|         LocationName.mad_space_beetle,
 | |
|         LocationName.mad_space_animal_1,
 | |
|         LocationName.mad_space_animal_2,
 | |
|         LocationName.mad_space_animal_3,
 | |
|         LocationName.mad_space_animal_4,
 | |
|         LocationName.mad_space_animal_5,
 | |
|         LocationName.mad_space_animal_6,
 | |
|         LocationName.mad_space_animal_7,
 | |
|         LocationName.mad_space_animal_8,
 | |
|         LocationName.mad_space_animal_9,
 | |
|         LocationName.mad_space_animal_10,
 | |
|         LocationName.mad_space_upgrade,
 | |
|     ]
 | |
|     mad_space_region = create_region(world, player, active_locations, LocationName.mad_space_region,
 | |
|                                      mad_space_region_locations)
 | |
| 
 | |
|     cannon_core_region_locations = [
 | |
|         LocationName.cannon_core_1,
 | |
|         LocationName.cannon_core_2,
 | |
|         LocationName.cannon_core_3,
 | |
|         LocationName.cannon_core_4,
 | |
|         LocationName.cannon_core_5,
 | |
|         LocationName.cannon_core_chao_1,
 | |
|         LocationName.cannon_core_chao_2,
 | |
|         LocationName.cannon_core_chao_3,
 | |
|         LocationName.cannon_core_pipe_1,
 | |
|         LocationName.cannon_core_pipe_2,
 | |
|         LocationName.cannon_core_pipe_3,
 | |
|         LocationName.cannon_core_pipe_4,
 | |
|         LocationName.cannon_core_pipe_5,
 | |
|         LocationName.cannon_core_hidden_1,
 | |
|         LocationName.cannon_core_omo_1,
 | |
|         LocationName.cannon_core_omo_2,
 | |
|         LocationName.cannon_core_omo_3,
 | |
|         LocationName.cannon_core_omo_4,
 | |
|         LocationName.cannon_core_omo_5,
 | |
|         LocationName.cannon_core_omo_6,
 | |
|         LocationName.cannon_core_omo_7,
 | |
|         LocationName.cannon_core_omo_8,
 | |
|         LocationName.cannon_core_omo_9,
 | |
|         LocationName.cannon_core_animal_1,
 | |
|         LocationName.cannon_core_animal_2,
 | |
|         LocationName.cannon_core_animal_3,
 | |
|         LocationName.cannon_core_animal_4,
 | |
|         LocationName.cannon_core_animal_5,
 | |
|         LocationName.cannon_core_animal_6,
 | |
|         LocationName.cannon_core_animal_7,
 | |
|         LocationName.cannon_core_animal_8,
 | |
|         LocationName.cannon_core_animal_9,
 | |
|         LocationName.cannon_core_animal_10,
 | |
|         LocationName.cannon_core_animal_11,
 | |
|         LocationName.cannon_core_animal_12,
 | |
|         LocationName.cannon_core_animal_13,
 | |
|         LocationName.cannon_core_animal_14,
 | |
|         LocationName.cannon_core_animal_15,
 | |
|         LocationName.cannon_core_animal_16,
 | |
|         LocationName.cannon_core_animal_17,
 | |
|         LocationName.cannon_core_animal_18,
 | |
|         LocationName.cannon_core_animal_19,
 | |
|         LocationName.cannon_core_beetle,
 | |
|     ]
 | |
|     cannon_core_region = create_region(world, player, active_locations, LocationName.cannon_core_region,
 | |
|                                        cannon_core_region_locations)
 | |
| 
 | |
|     chao_garden_beginner_region_locations = [
 | |
|         LocationName.chao_race_crab_pool_1,
 | |
|         LocationName.chao_race_crab_pool_2,
 | |
|         LocationName.chao_race_crab_pool_3,
 | |
|         LocationName.chao_race_stump_valley_1,
 | |
|         LocationName.chao_race_stump_valley_2,
 | |
|         LocationName.chao_race_stump_valley_3,
 | |
|         LocationName.chao_race_mushroom_forest_1,
 | |
|         LocationName.chao_race_mushroom_forest_2,
 | |
|         LocationName.chao_race_mushroom_forest_3,
 | |
|         LocationName.chao_race_block_canyon_1,
 | |
|         LocationName.chao_race_block_canyon_2,
 | |
|         LocationName.chao_race_block_canyon_3,
 | |
| 
 | |
|         LocationName.chao_beginner_karate,
 | |
|     ]
 | |
