Files
Grinch-AP/worlds/witness/test/test_disable_non_randomized.py
NewSoupVi f99ee77325 The Witness: Add some unit tests (#3328)
* Add hidden early symbol item option, make some unit tests

* Add early symbol item false to the arrows test

* I guess it's not an issue

* more tests

* assertEqual

* cleanup

* add minimum symbols test for all 3 modes

* Formatting

* Add more minimal beatability tests

* one more for the road

* I HATE THIS AAAAAAAAAAAHHHHHHHHHHH WHY DID WE GO WITH OPTIONS

* loiaqeäsdhgalikSDGHjasDÖKHGASKLDÖGHJASKLJGHJSAÖkfaöslifjasöfASGJÖASDLFGJ'sklgösLGIKsdhJLGÖsdfjälghklDASFJghjladshfgjasdfälkjghasdöLfghasd-kjgjASDLÖGHAESKDLJGJÖsdaLGJHsadöKGjFDSLAkgjölSÄDghbASDFKGjasdLJGhjLÖSDGHLJASKDkgjldafjghjÖLADSFghäasdökgjäsadjlgkjsadkLHGsaDÖLGSADGÖLwSdlgkJLwDSFÄLHBJsaöfdkHweaFGIoeWjvlkdösmVJÄlsafdJKhvjdsJHFGLsdaövhWDsköLV-ksdFJHGVöSEKD

* fix imports (within apworld needs to be relative)

* Update worlds/witness/options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Sure

* good suggestion

* subtest

* Add some EP shuffle unit tests, also an explicit event-checking unit test

* add more tests yay

* oops

* mypy

* Update worlds/witness/options.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Collapse into one test :(

* More efficiency

* line length

* More collapsing

* Cleanup and docstrings

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-07-06 13:40:55 +02:00

38 lines
1.6 KiB
Python

from ..rules import _has_lasers
from ..test import WitnessTestBase
class TestDisableNonRandomized(WitnessTestBase):
options = {
"disable_non_randomized_puzzles": True,
"shuffle_doors": "panels",
"early_symbol_item": False,
}
def test_locations_got_disabled_and_alternate_activation_triggers_work(self) -> None:
"""
Test the different behaviors of the disable_non_randomized mode:
1. Unrandomized locations like Orchard Apple Tree 5 are disabled.
2. Certain doors or lasers that would usually be activated by unrandomized panels depend on event items instead.
3. These alternate activations are tied to solving Discarded Panels.
"""
with self.subTest("Test that unrandomized locations are disabled."):
self.assert_location_does_not_exist("Orchard Apple Tree 5")
with self.subTest("Test that alternate activation trigger events exist."):
self.assert_dependency_on_event_item(
self.world.get_entrance("Town Tower After Third Door to Town Tower Top"),
"Town Tower 4th Door Opens",
)
with self.subTest("Test that alternate activation triggers award lasers."):
self.assertFalse(_has_lasers(1, self.world, False)(self.multiworld.state))
self.collect_by_name("Triangles")
# Alternate triggers yield Bunker Laser (Mountainside Discard) and Monastery Laser (Desert Discard)
self.assertTrue(_has_lasers(2, self.world, False)(self.multiworld.state))
self.assertFalse(_has_lasers(3, self.world, False)(self.multiworld.state))