110 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import os
 | |
| 
 | |
| 
 | |
| from .Items import MinecraftItem, item_table, item_frequencies
 | |
| from .Locations import MinecraftAdvancement, advancement_table, exclusion_table, events_table
 | |
| from .Regions import mc_regions, link_minecraft_structures, default_connections
 | |
| from .Rules import set_rules
 | |
| from worlds.generic.Rules import exclusion_rules
 | |
| 
 | |
| from BaseClasses import Region, Entrance, Item
 | |
| from .Options import minecraft_options
 | |
| from ..AutoWorld import World
 | |
| 
 | |
| client_version = 5
 | |
| 
 | |
| class MinecraftWorld(World):
 | |
|     game: str = "Minecraft"
 | |
|     options = minecraft_options
 | |
|     topology_present = True
 | |
| 
 | |
|     item_name_to_id = {name: data.code for name, data in item_table.items()}
 | |
|     location_name_to_id = {name: data.id for name, data in advancement_table.items()}
 | |
| 
 | |
|     data_version = 2
 | |
| 
 | |
|     def _get_mc_data(self):
 | |
|         exits = [connection[0] for connection in default_connections]
 | |
|         return {
 | |
|             'world_seed': self.world.slot_seeds[self.player].getrandbits(32),
 | |
|             # consistent and doesn't interfere with other generation
 | |
|             'seed_name': self.world.seed_name,
 | |
|             'player_name': self.world.get_player_names(self.player),
 | |
|             'player_id': self.player,
 | |
|             'client_version': client_version,
 | |
|             'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits},
 | |
|             'race': self.world.is_race
 | |
|         }
 | |
| 
 | |
|     def generate_basic(self):
 | |
| 
 | |
|         # Generate item pool
 | |
|         itempool = []
 | |
|         pool_counts = item_frequencies.copy()
 | |
|         # Replace Rotten Flesh with bee traps
 | |
|         if self.world.bee_traps[self.player]:
 | |
|             pool_counts.update({"Rotten Flesh": 0, "Bee Trap (Minecraft)": 4})
 | |
|         # Add structure compasses to the pool, replacing 50 XP
 | |
|         if self.world.structure_compasses[self.player]:
 | |
|             structures = [connection[1] for connection in default_connections]
 | |
|             for struct_name in structures:
 | |
|                 pool_counts[f"Structure Compass ({struct_name})"] = 1
 | |
|                 pool_counts["50 XP"] -= 1
 | |
|         for item_name in item_table:
 | |
|             for count in range(pool_counts.get(item_name, 1)):
 | |
|                 itempool.append(self.create_item(item_name))
 | |
| 
 | |
|         # Choose locations to automatically exclude based on settings
 | |
|         exclusion_pool = set()
 | |
|         exclusion_types = ['hard', 'insane', 'postgame']
 | |
|         for key in exclusion_types:
 | |
|             if not getattr(self.world, f"include_{key}_advancements")[self.player]:
 | |
|                 exclusion_pool.update(exclusion_table[key])
 | |
|         exclusion_rules(self.world, self.player, exclusion_pool)
 | |
| 
 | |
|         # Prefill the Ender Dragon with the completion condition
 | |
|         completion = self.create_item("Victory")
 | |
|         self.world.get_location("Ender Dragon", self.player).place_locked_item(completion)
 | |
|         itempool.remove(completion)
 | |
|         self.world.itempool += itempool
 | |
| 
 | |
|     def set_rules(self):
 | |
|         set_rules(self.world, self.player)
 | |
| 
 | |
|     def create_regions(self):
 | |
|         def MCRegion(region_name: str, exits=[]):
 | |
|             ret = Region(region_name, None, region_name, self.player, self.world)
 | |
|             ret.locations = [MinecraftAdvancement(self.player, loc_name, loc_data.id, ret)
 | |
|                 for loc_name, loc_data in advancement_table.items() 
 | |
|                 if loc_data.region == region_name]
 | |
|             for exit in exits: 
 | |
|                 ret.exits.append(Entrance(self.player, exit, ret))
 | |
|             return ret
 | |
| 
 | |
|         self.world.regions += [MCRegion(*r) for r in mc_regions]
 | |
|         link_minecraft_structures(self.world, self.player)
 | |
| 
 | |
|     def generate_output(self, output_directory: str):
 | |
|         import json
 | |
|         from base64 import b64encode
 | |
| 
 | |
|         data = self._get_mc_data()
 | |
|         filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_player_names(self.player)}.apmc"
 | |
|         with open(os.path.join(output_directory, filename), 'wb') as f:
 | |
|             f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
 | |
| 
 | |
|     def fill_slot_data(self): 
 | |
|         slot_data = self._get_mc_data()
 | |
|         for option_name in minecraft_options:
 | |
|             option = getattr(self.world, option_name)[self.player]
 | |
|             slot_data[option_name] = int(option.value)
 | |
|         return slot_data
 | |
| 
 | |
|     def create_item(self, name: str) -> Item:
 | |
|         item_data = item_table[name]
 | |
|         item = MinecraftItem(name, item_data.progression, item_data.code, self.player)
 | |
|         nonexcluded_items = ["Sharpness III Book", "Infinity Book", "Looting III Book"]
 | |
|         if name in nonexcluded_items:  # prevent books from going on excluded locations
 | |
|             item.never_exclude = True
 | |
|         return item
 | 