|     chao_garden_beginner_region = create_region(world, player, active_locations, LocationName.chao_garden_beginner_region,
 | |
|                                                 chao_garden_beginner_region_locations)
 | |
| 
 | |
|     chao_garden_intermediate_region_locations = [
 | |
|         LocationName.chao_race_challenge_1,
 | |
|         LocationName.chao_race_challenge_2,
 | |
|         LocationName.chao_race_challenge_3,
 | |
|         LocationName.chao_race_challenge_4,
 | |
|         LocationName.chao_race_challenge_5,
 | |
|         LocationName.chao_race_challenge_6,
 | |
|         LocationName.chao_race_challenge_7,
 | |
|         LocationName.chao_race_challenge_8,
 | |
|         LocationName.chao_race_challenge_9,
 | |
|         LocationName.chao_race_challenge_10,
 | |
|         LocationName.chao_race_challenge_11,
 | |
|         LocationName.chao_race_challenge_12,
 | |
| 
 | |
|         LocationName.chao_race_hero_1,
 | |
|         LocationName.chao_race_hero_2,
 | |
|         LocationName.chao_race_hero_3,
 | |
|         LocationName.chao_race_hero_4,
 | |
| 
 | |
|         LocationName.chao_race_dark_1,
 | |
|         LocationName.chao_race_dark_2,
 | |
|         LocationName.chao_race_dark_3,
 | |
|         LocationName.chao_race_dark_4,
 | |
| 
 | |
|         LocationName.chao_standard_karate,
 | |
|     ]
 | |
|     chao_garden_intermediate_region = create_region(world, player, active_locations, LocationName.chao_garden_intermediate_region,
 | |
|                                                     chao_garden_intermediate_region_locations)
 | |
| 
 | |
|     chao_garden_expert_region_locations = [
 | |
|         LocationName.chao_race_aquamarine_1,
 | |
|         LocationName.chao_race_aquamarine_2,
 | |
|         LocationName.chao_race_aquamarine_3,
 | |
|         LocationName.chao_race_aquamarine_4,
 | |
|         LocationName.chao_race_aquamarine_5,
 | |
|         LocationName.chao_race_topaz_1,
 | |
|         LocationName.chao_race_topaz_2,
 | |
|         LocationName.chao_race_topaz_3,
 | |
|         LocationName.chao_race_topaz_4,
 | |
|         LocationName.chao_race_topaz_5,
 | |
|         LocationName.chao_race_peridot_1,
 | |
|         LocationName.chao_race_peridot_2,
 | |
|         LocationName.chao_race_peridot_3,
 | |
|         LocationName.chao_race_peridot_4,
 | |
|         LocationName.chao_race_peridot_5,
 | |
|         LocationName.chao_race_garnet_1,
 | |
|         LocationName.chao_race_garnet_2,
 | |
|         LocationName.chao_race_garnet_3,
 | |
|         LocationName.chao_race_garnet_4,
 | |
|         LocationName.chao_race_garnet_5,
 | |
|         LocationName.chao_race_onyx_1,
 | |
|         LocationName.chao_race_onyx_2,
 | |
|         LocationName.chao_race_onyx_3,
 | |
|         LocationName.chao_race_onyx_4,
 | |
|         LocationName.chao_race_onyx_5,
 | |
|         LocationName.chao_race_diamond_1,
 | |
|         LocationName.chao_race_diamond_2,
 | |
|         LocationName.chao_race_diamond_3,
 | |
|         LocationName.chao_race_diamond_4,
 | |
|         LocationName.chao_race_diamond_5,
 | |
| 
 | |
|         LocationName.chao_expert_karate,
 | |
|         LocationName.chao_super_karate,
 | |
|     ]
 | |
|     chao_garden_expert_region = create_region(world, player, active_locations, LocationName.chao_garden_expert_region,
 | |
|                                               chao_garden_expert_region_locations)
 | |
| 
 | |
|     kart_race_beginner_region_locations = []
 | |
|     if world.kart_race_checks[player] == 2:
 | |
|         kart_race_beginner_region_locations.extend([
 | |
|             LocationName.kart_race_beginner_sonic,
 | |
|             LocationName.kart_race_beginner_tails,
 | |
|             LocationName.kart_race_beginner_knuckles,
 | |
|             LocationName.kart_race_beginner_shadow,
 | |
|             LocationName.kart_race_beginner_eggman,
 | |
|             LocationName.kart_race_beginner_rouge,
 | |
|         ])
 | |
