33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import math
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| 
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| from BaseClasses import MultiWorld
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| from .Names import LocationName, ItemName
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| from worlds.AutoWorld import LogicMixin
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| from worlds.generic.Rules import add_rule, set_rule
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| 
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| 
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| def set_rules(world: MultiWorld, player: int):
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| 
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|     if False:#world.include_trade_sequence[player]:
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|         add_rule(world.get_location(LocationName.barnacles_island, player),
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|                     lambda state: state.has(ItemName.shell, player))
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| 
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|         add_rule(world.get_location(LocationName.blues_beach_hut, player),
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|                     lambda state: state.has(ItemName.present, player))
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| 
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|         add_rule(world.get_location(LocationName.brambles_bungalow, player),
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|                     lambda state: state.has(ItemName.flower, player))
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| 
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|         add_rule(world.get_location(LocationName.barters_swap_shop, player),
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|                     lambda state: state.has(ItemName.mirror, player))
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| 
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| 
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|     if world.goal[player] != "knautilus":
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|         required_banana_birds = math.floor(
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|                 world.number_of_banana_birds[player].value * (world.percentage_of_banana_birds[player].value / 100.0))
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| 
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|         add_rule(world.get_location(LocationName.banana_bird_mother, player),
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|                  lambda state: state.has(ItemName.banana_bird, player, required_banana_birds))
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| 
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|     world.completion_condition[player] = lambda state: state.has(ItemName.victory, player)
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