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Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024 This includes randomization for pretty much all of the new content, including but not limited to - Raccoon Bundles - Booksanity - Skill Masteries - New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit. In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update - Walnutsanity - Player Buffs - More customizability in settings, such as shorter special orders, ER without farmhouse - New Remixed Bundles
44 lines
1.1 KiB
Python
44 lines
1.1 KiB
Python
from .pelican_town import pelican_town as pelican_town_content_pack
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from ..game_content import ContentPack
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from ...data.harvest import FruitBatsSource, MushroomCaveSource
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from ...strings.forageable_names import Forageable, Mushroom
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the_farm = ContentPack(
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"The Farm (Vanilla)",
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dependencies=(
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pelican_town_content_pack.name,
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),
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harvest_sources={
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# Fruit cave
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Forageable.blackberry: (
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FruitBatsSource(),
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),
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Forageable.salmonberry: (
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FruitBatsSource(),
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),
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Forageable.spice_berry: (
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FruitBatsSource(),
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),
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Forageable.wild_plum: (
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FruitBatsSource(),
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),
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# Mushrooms
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Mushroom.common: (
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MushroomCaveSource(),
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),
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Mushroom.chanterelle: (
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MushroomCaveSource(),
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),
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Mushroom.morel: (
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MushroomCaveSource(),
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),
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Mushroom.purple: (
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MushroomCaveSource(),
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),
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Mushroom.red: (
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MushroomCaveSource(),
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),
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}
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)
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