|     if world.kart_race_checks[player] == 1:
 | |
|         kart_race_beginner_region_locations.append(LocationName.kart_race_beginner)
 | |
|     kart_race_beginner_region = create_region(world, player, active_locations, LocationName.kart_race_beginner_region,
 | |
|                                               kart_race_beginner_region_locations)
 | |
| 
 | |
|     kart_race_standard_region_locations = []
 | |
|     if world.kart_race_checks[player] == 2:
 | |
|         kart_race_standard_region_locations.extend([
 | |
|             LocationName.kart_race_standard_sonic,
 | |
|             LocationName.kart_race_standard_tails,
 | |
|             LocationName.kart_race_standard_knuckles,
 | |
|             LocationName.kart_race_standard_shadow,
 | |
|             LocationName.kart_race_standard_eggman,
 | |
|             LocationName.kart_race_standard_rouge,
 | |
|         ])
 | |
|     if world.kart_race_checks[player] == 1:
 | |
|         kart_race_standard_region_locations.append(LocationName.kart_race_standard)
 | |
|     kart_race_standard_region = create_region(world, player, active_locations, LocationName.kart_race_standard_region,
 | |
|                                               kart_race_standard_region_locations)
 | |
| 
 | |
|     kart_race_expert_region_locations = []
 | |
|     if world.kart_race_checks[player] == 2:
 | |
|         kart_race_expert_region_locations.extend([
 | |
|             LocationName.kart_race_expert_sonic,
 | |
|             LocationName.kart_race_expert_tails,
 | |
|             LocationName.kart_race_expert_knuckles,
 | |
|             LocationName.kart_race_expert_shadow,
 | |
|             LocationName.kart_race_expert_eggman,
 | |
|             LocationName.kart_race_expert_rouge,
 | |
|         ])
 | |
|     if world.kart_race_checks[player] == 1:
 | |
|         kart_race_expert_region_locations.append(LocationName.kart_race_expert)
 | |
|     kart_race_expert_region = create_region(world, player, active_locations, LocationName.kart_race_expert_region,
 | |
|                                             kart_race_expert_region_locations)
 | |
| 
 | |
|     if world.goal[player] == 3:
 | |
|         grand_prix_region_locations = [
 | |
|             LocationName.grand_prix,
 | |
|         ]
 | |
|         grand_prix_region = create_region(world, player, active_locations, LocationName.grand_prix_region,
 | |
|                                           grand_prix_region_locations)
 | |
|         world.regions += [grand_prix_region]
 | |
| 
 | |
|     if world.goal[player] in [0, 2, 4, 5, 6]:
 | |
|         biolizard_region_locations = [
 | |
|             LocationName.finalhazard,
 | |
|         ]
 | |
|         biolizard_region = create_region(world, player, active_locations, LocationName.biolizard_region,
 | |
|                                          biolizard_region_locations)
 | |
|         world.regions += [biolizard_region]
 | |
| 
 | |
|     if world.goal[player] in [1, 2]:
 | |
|         green_hill_region_locations = [
 | |
|             LocationName.green_hill,
 | |
|             LocationName.green_hill_chao_1,
 | |
|             #LocationName.green_hill_animal_1,
 | |
|         ]
 | |
|         green_hill_region = create_region(world, player, active_locations, LocationName.green_hill_region,
 | |
|                                           green_hill_region_locations)
 | |
|         world.regions += [green_hill_region]
 | |
| 
 | |
|     if world.goal[player] in [4, 5, 6]:
 | |
|         for i in range(16):
 | |
|             boss_region_locations = [
 | |
|                 "Boss Rush - " + str(i + 1),
 | |
|             ]
 | |
|             boss_region = create_region(world, player, active_locations, "Boss Rush " + str(i + 1),
 | |
|                                         boss_region_locations)
 | |
|             world.regions += [boss_region]
 | |
| 
 | |
| 
 | |
|     # Set up the regions correctly.
 | |
|     world.regions += [
 | |
|         menu_region,
 | |
|         gate_0_region,
 | |
|         city_escape_region,
 | |
|         metal_harbor_region,
 | |
|         green_forest_region,
 | |
|         pyramid_cave_region,
 | |
|         crazy_gadget_region,
 | |
|         final_rush_region,
 | |
|         prison_lane_region,
 | |
|         mission_street_region,
 | |
|         route_101_region,
 | |
|         hidden_base_region,
 | |
|         eternal_engine_region,
 | |
|         wild_canyon_region,
 | |
|         pumpkin_hill_region,
 | |
|         aquatic_mine_region,
 | |
|         death_chamber_region,
 | |
|         meteor_herd_region,
 | |
|         radical_highway_region,
 | |
|         white_jungle_region,
 | |
|         sky_rail_region,
 | |
|         final_chase_region,
 | |
|         iron_gate_region,
 | |
|         sand_ocean_region,
 | |
|         lost_colony_region,
 | |
|         weapons_bed_region,
 | |
|         cosmic_wall_region,
 | |
|         dry_lagoon_region,
 | |
|         egg_quarters_region,
 | |
|         security_hall_region,
 | |
|         route_280_region,
 | |
|         mad_space_region,
 | |
|         cannon_core_region,
 | |
|         chao_garden_beginner_region,
 | |
|         chao_garden_intermediate_region,
 | |
|         chao_garden_expert_region,
 | |
|         kart_race_beginner_region,
 | |
|         kart_race_standard_region,
 | |
|         kart_race_expert_region,
 | |
|     ]
 | |
| 
 | |
| 
 | |
| def connect_regions(world, player, gates: typing.List[LevelGate], cannon_core_emblems, gate_bosses, boss_rush_bosses, first_cannons_core_mission: str, final_cannons_core_mission: str):
 | |
|     names: typing.Dict[str, int] = {}
 | |
| 
 | |
|     connect(world, player, names, 'Menu', LocationName.gate_0_region)
 | |
|     connect(world, player, names, LocationName.gate_0_region, LocationName.cannon_core_region,
 | |
|             lambda state: (state.has(ItemName.emblem, player, cannon_core_emblems)))
 | |
| 
 | |
|     if world.goal[player] == 0:
 | |
|         required_mission_name = first_cannons_core_mission
 | |
| 
 | |
|         if world.required_cannons_core_missions[player].value == 1:
 | |
|             required_mission_name = final_cannons_core_mission
 | |
| 
 | |
|         connect(world, player, names, LocationName.cannon_core_region, LocationName.biolizard_region,
 | |
|                 lambda state: (state.can_reach(required_mission_name, "Location", player)))
 | |
|     elif world.goal[player] in [1, 2]:
 | |
|         connect(world, player, names, 'Menu', LocationName.green_hill_region,
 | |
|                 lambda state: (state.has(ItemName.white_emerald, player) and
 | |
|                                state.has(ItemName.red_emerald, player) and
 | |
|                                state.has(ItemName.cyan_emerald, player) and
 | |
|                                state.has(ItemName.purple_emerald, player) and
 | |
|                                state.has(ItemName.green_emerald, player) and
 | |
|                                state.has(ItemName.yellow_emerald, player) and
 | |
|                                state.has(ItemName.blue_emerald, player)))
 | |
|         if world.goal[player] == 2:
 | |
|             connect(world, player, names, LocationName.green_hill_region, LocationName.biolizard_region)
 | |
|     elif world.goal[player] == 3:
 | |
|         connect(world, player, names, LocationName.kart_race_expert_region, LocationName.grand_prix_region)
 | |
|     elif world.goal[player] in [4, 5, 6]:
 | |
|         if world.goal[player] == 4:
 | |
|             connect(world, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region)
 | |
|         elif world.goal[player] == 5:
 | |
|             required_mission_name = first_cannons_core_mission
 | |
| 
 | |
|             if world.required_cannons_core_missions[player].value == 1:
 | |
|                 required_mission_name = final_cannons_core_mission
 | |
| 
 | |
|             connect(world, player, names, LocationName.cannon_core_region, LocationName.boss_rush_1_region,
 | |
|                     lambda state: (state.can_reach(required_mission_name, "Location", player)))
 | |
|         elif world.goal[player] == 6:
 | |
|             connect(world, player, names, LocationName.gate_0_region, LocationName.boss_rush_1_region,
 | |
|                     lambda state: (state.has(ItemName.white_emerald, player) and
 | |
|                                    state.has(ItemName.red_emerald, player) and
 | |
|                                    state.has(ItemName.cyan_emerald, player) and
 | |
|                                    state.has(ItemName.purple_emerald, player) and
 | |
|                                    state.has(ItemName.green_emerald, player) and
 | |
|                                    state.has(ItemName.yellow_emerald, player) and
 | |
|                                    state.has(ItemName.blue_emerald, player)))
 | |
| 
 | |
|         for i in range(15):
 | |
|             if boss_rush_bosses[i] == all_gate_bosses_table[king_boom_boo]:
 | |
|                 connect(world, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2),
 | |
|                         lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|             else:
 | |
|                 connect(world, player, names, "Boss Rush " + str(i + 1), "Boss Rush " + str(i + 2))
 | |
| 
 | |
|         connect(world, player, names, LocationName.boss_rush_16_region, LocationName.biolizard_region)
 | |
| 
 | |
|     for i in range(len(gates[0].gate_levels)):
 | |
|         connect(world, player, names, LocationName.gate_0_region, shuffleable_regions[gates[0].gate_levels[i]])
 | |
| 
 | |
|     gates_len = len(gates)
 | |
|     if gates_len >= 2:
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.gate_1_boss_region,
 | |
|                 lambda state: (state.has(ItemName.emblem, player, gates[1].gate_emblem_count)))
 | |
| 
 | |
|         if gate_bosses[1] == all_gate_bosses_table[king_boom_boo]:
 | |
|             connect(world, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region,
 | |
|                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|         else:
 | |
|             connect(world, player, names, LocationName.gate_1_boss_region, LocationName.gate_1_region)
 | |
| 
 | |
|         for i in range(len(gates[1].gate_levels)):
 | |
|             connect(world, player, names, LocationName.gate_1_region, shuffleable_regions[gates[1].gate_levels[i]])
 | |
| 
 | |
|     if gates_len >= 3:
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.gate_2_boss_region,
 | |
|                 lambda state: (state.has(ItemName.emblem, player, gates[2].gate_emblem_count)))
 | |
| 
 | |
|         if gate_bosses[2] == all_gate_bosses_table[king_boom_boo]:
 | |
|             connect(world, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region,
 | |
|                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|         else:
 | |
|             connect(world, player, names, LocationName.gate_2_boss_region, LocationName.gate_2_region)
 | |
| 
 | |
|         for i in range(len(gates[2].gate_levels)):
 | |
|             connect(world, player, names, LocationName.gate_2_region, shuffleable_regions[gates[2].gate_levels[i]])
 | |
| 
 | |
|     if gates_len >= 4:
 | |
|         connect(world, player, names, LocationName.gate_2_region, LocationName.gate_3_boss_region,
 | |
|                 lambda state: (state.has(ItemName.emblem, player, gates[3].gate_emblem_count)))
 | |
| 
 | |
|         if gate_bosses[3] == all_gate_bosses_table[king_boom_boo]:
 | |
|             connect(world, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region,
 | |
|                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|         else:
 | |
|             connect(world, player, names, LocationName.gate_3_boss_region, LocationName.gate_3_region)
 | |
| 
 | |
|         for i in range(len(gates[3].gate_levels)):
 | |
|             connect(world, player, names, LocationName.gate_3_region, shuffleable_regions[gates[3].gate_levels[i]])
 | |
| 
 | |
|     if gates_len >= 5:
 | |
|         connect(world, player, names, LocationName.gate_3_region, LocationName.gate_4_boss_region,
 | |
|                 lambda state: (state.has(ItemName.emblem, player, gates[4].gate_emblem_count)))
 | |
| 
 | |
|         if gate_bosses[4] == all_gate_bosses_table[king_boom_boo]:
 | |
|             connect(world, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region,
 | |
|                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|         else:
 | |
|             connect(world, player, names, LocationName.gate_4_boss_region, LocationName.gate_4_region)
 | |
| 
 | |
|         for i in range(len(gates[4].gate_levels)):
 | |
|             connect(world, player, names, LocationName.gate_4_region, shuffleable_regions[gates[4].gate_levels[i]])
 | |
| 
 | |
|     if gates_len >= 6:
 | |
|         connect(world, player, names, LocationName.gate_4_region, LocationName.gate_5_boss_region,
 | |
|                 lambda state: (state.has(ItemName.emblem, player, gates[5].gate_emblem_count)))
 | |
| 
 | |
|         if gate_bosses[5] == all_gate_bosses_table[king_boom_boo]:
 | |
|             connect(world, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region,
 | |
|                     lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
 | |
|         else:
 | |
|             connect(world, player, names, LocationName.gate_5_boss_region, LocationName.gate_5_region)
 | |
| 
 | |
|         for i in range(len(gates[5].gate_levels)):
 | |
|             connect(world, player, names, LocationName.gate_5_region, shuffleable_regions[gates[5].gate_levels[i]])
 | |
| 
 | |
|     if gates_len == 1:
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_intermediate_region)
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_expert_region)
 | |
| 
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region)
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.kart_race_expert_region)
 | |
|     elif gates_len == 2:
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_intermediate_region)
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_expert_region)
 | |
| 
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.kart_race_standard_region)
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.kart_race_expert_region)
 | |
|     elif gates_len == 3:
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_intermediate_region)
 | |
|         connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_expert_region)
 | |
| 
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region)
 | |
|         connect(world, player, names, LocationName.gate_2_region, LocationName.kart_race_expert_region)
 | |
|     elif gates_len == 4:
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.chao_garden_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_intermediate_region)
 | |
|         connect(world, player, names, LocationName.gate_3_region, LocationName.chao_garden_expert_region)
 | |
| 
 | |
|         connect(world, player, names, LocationName.gate_0_region, LocationName.kart_race_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.kart_race_standard_region)
 | |
|         connect(world, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region)
 | |
|     elif gates_len == 5:
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_intermediate_region)
 | |
|         connect(world, player, names, LocationName.gate_3_region, LocationName.chao_garden_expert_region)
 | |
| 
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region)
 | |
|         connect(world, player, names, LocationName.gate_3_region, LocationName.kart_race_expert_region)
 | |
|     elif gates_len >= 6:
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.chao_garden_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_2_region, LocationName.chao_garden_intermediate_region)
 | |
|         connect(world, player, names, LocationName.gate_4_region, LocationName.chao_garden_expert_region)
 | |
| 
 | |
|         connect(world, player, names, LocationName.gate_1_region, LocationName.kart_race_beginner_region)
 | |
|         connect(world, player, names, LocationName.gate_2_region, LocationName.kart_race_standard_region)
 | |
|         connect(world, player, names, LocationName.gate_4_region, LocationName.kart_race_expert_region)
 | |
| 
 | |
| 
 | |
| def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None):
 | |
|     ret = Region(name, player, world)
 | |
|     if locations:
 | |
|         for location in locations:
 | |
|             loc_id = active_locations.get(location, 0)
 | |
|             if loc_id:
 | |
|                 location = SA2BLocation(player, location, loc_id, ret)
 | |
|                 ret.locations.append(location)
 | |
| 
 | |
|     return ret
 | |
| 
 | |
| 
 | |
| def connect(world: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str,
 | |
|             rule: typing.Optional[typing.Callable] = None):
 | |
|     source_region = world.get_region(source, player)
 | |
|     target_region = world.get_region(target, player)
 | |
| 
 | |
|     if target not in used_names:
 | |
|         used_names[target] = 1
 | |
|         name = target
 | |
|     else:
 | |
|         used_names[target] += 1
 | |
|         name = target + (' ' * used_names[target])
 | |
| 
 | |
|     connection = Entrance(player, name, source_region)
 | |
| 
 | |
|     if rule:
 | |
|         connection.access_rule = rule
 | |
| 
 | |
|     source_region.exits.append(connection)
 | |
|     connection.connect(target_region)
 |